/**
* States which a socket may be in
*/
-enum InspSocketState { I_DISCONNECTED, I_CONNECTING, I_CONNECTED, I_LISTENING, I_ERROR };
+enum InspSocketState { I_DISCONNECTED, I_RESOLVING, I_CONNECTING, I_CONNECTED, I_LISTENING, I_ERROR };
/**
* Error types which a socket may exhibit
*/
-enum InspSocketError { I_ERR_TIMEOUT, I_ERR_SOCKET, I_ERR_CONNECT, I_ERR_BIND };
+enum InspSocketError { I_ERR_TIMEOUT, I_ERR_SOCKET, I_ERR_CONNECT, I_ERR_BIND, I_ERR_RESOLVE };
/**
* InspSocket is an extendable socket class which modules
*/
int fd;
+ /**
+ * The resolver for this socket
+ */
+ DNS dns;
+
/**
* The hostname connected to
*/
* used for this socket.
*/
virtual ~InspSocket();
+
+ virtual DoResolve();
};
#endif
return true;
}
+bool DNS::ForwardLookupWithFD(std::string host, int &fd)
+{
+ ServerInstance->stats->statsDns++;
+ this->myfd = dns_getip4(host.c_str());
+ fd = this->myfd;
+ if (this->myfd == -1)
+ {
+
+ }
+ log(DEBUG,"DNS: ForwardLookupWithFD, fd=%d",this->myfd);
+ ServerInstance->SE->AddFd(this->myfd,true,X_ESTAB_MODULE);
+ return true;
+}
+
bool DNS::HasResult(int fd)
{
return (fd == this->myfd);
}
}
} else {
- char* ip;
this->host = host;
- hostent* hoste = gethostbyname(host.c_str());
- if (!hoste) {
- ip = (char*)host.c_str();
- } else {
- struct in_addr* ia = (in_addr*)hoste->h_addr;
- ip = inet_ntoa(*ia);
+
+ if (this->dns.ForwardLookupWithFD(host,fd))
+ {
+ timeout_end = time(NULL)+maxtime;
+ timeout = false;
+ this->state = I_RESOLVING;
}
+ else
+ {
+ this->state = I_ERROR;
+ this->OnError(I_ERR_RESOLVE);
+ return;
+ }
+}
- this->IP = ip;
+bool InspSocket::DoResolve()
+{
+ if (this->dns.HasResult())
+ {
+ std::string res_ip = dns.GetResultIP();
+
+ if (res_ip != "")
+ {
+ this->IP = ip;
+ }
+ else
+ {
+ this->IP = this->host;
+ }
- timeout_end = time(NULL)+maxtime;
- timeout = false;
- if ((this->fd = socket(AF_INET, SOCK_STREAM, 0)) == -1)
+ if ((this->fd = socket(AF_INET, SOCK_STREAM, 0)) == -1)
{
this->state = I_ERROR;
this->OnError(I_ERR_SOCKET);
- return;
+ return false;
}
this->port = port;
- inet_aton(ip,&addy);
- addr.sin_family = AF_INET;
- addr.sin_addr = addy;
- addr.sin_port = htons(this->port);
+ inet_aton(ip,&addy);
+ addr.sin_family = AF_INET;
+ addr.sin_addr = addy;
+ addr.sin_port = htons(this->port);
- int flags;
- flags = fcntl(this->fd, F_GETFL, 0);
- fcntl(this->fd, F_SETFL, flags | O_NONBLOCK);
+ int flags;
+ flags = fcntl(this->fd, F_GETFL, 0);
+ fcntl(this->fd, F_SETFL, flags | O_NONBLOCK);
- if(connect(this->fd, (sockaddr*)&this->addr,sizeof(this->addr)) == -1)
- {
- if (errno != EINPROGRESS)
- {
+ if(connect(this->fd, (sockaddr*)&this->addr,sizeof(this->addr)) == -1)
+ {
+ if (errno != EINPROGRESS)
+ {
this->Close();
this->OnError(I_ERR_CONNECT);
this->state = I_ERROR;
- return;
- }
- }
- this->state = I_CONNECTING;
+ return false;
+ }
+ }
+ this->state = I_CONNECTING;
ServerInstance->SE->AddFd(this->fd,false,X_ESTAB_MODULE);
socket_ref[this->fd] = this;
- return;
+ return true;
}
}
bool InspSocket::Timeout(time_t current)
{
- if ((this->state == I_CONNECTING) && (current > timeout_end))
+ if (((this->state == I_RESOLVING) || (this->state == I_CONNECTING)) && (current > timeout_end))
{
// for non-listening sockets, the timeout can occur
// which causes termination of the connection after
switch (this->state)
{
+ case I_RESOLVING:
+ return this->DoResolve();
+ break;
case I_CONNECTING:
this->SetState(I_CONNECTED);
/* Our socket was in write-state, so delete it and re-add it