diff options
author | Attila Molnar <attilamolnar@hush.com> | 2014-07-26 15:37:40 +0200 |
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committer | Attila Molnar <attilamolnar@hush.com> | 2014-07-26 15:37:40 +0200 |
commit | 430072e7ff13f067cd770d1bdd0515ec24c5b134 (patch) | |
tree | 2abc6738dd0ccc35d395dba8608a07460cbc99d5 | |
parent | e056c5381efaccbd9dce705d30c0d697f9922823 (diff) |
m_spanningtree Let the NICK handler change the nick of the incoming user on collision
Don't change it in DoCollision()
-rw-r--r-- | src/modules/m_spanningtree/nick.cpp | 8 | ||||
-rw-r--r-- | src/modules/m_spanningtree/nickcollide.cpp | 10 |
2 files changed, 5 insertions, 13 deletions
diff --git a/src/modules/m_spanningtree/nick.cpp b/src/modules/m_spanningtree/nick.cpp index 686a2cc4c..c689a0fdd 100644 --- a/src/modules/m_spanningtree/nick.cpp +++ b/src/modules/m_spanningtree/nick.cpp @@ -42,7 +42,6 @@ CmdResult CommandNick::HandleRemote(RemoteUser* user, std::vector<std::string>& * On nick messages, check that the nick doesn't already exist here. * If it does, perform collision logic. */ - bool callfnc = true; User* x = ServerInstance->FindNickOnly(params[0]); if ((x) && (x != user) && (x->registered == REG_ALL)) { @@ -51,13 +50,12 @@ CmdResult CommandNick::HandleRemote(RemoteUser* user, std::vector<std::string>& if (collideret != 1) { // Remote client lost, or both lost, rewrite this nick change as a change to uuid before - // forwarding and don't call ChangeNick() because DoCollision() has done it already + // calling ChangeNick() and forwarding the message params[0] = user->uuid; - callfnc = false; } } - if (callfnc) - user->ChangeNick(params[0], newts); + + user->ChangeNick(params[0], newts); return CMD_SUCCESS; } diff --git a/src/modules/m_spanningtree/nickcollide.cpp b/src/modules/m_spanningtree/nickcollide.cpp index e6bcb21b2..360014fac 100644 --- a/src/modules/m_spanningtree/nickcollide.cpp +++ b/src/modules/m_spanningtree/nickcollide.cpp @@ -29,7 +29,8 @@ * Yes, this function looks a little ugly. * However, in some circumstances we may not have a User, so we need to do things this way. * Returns 1 if colliding local client, 2 if colliding remote, 3 if colliding both. - * Sends SAVEs as appropriate and forces nickchanges too. + * Sends SAVEs as appropriate and forces nick change of the user 'u' if our side loses or if both lose. + * Does not change the nick of the user that is trying to claim the nick of 'u', i.e. the "remote" user. */ int SpanningTreeUtilities::DoCollision(User* u, TreeServer* server, time_t remotets, const std::string& remoteident, const std::string& remoteip, const std::string& remoteuid) { @@ -121,7 +122,6 @@ int SpanningTreeUtilities::DoCollision(User* u, TreeServer* server, time_t remot } if (bChangeRemote) { - User *remote = ServerInstance->FindUUID(remoteuid); /* * remote side needs to change. If this happens, we will modify * the UID or halt the propagation of the nick change command, @@ -130,12 +130,6 @@ int SpanningTreeUtilities::DoCollision(User* u, TreeServer* server, time_t remot TreeSocket* sock = server->GetSocket(); sock->WriteLine(CmdBuilder("SAVE").push(remoteuid).push_int(remotets)); - if (remote) - { - /* nick change collide. Force change their nick. */ - remote->ChangeNick(remoteuid); - } - if (!bChangeLocal) return 2; } |