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-rw-r--r-- | src/modules/m_knock.cpp | 101 |
1 files changed, 101 insertions, 0 deletions
diff --git a/src/modules/m_knock.cpp b/src/modules/m_knock.cpp new file mode 100644 index 000000000..a6d0812fe --- /dev/null +++ b/src/modules/m_knock.cpp @@ -0,0 +1,101 @@ +// Globops and +g support module by C.J.Edwards + +#include <stdio.h> +#include <string> +#include "users.h" +#include "channels.h" +#include "modules.h" + +/* $ModDesc: Provides support for unreal-style GLOBOPS and umode +g */ + +Server *Srv; + +void handle_globops(char **parameters, int pcnt, userrec *user) +{ + std::string line = "*** GLOBOPS - From " + std::string(user->nick) + ": "; + for (int i = 0; i < pcnt; i++) + { + line = line + std::string(parameters[i]) + " "; + } + Srv->SendToModeMask("og",WM_AND,line); +} + + +class ModuleGlobops : public Module +{ + public: + ModuleGlobops() + { + Srv = new Server; + + if (!Srv->AddExtendedMode('g',MT_CLIENT,true,0,0)) + { + Srv->Log(DEFAULT,"*** m_globops: ERROR, failed to allocate user mode +g!"); + printf("Could not claim usermode +g for this module!"); + exit(0); + } + Srv->AddCommand("GLOBOPS",handle_globops,'o',1); + } + + virtual ~ModuleGlobops() + { + delete Srv; + } + + virtual Version GetVersion() + { + return Version(1,0,0,1); + } + + virtual int OnExtendedMode(userrec* user, void* target, char modechar, int type, bool mode_on, string_list ¶ms) + { + // check if this is our mode character... + if ((modechar == 'g') && (type == MT_CLIENT)) + { + // we dont actually do anything with the mode in this module - + // just tell the core its been claimed and is ok to give users. + return 1; + } + else + { + // this mode isn't ours, we have to bail and return 0 to not handle it. + return 0; + } + } + + virtual void OnOper(userrec* user) + { + char* modes[2]; // only two parameters + modes[0] = user->nick; // first parameter is the nick + modes[1] = "+g"; // second parameter is the mode + Srv->SendMode(modes,2,user); // send these, forming the command "MODE <nick> +g" + } + +}; + +// stuff down here is the module-factory stuff. For basic modules you can ignore this. + +class ModuleGlobopsFactory : public ModuleFactory +{ + public: + ModuleGlobopsFactory() + { + } + + ~ModuleGlobopsFactory() + { + } + + virtual Module * CreateModule() + { + return new ModuleGlobops; + } + +}; + + +extern "C" void * init_module( void ) +{ + return new ModuleGlobopsFactory; +} + |