diff options
author | peavey <peavey@e03df62e-2008-0410-955e-edbf42e46eb7> | 2007-07-16 17:30:04 +0000 |
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committer | peavey <peavey@e03df62e-2008-0410-955e-edbf42e46eb7> | 2007-07-16 17:30:04 +0000 |
commit | f2acdbc3820f0f4f5ef76a0a64e73d2a320df91f (patch) | |
tree | 0602469ef10e4dab4b3975599eb4f919a501c1eb /src/timer.cpp | |
parent | 387f54199e9f335c58af888bdad5ddc1f5cf9bec (diff) |
OOPS! We try again, since I'm smoking craq. LF is 0x0a NOT CR.
git-svn-id: http://svn.inspircd.org/repository/trunk/inspircd@7456 e03df62e-2008-0410-955e-edbf42e46eb7
Diffstat (limited to 'src/timer.cpp')
-rw-r--r-- | src/timer.cpp | 136 |
1 files changed, 135 insertions, 1 deletions
diff --git a/src/timer.cpp b/src/timer.cpp index 90cf8bd95..c04107502 100644 --- a/src/timer.cpp +++ b/src/timer.cpp @@ -1 +1,135 @@ -/* +------------------------------------+
* | Inspire Internet Relay Chat Daemon |
* +------------------------------------+
*
* InspIRCd: (C) 2002-2007 InspIRCd Development Team
* See: http://www.inspircd.org/wiki/index.php/Credits
*
* This program is free but copyrighted software; see
* the file COPYING for details.
*
* ---------------------------------------------------
*/
#include "inspircd.h"
#include "timer.h"
TimerManager::TimerManager(InspIRCd* Instance) : CantDeleteHere(false), ServerInstance(Instance)
{
}
void TimerManager::TickTimers(time_t TIME)
{
this->CantDeleteHere = true;
timerlist::iterator found = Timers.find(TIME);
if (found != Timers.end())
{
timergroup* x = found->second;
/* There are pending timers to trigger.
* WARNING: Timers may delete themselves from within
* their own Tick methods! see the comment below in
* the DelTimer method.
*/
for (timergroup::iterator y = x->begin(); y != x->end(); y++)
{
InspTimer* n = *y;
n->Tick(TIME);
if (n->GetRepeat())
{
AddTimer(n, n->GetSecs());
}
else
{
DELETE(n);
}
}
Timers.erase(found);
DELETE(x);
}
this->CantDeleteHere = false;
}
void TimerManager::DelTimer(InspTimer* T)
{
if (this->CantDeleteHere)
{
/* If a developer tries to delete a timer from within its own Tick method,
* then chances are this is just going to totally fuck over the timergroup
* and timerlist iterators and cause a crash. Thanks to peavey and Bricker
* for noticing this bug.
* If we're within the tick loop when the DelTimer is called (signified
* by the var 'CantDeleteHere') then we simply return for non-repeating
* timers, and cancel the repeat on repeating timers. We can do this because
* we know that the timer tick loop will safely delete the timer for us
* anyway and therefore we avoid stack corruption.
*/
if (T->GetRepeat())
T->CancelRepeat();
else
return;
}
timerlist::iterator found = Timers.find(T->GetTimer());
if (found != Timers.end())
{
timergroup* x = found->second;
for (timergroup::iterator y = x->begin(); y != x->end(); y++)
{
InspTimer* n = *y;
if (n == T)
{
DELETE(n);
x->erase(y);
if (!x->size())
{
Timers.erase(found);
DELETE(x);
}
return;
}
}
}
}
/** Because some muppets may do odd things, and their ircd may lock up due
* to crappy 3rd party modules, or they may change their system time a bit,
* this accounts for shifts of up to 120 secs by looking behind for missed
* timers and executing them. This is only executed once every 5 secs.
* If you move your clock BACK, and your timers move further ahead as a result,
* then tough titty you'll just have to wait.
*/
void TimerManager::TickMissedTimers(time_t TIME)
{
for (time_t n = TIME-1; n > TIME-120; n--)
this->TickTimers(TIME);
}
void TimerManager::AddTimer(InspTimer* T, long secs_from_now)
{
timergroup* x = NULL;
int time_to_trigger = 0;
if (!secs_from_now)
time_to_trigger = T->GetTimer();
else
time_to_trigger = secs_from_now + ServerInstance->Time();
timerlist::iterator found = Timers.find(time_to_trigger);
if (found != Timers.end())
{
x = found->second;
}
else
{
x = new timergroup;
Timers[time_to_trigger] = x;
}
x->push_back(T);
}
\ No newline at end of file +/* +------------------------------------+ + * | Inspire Internet Relay Chat Daemon | + * +------------------------------------+ + * + * InspIRCd: (C) 2002-2007 InspIRCd Development Team + * See: http://www.inspircd.org/wiki/index.php/Credits + * + * This program is free but copyrighted software; see + * the file COPYING for details. + * + * --------------------------------------------------- + */ + +#include "inspircd.h" +#include "timer.h" + +TimerManager::TimerManager(InspIRCd* Instance) : CantDeleteHere(false), ServerInstance(Instance) +{ +} + +void TimerManager::TickTimers(time_t TIME) +{ + this->CantDeleteHere = true; + timerlist::iterator found = Timers.find(TIME); + + if (found != Timers.end()) + { + timergroup* x = found->second; + /* There are pending timers to trigger. + * WARNING: Timers may delete themselves from within + * their own Tick methods! see the comment below in + * the DelTimer method. + */ + for (timergroup::iterator y = x->begin(); y != x->end(); y++) + { + InspTimer* n = *y; + n->Tick(TIME); + if (n->GetRepeat()) + { + AddTimer(n, n->GetSecs()); + } + else + { + DELETE(n); + } + } + + Timers.erase(found); + DELETE(x); + } + + this->CantDeleteHere = false; +} + +void TimerManager::DelTimer(InspTimer* T) +{ + if (this->CantDeleteHere) + { + /* If a developer tries to delete a timer from within its own Tick method, + * then chances are this is just going to totally fuck over the timergroup + * and timerlist iterators and cause a crash. Thanks to peavey and Bricker + * for noticing this bug. + * If we're within the tick loop when the DelTimer is called (signified + * by the var 'CantDeleteHere') then we simply return for non-repeating + * timers, and cancel the repeat on repeating timers. We can do this because + * we know that the timer tick loop will safely delete the timer for us + * anyway and therefore we avoid stack corruption. + */ + if (T->GetRepeat()) + T->CancelRepeat(); + else + return; + } + + timerlist::iterator found = Timers.find(T->GetTimer()); + + if (found != Timers.end()) + { + timergroup* x = found->second; + for (timergroup::iterator y = x->begin(); y != x->end(); y++) + { + InspTimer* n = *y; + if (n == T) + { + DELETE(n); + x->erase(y); + if (!x->size()) + { + Timers.erase(found); + DELETE(x); + } + return; + } + } + } +} + +/** Because some muppets may do odd things, and their ircd may lock up due + * to crappy 3rd party modules, or they may change their system time a bit, + * this accounts for shifts of up to 120 secs by looking behind for missed + * timers and executing them. This is only executed once every 5 secs. + * If you move your clock BACK, and your timers move further ahead as a result, + * then tough titty you'll just have to wait. + */ +void TimerManager::TickMissedTimers(time_t TIME) +{ + for (time_t n = TIME-1; n > TIME-120; n--) + this->TickTimers(TIME); +} + +void TimerManager::AddTimer(InspTimer* T, long secs_from_now) +{ + timergroup* x = NULL; + + int time_to_trigger = 0; + if (!secs_from_now) + time_to_trigger = T->GetTimer(); + else + time_to_trigger = secs_from_now + ServerInstance->Time(); + + timerlist::iterator found = Timers.find(time_to_trigger); + + if (found != Timers.end()) + { + x = found->second; + } + else + { + x = new timergroup; + Timers[time_to_trigger] = x; + } + + x->push_back(T); +} + |