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author | danieldg <danieldg@e03df62e-2008-0410-955e-edbf42e46eb7> | 2009-05-07 14:51:10 +0000 |
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committer | danieldg <danieldg@e03df62e-2008-0410-955e-edbf42e46eb7> | 2009-05-07 14:51:10 +0000 |
commit | b2159a9e4f40fcbe755f8c0d2e6a7cbfcfd09f4f (patch) | |
tree | 9c80d4742519339edfbc66d439c6b05390f0c762 /src/modules/m_noctcp.cpp | |
parent | 999febbac6ee73cb0c307fef1469818d47ff685c (diff) |
Remove handshake timer on server sockets that die before completing handshake
This fixes some very subtle and hard-to-trace bugs that are triggered when a
file descriptor and memory address of an EventHandler* are reused after being
deallocated. Impossible to trigger in valgrind; has been seen in live networks.
git-svn-id: http://svn.inspircd.org/repository/trunk/inspircd@11369 e03df62e-2008-0410-955e-edbf42e46eb7
Diffstat (limited to 'src/modules/m_noctcp.cpp')
0 files changed, 0 insertions, 0 deletions