X-Git-Url: https://git.netwichtig.de/gitweb/?a=blobdiff_plain;f=src%2Fmodules%2Fm_blockcolor.cpp;h=d193170741e2f5e6db0ce9898827c763a59b8c3a;hb=1bfa48143c04504181d1b194af151fae2dac1eb1;hp=5bd86bccfcb879b465e56876c977bb2fc501faf5;hpb=86775e2e98f55b3b88befe2daff0ca23f02f3155;p=user%2Fhenk%2Fcode%2Finspircd.git diff --git a/src/modules/m_blockcolor.cpp b/src/modules/m_blockcolor.cpp index 5bd86bccf..d19317074 100644 --- a/src/modules/m_blockcolor.cpp +++ b/src/modules/m_blockcolor.cpp @@ -2,7 +2,7 @@ * | Inspire Internet Relay Chat Daemon | * +------------------------------------+ * - * InspIRCd: (C) 2002-2009 InspIRCd Development Team + * InspIRCd: (C) 2002-2010 InspIRCd Development Team * See: http://wiki.inspircd.org/Credits * * This program is free but copyrighted software; see @@ -20,7 +20,7 @@ class BlockColor : public SimpleChannelModeHandler { public: - BlockColor(InspIRCd* Instance, Module* Creator) : SimpleChannelModeHandler(Instance, Creator, 'c') { } + BlockColor(Module* Creator) : SimpleChannelModeHandler(Creator, "blockcolor", 'c') { } }; class ModuleBlockColour : public Module @@ -29,7 +29,7 @@ class ModuleBlockColour : public Module BlockColor bc; public: - ModuleBlockColour(InspIRCd* Me) : Module(Me), bc(Me, this) + ModuleBlockColour() : bc(this) { if (!ServerInstance->Modes->AddMode(&bc)) throw ModuleException("Could not add new modes!"); @@ -47,11 +47,10 @@ class ModuleBlockColour : public Module if ((target_type == TYPE_CHANNEL) && (IS_LOCAL(user))) { Channel* c = (Channel*)dest; + ModResult res = ServerInstance->OnCheckExemption(user,c,"blockcolor"); - if (CHANOPS_EXEMPT(ServerInstance, 'c') && c->GetStatus(user) == STATUS_OP) - { + if (res == MOD_RES_ALLOW) return MOD_RES_PASSTHRU; - } if (!c->GetExtBanStatus(user, 'c').check(!c->IsModeSet('c'))) { @@ -82,12 +81,11 @@ class ModuleBlockColour : public Module virtual ~ModuleBlockColour() { - ServerInstance->Modes->DelMode(&bc); } virtual Version GetVersion() { - return Version("$Id$",VF_COMMON|VF_VENDOR,API_VERSION); + return Version("Provides support for unreal-style channel mode +c",VF_VENDOR); } };