X-Git-Url: https://git.netwichtig.de/gitweb/?a=blobdiff_plain;f=src%2Fmodules%2Fm_spanningtree%2Fnickcollide.cpp;h=62e43a0b1d9e141e6b31899623365e746c086dcb;hb=a8b146419b2aae36da25b7202292528efd3158a9;hp=5cb4344bf891993a70d086adf2bf80aa63a961e0;hpb=fcacc8e0306382bc3f938073092c3729d77e2b41;p=user%2Fhenk%2Fcode%2Finspircd.git diff --git a/src/modules/m_spanningtree/nickcollide.cpp b/src/modules/m_spanningtree/nickcollide.cpp index 5cb4344bf..62e43a0b1 100644 --- a/src/modules/m_spanningtree/nickcollide.cpp +++ b/src/modules/m_spanningtree/nickcollide.cpp @@ -19,14 +19,11 @@ #include "inspircd.h" -#include "xline.h" #include "treesocket.h" #include "treeserver.h" #include "utils.h" - -/* $ModDep: m_spanningtree/utils.h m_spanningtree/treeserver.h m_spanningtree/treesocket.h */ - +#include "commandbuilder.h" /* * Yes, this function looks a little ugly. @@ -34,7 +31,7 @@ * Returns 1 if colliding local client, 2 if colliding remote, 3 if colliding both. * Sends SAVEs as appropriate and forces nickchanges too. */ -int TreeSocket::DoCollision(User *u, time_t remotets, const std::string &remoteident, const std::string &remoteip, const std::string &remoteuid) +int SpanningTreeUtilities::DoCollision(User* u, TreeServer* server, time_t remotets, const std::string& remoteident, const std::string& remoteip, const std::string& remoteuid) { /* * Under old protocol rules, we would have had to kill both clients. @@ -109,12 +106,12 @@ int TreeSocket::DoCollision(User *u, time_t remotets, const std::string &remotei * Local-side nick needs to change. Just in case we are hub, and * this "local" nick is actually behind us, send an SAVE out. */ - parameterlist params; + CmdBuilder params("SAVE"); params.push_back(u->uuid); params.push_back(ConvToStr(u->age)); - Utils->DoOneToMany(ServerInstance->Config->GetSID(),"SAVE",params); + params.Broadcast(); - u->ForceNickChange(u->uuid.c_str()); + u->ForceNickChange(u->uuid); if (!bChangeRemote) return 1; @@ -127,12 +124,13 @@ int TreeSocket::DoCollision(User *u, time_t remotets, const std::string &remotei * the UID or halt the propagation of the nick change command, * so other servers don't need to see the SAVE */ - WriteLine(std::string(":")+ServerInstance->Config->GetSID()+" SAVE "+remoteuid+" "+ ConvToStr(remotets)); + TreeSocket* sock = server->GetSocket(); + sock->WriteLine(":"+ServerInstance->Config->GetSID()+" SAVE "+remoteuid+" "+ ConvToStr(remotets)); if (remote) { /* nick change collide. Force change their nick. */ - remote->ForceNickChange(remoteuid.c_str()); + remote->ForceNickChange(remoteuid); } if (!bChangeLocal) @@ -141,4 +139,3 @@ int TreeSocket::DoCollision(User *u, time_t remotets, const std::string &remotei return 3; } -