I_OnUserMessage, I_OnMode, I_OnGetServerDescription, I_OnSyncUser,
I_OnSyncChannel, I_OnDecodeMetaData, I_OnAcceptConnection, I_OnUserInit,
I_OnChangeHost, I_OnChangeName, I_OnAddLine, I_OnDelLine, I_OnExpireLine,
- I_OnUserPostNick, I_OnPreMode, I_On005Numeric, I_OnKill, I_OnRemoteKill, I_OnLoadModule,
+ I_OnUserPostNick, I_OnPreMode, I_On005Numeric, I_OnKill, I_OnLoadModule,
I_OnUnloadModule, I_OnBackgroundTimer, I_OnPreCommand, I_OnCheckReady, I_OnCheckInvite,
I_OnRawMode, I_OnCheckKey, I_OnCheckLimit, I_OnCheckBan, I_OnCheckChannelBan, I_OnExtBanCheck,
I_OnStats, I_OnChangeLocalUserHost, I_OnPreTopicChange,
*/
virtual ModResult OnKill(User* source, User* dest, const std::string &reason);
- /** Called when an oper wants to disconnect a remote user via KILL
- * @param source The user sending the KILL
- * @param dest The user being killed
- * @param reason The kill reason
- * @param operreason The oper kill reason
- */
- virtual void OnRemoteKill(User* source, User* dest, const std::string &reason, const std::string &operreason);
-
/** Called whenever a module is loaded.
* mod will contain a pointer to the module, and string will contain its name,
* for example m_widgets.so. This function is primary for dependency checking,
*/
class CommandKill : public Command
{
+ std::string lastuuid;
+ std::string killreason;
+
public:
/** Constructor for kill.
*/
CommandKill ( Module* parent) : Command(parent,"KILL",2,2) {
flags_needed = 'o';
syntax = "<nickname> <reason>";
- TRANSLATE3(TR_NICK, TR_TEXT, TR_END);
+ TRANSLATE3(TR_CUSTOM, TR_CUSTOM, TR_END);
}
/** Handle command.
* @param parameters The parameters to the comamnd
CmdResult Handle(const std::vector<std::string>& parameters, User *user);
RouteDescriptor GetRouting(User* user, const std::vector<std::string>& parameters)
{
- // local kills of remote users are routed via the OnRemoteKill hook
- if (IS_LOCAL(user))
+ // FindNick() doesn't work here because we quit the target user in Handle() which
+ // removes it from the nicklist, so we check lastuuid: if it's empty then this KILL
+ // was for a local user, otherwise it contains the uuid of the user who was killed.
+ if (lastuuid.empty())
return ROUTE_LOCALONLY;
return ROUTE_BROADCAST;
}
+
+ void EncodeParameter(std::string& param, int index)
+ {
+ // Manually translate the nick -> uuid (see above), and also the reason (params[1])
+ // because we decorate it if the oper is local and want remote servers to see the
+ // decorated reason not the original.
+ param = ((index == 0) ? lastuuid : killreason);
+ }
};
/** Handle /KILL
{
/* Allow comma seperated lists of users for /KILL (thanks w00t) */
if (CommandParser::LoopCall(user, this, parameters, 0))
- return CMD_SUCCESS;
+ {
+ // If we got a colon delimited list of nicks then the handler ran for each nick,
+ // and KILL commands were broadcast for remote targets.
+ return CMD_FAILURE;
+ }
User *u = ServerInstance->FindNick(parameters[0]);
if ((u) && (!IS_SERVER(u)))
* just gets processed and passed on, otherwise, if they are local, it gets prefixed. Makes sense :-) -- w00t
*/
- std::string killreason;
if (IS_LOCAL(user))
{
/*
{
// remote kill
ServerInstance->SNO->WriteToSnoMask('K', "Remote kill by %s: %s (%s)", user->nick.c_str(), u->GetFullRealHost().c_str(), parameters[1].c_str());
- FOREACH_MOD(I_OnRemoteKill, OnRemoteKill(user, u, killreason, killreason));
+ this->lastuuid = u->uuid;
}
else
{
ServerInstance->Config->HideKillsServer.empty() ? user->nick.c_str() : ServerInstance->Config->HideKillsServer.c_str(),
parameters[1].c_str());
}
+
+ this->lastuuid.clear();
}
// send the quit out
void Module::OnGlobalOper(User*) { }
void Module::OnPostConnect(User*) { }
void Module::OnUserMessage(User*, void*, int, const std::string&, char, const CUList&, MessageType) { }
-void Module::OnRemoteKill(User*, User*, const std::string&, const std::string&) { }
void Module::OnUserInvite(User*, User*, Channel*, time_t) { }
void Module::OnPostTopicChange(User*, Channel*, const std::string&) { }
void Module::OnGetServerDescription(const std::string&, std::string&) { }
I_OnPreCommand, I_OnGetServerDescription, I_OnUserInvite, I_OnPostTopicChange,
I_OnUserMessage, I_OnBackgroundTimer, I_OnUserJoin,
I_OnChangeHost, I_OnChangeName, I_OnChangeIdent, I_OnUserPart, I_OnUnloadModule,
- I_OnUserQuit, I_OnUserPostNick, I_OnUserKick, I_OnRemoteKill, I_OnRehash, I_OnPreRehash,
+ I_OnUserQuit, I_OnUserPostNick, I_OnUserKick, I_OnRehash, I_OnPreRehash,
I_OnOper, I_OnAddLine, I_OnDelLine, I_OnMode, I_OnLoadModule, I_OnStats,
I_OnSetAway, I_OnPostCommand, I_OnUserConnect, I_OnAcceptConnection
};
}
}
-void ModuleSpanningTree::OnRemoteKill(User* source, User* dest, const std::string &reason, const std::string &operreason)
-{
- if (!IS_LOCAL(source))
- return; // Only start routing if we're origin.
-
- ServerInstance->OperQuit.set(dest, operreason);
- parameterlist params;
- params.push_back(":"+operreason);
- Utils->DoOneToMany(dest->uuid,"OPERQUIT",params);
- params.clear();
- params.push_back(dest->uuid);
- params.push_back(":"+reason);
- Utils->DoOneToMany(source->uuid,"KILL",params);
-}
-
void ModuleSpanningTree::OnPreRehash(User* user, const std::string ¶meter)
{
if (loopCall)
void OnUserQuit(User* user, const std::string &reason, const std::string &oper_message) CXX11_OVERRIDE;
void OnUserPostNick(User* user, const std::string &oldnick) CXX11_OVERRIDE;
void OnUserKick(User* source, Membership* memb, const std::string &reason, CUList& excepts) CXX11_OVERRIDE;
- void OnRemoteKill(User* source, User* dest, const std::string &reason, const std::string &operreason) CXX11_OVERRIDE;
void OnPreRehash(User* user, const std::string ¶meter) CXX11_OVERRIDE;
void OnRehash(User* user) CXX11_OVERRIDE;
void OnOper(User* user, const std::string &opertype) CXX11_OVERRIDE;
CHK(OnPreMode);
CHK(On005Numeric);
CHK(OnKill);
- CHK(OnRemoteKill);
CHK(OnLoadModule);
CHK(OnUnloadModule);
CHK(OnBackgroundTimer);