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author | brain <brain@e03df62e-2008-0410-955e-edbf42e46eb7> | 2007-10-14 19:18:04 +0000 |
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committer | brain <brain@e03df62e-2008-0410-955e-edbf42e46eb7> | 2007-10-14 19:18:04 +0000 |
commit | f087d825a88760d251b8f80b5d50bc98b40fa2ae (patch) | |
tree | bbd5e06dc1d62bc5e338d1eeaa9ca47e45c95707 /src/modules/m_spanningtree/override_map.cpp | |
parent | af8692ea3b8ad6bf602ad4cee669a6d9d217c7a2 (diff) |
Split up spanningtree some more, the filenames should be more intuitive so that developers know where to find stuff (more of this is coming soon)
git-svn-id: http://svn.inspircd.org/repository/trunk/inspircd@8187 e03df62e-2008-0410-955e-edbf42e46eb7
Diffstat (limited to 'src/modules/m_spanningtree/override_map.cpp')
-rw-r--r-- | src/modules/m_spanningtree/override_map.cpp | 162 |
1 files changed, 162 insertions, 0 deletions
diff --git a/src/modules/m_spanningtree/override_map.cpp b/src/modules/m_spanningtree/override_map.cpp new file mode 100644 index 000000000..a6bff8aba --- /dev/null +++ b/src/modules/m_spanningtree/override_map.cpp @@ -0,0 +1,162 @@ +/* +------------------------------------+ + * | Inspire Internet Relay Chat Daemon | + * +------------------------------------+ + * + * InspIRCd: (C) 2002-2007 InspIRCd Development Team + * See: http://www.inspircd.org/wiki/index.php/Credits + * + * This program is free but copyrighted software; see + * the file COPYING for details. + * + * --------------------------------------------------- + */ + +/* $ModDesc: Provides a spanning tree server link protocol */ + +#include "inspircd.h" +#include "commands/cmd_whois.h" +#include "commands/cmd_stats.h" +#include "socket.h" +#include "wildcard.h" +#include "xline.h" +#include "transport.h" + +#include "m_spanningtree/timesynctimer.h" +#include "m_spanningtree/resolvers.h" +#include "m_spanningtree/main.h" +#include "m_spanningtree/utils.h" +#include "m_spanningtree/treeserver.h" +#include "m_spanningtree/link.h" +#include "m_spanningtree/treesocket.h" +#include "m_spanningtree/rconnect.h" +#include "m_spanningtree/rsquit.h" + +/* $ModDep: m_spanningtree/timesynctimer.h m_spanningtree/resolvers.h m_spanningtree/main.h m_spanningtree/utils.h m_spanningtree/treeserver.h m_spanningtree/link.h m_spanningtree/treesocket.h m_spanningtree/rconnect.h m_spanningtree/rsquit.h */ + +const std::string ModuleSpanningTree::MapOperInfo(TreeServer* Current) +{ + time_t secs_up = ServerInstance->Time() - Current->age; + return (" [Up: " + TimeToStr(secs_up) + " Lag: "+ConvToStr(Current->rtt)+"ms]"); +} + +// WARNING: NOT THREAD SAFE - DONT GET ANY SMART IDEAS. +void ModuleSpanningTree::ShowMap(TreeServer* Current, userrec* user, int depth, char matrix[128][128], float &totusers, float &totservers) +{ + if (line < 128) + { + for (int t = 0; t < depth; t++) + { + matrix[line][t] = ' '; + } + // For Aligning, we need to work out exactly how deep this thing is, and produce + // a 'Spacer' String to compensate. + char spacer[40]; + memset(spacer,' ',40); + if ((40 - Current->GetName().length() - depth) > 1) { + spacer[40 - Current->GetName().length() - depth] = '\0'; + } + else + { + spacer[5] = '\0'; + } + float percent; + char text[128]; + /* Neat and tidy default values, as we're dealing with a matrix not a simple string */ + memset(text, 0, 128); + + if (ServerInstance->clientlist->size() == 0) { + // If there are no users, WHO THE HELL DID THE /MAP?!?!?! + percent = 0; + } + else + { + percent = ((float)Current->GetUserCount() / (float)ServerInstance->clientlist->size()) * 100; + } + const std::string operdata = IS_OPER(user) ? MapOperInfo(Current) : ""; + snprintf(text, 126, "%s %s%5d [%5.2f%%]%s", Current->GetName().c_str(), spacer, Current->GetUserCount(), percent, operdata.c_str()); + totusers += Current->GetUserCount(); + totservers++; + strlcpy(&matrix[line][depth],text,126); + line++; + for (unsigned int q = 0; q < Current->ChildCount(); q++) + { + if ((Current->GetChild(q)->Hidden) || ((Utils->HideULines) && (ServerInstance->ULine(Current->GetChild(q)->GetName().c_str())))) + { + if (*user->oper) + { + ShowMap(Current->GetChild(q),user,(Utils->FlatLinks && (!*user->oper)) ? depth : depth+2,matrix,totusers,totservers); + } + } + else + { + ShowMap(Current->GetChild(q),user,(Utils->FlatLinks && (!*user->oper)) ? depth : depth+2,matrix,totusers,totservers); + } + } + } +} + + +// Ok, prepare to be confused. +// After much mulling over how to approach this, it struck me that +// the 'usual' way of doing a /MAP isnt the best way. Instead of +// keeping track of a ton of ascii characters, and line by line +// under recursion working out where to place them using multiplications +// and divisons, we instead render the map onto a backplane of characters +// (a character matrix), then draw the branches as a series of "L" shapes +// from the nodes. This is not only friendlier on CPU it uses less stack. +void ModuleSpanningTree::HandleMap(const char** parameters, int pcnt, userrec* user) +{ + // This array represents a virtual screen which we will + // "scratch" draw to, as the console device of an irc + // client does not provide for a proper terminal. + float totusers = 0; + float totservers = 0; + char matrix[128][128]; + for (unsigned int t = 0; t < 128; t++) + { + matrix[t][0] = '\0'; + } + line = 0; + // The only recursive bit is called here. + ShowMap(Utils->TreeRoot,user,0,matrix,totusers,totservers); + // Process each line one by one. The algorithm has a limit of + // 128 servers (which is far more than a spanning tree should have + // anyway, so we're ok). This limit can be raised simply by making + // the character matrix deeper, 128 rows taking 10k of memory. + for (int l = 1; l < line; l++) + { + // scan across the line looking for the start of the + // servername (the recursive part of the algorithm has placed + // the servers at indented positions depending on what they + // are related to) + int first_nonspace = 0; + while (matrix[l][first_nonspace] == ' ') + { + first_nonspace++; + } + first_nonspace--; + // Draw the `- (corner) section: this may be overwritten by + // another L shape passing along the same vertical pane, becoming + // a |- (branch) section instead. + matrix[l][first_nonspace] = '-'; + matrix[l][first_nonspace-1] = '`'; + int l2 = l - 1; + // Draw upwards until we hit the parent server, causing possibly + // other corners (`-) to become branches (|-) + while ((matrix[l2][first_nonspace-1] == ' ') || (matrix[l2][first_nonspace-1] == '`')) + { + matrix[l2][first_nonspace-1] = '|'; + l2--; + } + } + // dump the whole lot to the user. This is the easy bit, honest. + for (int t = 0; t < line; t++) + { + user->WriteServ("006 %s :%s",user->nick,&matrix[t][0]); + } + float avg_users = totusers / totservers; + user->WriteServ("270 %s :%.0f server%s and %.0f user%s, average %.2f users per server",user->nick,totservers,(totservers > 1 ? "s" : ""),totusers,(totusers > 1 ? "s" : ""),avg_users); + user->WriteServ("007 %s :End of /MAP",user->nick); + return; +} + |