X-Git-Url: https://git.netwichtig.de/gitweb/?a=blobdiff_plain;f=src%2Fmodules%2Fm_botmode.cpp;h=4c8007b8b8b41022d211589fc9dd1e3b7931e2c8;hb=6d03943426dcce76ba66567a9b18425a5ebb4c0c;hp=2f9a3fafdbdb09e22823c4fe505f2438f393d4e7;hpb=279e9acfaca41fe03e9d835a559e79844baadf3c;p=user%2Fhenk%2Fcode%2Finspircd.git diff --git a/src/modules/m_botmode.cpp b/src/modules/m_botmode.cpp index 2f9a3fafd..4c8007b8b 100644 --- a/src/modules/m_botmode.cpp +++ b/src/modules/m_botmode.cpp @@ -2,8 +2,8 @@ * | Inspire Internet Relay Chat Daemon | * +------------------------------------+ * - * InspIRCd: (C) 2002-2007 InspIRCd Development Team - * See: http://www.inspircd.org/wiki/index.php/Credits + * InspIRCd: (C) 2002-2009 InspIRCd Development Team + * See: http://wiki.inspircd.org/Credits * * This program is free but copyrighted software; see * the file COPYING for details. @@ -11,81 +11,43 @@ * --------------------------------------------------- */ -#include -#include -#include "users.h" -#include "channels.h" -#include "modules.h" -#include "configreader.h" #include "inspircd.h" /* $ModDesc: Provides support for unreal-style umode +B */ /** Handles user mode +B */ -class BotMode : public ModeHandler +class BotMode : public SimpleUserModeHandler { public: - BotMode(InspIRCd* Instance) : ModeHandler(Instance, 'B', 0, 0, false, MODETYPE_USER, false) { } - - ModeAction OnModeChange(userrec* source, userrec* dest, chanrec* channel, std::string ¶meter, bool adding) - { - /* Only opers can change other users modes */ - if ((source != dest) && (!*source->oper)) - return MODEACTION_DENY; - - if (adding) - { - if (!dest->IsModeSet('B')) - { - dest->SetMode('B',true); - return MODEACTION_ALLOW; - } - } - else - { - if (dest->IsModeSet('B')) - { - dest->SetMode('B',false); - return MODEACTION_ALLOW; - } - } - - return MODEACTION_DENY; - } + BotMode(Module* Creator) : SimpleUserModeHandler(Creator, 'B') { } }; class ModuleBotMode : public Module { - - BotMode* bm; + BotMode bm; public: - ModuleBotMode(InspIRCd* Me) - : Module::Module(Me) + ModuleBotMode() + : bm(this) { - - bm = new BotMode(ServerInstance); - if (!ServerInstance->AddMode(bm, 'B')) + if (!ServerInstance->Modes->AddMode(&bm)) throw ModuleException("Could not add new modes!"); + Implementation eventlist[] = { I_OnWhois }; + ServerInstance->Modules->Attach(eventlist, this, 1); } - void Implements(char* List) - { - List[I_OnWhois] = 1; - } - + virtual ~ModuleBotMode() { - ServerInstance->Modes->DelMode(bm); - DELETE(bm); + ServerInstance->Modes->DelMode(&bm); } - + virtual Version GetVersion() { - return Version(1,1,0,0,VF_COMMON|VF_VENDOR,API_VERSION); + return Version("Provides support for unreal-style umode +B",VF_COMMON|VF_VENDOR,API_VERSION); } - virtual void OnWhois(userrec* src, userrec* dst) + virtual void OnWhois(User* src, User* dst) { if (dst->IsModeSet('B')) { @@ -95,28 +57,5 @@ class ModuleBotMode : public Module }; -// stuff down here is the module-factory stuff. For basic modules you can ignore this. -class ModuleBotModeFactory : public ModuleFactory -{ - public: - ModuleBotModeFactory() - { - } - - ~ModuleBotModeFactory() - { - } - - virtual Module * CreateModule(InspIRCd* Me) - { - return new ModuleBotMode(Me); - } - -}; - - -extern "C" void * init_module( void ) -{ - return new ModuleBotModeFactory; -} +MODULE_INIT(ModuleBotMode)