* then do nothing. -- w00t
*/
if (
- this->bursting ||
- Utils->FindRemoteBurstServer(remoteserver) ||
+ remoteserver->bursting ||
this->Instance->SilentULine(this->Instance->FindServerNamePtr(u->server))
)
{
TreeServer* ServerSource = Utils->FindServer(prefix);
if (ServerSource)
{
- Utils->SetRemoteBursting(ServerSource, false);
-
if (params[0] == "*")
{
FOREACH_MOD_I(this->Instance,I_OnDecodeMetaData,OnDecodeMetaData(TYPE_OTHER,NULL,params[1],params[2]));
User* u = Instance->FindNick(prefix);
Utils->DoOneToAllButSender(prefix, "ADDLINE", params, u ? u->server : prefix);
+ TreeServer *remoteserver = Utils->FindServer(u ? u->server : prefix);
+
+ if (!remoteserver->bursting)
+ {
+ Instance->XLines->ApplyLines();
+ }
}
else
delete xl;
- if (!this->bursting)
- {
- Instance->XLines->ApplyLines();
- }
-
return true;
}
ParentOfThis->AddChild(Node);
params[4] = ":" + params[4];
- Utils->SetRemoteBursting(Node, true);
Utils->DoOneToAllButSender(prefix,"SERVER",params,prefix);
this->Instance->SNO->WriteToSnoMask('l',"Server \002"+prefix+"\002 introduced server \002"+servername+"\002 ("+description+")");
return true;
Utils->TreeRoot->AddChild(Node);
params[4] = ":" + params[4];
Utils->DoOneToAllButSender(Instance->Config->GetSID(),"SERVER",params,sname);
- this->bursting = true;
+ Node->bursting = true;
this->DoBurst(Node);
return true;
}
{
if ((x->Name == servername) && ((ComparePass(this->MakePass(x->RecvPass,this->GetOurChallenge()),password) || x->RecvPass == password && (this->GetTheirChallenge().empty()))))
{
- /* First check for instances of the server that are waiting between the inbound and outbound SERVER command */
- TreeSocket* CheckDupeSocket = Utils->FindBurstingServer(sname);
- if (CheckDupeSocket)
- {
- /* If we find one, we abort the link to prevent a race condition */
- this->SendError("Negotiation collision");
- this->Instance->SNO->WriteToSnoMask('l',"Server connection from \2"+sname+"\2 denied, already exists in a negotiating state.");
- CheckDupeSocket->SendError("Negotiation collision");
- Instance->SE->DelFd(CheckDupeSocket);
- CheckDupeSocket->Close();
- return false;
- }
/* Check for fully initialized instances of the server by id */
Instance->Log(DEBUG,"Looking for dupe SID %s", sid.c_str());
TreeServer* CheckDupeSID = Utils->FindServerID(sid);
this->Instance->SNO->WriteToSnoMask('l',"Connection from \2"+sname+"\2["+(x->HiddenFromStats ? "<hidden>" : this->GetIP())+"] using transport \2"+name+"\2");
}
- Utils->AddBurstingServer(sname,this);
-
// this is good. Send our details: Our server name and description and hopcount of 0,
// along with the sendpass from this block.
this->WriteLine(std::string("SERVER ")+this->Instance->Config->ServerName+" "+this->MakePass(x->SendPass, this->GetTheirChallenge())+" 0 "+Instance->Config->GetSID()+" :"+this->Instance->Config->ServerDesc);
return false;
}
}
-
+
command = params[0].c_str();
params.pop_front();
TreeServer* Node;
case WAIT_AUTH_1:
- // Waiting for SERVER command from remote server. Server initiating
- // the connection sends the first SERVER command, listening server
- // replies with theirs if its happy, then if the initiator is happy,
- // it starts to send its net sync, which starts the merge, otherwise
- // it sends an ERROR.
+ /*
+ * State WAIT_AUTH_1:
+ * Waiting for SERVER command from remote server. Server initiating
+ * the connection sends the first SERVER command, listening server
+ * replies with theirs if its happy, then if the initiator is happy,
+ * it starts to send its net sync, which starts the merge, otherwise
+ * it sends an ERROR.
+ */
if (command == "PASS")
{
- /* Silently ignored */
+ /*
+ * Ignore this silently. Some services packages insist on sending PASS, even
+ * when it is not required (i.e. by us). We have to ignore this here, otherwise
+ * as it's an unknown command (effectively), it will cause the connection to be
+ * closed, which probably isn't what people want. -- w00t
+ */
}
else if (command == "SERVER")
{
}
else
{
+ // XXX ...wtf.
irc::string error = "Invalid command in negotiation phase: " + command;
this->SendError(assign(error));
return false;
}
break;
case WAIT_AUTH_2:
- // Waiting for start of other side's netmerge to say they liked our
- // password.
+ /*
+ * State WAIT_AUTH_2:
+ * We have sent SERVER to the other side of the connection. Now we're waiting for them to start BURST.
+ * The other option at this stage of things, of course, is for them to close our connection thanks
+ * to invalid credentials.. -- w
+ */
if (command == "SERVER")
{
- // cant do this, they sent it to us in the WAIT_AUTH_1 state!
- // silently ignore.
+ /*
+ * Connection is either attempting to re-auth itself (stupid) or sending netburst without sending BURST.
+ * Both of these aren't allowable, so block them here. -- w
+ */
+ this->SendError("You may not re-authenticate or commence netburst without sending BURST.");
return true;
}
else if (command == "BURST")
this->Instance->SNO->WriteToSnoMask('l',"Server \2"+InboundServerName+"\2 being introduced from \2" + prefix + "\2 denied, server ID already exists on the network. Closing link.");
return false;
}
- Utils->DelBurstingServer(this);
+
Utils->TreeRoot->AddChild(Node);
params.clear();
params.push_back(InboundServerName);
params.push_back(InboundSID);
params.push_back(":"+InboundDescription);
Utils->DoOneToAllButSender(Instance->Config->GetSID(),"SERVER",params,InboundServerName);
- this->bursting = true;
+ Node->bursting = true;
this->DoBurst(Node);
}
else if (command == "ERROR")
break;
case LISTENER:
+ /*
+ * This really shouldn't happen.
+ */
this->SendError("Internal error -- listening socket accepted its own descriptor!!!");
return false;
break;
case CONNECTING:
+ /*
+ * State CONNECTING:
+ * We're connecting (OUTGOING) to another server. They are in state WAIT_AUTH_1 until they verify
+ * our credentials, when they proceed into WAIT_AUTH_2 and send SERVER to us. We then send BURST
+ * + our netburst, which will put them into CONNECTED state. -- w
+ */
if (command == "SERVER")
{
- // another server we connected to, which was in WAIT_AUTH_1 state,
- // has just sent us their credentials. If we get this far, theyre
- // happy with OUR credentials, and they are now in WAIT_AUTH_2 state.
- // if we're happy with this, we should send our netburst which
- // kickstarts the merge.
+ // Our credentials have been accepted, send netburst. (this puts US into the CONNECTED state)
return this->Outbound_Reply_Server(params);
}
else if (command == "ERROR")
}
break;
case CONNECTED:
- // This is the 'authenticated' state, when all passwords
- // have been exchanged and anything past this point is taken
- // as gospel.
-
+ /*
+ * State CONNECTED:
+ * Credentials have been exchanged, we've gotten their 'BURST' (or sent ours).
+ * Anything from here on should be accepted a little more reasonably.
+ */
if (!prefix.empty())
{
+ /*
+ * Check for fake direction here, and drop any instances that are found.
+ * What is fake direction? Imagine the following server setup:
+ * 0AA <-> 0AB <-> 0AC
+ * Fake direction would be 0AC sending a message to 0AB claiming to be from
+ * 0AA, or something similar. Basically, a message taking a path that *cannot*
+ * be correct.
+ *
+ * When would this be seen?
+ * Well, hopefully never. It could be caused by race conditions, bugs, or
+ * "miscreant" servers, though, so let's check anyway. -- w
+ */
std::string direction = prefix;
User *t = this->Instance->FindUUID(prefix);
}
else
{
+ /*
+ * Empty prefix from a server to server link:
+ * This is somewhat bad/naughty, so let's set the prefix
+ * to be the link that we got it from, so we don't break anything. -- w
+ */
TreeServer* n = Utils->FindServer(GetName());
if (n)
prefix = n->GetID();
prefix = GetName();
}
- if ((command == "MODE") && (params.size() >= 2))
+ /*
+ * First up, check for any malformed commands (e.g. MODE without a timestamp)
+ * and rewrite commands where necessary (SVSMODE -> MODE for services). -- w
+ */
+ if (command == "MODE")
{
- Channel* channel = Instance->FindChan(params[0]);
- if (channel)
+ if (params.size() >= 2)
{
- User* x = Instance->FindNick(prefix);
- if (x)
+ Channel* channel = Instance->FindChan(params[0]);
+ if (channel)
{
- if (warned.find(x->server) == warned.end())
+ User* x = Instance->FindNick(prefix);
+ if (x)
{
- Instance->Log(DEFAULT,"WARNING: I revceived modes '%s' from another server '%s'. This is not compliant with InspIRCd. Please check that server for bugs.", params[1].c_str(), x->server);
- Instance->SNO->WriteToSnoMask('d', "WARNING: The server %s is sending nonstandard modes: '%s MODE %s' where FMODE should be used, and may cause desyncs.", x->server, x->nick, params[1].c_str());
- warned[x->server] = x->nick;
+ if (warned.find(x->server) == warned.end())
+ {
+ Instance->Log(DEFAULT,"WARNING: I revceived modes '%s' from another server '%s'. This is not compliant with InspIRCd. Please check that server for bugs.", params[1].c_str(), x->server);
+ Instance->SNO->WriteToSnoMask('d', "WARNING: The server %s is sending nonstandard modes: '%s MODE %s' where FMODE should be used, and may cause desyncs.", x->server, x->nick, params[1].c_str());
+ warned[x->server] = x->nick;
+ }
}
}
}
}
-
- if (command == "SVSMODE")
+ else if (command == "SVSMODE")
{
- /* Services expects us to implement
- * SVSMODE. In inspircd its the same as
- * MODE anyway.
- */
command = "MODE";
}
- std::string target;
- /* Yes, know, this is a mess. Its reasonably fast though as we're
- * working with std::string here.
+
+
+ /*
+ * Now, check for (and parse) commands as appropriate. -- w
+ */
+
+ /* Find the server that this command originated from, used in the handlers below */
+ TreeServer *ServerSource = Utils->FindServer(prefix);
+
+ /* Find the link we just got this from so we don't bounce it back incorrectly */
+ std::string sourceserv = this->myhost;
+ if (!this->InboundServerName.empty())
+ {
+ sourceserv = this->InboundServerName;
+ }
+
+ /*
+ * XXX one of these days, this needs to be moved into class Commands.
*/
if (command == "UID")
{
}
else if (command == "FJOIN")
{
- TreeServer* ServerSource = Utils->FindServer(prefix);
- if (ServerSource)
- Utils->SetRemoteBursting(ServerSource, false);
return this->ForceJoin(prefix,params);
}
else if (command == "STATS")
{
return this->Motd(prefix, params);
}
- else if (command == "KILL" && Utils->IsServer(prefix))
+ else if (command == "KILL" && ServerSource)
{
+ // Kill from a server
return this->RemoteKill(prefix,params);
}
else if (command == "MODULES")
}
else if (command == "FMODE")
{
- TreeServer* ServerSource = Utils->FindServer(prefix);
- if (ServerSource)
- Utils->SetRemoteBursting(ServerSource, false);
return this->ForceMode(prefix,params);
}
else if (command == "FTOPIC")
}
else if (command == "PING")
{
- /*
- * We just got a ping from a server that's bursting.
- * This can't be right, so set them to not bursting, and
- * apply their lines.
- */
- TreeServer* ServerSource = Utils->FindServer(prefix);
- if (ServerSource)
- Utils->SetRemoteBursting(ServerSource, false);
-
- if (this->bursting)
- {
- this->bursting = false;
- Instance->XLines->ApplyLines();
- }
-
return this->LocalPing(prefix,params);
}
else if (command == "PONG")
{
- /*
- * We just got a pong from a server that's bursting.
- * This can't be right, so set them to not bursting, and
- * apply their lines.
- */
- TreeServer* ServerSource = Utils->FindServer(prefix);
- if (ServerSource)
- Utils->SetRemoteBursting(ServerSource, false);
-
- if (this->bursting)
- {
- this->bursting = false;
- Instance->XLines->ApplyLines();
- }
-
return this->LocalPong(prefix,params);
}
else if (command == "VERSION")
}
else if (command == "ADDLINE")
{
- TreeServer* ServerSource = Utils->FindServer(prefix);
- if (ServerSource)
- Utils->SetRemoteBursting(ServerSource, false);
return this->AddLine(prefix,params);
}
else if (command == "DELLINE")
}
else if ((command == "KICK") && (Utils->IsServer(prefix)))
{
- std::string sourceserv = this->myhost;
if (params.size() == 3)
{
User* user = this->Instance->FindNick(params[1]);
delete chan;
}
}
- if (!this->InboundServerName.empty())
- {
- sourceserv = this->InboundServerName;
- }
+
return Utils->DoOneToAllButSenderRaw(line,sourceserv,prefix,command,params);
}
else if (command == "SVSJOIN")
}
else if (command == "OPERNOTICE")
{
- std::string sourceserv = this->myhost;
- if (!this->InboundServerName.empty())
- sourceserv = this->InboundServerName;
if (params.size() >= 1)
Instance->SNO->WriteToSnoMask('A', "From " + prefix + ": " + params[0]);
return Utils->DoOneToAllButSenderRaw(line, sourceserv, prefix, command, params);
}
else if (command == "MODENOTICE")
{
- std::string sourceserv = this->myhost;
- if (!this->InboundServerName.empty())
- sourceserv = this->InboundServerName;
if (params.size() >= 2)
{
Instance->Users->WriteMode(params[0].c_str(), WM_AND, "*** From %s: %s", prefix.c_str(), params[1].c_str());
}
else if (command == "SNONOTICE")
{
- std::string sourceserv = this->myhost;
- if (!this->InboundServerName.empty())
- sourceserv = this->InboundServerName;
if (params.size() >= 2)
{
Instance->SNO->WriteToSnoMask(*(params[0].c_str()), "From " + prefix + ": "+ params[1]);
}
return Utils->DoOneToAllButSenderRaw(line, sourceserv, prefix, command, params);
}
+ else if (command == "BURST")
+ {
+ // Set prefix server as bursting
+ if (!ServerSource)
+ {
+ this->Instance->SNO->WriteToSnoMask('l', "WTF: Got BURST from a nonexistant server(?): %s", prefix.c_str());
+ return false;
+ }
+
+ ServerSource->bursting = true;
+ return Utils->DoOneToAllButSenderRaw(line, sourceserv, prefix, command, params);
+ }
else if (command == "ENDBURST")
{
- TreeServer* ServerSource = Utils->FindServer(prefix);
if (!ServerSource)
{
this->Instance->SNO->WriteToSnoMask('l', "WTF: Got ENDBURST from a nonexistant server(?): %s", prefix.c_str());
return false;
}
- this->bursting = false;
- Instance->XLines->ApplyLines();
- std::string sourceserv = this->myhost;
- if (!this->InboundServerName.empty())
- sourceserv = this->InboundServerName;
- timeval t;
- gettimeofday(&t, NULL);
- long ts = (t.tv_sec * 1000) + (t.tv_usec / 1000);
- unsigned long bursttime = ts - ServerSource->StartBurst;
- this->Instance->SNO->WriteToSnoMask('l', "Received end of netburst from \2%s\2 (burst time: %lu %s)", sourceserv.c_str(),
- (bursttime > 1000 ? bursttime / 1000 : bursttime), (bursttime > 1000 ? "secs" : "msecs"));
- Event rmode((char*)sourceserv.c_str(), (Module*)Utils->Creator, "new_server");
- rmode.Send(Instance);
-
- return true;
+ ServerSource->FinishBurst();
+ return Utils->DoOneToAllButSenderRaw(line, sourceserv, prefix, command, params);
+ }
+ else if (command == "MODE")
+ {
+ // Server-prefix MODE.
+ const char* modelist[MAXPARAMETERS];
+ for (size_t i = 0; i < params.size(); i++)
+ modelist[i] = params[i].c_str();
+
+ // Insert into the parser
+ this->Instance->SendMode(modelist, params.size(), this->Instance->FakeClient);
+
+ // Pass out to the network
+ return Utils->DoOneToAllButSenderRaw(line,sourceserv,prefix,command,params);
}
else
{
*/
User *who = this->Instance->FindUUID(prefix);
- std::string sourceserv = this->myhost;
- if (!this->InboundServerName.empty())
+ if (!who)
{
- sourceserv = this->InboundServerName;
+ // this looks ugly because command is an irc::string
+ this->SendError("Command (" + std::string(command.c_str()) + ") from unknown prefix (" + prefix + ")! Dropping link.");
+ return false;
}
- if ((!who) && (command == "MODE"))
+
+ if (command == "NICK")
{
- if (Utils->IsServer(prefix))
+ if (params.size() != 2)
{
- const char* modelist[MAXPARAMETERS];
- for (size_t i = 0; i < params.size(); i++)
- modelist[i] = params[i].c_str();
- this->Instance->SendMode(modelist, params.size(), this->Instance->FakeClient);
- /* Hot potato! pass it on! */
- return Utils->DoOneToAllButSenderRaw(line,sourceserv,prefix,command,params);
+ SendError("Protocol violation: NICK message without TS - :"+std::string(who->uuid)+" NICK "+params[0]);
+ return false;
}
- }
- if (who)
- {
- if (command == "NICK")
+ /* Update timestamp on user when they change nicks */
+ who->age = atoi(params[1].c_str());
+
+ /*
+ * On nick messages, check that the nick doesnt already exist here.
+ * If it does, perform collision logic.
+ */
+ User* x = this->Instance->FindNickOnly(params[0]);
+ if ((x) && (x != who))
{
- if (params.size() != 2)
- {
- SendError("Protocol violation: NICK message without TS - :"+std::string(who->uuid)+" NICK "+params[0]);
- return false;
- }
- /* Update timestamp on user when they change nicks */
- who->age = atoi(params[1].c_str());
-
- /* On nick messages, check that the nick doesnt
- * already exist here. If it does, kill their copy,
- * and our copy.
- */
- User* x = this->Instance->FindNickOnly(params[0]);
- if ((x) && (x != who))
+ int collideret = 0;
+ /* x is local, who is remote */
+ collideret = this->DoCollision(x, who->age, who->ident, who->GetIPString(), who->uuid);
+ if (collideret != 1)
{
- int collideret = 0;
- /* x is local, who is remote */
- collideret = this->DoCollision(x, who->age, who->ident, who->GetIPString(), who->uuid);
- if (collideret != 1)
- {
- /*
- * Remote client lost, or both lost,
- * parsing this nickchange would be
- * pointless, as the incoming client's
- * server will soon recieve SVSNICK to
- * change its nick to its UID. :)
- * -- w00t
- */
- return true;
- }
-/*
-Old nickname collision logic..
- std::deque<std::string> p;
- p.push_back(params[0]);
- p.push_back(":Nickname collision ("+prefix+" -> "+params[0]+")");
- Utils->DoOneToMany(this->Instance->Config->ServerName,"KILL",p);
- p.clear();
- p.push_back(prefix);
- p.push_back(":Nickname collision");
- Utils->DoOneToMany(this->Instance->Config->ServerName,"KILL",p);
- User::QuitUser(this->Instance,x,"Nickname collision ("+prefix+" -> "+params[0]+")");
- User* y = this->Instance->FindNick(prefix);
- if (y)
- {
- User::QuitUser(this->Instance,y,"Nickname collision");
- }
- return Utils->DoOneToAllButSenderRaw(line,sourceserv,prefix,command,params);
-*/
- }
- }
- // its a user
- target = who->server;
- const char* strparams[127];
- for (unsigned int q = 0; q < params.size(); q++)
- {
- strparams[q] = params[q].c_str();
- }
- switch (this->Instance->CallCommandHandler(command.c_str(), strparams, params.size(), who))
- {
- case CMD_INVALID:
- this->SendError("Unrecognised or malformed command '"+std::string(command.c_str())+"' -- possibly loaded mismatched modules");
- return false;
- break;
- case CMD_FAILURE:
+ /*
+ * Remote client lost, or both lost, parsing this nickchange would be
+ * pointless, as the incoming client's server will soon recieve SVSNICK to
+ * change its nick to its UID. :) -- w00t
+ */
return true;
- break;
- default:
- /* CMD_SUCCESS and CMD_USER_DELETED fall through here */
- break;
+ }
}
}
- else
+
+ // its a user
+ const char* strparams[127];
+ for (unsigned int q = 0; q < params.size(); q++)
+ {
+ strparams[q] = params[q].c_str();
+ }
+
+ switch (this->Instance->CallCommandHandler(command.c_str(), strparams, params.size(), who))
{
- // its not a user. Its either a server, or somethings screwed up.
- if (Utils->IsServer(prefix))
- target = this->Instance->Config->GetSID();
- else
+ case CMD_INVALID:
+ // command is irc::string, hence ugliness
+ this->SendError("Unrecognised or malformed command '" + std::string(command.c_str()) + "' -- possibly loaded mismatched modules");
+ return false;
+ break;
+ /*
+ * CMD_LOCALONLY is aliased to CMD_FAILURE, so this won't go out onto the network.
+ */
+ case CMD_FAILURE:
return true;
+ break;
+ default:
+ /* CMD_SUCCESS and CMD_USER_DELETED fall through here */
+ break;
}
+
return Utils->DoOneToAllButSenderRaw(line,sourceserv,prefix,command,params);
}
return true;
- break;
+ break; // end of state CONNECTED (phew).
}
return true;
}