diff options
author | brain <brain@e03df62e-2008-0410-955e-edbf42e46eb7> | 2007-01-18 21:02:10 +0000 |
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committer | brain <brain@e03df62e-2008-0410-955e-edbf42e46eb7> | 2007-01-18 21:02:10 +0000 |
commit | 743f76d23f16609779ff94e70910a22be287966b (patch) | |
tree | b552d6c8de30508218c1482bf2ba652c5ac5eca1 /src/modules/m_spanningtree/treeserver.cpp | |
parent | bf65e9dc25b9e52dc1f84a6e24157bdaf8d39d5c (diff) |
Remove space indents
git-svn-id: http://svn.inspircd.org/repository/trunk/inspircd@6386 e03df62e-2008-0410-955e-edbf42e46eb7
Diffstat (limited to 'src/modules/m_spanningtree/treeserver.cpp')
-rw-r--r-- | src/modules/m_spanningtree/treeserver.cpp | 562 |
1 files changed, 281 insertions, 281 deletions
diff --git a/src/modules/m_spanningtree/treeserver.cpp b/src/modules/m_spanningtree/treeserver.cpp index f991501f4..42b3b6f2e 100644 --- a/src/modules/m_spanningtree/treeserver.cpp +++ b/src/modules/m_spanningtree/treeserver.cpp @@ -13,285 +13,285 @@ #include "m_spanningtree/utils.h" #include "m_spanningtree/treeserver.h" - TreeServer::TreeServer(SpanningTreeUtilities* Util, InspIRCd* Instance) : ServerInstance(Instance), Utils(Util) - { - Parent = NULL; - ServerName = ""; - ServerDesc = ""; - VersionString = ""; - UserCount = OperCount = 0; - VersionString = ServerInstance->GetVersionString(); - } - - /** We use this constructor only to create the 'root' item, Utils->TreeRoot, which - * represents our own server. Therefore, it has no route, no parent, and - * no socket associated with it. Its version string is our own local version. - */ - TreeServer::TreeServer(SpanningTreeUtilities* Util, InspIRCd* Instance, std::string Name, std::string Desc) : ServerInstance(Instance), ServerName(Name.c_str()), ServerDesc(Desc), Utils(Util) - { - Parent = NULL; - VersionString = ""; - UserCount = ServerInstance->UserCount(); - OperCount = ServerInstance->OperCount(); - VersionString = ServerInstance->GetVersionString(); - Route = NULL; - Socket = NULL; /* Fix by brain */ - AddHashEntry(); - } - - /** When we create a new server, we call this constructor to initialize it. - * This constructor initializes the server's Route and Parent, and sets up - * its ping counters so that it will be pinged one minute from now. - */ - TreeServer::TreeServer(SpanningTreeUtilities* Util, InspIRCd* Instance, std::string Name, std::string Desc, TreeServer* Above, TreeSocket* Sock) - : ServerInstance(Instance), Parent(Above), ServerName(Name.c_str()), ServerDesc(Desc), Socket(Sock), Utils(Util) - { - VersionString = ""; - UserCount = OperCount = 0; - this->SetNextPingTime(time(NULL) + 60); - this->SetPingFlag(); - - /* find the 'route' for this server (e.g. the one directly connected - * to the local server, which we can use to reach it) - * - * In the following example, consider we have just added a TreeServer - * class for server G on our network, of which we are server A. - * To route traffic to G (marked with a *) we must send the data to - * B (marked with a +) so this algorithm initializes the 'Route' - * value to point at whichever server traffic must be routed through - * to get here. If we were to try this algorithm with server B, - * the Route pointer would point at its own object ('this'). - * - * A - * / \ - * + B C - * / \ \ - * D E F - * / \ - * * G H - * - * We only run this algorithm when a server is created, as - * the routes remain constant while ever the server exists, and - * do not need to be re-calculated. - */ - - Route = Above; - if (Route == Utils->TreeRoot) - { - Route = this; - } - else - { - while (this->Route->GetParent() != Utils->TreeRoot) - { - this->Route = Route->GetParent(); - } - } - - /* Because recursive code is slow and takes a lot of resources, - * we store two representations of the server tree. The first - * is a recursive structure where each server references its - * children and its parent, which is used for netbursts and - * netsplits to dump the whole dataset to the other server, - * and the second is used for very fast lookups when routing - * messages and is instead a hash_map, where each item can - * be referenced by its server name. The AddHashEntry() - * call below automatically inserts each TreeServer class - * into the hash_map as it is created. There is a similar - * maintainance call in the destructor to tidy up deleted - * servers. - */ - - this->AddHashEntry(); - } - - int TreeServer::QuitUsers(const std::string &reason) - { - const char* reason_s = reason.c_str(); - std::vector<userrec*> time_to_die; - for (user_hash::iterator n = ServerInstance->clientlist->begin(); n != ServerInstance->clientlist->end(); n++) - { - if (!strcmp(n->second->server, this->ServerName.c_str())) - { - time_to_die.push_back(n->second); - } - } - for (std::vector<userrec*>::iterator n = time_to_die.begin(); n != time_to_die.end(); n++) - { - userrec* a = (userrec*)*n; - if (!IS_LOCAL(a)) - userrec::QuitUser(ServerInstance,a,reason_s); - } - return time_to_die.size(); - } - - /** This method is used to add the structure to the - * hash_map for linear searches. It is only called - * by the constructors. - */ - void TreeServer::AddHashEntry() - { - server_hash::iterator iter = Utils->serverlist.find(this->ServerName.c_str()); - if (iter == Utils->serverlist.end()) - Utils->serverlist[this->ServerName.c_str()] = this; - } - - /** This method removes the reference to this object - * from the hash_map which is used for linear searches. - * It is only called by the default destructor. - */ - void TreeServer::DelHashEntry() - { - server_hash::iterator iter = Utils->serverlist.find(this->ServerName.c_str()); - if (iter != Utils->serverlist.end()) - Utils->serverlist.erase(iter); - } - - /** These accessors etc should be pretty self- - * explanitory. - */ - TreeServer* TreeServer::GetRoute() - { - return Route; - } - - std::string TreeServer::GetName() - { - return ServerName.c_str(); - } - - std::string TreeServer::GetDesc() - { - return ServerDesc; - } - - std::string TreeServer::GetVersion() - { - return VersionString; - } - - void TreeServer::SetNextPingTime(time_t t) - { - this->NextPing = t; - LastPingWasGood = false; - } - - time_t TreeServer::NextPingTime() - { - return NextPing; - } - - bool TreeServer::AnsweredLastPing() - { - return LastPingWasGood; - } - - void TreeServer::SetPingFlag() - { - LastPingWasGood = true; - } - - int TreeServer::GetUserCount() - { - return UserCount; - } - - void TreeServer::AddUserCount() - { - UserCount++; - } - - void TreeServer::DelUserCount() - { - UserCount--; - } - - int TreeServer::GetOperCount() - { - return OperCount; - } - - TreeSocket* TreeServer::GetSocket() - { - return Socket; - } - - TreeServer* TreeServer::GetParent() - { - return Parent; - } - - void TreeServer::SetVersion(const std::string &Version) - { - VersionString = Version; - } - - unsigned int TreeServer::ChildCount() - { - return Children.size(); - } - - TreeServer* TreeServer::GetChild(unsigned int n) - { - if (n < Children.size()) - { - /* Make sure they cant request - * an out-of-range object. After - * all we know what these programmer - * types are like *grin*. - */ - return Children[n]; - } - else - { - return NULL; - } - } - - void TreeServer::AddChild(TreeServer* Child) - { - Children.push_back(Child); - } - - bool TreeServer::DelChild(TreeServer* Child) - { - for (std::vector<TreeServer*>::iterator a = Children.begin(); a < Children.end(); a++) - { - if (*a == Child) - { - Children.erase(a); - return true; - } - } - return false; - } - - /** Removes child nodes of this node, and of that node, etc etc. - * This is used during netsplits to automatically tidy up the - * server tree. It is slow, we don't use it for much else. - */ - bool TreeServer::Tidy() - { - bool stillchildren = true; - while (stillchildren) - { - stillchildren = false; - for (std::vector<TreeServer*>::iterator a = Children.begin(); a < Children.end(); a++) - { - TreeServer* s = (TreeServer*)*a; - s->Tidy(); - Children.erase(a); - DELETE(s); - stillchildren = true; - break; - } - } - return true; - } - - TreeServer::~TreeServer() - { - /* We'd better tidy up after ourselves, eh? */ - this->DelHashEntry(); - } + TreeServer::TreeServer(SpanningTreeUtilities* Util, InspIRCd* Instance) : ServerInstance(Instance), Utils(Util) + { + Parent = NULL; + ServerName = ""; + ServerDesc = ""; + VersionString = ""; + UserCount = OperCount = 0; + VersionString = ServerInstance->GetVersionString(); + } + + /** We use this constructor only to create the 'root' item, Utils->TreeRoot, which + * represents our own server. Therefore, it has no route, no parent, and + * no socket associated with it. Its version string is our own local version. + */ + TreeServer::TreeServer(SpanningTreeUtilities* Util, InspIRCd* Instance, std::string Name, std::string Desc) : ServerInstance(Instance), ServerName(Name.c_str()), ServerDesc(Desc), Utils(Util) + { + Parent = NULL; + VersionString = ""; + UserCount = ServerInstance->UserCount(); + OperCount = ServerInstance->OperCount(); + VersionString = ServerInstance->GetVersionString(); + Route = NULL; + Socket = NULL; /* Fix by brain */ + AddHashEntry(); + } + + /** When we create a new server, we call this constructor to initialize it. + * This constructor initializes the server's Route and Parent, and sets up + * its ping counters so that it will be pinged one minute from now. + */ + TreeServer::TreeServer(SpanningTreeUtilities* Util, InspIRCd* Instance, std::string Name, std::string Desc, TreeServer* Above, TreeSocket* Sock) + : ServerInstance(Instance), Parent(Above), ServerName(Name.c_str()), ServerDesc(Desc), Socket(Sock), Utils(Util) + { + VersionString = ""; + UserCount = OperCount = 0; + this->SetNextPingTime(time(NULL) + 60); + this->SetPingFlag(); + + /* find the 'route' for this server (e.g. the one directly connected + * to the local server, which we can use to reach it) + * + * In the following example, consider we have just added a TreeServer + * class for server G on our network, of which we are server A. + * To route traffic to G (marked with a *) we must send the data to + * B (marked with a +) so this algorithm initializes the 'Route' + * value to point at whichever server traffic must be routed through + * to get here. If we were to try this algorithm with server B, + * the Route pointer would point at its own object ('this'). + * + * A + * / \ + * + B C + * / \ \ + * D E F + * / \ + * * G H + * + * We only run this algorithm when a server is created, as + * the routes remain constant while ever the server exists, and + * do not need to be re-calculated. + */ + + Route = Above; + if (Route == Utils->TreeRoot) + { + Route = this; + } + else + { + while (this->Route->GetParent() != Utils->TreeRoot) + { + this->Route = Route->GetParent(); + } + } + + /* Because recursive code is slow and takes a lot of resources, + * we store two representations of the server tree. The first + * is a recursive structure where each server references its + * children and its parent, which is used for netbursts and + * netsplits to dump the whole dataset to the other server, + * and the second is used for very fast lookups when routing + * messages and is instead a hash_map, where each item can + * be referenced by its server name. The AddHashEntry() + * call below automatically inserts each TreeServer class + * into the hash_map as it is created. There is a similar + * maintainance call in the destructor to tidy up deleted + * servers. + */ + + this->AddHashEntry(); + } + + int TreeServer::QuitUsers(const std::string &reason) + { + const char* reason_s = reason.c_str(); + std::vector<userrec*> time_to_die; + for (user_hash::iterator n = ServerInstance->clientlist->begin(); n != ServerInstance->clientlist->end(); n++) + { + if (!strcmp(n->second->server, this->ServerName.c_str())) + { + time_to_die.push_back(n->second); + } + } + for (std::vector<userrec*>::iterator n = time_to_die.begin(); n != time_to_die.end(); n++) + { + userrec* a = (userrec*)*n; + if (!IS_LOCAL(a)) + userrec::QuitUser(ServerInstance,a,reason_s); + } + return time_to_die.size(); + } + + /** This method is used to add the structure to the + * hash_map for linear searches. It is only called + * by the constructors. + */ + void TreeServer::AddHashEntry() + { + server_hash::iterator iter = Utils->serverlist.find(this->ServerName.c_str()); + if (iter == Utils->serverlist.end()) + Utils->serverlist[this->ServerName.c_str()] = this; + } + + /** This method removes the reference to this object + * from the hash_map which is used for linear searches. + * It is only called by the default destructor. + */ + void TreeServer::DelHashEntry() + { + server_hash::iterator iter = Utils->serverlist.find(this->ServerName.c_str()); + if (iter != Utils->serverlist.end()) + Utils->serverlist.erase(iter); + } + + /** These accessors etc should be pretty self- + * explanitory. + */ + TreeServer* TreeServer::GetRoute() + { + return Route; + } + + std::string TreeServer::GetName() + { + return ServerName.c_str(); + } + + std::string TreeServer::GetDesc() + { + return ServerDesc; + } + + std::string TreeServer::GetVersion() + { + return VersionString; + } + + void TreeServer::SetNextPingTime(time_t t) + { + this->NextPing = t; + LastPingWasGood = false; + } + + time_t TreeServer::NextPingTime() + { + return NextPing; + } + + bool TreeServer::AnsweredLastPing() + { + return LastPingWasGood; + } + + void TreeServer::SetPingFlag() + { + LastPingWasGood = true; + } + + int TreeServer::GetUserCount() + { + return UserCount; + } + + void TreeServer::AddUserCount() + { + UserCount++; + } + + void TreeServer::DelUserCount() + { + UserCount--; + } + + int TreeServer::GetOperCount() + { + return OperCount; + } + + TreeSocket* TreeServer::GetSocket() + { + return Socket; + } + + TreeServer* TreeServer::GetParent() + { + return Parent; + } + + void TreeServer::SetVersion(const std::string &Version) + { + VersionString = Version; + } + + unsigned int TreeServer::ChildCount() + { + return Children.size(); + } + + TreeServer* TreeServer::GetChild(unsigned int n) + { + if (n < Children.size()) + { + /* Make sure they cant request + * an out-of-range object. After + * all we know what these programmer + * types are like *grin*. + */ + return Children[n]; + } + else + { + return NULL; + } + } + + void TreeServer::AddChild(TreeServer* Child) + { + Children.push_back(Child); + } + + bool TreeServer::DelChild(TreeServer* Child) + { + for (std::vector<TreeServer*>::iterator a = Children.begin(); a < Children.end(); a++) + { + if (*a == Child) + { + Children.erase(a); + return true; + } + } + return false; + } + + /** Removes child nodes of this node, and of that node, etc etc. + * This is used during netsplits to automatically tidy up the + * server tree. It is slow, we don't use it for much else. + */ + bool TreeServer::Tidy() + { + bool stillchildren = true; + while (stillchildren) + { + stillchildren = false; + for (std::vector<TreeServer*>::iterator a = Children.begin(); a < Children.end(); a++) + { + TreeServer* s = (TreeServer*)*a; + s->Tidy(); + Children.erase(a); + DELETE(s); + stillchildren = true; + break; + } + } + return true; + } + + TreeServer::~TreeServer() + { + /* We'd better tidy up after ourselves, eh? */ + this->DelHashEntry(); + } |