X-Git-Url: https://git.netwichtig.de/gitweb/?a=blobdiff_plain;f=src%2Ftimer.cpp;h=2b30b478cf592eed5806b27d8d137449fb125cf9;hb=12737ab4ad61a0d8a908c8a21594c7012e21eb3c;hp=e6545bf4097db3af5911bbc6b5c29fc46119763f;hpb=932f00f8bfa8a78626fe52b8f20f159c18f24c8e;p=user%2Fhenk%2Fcode%2Finspircd.git diff --git a/src/timer.cpp b/src/timer.cpp index e6545bf40..2b30b478c 100644 --- a/src/timer.cpp +++ b/src/timer.cpp @@ -14,81 +14,81 @@ * --------------------------------------------------- */ -using namespace std; - +#include +#include #include "inspircd_config.h" -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include "timer.h" #include "inspircd.h" -#include "inspircd_io.h" -#include "inspstring.h" +#include "typedefs.h" #include "helperfuncs.h" +#include "timer.h" -extern InspIRCd* ServerInstance; -extern ServerConfig* Config; -extern time_t TIME; - -typedef std::vector timergroup; -typedef std::map timerlist; -timerlist Timers; - -void TickTimers(time_t TIME) +void TimerManager::TickTimers(time_t TIME) { timerlist::iterator found = Timers.find(TIME); if (found != Timers.end()) { - log("timer.cpp: There are timers to trigger"); - timerlist* x = found->second; + timergroup* x = found->second; /* * There are pending timers to trigger */ - for (timerlist::iterator y = x.begin(); y != x.end(); y++) + for (timergroup::iterator y = x->begin(); y != x->end(); y++) { - log("timer.cpp: Triggering a timer"); - InspTimer* n = (InspTimer*)*y; + InspTimer* n = *y; n->Tick(TIME); - log("timer.cpp: TICK!"); - delete n; + DELETE(n); } - log("timer.cpp: Done triggering timers, tidying up"); Timers.erase(found); - delete x; + DELETE(x); } } -void AddTimer(InspTimer* T) +/* + * Because some muppets may do odd things, and their ircd may lock up due + * to crappy 3rd party modules, or they may change their system time a bit, + * this accounts for shifts of up to 120 secs by looking behind for missed + * timers and executing them. This is only executed once every 5 secs. + * If you move your clock BACK, and your timers move further ahead as a result, + * then tough titty you'll just have to wait. + */ +void TimerManager::TickMissedTimers(time_t TIME) +{ + for (time_t n = TIME-1; n > TIME-120; n--) + { + timerlist::iterator found = Timers.find(n); + if (found != Timers.end()) + { + timergroup* x = found->second; + for (timergroup::iterator y = x->begin(); y != x->end(); y++) + { + InspTimer* z = *y; + z->Tick(TIME); + DELETE(z); + } + + Timers.erase(found); + DELETE(x); + } + } +} + +void TimerManager::AddTimer(InspTimer* T) { - log("timer.cpp: Adding timer"); - timergroup* x = NULL; timerlist::iterator found = Timers.find(T->GetTimer()); if (found != Timers.end()) { - log("timer.cpp: Add timer to existing group"); x = found->second; } else { - log("timer.cpp: Add timer to new group"); x = new timergroup; Timers[T->GetTimer()] = x; } x->push_back(T); } +