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authorpeavey <peavey@e03df62e-2008-0410-955e-edbf42e46eb7>2007-07-16 17:30:04 +0000
committerpeavey <peavey@e03df62e-2008-0410-955e-edbf42e46eb7>2007-07-16 17:30:04 +0000
commitf2acdbc3820f0f4f5ef76a0a64e73d2a320df91f (patch)
tree0602469ef10e4dab4b3975599eb4f919a501c1eb /src/timer.cpp
parent387f54199e9f335c58af888bdad5ddc1f5cf9bec (diff)
OOPS! We try again, since I'm smoking craq. LF is 0x0a NOT CR.
git-svn-id: http://svn.inspircd.org/repository/trunk/inspircd@7456 e03df62e-2008-0410-955e-edbf42e46eb7
Diffstat (limited to 'src/timer.cpp')
-rw-r--r--src/timer.cpp136
1 files changed, 135 insertions, 1 deletions
diff --git a/src/timer.cpp b/src/timer.cpp
index 90cf8bd95..c04107502 100644
--- a/src/timer.cpp
+++ b/src/timer.cpp
@@ -1 +1,135 @@
-/* +------------------------------------+ * | Inspire Internet Relay Chat Daemon | * +------------------------------------+ * * InspIRCd: (C) 2002-2007 InspIRCd Development Team * See: http://www.inspircd.org/wiki/index.php/Credits * * This program is free but copyrighted software; see * the file COPYING for details. * * --------------------------------------------------- */ #include "inspircd.h" #include "timer.h" TimerManager::TimerManager(InspIRCd* Instance) : CantDeleteHere(false), ServerInstance(Instance) { } void TimerManager::TickTimers(time_t TIME) { this->CantDeleteHere = true; timerlist::iterator found = Timers.find(TIME); if (found != Timers.end()) { timergroup* x = found->second; /* There are pending timers to trigger. * WARNING: Timers may delete themselves from within * their own Tick methods! see the comment below in * the DelTimer method. */ for (timergroup::iterator y = x->begin(); y != x->end(); y++) { InspTimer* n = *y; n->Tick(TIME); if (n->GetRepeat()) { AddTimer(n, n->GetSecs()); } else { DELETE(n); } } Timers.erase(found); DELETE(x); } this->CantDeleteHere = false; } void TimerManager::DelTimer(InspTimer* T) { if (this->CantDeleteHere) { /* If a developer tries to delete a timer from within its own Tick method, * then chances are this is just going to totally fuck over the timergroup * and timerlist iterators and cause a crash. Thanks to peavey and Bricker * for noticing this bug. * If we're within the tick loop when the DelTimer is called (signified * by the var 'CantDeleteHere') then we simply return for non-repeating * timers, and cancel the repeat on repeating timers. We can do this because * we know that the timer tick loop will safely delete the timer for us * anyway and therefore we avoid stack corruption. */ if (T->GetRepeat()) T->CancelRepeat(); else return; } timerlist::iterator found = Timers.find(T->GetTimer()); if (found != Timers.end()) { timergroup* x = found->second; for (timergroup::iterator y = x->begin(); y != x->end(); y++) { InspTimer* n = *y; if (n == T) { DELETE(n); x->erase(y); if (!x->size()) { Timers.erase(found); DELETE(x); } return; } } } } /** Because some muppets may do odd things, and their ircd may lock up due * to crappy 3rd party modules, or they may change their system time a bit, * this accounts for shifts of up to 120 secs by looking behind for missed * timers and executing them. This is only executed once every 5 secs. * If you move your clock BACK, and your timers move further ahead as a result, * then tough titty you'll just have to wait. */ void TimerManager::TickMissedTimers(time_t TIME) { for (time_t n = TIME-1; n > TIME-120; n--) this->TickTimers(TIME); } void TimerManager::AddTimer(InspTimer* T, long secs_from_now) { timergroup* x = NULL; int time_to_trigger = 0; if (!secs_from_now) time_to_trigger = T->GetTimer(); else time_to_trigger = secs_from_now + ServerInstance->Time(); timerlist::iterator found = Timers.find(time_to_trigger); if (found != Timers.end()) { x = found->second; } else { x = new timergroup; Timers[time_to_trigger] = x; } x->push_back(T); } \ No newline at end of file
+/* +------------------------------------+
+ * | Inspire Internet Relay Chat Daemon |
+ * +------------------------------------+
+ *
+ * InspIRCd: (C) 2002-2007 InspIRCd Development Team
+ * See: http://www.inspircd.org/wiki/index.php/Credits
+ *
+ * This program is free but copyrighted software; see
+ * the file COPYING for details.
+ *
+ * ---------------------------------------------------
+ */
+
+#include "inspircd.h"
+#include "timer.h"
+
+TimerManager::TimerManager(InspIRCd* Instance) : CantDeleteHere(false), ServerInstance(Instance)
+{
+}
+
+void TimerManager::TickTimers(time_t TIME)
+{
+ this->CantDeleteHere = true;
+ timerlist::iterator found = Timers.find(TIME);
+
+ if (found != Timers.end())
+ {
+ timergroup* x = found->second;
+ /* There are pending timers to trigger.
+ * WARNING: Timers may delete themselves from within
+ * their own Tick methods! see the comment below in
+ * the DelTimer method.
+ */
+ for (timergroup::iterator y = x->begin(); y != x->end(); y++)
+ {
+ InspTimer* n = *y;
+ n->Tick(TIME);
+ if (n->GetRepeat())
+ {
+ AddTimer(n, n->GetSecs());
+ }
+ else
+ {
+ DELETE(n);
+ }
+ }
+
+ Timers.erase(found);
+ DELETE(x);
+ }
+
+ this->CantDeleteHere = false;
+}
+
+void TimerManager::DelTimer(InspTimer* T)
+{
+ if (this->CantDeleteHere)
+ {
+ /* If a developer tries to delete a timer from within its own Tick method,
+ * then chances are this is just going to totally fuck over the timergroup
+ * and timerlist iterators and cause a crash. Thanks to peavey and Bricker
+ * for noticing this bug.
+ * If we're within the tick loop when the DelTimer is called (signified
+ * by the var 'CantDeleteHere') then we simply return for non-repeating
+ * timers, and cancel the repeat on repeating timers. We can do this because
+ * we know that the timer tick loop will safely delete the timer for us
+ * anyway and therefore we avoid stack corruption.
+ */
+ if (T->GetRepeat())
+ T->CancelRepeat();
+ else
+ return;
+ }
+
+ timerlist::iterator found = Timers.find(T->GetTimer());
+
+ if (found != Timers.end())
+ {
+ timergroup* x = found->second;
+ for (timergroup::iterator y = x->begin(); y != x->end(); y++)
+ {
+ InspTimer* n = *y;
+ if (n == T)
+ {
+ DELETE(n);
+ x->erase(y);
+ if (!x->size())
+ {
+ Timers.erase(found);
+ DELETE(x);
+ }
+ return;
+ }
+ }
+ }
+}
+
+/** Because some muppets may do odd things, and their ircd may lock up due
+ * to crappy 3rd party modules, or they may change their system time a bit,
+ * this accounts for shifts of up to 120 secs by looking behind for missed
+ * timers and executing them. This is only executed once every 5 secs.
+ * If you move your clock BACK, and your timers move further ahead as a result,
+ * then tough titty you'll just have to wait.
+ */
+void TimerManager::TickMissedTimers(time_t TIME)
+{
+ for (time_t n = TIME-1; n > TIME-120; n--)
+ this->TickTimers(TIME);
+}
+
+void TimerManager::AddTimer(InspTimer* T, long secs_from_now)
+{
+ timergroup* x = NULL;
+
+ int time_to_trigger = 0;
+ if (!secs_from_now)
+ time_to_trigger = T->GetTimer();
+ else
+ time_to_trigger = secs_from_now + ServerInstance->Time();
+
+ timerlist::iterator found = Timers.find(time_to_trigger);
+
+ if (found != Timers.end())
+ {
+ x = found->second;
+ }
+ else
+ {
+ x = new timergroup;
+ Timers[time_to_trigger] = x;
+ }
+
+ x->push_back(T);
+}
+