#else
/** User hash (windows systems with visual studio)
*/
-typedef nspace::hash_map<std::string, User*, nspace::hash_compare<std::string, less<std::string> > > user_hash;
+typedef nspace::hash_map<std::string, User*, nspace::hash_compare<std::string, std::less<std::string> > > user_hash;
/** Channel hash (windows systems with visual studio)
*/
-typedef nspace::hash_map<std::string, Channel*, nspace::hash_compare<std::string, less<std::string> > > chan_hash;
+typedef nspace::hash_map<std::string, Channel*, nspace::hash_compare<std::string, std::less<std::string> > > chan_hash;
#endif
/** Server name cache