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authorpeavey <peavey@e03df62e-2008-0410-955e-edbf42e46eb7>2007-07-16 17:14:45 +0000
committerpeavey <peavey@e03df62e-2008-0410-955e-edbf42e46eb7>2007-07-16 17:14:45 +0000
commitbab14f0dd2345c9d7dcbc47c918563709e1ac094 (patch)
tree753a23cfc9fc08c6697e80b3e686f074aa911d85 /src/timer.cpp
parent3abff3a37550cc1d88dd4d1fd7ed526e89309a53 (diff)
'svn propset -R svn:eol-style CR *' Set to UNIX-style always. Binaries are auto skipped by svn.
git-svn-id: http://svn.inspircd.org/repository/trunk/inspircd@7454 e03df62e-2008-0410-955e-edbf42e46eb7
Diffstat (limited to 'src/timer.cpp')
-rw-r--r--src/timer.cpp136
1 files changed, 1 insertions, 135 deletions
diff --git a/src/timer.cpp b/src/timer.cpp
index c04107502..90cf8bd95 100644
--- a/src/timer.cpp
+++ b/src/timer.cpp
@@ -1,135 +1 @@
-/* +------------------------------------+
- * | Inspire Internet Relay Chat Daemon |
- * +------------------------------------+
- *
- * InspIRCd: (C) 2002-2007 InspIRCd Development Team
- * See: http://www.inspircd.org/wiki/index.php/Credits
- *
- * This program is free but copyrighted software; see
- * the file COPYING for details.
- *
- * ---------------------------------------------------
- */
-
-#include "inspircd.h"
-#include "timer.h"
-
-TimerManager::TimerManager(InspIRCd* Instance) : CantDeleteHere(false), ServerInstance(Instance)
-{
-}
-
-void TimerManager::TickTimers(time_t TIME)
-{
- this->CantDeleteHere = true;
- timerlist::iterator found = Timers.find(TIME);
-
- if (found != Timers.end())
- {
- timergroup* x = found->second;
- /* There are pending timers to trigger.
- * WARNING: Timers may delete themselves from within
- * their own Tick methods! see the comment below in
- * the DelTimer method.
- */
- for (timergroup::iterator y = x->begin(); y != x->end(); y++)
- {
- InspTimer* n = *y;
- n->Tick(TIME);
- if (n->GetRepeat())
- {
- AddTimer(n, n->GetSecs());
- }
- else
- {
- DELETE(n);
- }
- }
-
- Timers.erase(found);
- DELETE(x);
- }
-
- this->CantDeleteHere = false;
-}
-
-void TimerManager::DelTimer(InspTimer* T)
-{
- if (this->CantDeleteHere)
- {
- /* If a developer tries to delete a timer from within its own Tick method,
- * then chances are this is just going to totally fuck over the timergroup
- * and timerlist iterators and cause a crash. Thanks to peavey and Bricker
- * for noticing this bug.
- * If we're within the tick loop when the DelTimer is called (signified
- * by the var 'CantDeleteHere') then we simply return for non-repeating
- * timers, and cancel the repeat on repeating timers. We can do this because
- * we know that the timer tick loop will safely delete the timer for us
- * anyway and therefore we avoid stack corruption.
- */
- if (T->GetRepeat())
- T->CancelRepeat();
- else
- return;
- }
-
- timerlist::iterator found = Timers.find(T->GetTimer());
-
- if (found != Timers.end())
- {
- timergroup* x = found->second;
- for (timergroup::iterator y = x->begin(); y != x->end(); y++)
- {
- InspTimer* n = *y;
- if (n == T)
- {
- DELETE(n);
- x->erase(y);
- if (!x->size())
- {
- Timers.erase(found);
- DELETE(x);
- }
- return;
- }
- }
- }
-}
-
-/** Because some muppets may do odd things, and their ircd may lock up due
- * to crappy 3rd party modules, or they may change their system time a bit,
- * this accounts for shifts of up to 120 secs by looking behind for missed
- * timers and executing them. This is only executed once every 5 secs.
- * If you move your clock BACK, and your timers move further ahead as a result,
- * then tough titty you'll just have to wait.
- */
-void TimerManager::TickMissedTimers(time_t TIME)
-{
- for (time_t n = TIME-1; n > TIME-120; n--)
- this->TickTimers(TIME);
-}
-
-void TimerManager::AddTimer(InspTimer* T, long secs_from_now)
-{
- timergroup* x = NULL;
-
- int time_to_trigger = 0;
- if (!secs_from_now)
- time_to_trigger = T->GetTimer();
- else
- time_to_trigger = secs_from_now + ServerInstance->Time();
-
- timerlist::iterator found = Timers.find(time_to_trigger);
-
- if (found != Timers.end())
- {
- x = found->second;
- }
- else
- {
- x = new timergroup;
- Timers[time_to_trigger] = x;
- }
-
- x->push_back(T);
-}
-
+/* +------------------------------------+ * | Inspire Internet Relay Chat Daemon | * +------------------------------------+ * * InspIRCd: (C) 2002-2007 InspIRCd Development Team * See: http://www.inspircd.org/wiki/index.php/Credits * * This program is free but copyrighted software; see * the file COPYING for details. * * --------------------------------------------------- */ #include "inspircd.h" #include "timer.h" TimerManager::TimerManager(InspIRCd* Instance) : CantDeleteHere(false), ServerInstance(Instance) { } void TimerManager::TickTimers(time_t TIME) { this->CantDeleteHere = true; timerlist::iterator found = Timers.find(TIME); if (found != Timers.end()) { timergroup* x = found->second; /* There are pending timers to trigger. * WARNING: Timers may delete themselves from within * their own Tick methods! see the comment below in * the DelTimer method. */ for (timergroup::iterator y = x->begin(); y != x->end(); y++) { InspTimer* n = *y; n->Tick(TIME); if (n->GetRepeat()) { AddTimer(n, n->GetSecs()); } else { DELETE(n); } } Timers.erase(found); DELETE(x); } this->CantDeleteHere = false; } void TimerManager::DelTimer(InspTimer* T) { if (this->CantDeleteHere) { /* If a developer tries to delete a timer from within its own Tick method, * then chances are this is just going to totally fuck over the timergroup * and timerlist iterators and cause a crash. Thanks to peavey and Bricker * for noticing this bug. * If we're within the tick loop when the DelTimer is called (signified * by the var 'CantDeleteHere') then we simply return for non-repeating * timers, and cancel the repeat on repeating timers. We can do this because * we know that the timer tick loop will safely delete the timer for us * anyway and therefore we avoid stack corruption. */ if (T->GetRepeat()) T->CancelRepeat(); else return; } timerlist::iterator found = Timers.find(T->GetTimer()); if (found != Timers.end()) { timergroup* x = found->second; for (timergroup::iterator y = x->begin(); y != x->end(); y++) { InspTimer* n = *y; if (n == T) { DELETE(n); x->erase(y); if (!x->size()) { Timers.erase(found); DELETE(x); } return; } } } } /** Because some muppets may do odd things, and their ircd may lock up due * to crappy 3rd party modules, or they may change their system time a bit, * this accounts for shifts of up to 120 secs by looking behind for missed * timers and executing them. This is only executed once every 5 secs. * If you move your clock BACK, and your timers move further ahead as a result, * then tough titty you'll just have to wait. */ void TimerManager::TickMissedTimers(time_t TIME) { for (time_t n = TIME-1; n > TIME-120; n--) this->TickTimers(TIME); } void TimerManager::AddTimer(InspTimer* T, long secs_from_now) { timergroup* x = NULL; int time_to_trigger = 0; if (!secs_from_now) time_to_trigger = T->GetTimer(); else time_to_trigger = secs_from_now + ServerInstance->Time(); timerlist::iterator found = Timers.find(time_to_trigger); if (found != Timers.end()) { x = found->second; } else { x = new timergroup; Timers[time_to_trigger] = x; } x->push_back(T); } \ No newline at end of file