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authorbrain <brain@e03df62e-2008-0410-955e-edbf42e46eb7>2007-04-09 13:51:33 +0000
committerbrain <brain@e03df62e-2008-0410-955e-edbf42e46eb7>2007-04-09 13:51:33 +0000
commit4af9d414367511e260f713b0a97bb5e15c922977 (patch)
tree102d9c80bb107ad944830e025696891ddbeba358 /src/modules/m_spanningtree/treesocket1.cpp
parent54b211e17588a728d49aa93096472d7f66a0c29a (diff)
Add methods needed for storing challenge string
git-svn-id: http://svn.inspircd.org/repository/trunk/inspircd@6766 e03df62e-2008-0410-955e-edbf42e46eb7
Diffstat (limited to 'src/modules/m_spanningtree/treesocket1.cpp')
-rw-r--r--src/modules/m_spanningtree/treesocket1.cpp23
1 files changed, 23 insertions, 0 deletions
diff --git a/src/modules/m_spanningtree/treesocket1.cpp b/src/modules/m_spanningtree/treesocket1.cpp
index 1f6d28d94..3dbe29387 100644
--- a/src/modules/m_spanningtree/treesocket1.cpp
+++ b/src/modules/m_spanningtree/treesocket1.cpp
@@ -44,6 +44,7 @@ TreeSocket::TreeSocket(SpanningTreeUtilities* Util, InspIRCd* SI, std::string ho
{
myhost = host;
this->LinkState = LISTENER;
+ theirchallenge = ourchallenge = "";
if (listening && Hook)
InspSocketHookRequest(this, (Module*)Utils->Creator, Hook).Send();
}
@@ -52,6 +53,7 @@ TreeSocket::TreeSocket(SpanningTreeUtilities* Util, InspIRCd* SI, std::string ho
: InspSocket(SI, host, port, listening, maxtime, bindto), Utils(Util), Hook(HookMod)
{
myhost = ServerName;
+ theirchallenge = ourchallenge = "";
this->LinkState = CONNECTING;
if (Hook)
InspSocketHookRequest(this, (Module*)Utils->Creator, Hook).Send();
@@ -65,6 +67,7 @@ TreeSocket::TreeSocket(SpanningTreeUtilities* Util, InspIRCd* SI, int newfd, cha
: InspSocket(SI, newfd, ip), Utils(Util), Hook(HookMod)
{
this->LinkState = WAIT_AUTH_1;
+ theirchallenge = ourchallenge = "";
/* If we have a transport module hooked to the parent, hook the same module to this
* socket, and set a timer waiting for handshake before we send CAPAB etc.
*/
@@ -98,6 +101,26 @@ TreeSocket::~TreeSocket()
InspSocketUnhookRequest(this, (Module*)Utils->Creator, Hook).Send();
}
+const std::string& TreeSocket::GetOurChallenge()
+{
+ return this->ourchallenge;
+}
+
+void TreeSocket::SetOurChallenge(const std::string &c)
+{
+ this->ourchallenge = c;
+}
+
+const std::string& TreeSocket::GetTheirChallenge()
+{
+ return this->theirchallenge;
+}
+
+void TreeSocket::SetTheirChallenge(const std::string &c)
+{
+ this->theirchallenge = c;
+}
+
/** When an outbound connection finishes connecting, we receive
* this event, and must send our SERVER string to the other
* side. If the other side is happy, as outlined in the server