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-rw-r--r--src/modules/m_spanningtree/handshaketimer.cpp4
-rw-r--r--src/modules/m_spanningtree/treesocket2.cpp3
2 files changed, 1 insertions, 6 deletions
diff --git a/src/modules/m_spanningtree/handshaketimer.cpp b/src/modules/m_spanningtree/handshaketimer.cpp
index 652390750..a8562a0f1 100644
--- a/src/modules/m_spanningtree/handshaketimer.cpp
+++ b/src/modules/m_spanningtree/handshaketimer.cpp
@@ -44,8 +44,6 @@ void HandshakeTimer::Tick(time_t TIME)
if (!sock->GetHook())
{
sock->SendCapabilities();
- if (sock->GetLinkState() == CONNECTING)
- sock->WriteLine(std::string("SERVER ")+this->Instance->Config->ServerName+" "+sock->MakePass(lnk->SendPass, sock->GetTheirChallenge())+" 0 :"+this->Instance->Config->ServerDesc);
}
else
{
@@ -53,8 +51,6 @@ void HandshakeTimer::Tick(time_t TIME)
{
InspSocketAttachCertRequest(sock, (Module*)Utils->Creator, sock->GetHook()).Send();
sock->SendCapabilities();
- if ((sock->GetLinkState() == CONNECTING) && (sock->GetOurChallenge().empty()))
- sock->WriteLine(std::string("SERVER ")+this->Instance->Config->ServerName+" "+sock->MakePass(lnk->SendPass, sock->GetTheirChallenge())+" 0 :"+this->Instance->Config->ServerDesc);
}
else
{
diff --git a/src/modules/m_spanningtree/treesocket2.cpp b/src/modules/m_spanningtree/treesocket2.cpp
index 8c332dc63..1aa4fc8c7 100644
--- a/src/modules/m_spanningtree/treesocket2.cpp
+++ b/src/modules/m_spanningtree/treesocket2.cpp
@@ -902,8 +902,7 @@ bool TreeSocket::Inbound_Server(std::deque<std::string> &params)
this->InboundDescription = description;
// this is good. Send our details: Our server name and description and hopcount of 0,
// along with the sendpass from this block.
- if (this->GetOurChallenge().empty())
- this->WriteLine(std::string("SERVER ")+this->Instance->Config->ServerName+" "+this->MakePass(x->SendPass, this->GetTheirChallenge())+" 0 :"+this->Instance->Config->ServerDesc);
+ this->WriteLine(std::string("SERVER ")+this->Instance->Config->ServerName+" "+this->MakePass(x->SendPass, this->GetTheirChallenge())+" 0 :"+this->Instance->Config->ServerDesc);
// move to the next state, we are now waiting for THEM.
this->LinkState = WAIT_AUTH_2;
return true;