QA please test this with at least 2 insps and services and server syncs/splits, check for channel mode desyncs.
git-svn-id: http://svn.inspircd.org/repository/trunk/inspircd@6638
e03df62e-2008-0410-955e-
edbf42e46eb7
}
else
/* U-lined servers always win regardless of their TS */
}
else
/* U-lined servers always win regardless of their TS */
- if ((TS > ourTS) && (!this->Instance->ULine(source.c_str())))
{
/* Bounce the mode back to its sender.* We use our lower TS, so the other end
* SHOULD accept it, if its clock is right.
{
/* Bounce the mode back to its sender.* We use our lower TS, so the other end
* SHOULD accept it, if its clock is right.
- /* The server was ulined, but something iffy is up with the TS.
- * Sound the alarm bells!
- */
- if ((this->Instance->ULine(sourceserv.c_str())) && (TS > ourTS))
- {
- this->Instance->WriteOpers("\2WARNING!\2 U-Lined server '%s' has bad TS for '%s' (accepted change): \2SYNC YOUR CLOCKS\2 to avoid this notice",sourceserv.c_str(),params[0].c_str());
- }
/* Allow the mode, route it to either server or user command handling */
if (smode)
this->Instance->SendMode(modelist,n,who);
/* Allow the mode, route it to either server or user command handling */
if (smode)
this->Instance->SendMode(modelist,n,who);