The return value is true if the remote user or both have to change, false if only we have to change
{
// 'x' is the already existing user using the same nick as params[0]
// 'user' is the user trying to change nick to the in use nick
{
// 'x' is the already existing user using the same nick as params[0]
// 'user' is the user trying to change nick to the in use nick
- int collideret = Utils->DoCollision(x, TreeServer::Get(user), newts, user->ident, user->GetIPString(), user->uuid);
- if (collideret != 1)
+ bool they_change = Utils->DoCollision(x, TreeServer::Get(user), newts, user->ident, user->GetIPString(), user->uuid);
+ if (they_change)
{
// Remote client lost, or both lost, rewrite this nick change as a change to uuid before
// calling ChangeNick() and forwarding the message
{
// Remote client lost, or both lost, rewrite this nick change as a change to uuid before
// calling ChangeNick() and forwarding the message
/*
* Yes, this function looks a little ugly.
* However, in some circumstances we may not have a User, so we need to do things this way.
/*
* Yes, this function looks a little ugly.
* However, in some circumstances we may not have a User, so we need to do things this way.
- * Returns 1 if colliding local client, 2 if colliding remote, 3 if colliding both.
+ * Returns true if remote or both lost, false otherwise.
* Sends SAVEs as appropriate and forces nick change of the user 'u' if our side loses or if both lose.
* Does not change the nick of the user that is trying to claim the nick of 'u', i.e. the "remote" user.
*/
* Sends SAVEs as appropriate and forces nick change of the user 'u' if our side loses or if both lose.
* Does not change the nick of the user that is trying to claim the nick of 'u', i.e. the "remote" user.
*/
-int SpanningTreeUtilities::DoCollision(User* u, TreeServer* server, time_t remotets, const std::string& remoteident, const std::string& remoteip, const std::string& remoteuid)
+bool SpanningTreeUtilities::DoCollision(User* u, TreeServer* server, time_t remotets, const std::string& remoteident, const std::string& remoteip, const std::string& remoteuid)
{
// At this point we're sure that a collision happened, increment the counter regardless of who wins
ServerInstance->stats.Collisions++;
{
// At this point we're sure that a collision happened, increment the counter regardless of who wins
ServerInstance->stats.Collisions++;
params.Broadcast();
u->ChangeNick(u->uuid);
params.Broadcast();
u->ChangeNick(u->uuid);
-
- if (!bChangeRemote)
- return 1;
* send back a SAVE to the source.
*/
CmdBuilder("SAVE").push(remoteuid).push_int(remotets).Unicast(server->ServerUser);
* send back a SAVE to the source.
*/
CmdBuilder("SAVE").push(remoteuid).push_int(remotets).Unicast(server->ServerUser);
-
- if (!bChangeLocal)
- return 2;
else if (collideswith)
{
// The user on this side is registered, handle the collision
else if (collideswith)
{
// The user on this side is registered, handle the collision
- int collide = Utils->DoCollision(collideswith, remoteserver, age_t, params[5], params[6], params[0]);
- ServerInstance->Logs->Log(MODNAME, LOG_DEBUG, "*** Collision on %s, collide=%d", params[2].c_str(), collide);
+ bool they_change = Utils->DoCollision(collideswith, remoteserver, age_t, params[5], params[6], params[0]);
+ ServerInstance->Logs->Log(MODNAME, LOG_DEBUG, "Collision on %s %d", params[2].c_str(), they_change);
{
// The client being introduced needs to change nick to uuid, change the nick in the message before
// processing/forwarding it.
{
// The client being introduced needs to change nick to uuid, change the nick in the message before
// processing/forwarding it.
/** Handle nick collision
*/
/** Handle nick collision
*/
- int DoCollision(User* u, TreeServer* server, time_t remotets, const std::string& remoteident, const std::string& remoteip, const std::string& remoteuid);
+ bool DoCollision(User* u, TreeServer* server, time_t remotets, const std::string& remoteident, const std::string& remoteip, const std::string& remoteuid);
/** Compile a list of servers which contain members of channel c
*/
/** Compile a list of servers which contain members of channel c
*/