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authorpeavey <peavey@e03df62e-2008-0410-955e-edbf42e46eb7>2007-07-16 17:30:04 +0000
committerpeavey <peavey@e03df62e-2008-0410-955e-edbf42e46eb7>2007-07-16 17:30:04 +0000
commitf2acdbc3820f0f4f5ef76a0a64e73d2a320df91f (patch)
tree0602469ef10e4dab4b3975599eb4f919a501c1eb /include/dynamic.h
parent387f54199e9f335c58af888bdad5ddc1f5cf9bec (diff)
OOPS! We try again, since I'm smoking craq. LF is 0x0a NOT CR.
git-svn-id: http://svn.inspircd.org/repository/trunk/inspircd@7456 e03df62e-2008-0410-955e-edbf42e46eb7
Diffstat (limited to 'include/dynamic.h')
-rw-r--r--include/dynamic.h128
1 files changed, 127 insertions, 1 deletions
diff --git a/include/dynamic.h b/include/dynamic.h
index 8f0f9e132..db46291c4 100644
--- a/include/dynamic.h
+++ b/include/dynamic.h
@@ -1 +1,127 @@
-/* +------------------------------------+ * | Inspire Internet Relay Chat Daemon | * +------------------------------------+ * * InspIRCd: (C) 2002-2007 InspIRCd Development Team * See: http://www.inspircd.org/wiki/index.php/Credits * * This program is free but copyrighted software; see * the file COPYING for details. * * --------------------------------------------------- */ #ifndef __DLL_H #define __DLL_H /** This typedef represents the init_module function within each module. * The init_module function is the only exported extern "C" declaration * in any module file. */ typedef void * (initfunc) (void); #include "inspircd_config.h" class InspIRCd; /** The DLLManager class is able to load a module file by filename, * and locate its init_module symbol. */ class CoreExport DLLManager { public: /** This constructor loads the module using dlopen() * @param ServerInstance The creator class of this object * @param fname The filename to load. This should be within * the modules dir. */ DLLManager(InspIRCd* ServerInstance, const char *fname); virtual ~DLLManager(); /** Get a symbol using dynamic linking. * @param v A function pointer, pointing at an init_module function * @param sym_name The symbol name to find, usually "init_module" * @return true if the symbol can be found, also the symbol will be put into v. */ bool GetSymbol(void **v, const char *sym_name); /** Get the last error from dlopen() or dlsym(). * @return The last error string, or NULL if no error has occured. */ char* LastError() { return err; } /** The module handle. * This is OS dependent, on POSIX platforms it is a pointer to a function * pointer (yes, really!) and on windows it is a library handle. */ void *h; protected: /** The last error string, or NULL */ char *err; }; /** This class is a specialized form of DLLManager designed to load InspIRCd modules. * It's job is to call the init_module function and receive a factory pointer. */ class CoreExport DLLFactoryBase : public DLLManager { public: /** Default constructor. * This constructor loads a module file by calling its DLLManager subclass constructor, * then finds the symbol using DLLManager::GetSymbol(), and calls the symbol, * obtaining a valid pointer to the init_module function */ DLLFactoryBase(InspIRCd* Instance, const char *fname, const char *func_name = 0); /** Default destructor. */ virtual ~DLLFactoryBase(); /** A function pointer to the factory function. */ void * (*factory_func)(void); }; /** This is the highest-level class of the DLLFactory system used to load InspIRCd modules. * Its job is to finally call the init_module function and obtain a pointer to a ModuleFactory. * This template is a container for ModuleFactory itself, so that it may 'plug' into ModuleFactory * and provide module loading capabilities transparently. */ template <class T> class CoreExport DLLFactory : public DLLFactoryBase { public: /** Default constructor. * This constructor passes its paramerers down through DLLFactoryBase and then DLLManager * to load the module, then calls the factory function to retrieve a pointer to a ModuleFactory * class. It is then down to the core to call the ModuleFactory::CreateModule() method and * receive a Module* which it can insert into its module lists. */ DLLFactory(InspIRCd* Instance, const char *fname, const char *func_name=0) : DLLFactoryBase(Instance, fname, func_name) { if (factory_func) factory = reinterpret_cast<T*>(factory_func()); else factory = reinterpret_cast<T*>(-1); } /** The destructor deletes the ModuleFactory pointer. */ ~DLLFactory() { if (factory) delete factory; } /** The ModuleFactory pointer. */ T *factory; }; #endif \ No newline at end of file
+/* +------------------------------------+
+ * | Inspire Internet Relay Chat Daemon |
+ * +------------------------------------+
+ *
+ * InspIRCd: (C) 2002-2007 InspIRCd Development Team
+ * See: http://www.inspircd.org/wiki/index.php/Credits
+ *
+ * This program is free but copyrighted software; see
+ * the file COPYING for details.
+ *
+ * ---------------------------------------------------
+ */
+
+#ifndef __DLL_H
+#define __DLL_H
+
+/** This typedef represents the init_module function within each module.
+ * The init_module function is the only exported extern "C" declaration
+ * in any module file.
+ */
+typedef void * (initfunc) (void);
+
+#include "inspircd_config.h"
+
+class InspIRCd;
+
+/** The DLLManager class is able to load a module file by filename,
+ * and locate its init_module symbol.
+ */
+class CoreExport DLLManager
+{
+ public:
+ /** This constructor loads the module using dlopen()
+ * @param ServerInstance The creator class of this object
+ * @param fname The filename to load. This should be within
+ * the modules dir.
+ */
+ DLLManager(InspIRCd* ServerInstance, const char *fname);
+ virtual ~DLLManager();
+
+ /** Get a symbol using dynamic linking.
+ * @param v A function pointer, pointing at an init_module function
+ * @param sym_name The symbol name to find, usually "init_module"
+ * @return true if the symbol can be found, also the symbol will be put into v.
+ */
+ bool GetSymbol(void **v, const char *sym_name);
+
+ /** Get the last error from dlopen() or dlsym().
+ * @return The last error string, or NULL if no error has occured.
+ */
+ char* LastError()
+ {
+ return err;
+ }
+
+ /** The module handle.
+ * This is OS dependent, on POSIX platforms it is a pointer to a function
+ * pointer (yes, really!) and on windows it is a library handle.
+ */
+ void *h;
+
+ protected:
+
+ /** The last error string, or NULL
+ */
+ char *err;
+};
+
+/** This class is a specialized form of DLLManager designed to load InspIRCd modules.
+ * It's job is to call the init_module function and receive a factory pointer.
+ */
+class CoreExport DLLFactoryBase : public DLLManager
+{
+ public:
+ /** Default constructor.
+ * This constructor loads a module file by calling its DLLManager subclass constructor,
+ * then finds the symbol using DLLManager::GetSymbol(), and calls the symbol,
+ * obtaining a valid pointer to the init_module function
+ */
+ DLLFactoryBase(InspIRCd* Instance, const char *fname, const char *func_name = 0);
+
+ /** Default destructor.
+ */
+ virtual ~DLLFactoryBase();
+
+ /** A function pointer to the factory function.
+ */
+ void * (*factory_func)(void);
+};
+
+/** This is the highest-level class of the DLLFactory system used to load InspIRCd modules.
+ * Its job is to finally call the init_module function and obtain a pointer to a ModuleFactory.
+ * This template is a container for ModuleFactory itself, so that it may 'plug' into ModuleFactory
+ * and provide module loading capabilities transparently.
+ */
+template <class T> class CoreExport DLLFactory : public DLLFactoryBase
+{
+ public:
+ /** Default constructor.
+ * This constructor passes its paramerers down through DLLFactoryBase and then DLLManager
+ * to load the module, then calls the factory function to retrieve a pointer to a ModuleFactory
+ * class. It is then down to the core to call the ModuleFactory::CreateModule() method and
+ * receive a Module* which it can insert into its module lists.
+ */
+ DLLFactory(InspIRCd* Instance, const char *fname, const char *func_name=0) : DLLFactoryBase(Instance, fname, func_name)
+ {
+ if (factory_func)
+ factory = reinterpret_cast<T*>(factory_func());
+ else
+ factory = reinterpret_cast<T*>(-1);
+ }
+
+ /** The destructor deletes the ModuleFactory pointer.
+ */
+ ~DLLFactory()
+ {
+ if (factory)
+ delete factory;
+ }
+
+ /** The ModuleFactory pointer.
+ */
+ T *factory;
+};
+
+#endif
+