X-Git-Url: https://git.netwichtig.de/gitweb/?a=blobdiff_plain;f=src%2Fmodules%2Fm_spanningtree%2Fnickcollide.cpp;h=62e200921eb8f92699346b31d4b4f16080d06a76;hb=77730fd5f09f8fc193205654c8bba84d34365670;hp=30be98fb5b89317448c856fae1a6f6a8201ae461;hpb=3323226c38c959392e61f406ec62f9d5f24fce15;p=user%2Fhenk%2Fcode%2Finspircd.git diff --git a/src/modules/m_spanningtree/nickcollide.cpp b/src/modules/m_spanningtree/nickcollide.cpp index 30be98fb5..62e200921 100644 --- a/src/modules/m_spanningtree/nickcollide.cpp +++ b/src/modules/m_spanningtree/nickcollide.cpp @@ -24,14 +24,16 @@ #include "treeserver.h" #include "utils.h" #include "commandbuilder.h" +#include "commands.h" /* * Yes, this function looks a little ugly. * However, in some circumstances we may not have a User, so we need to do things this way. - * Returns 1 if colliding local client, 2 if colliding remote, 3 if colliding both. - * Sends SAVEs as appropriate and forces nickchanges too. + * Returns true if remote or both lost, false otherwise. + * Sends SAVEs as appropriate and forces nick change of the user 'u' if our side loses or if both lose. + * Does not change the nick of the user that is trying to claim the nick of 'u', i.e. the "remote" user. */ -int SpanningTreeUtilities::DoCollision(User* u, TreeServer* server, time_t remotets, const std::string& remoteident, const std::string& remoteip, const std::string& remoteuid) +bool SpanningTreeUtilities::DoCollision(User* u, TreeServer* server, time_t remotets, const std::string& remoteident, const std::string& remoteip, const std::string& remoteuid, const char* collidecmd) { // At this point we're sure that a collision happened, increment the counter regardless of who wins ServerInstance->stats.Collisions++; @@ -56,21 +58,14 @@ int SpanningTreeUtilities::DoCollision(User* u, TreeServer* server, time_t remot bool bChangeLocal = true; bool bChangeRemote = true; - /* for brevity, don't use the User - use defines to avoid any copy */ - #define localts u->age - #define localident u->ident - #define localip u->GetIPString() - - /* mmk. let's do this again. */ - if (remotets == localts) - { - /* equal. fuck them both! do nada, let the handler at the bottom figure this out. */ - } - else + // If the timestamps are not equal only one of the users has to change nick, + // otherwise both have to change + const time_t localts = u->age; + if (remotets != localts) { - /* fuck. now it gets complex. */ - /* first, let's see if ident@host matches. */ + const std::string& localident = u->ident; + const std::string& localip = u->GetIPString(); bool SamePerson = (localident == remoteident) && (localip == remoteip); @@ -81,19 +76,22 @@ int SpanningTreeUtilities::DoCollision(User* u, TreeServer* server, time_t remot if((SamePerson && remotets < localts) || (!SamePerson && remotets > localts)) { - /* remote needs to change */ + // Only remote needs to change bChangeLocal = false; } else { - /* ours needs to change */ + // Only ours needs to change bChangeRemote = false; } } + ServerInstance->Logs->Log(MODNAME, LOG_DEBUG, "Nick collision on \"%s\" caused by %s: %s/%lu/%s@%s %d <-> %s/%lu/%s@%s %d", u->nick.c_str(), collidecmd, + u->uuid.c_str(), (unsigned long)localts, u->ident.c_str(), u->GetIPString().c_str(), bChangeLocal, + remoteuid.c_str(), (unsigned long)remotets, remoteident.c_str(), remoteip.c_str(), bChangeRemote); + /* - * Cheat a little here. Instead of a dedicated command to change UID, - * use SAVE and accept the losing client with its UID (as we know the SAVE will + * Send SAVE and accept the losing client with its UID (as we know the SAVE will * not fail under any circumstances -- UIDs are netwide exclusive). * * This means that each side of a collide will generate one extra NICK back to where @@ -107,38 +105,23 @@ int SpanningTreeUtilities::DoCollision(User* u, TreeServer* server, time_t remot { /* * Local-side nick needs to change. Just in case we are hub, and - * this "local" nick is actually behind us, send an SAVE out. + * this "local" nick is actually behind us, send a SAVE out. */ CmdBuilder params("SAVE"); params.push_back(u->uuid); params.push_back(ConvToStr(u->age)); params.Broadcast(); - u->ForceNickChange(u->uuid); - - if (!bChangeRemote) - return 1; + u->ChangeNick(u->uuid, CommandSave::SavedTimestamp); } if (bChangeRemote) { - User *remote = ServerInstance->FindUUID(remoteuid); /* - * remote side needs to change. If this happens, we will modify - * the UID or halt the propagation of the nick change command, - * so other servers don't need to see the SAVE + * Remote side needs to change. If this happens, we modify the UID or NICK and + * send back a SAVE to the source. */ - TreeSocket* sock = server->GetSocket(); - sock->WriteLine(":"+ServerInstance->Config->GetSID()+" SAVE "+remoteuid+" "+ ConvToStr(remotets)); - - if (remote) - { - /* nick change collide. Force change their nick. */ - remote->ForceNickChange(remoteuid); - } - - if (!bChangeLocal) - return 2; + CmdBuilder("SAVE").push(remoteuid).push_int(remotets).Unicast(server->ServerUser); } - return 3; + return bChangeRemote; }