diff options
author | brain <brain@e03df62e-2008-0410-955e-edbf42e46eb7> | 2006-01-25 17:00:46 +0000 |
---|---|---|
committer | brain <brain@e03df62e-2008-0410-955e-edbf42e46eb7> | 2006-01-25 17:00:46 +0000 |
commit | 86c496cf14c77a6862f4167dd449d23366f74581 (patch) | |
tree | 2e398a7d2a5735f6adefe8420fba5f625482c76f | |
parent | d7079f8b69f23f8aba981e2e6f4c13618b7f04c7 (diff) |
Documented some functions that were missing comments
git-svn-id: http://svn.inspircd.org/repository/trunk/inspircd@2891 e03df62e-2008-0410-955e-edbf42e46eb7
-rw-r--r-- | include/modules.h | 91 |
1 files changed, 80 insertions, 11 deletions
diff --git a/include/modules.h b/include/modules.h index 5939ba0bb..b9bf136bb 100644 --- a/include/modules.h +++ b/include/modules.h @@ -271,9 +271,12 @@ class ExtMode : public classbase ExtMode(char mc, int ty, bool oper, int p_on, int p_off) : modechar(mc), type(ty), needsoper(oper), params_when_on(p_on), params_when_off(p_off) { }; }; - +/** Priority types which can be returned from Module::Prioritize() + */ enum Priority { PRIORITY_FIRST, PRIORITY_DONTCARE, PRIORITY_LAST, PRIORITY_BEFORE, PRIORITY_AFTER }; +/** Implementation-specific flags which may be set in Module::Implements() + */ enum Implementation { I_OnUserConnect, I_OnUserQuit, I_OnUserDisconnect, I_OnUserJoin, I_OnUserPart, I_OnRehash, I_OnServerRaw, I_OnExtendedMode, I_OnUserPreJoin, I_OnUserPreKick, I_OnUserKick, I_OnOper, I_OnInfo, I_OnWhois, I_OnUserPreInvite, I_OnUserInvite, I_OnUserPreMessage, I_OnUserPreNotice, I_OnUserPreNick, I_OnUserMessage, I_OnUserNotice, I_OnMode, @@ -313,8 +316,39 @@ class Module : public classbase */ virtual Version GetVersion(); + /** The Implements function specifies which methods a module should receive events for. + * The char* parameter passed to this function contains a set of true or false values + * (1 or 0) which indicate wether each function is implemented. You must use the Iimplementation + * enum (documented elsewhere on this page) to mark functions as active. For example, to + * receive events for OnUserJoin(): + * + * Implements[I_OnUserJoin] = 1; + * + * @param The implement list + */ virtual void Implements(char* Implements); + /** Used to set the 'priority' of a module (e.g. when it is called in relation to other modules. + * Some modules prefer to be called before other modules, due to their design. For example, a + * module which is expected to operate on complete information would expect to be placed last, so + * that any other modules which wish to adjust that information would execute before it, to be sure + * its information is correct. You can change your module's priority by returning one of: + * + * PRIORITY_FIRST - To place your module first in the list + * + * PRIORITY_LAST - To place your module last in the list + * + * PRIORITY_DONTCARE - To leave your module as it is (this is the default value, if you do not implement this function) + * + * The result of Server::PriorityBefore() - To move your module before another named module + * + * The result of Server::PriorityLast() - To move your module after another named module + * + * For a good working example of this method call, please see src/modules/m_spanningtree.cpp + * and src/modules/m_hostchange.so which make use of it. It is highly recommended that unless + * your module has a real need to reorder its priority, it should not implement this function, + * as many modules changing their priorities can make the system redundant. + */ virtual Priority Prioritize(); /** Called when a user connects. @@ -1154,10 +1188,12 @@ class Server : public classbase * Creates a Server object. */ Server(); + /** Default destructor. * Destroys a Server object. */ virtual ~Server(); + /** Obtains a pointer to the server's ServerConfig object. * The ServerConfig object contains most of the configuration data * of the IRC server, as read from the config file by the core. @@ -1167,7 +1203,8 @@ class Server : public classbase /** For use with Module::Prioritize(). * When the return value of this function is returned from * Module::Prioritize(), this specifies that the module wishes - * to be ordered exactly BEFORE 'modulename'. + * to be ordered exactly BEFORE 'modulename'. For more information + * please see Module::Prioritize(). * @param modulename The module your module wants to be before in the call list * @returns a priority ID which the core uses to relocate the module in the list */ @@ -1176,7 +1213,8 @@ class Server : public classbase /** For use with Module::Prioritize(). * When the return value of this function is returned from * Module::Prioritize(), this specifies that the module wishes - * to be ordered exactly AFTER 'modulename'. + * to be ordered exactly AFTER 'modulename'. For more information please + * see Module::Prioritize(). * @param modulename The module your module wants to be after in the call list * @returns a priority ID which the core uses to relocate the module in the list */ @@ -1186,33 +1224,40 @@ class Server : public classbase * This method sends a server notice to all opers with the usermode +s. */ virtual void SendOpers(std::string s); + /** Returns the version string of this server */ std::string GetVersion(); + /** Writes a log string. * This method writes a line of text to the log. If the level given is lower than the * level given in the configuration, this command has no effect. */ virtual void Log(int level, std::string s); + /** Sends a line of text down a TCP/IP socket. * This method writes a line of text to an established socket, cutting it to 510 characters * plus a carriage return and linefeed if required. */ virtual void Send(int Socket, std::string s); + /** Sends text from the server to a socket. * This method writes a line of text to an established socket, with the servername prepended * as used by numerics (see RFC 1459) */ virtual void SendServ(int Socket, std::string s); + /** Writes text to a channel, but from a server, including all. * This can be used to send server notices to a group of users. */ virtual void SendChannelServerNotice(std::string ServName, chanrec* Channel, std::string text); + /** Sends text from a user to a socket. * This method writes a line of text to an established socket, with the given user's nick/ident * /host combination prepended, as used in PRIVSG etc commands (see RFC 1459) */ virtual void SendFrom(int Socket, userrec* User, std::string s); + /** Sends text from a user to another user. * This method writes a line of text to a user, with a user's nick/ident * /host combination prepended, as used in PRIVMSG etc commands (see RFC 1459) @@ -1228,6 +1273,7 @@ class Server : public classbase * Which is useful for numerics and server notices to single users, etc. */ virtual void SendTo(userrec* Source, userrec* Dest, std::string s); + /** Sends text from a user to a channel (mulicast). * This method writes a line of text to a channel, with the given user's nick/ident * /host combination prepended, as used in PRIVMSG etc commands (see RFC 1459). If the @@ -1235,11 +1281,13 @@ class Server : public classbase * it originated, as seen in MODE (see RFC 1459). */ virtual void SendChannel(userrec* User, chanrec* Channel, std::string s,bool IncludeSender); + /** Returns true if two users share a common channel. * This method is used internally by the NICK and QUIT commands, and the Server::SendCommon * method. */ virtual bool CommonChannels(userrec* u1, userrec* u2); + /** Sends text from a user to one or more channels (mulicast). * This method writes a line of text to all users which share a common channel with a given * user, with the user's nick/ident/host combination prepended, as used in PRIVMSG etc @@ -1248,6 +1296,7 @@ class Server : public classbase * is only sent to the other recipients, as seen in QUIT. */ virtual void SendCommon(userrec* User, std::string text,bool IncludeSender); + /** Sends a WALLOPS message. * This method writes a WALLOPS message to all users with the +w flag, originating from the * specified user. @@ -1258,46 +1307,57 @@ class Server : public classbase * Nicks for unregistered connections will return false. */ virtual bool IsNick(std::string nick); + /** Returns a count of the number of users on a channel. * This will NEVER be 0, as if the chanrec exists, it will have at least one user in the channel. */ virtual int CountUsers(chanrec* c); + /** Attempts to look up a nick and return a pointer to it. * This function will return NULL if the nick does not exist. */ virtual userrec* FindNick(std::string nick); + /** Attempts to look up a nick using the file descriptor associated with that nick. * This function will return NULL if the file descriptor is not associated with a valid user. */ virtual userrec* FindDescriptor(int socket); + /** Attempts to look up a channel and return a pointer to it. * This function will return NULL if the channel does not exist. */ virtual chanrec* FindChannel(std::string channel); + /** Attempts to look up a user's privilages on a channel. * This function will return a string containing either @, %, +, or an empty string, * representing the user's privilages upon the channel you specify. */ virtual std::string ChanMode(userrec* User, chanrec* Chan); + /** Checks if a user is on a channel. * This function will return true or false to indicate if user 'User' is on channel 'Chan'. */ virtual bool IsOnChannel(userrec* User, chanrec* Chan); + /** Returns the server name of the server where the module is loaded. */ virtual std::string GetServerName(); + /** Returns the network name, global to all linked servers. */ virtual std::string GetNetworkName(); + /** Returns the server description string of the local server */ virtual std::string GetServerDescription(); + /** Returns the information of the server as returned by the /ADMIN command. * See the Admin class for further information of the return value. The members * Admin::Nick, Admin::Email and Admin::Name contain the information for the * server where the module is loaded. */ virtual Admin GetAdmin(); + /** Adds an extended mode letter which is parsed by a module. * This allows modules to add extra mode letters, e.g. +x for hostcloak. * the "type" parameter is either MT_CHANNEL, MT_CLIENT, or MT_SERVER, to @@ -1430,6 +1490,13 @@ class Server : public classbase */ virtual void QuitUser(userrec* user, std::string reason); + /** Makes a user kick another user, with the specified reason. + * If source is NULL, the server will peform the kick. + * @param The person or server (if NULL) performing the KICK + * @param target The person being kicked + * @param chan The channel to kick from + * @param reason The kick reason + */ virtual void KickUser(userrec* source, userrec* target, chanrec* chan, std::string reason); /** Matches text against a glob pattern. @@ -1451,6 +1518,11 @@ class Server : public classbase */ virtual void CallCommandHandler(std::string commandname, char** parameters, int pcnt, userrec* user); + /** This function returns true if the commandname exists, pcnt is equal to or greater than the number + * of paramters the command requires, the user specified is allowed to execute the command, AND + * if the command is implemented by a module (not the core). This has a few specific uses, usually + * within network protocols (see src/modules/m_spanningtree.cpp) + */ virtual bool IsValidModuleCommand(std::string commandname, int pcnt, userrec* user); /** Change displayed hostname of a user. @@ -1470,10 +1542,7 @@ class Server : public classbase /** Returns true if the servername you give is ulined. * ULined servers have extra privilages. They are allowed to change nicknames on remote servers, * change modes of clients which are on remote servers and set modes of channels where there are - * no channel operators for that channel on the ulined server, amongst other things. Ulined server - * data is also broadcast across the mesh at all times as opposed to selectively messaged in the - * case of normal servers, as many ulined server types (such as services) do not support meshed - * links and must operate in this manner. + * no channel operators for that channel on the ulined server, amongst other things. */ virtual bool IsUlined(std::string server); @@ -1492,7 +1561,7 @@ class Server : public classbase /** This user takes one user, and switches their file descriptor with another user, so that one user * "becomes" the other. The user in 'alive' is booted off the server with the given message. The user - * referred to by 'zombie' should have previously been locked with Server::ZombifyUser, otherwise + * referred to by 'zombie' should have previously been locked with Server::UserToPseudo, otherwise * stale sockets and file descriptor leaks can occur. After this call, the pointer to alive will be * invalid, and the pointer to zombie will be equivalent in effect to the old pointer to alive. */ @@ -1543,15 +1612,15 @@ class Server : public classbase */ virtual void AddELine(long duration, std::string source, std::string reason, std::string hostmask); - /** Deletes a G-Line from all servers on the mesh + /** Deletes a G-Line from all servers */ virtual bool DelGLine(std::string hostmask); - /** Deletes a Q-Line from all servers on the mesh + /** Deletes a Q-Line from all servers */ virtual bool DelQLine(std::string nickname); - /** Deletes a Z-Line from all servers on the mesh + /** Deletes a Z-Line from all servers */ virtual bool DelZLine(std::string ipaddr); |