diff options
Diffstat (limited to 'src/inspsocket.cpp')
-rw-r--r-- | src/inspsocket.cpp | 421 |
1 files changed, 421 insertions, 0 deletions
diff --git a/src/inspsocket.cpp b/src/inspsocket.cpp new file mode 100644 index 000000000..8177a3182 --- /dev/null +++ b/src/inspsocket.cpp @@ -0,0 +1,421 @@ +/* +------------------------------------+ + * | Inspire Internet Relay Chat Daemon | + * +------------------------------------+ + * + * InspIRCd is copyright (C) 2002-2006 ChatSpike-Dev. + * E-mail: + * <brain@chatspike.net> + * <Craig@chatspike.net> + * + * Written by Craig Edwards, Craig McLure, and others. + * This program is free but copyrighted software; see + * the file COPYING for details. + * + * --------------------------------------------------- + */ + +#include "inspircd_config.h" +#include <sys/time.h> +#include <sys/resource.h> +#include <sys/types.h> +#include <sys/socket.h> +#include <netinet/in.h> +#include <string> +#include <unistd.h> +#include <fcntl.h> +#include <poll.h> +#include <sstream> +#include <iostream> +#include <fstream> +#include <stdexcept> +#include "socket.h" +#include "inspircd.h" +#include "configreader.h" +#include "inspstring.h" +#include "helperfuncs.h" +#include "socketengine.h" + + +extern InspIRCd* ServerInstance; +extern ServerConfig* Config; +extern time_t TIME; + +InspSocket* socket_ref[MAX_DESCRIPTORS]; + +InspSocket::InspSocket() +{ + this->state = I_DISCONNECTED; + this->fd = -1; + this->ClosePending = false; +} + +InspSocket::InspSocket(int newfd, char* ip) +{ + this->fd = newfd; + this->state = I_CONNECTED; + strlcpy(this->IP,ip,MAXBUF); + this->ClosePending = false; + ServerInstance->SE->AddFd(this->fd,true,X_ESTAB_MODULE); + socket_ref[this->fd] = this; +} + +InspSocket::InspSocket(const std::string &ahost, int aport, bool listening, unsigned long maxtime) : fd(-1) +{ + strlcpy(host,ahost.c_str(),MAXBUF); + this->ClosePending = false; + if (listening) { + if ((this->fd = OpenTCPSocket()) == ERROR) + { + this->fd = -1; + this->state = I_ERROR; + this->OnError(I_ERR_SOCKET); + this->ClosePending = true; + log(DEBUG,"OpenTCPSocket() error"); + return; + } + else + { + if (!BindSocket(this->fd,this->client,this->server,aport,(char*)ahost.c_str())) + { + this->Close(); + this->fd = -1; + this->state = I_ERROR; + this->OnError(I_ERR_BIND); + this->ClosePending = true; + log(DEBUG,"BindSocket() error %s",strerror(errno)); + return; + } + else + { + this->state = I_LISTENING; + ServerInstance->SE->AddFd(this->fd,true,X_ESTAB_MODULE); + socket_ref[this->fd] = this; + log(DEBUG,"New socket now in I_LISTENING state"); + return; + } + } + } + else + { + strlcpy(this->host,ahost.c_str(),MAXBUF); + this->port = aport; + + if (!inet_aton(host,&addy)) + { + log(DEBUG,"Attempting to resolve %s",this->host); + /* Its not an ip, spawn the resolver */ + this->dns.SetNS(std::string(Config->DNSServer)); + this->dns.ForwardLookupWithFD(host,fd); + timeout_end = time(NULL) + maxtime; + timeout = false; + this->state = I_RESOLVING; + socket_ref[this->fd] = this; + } + else + { + log(DEBUG,"No need to resolve %s",this->host); + strlcpy(this->IP,host,MAXBUF); + timeout_end = time(NULL) + maxtime; + this->DoConnect(); + } + } +} + +void InspSocket::SetQueues(int nfd) +{ + // attempt to increase socket sendq and recvq as high as its possible + int sendbuf = 32768; + int recvbuf = 32768; + setsockopt(nfd,SOL_SOCKET,SO_SNDBUF,(const void *)&sendbuf,sizeof(sendbuf)); + setsockopt(nfd,SOL_SOCKET,SO_RCVBUF,(const void *)&recvbuf,sizeof(sendbuf)); +} + +bool InspSocket::DoResolve() +{ + log(DEBUG,"In DoResolve(), trying to resolve IP"); + if (this->dns.HasResult()) + { + log(DEBUG,"Socket has result"); + std::string res_ip = dns.GetResultIP(); + if (res_ip != "") + { + log(DEBUG,"Socket result set to %s",res_ip.c_str()); + strlcpy(this->IP,res_ip.c_str(),MAXBUF); + socket_ref[this->fd] = NULL; + } + else + { + log(DEBUG,"Socket DNS failure"); + this->Close(); + this->state = I_ERROR; + this->OnError(I_ERR_RESOLVE); + this->fd = -1; + this->ClosePending = true; + return false; + } + return this->DoConnect(); + } + log(DEBUG,"No result for socket yet!"); + return true; +} + +bool InspSocket::DoConnect() +{ + log(DEBUG,"In DoConnect()"); + if ((this->fd = socket(AF_INET, SOCK_STREAM, 0)) == -1) + { + log(DEBUG,"Cant socket()"); + this->state = I_ERROR; + this->OnError(I_ERR_SOCKET); + this->fd = -1; + return false; + } + + log(DEBUG,"Part 2 DoConnect() %s",this->IP); + inet_aton(this->IP,&addy); + addr.sin_family = AF_INET; + addr.sin_addr = addy; + addr.sin_port = htons(this->port); + + int flags; + flags = fcntl(this->fd, F_GETFL, 0); + fcntl(this->fd, F_SETFL, flags | O_NONBLOCK); + + if (connect(this->fd, (sockaddr*)&this->addr,sizeof(this->addr)) == -1) + { + if (errno != EINPROGRESS) + { + log(DEBUG,"Error connect() %d: %s",this->fd,strerror(errno)); + this->OnError(I_ERR_CONNECT); + this->Close(); + this->state = I_ERROR; + this->fd = -1; + this->ClosePending = true; + return false; + } + } + this->state = I_CONNECTING; + ServerInstance->SE->AddFd(this->fd,false,X_ESTAB_MODULE); + socket_ref[this->fd] = this; + this->SetQueues(this->fd); + log(DEBUG,"Returning true from InspSocket::DoConnect"); + return true; +} + + +void InspSocket::Close() +{ + if (this->fd != -1) + { + this->OnClose(); + shutdown(this->fd,2); + close(this->fd); + socket_ref[this->fd] = NULL; + this->ClosePending = true; + this->fd = -1; + } +} + +std::string InspSocket::GetIP() +{ + return this->IP; +} + +char* InspSocket::Read() +{ + if ((fd < 0) || (fd > MAX_DESCRIPTORS)) + return NULL; + int n = recv(this->fd,this->ibuf,sizeof(this->ibuf),0); + if ((n > 0) && (n <= (int)sizeof(this->ibuf))) + { + ibuf[n] = 0; + return ibuf; + } + else + { + if (errno == EAGAIN) + { + return ""; + } + else + { + log(DEBUG,"EOF or error on socket: %s",strerror(errno)); + return NULL; + } + } +} + +void InspSocket::MarkAsClosed() +{ + log(DEBUG,"Marked as closed"); + this->ClosePending = true; +} + +// There are two possible outcomes to this function. +// It will either write all of the data, or an undefined amount. +// If an undefined amount is written the connection has failed +// and should be aborted. +int InspSocket::Write(const std::string &data) +{ + if (this->ClosePending) + return false; + + /*int result = write(this->fd,data.c_str(),data.length()); + if (result < 1) + return false; + return true;*/ + + /* Try and append the data to the back of the queue, and send it on its way + */ + outbuffer.push_back(data); + return (!this->FlushWriteBuffer()); +} + +bool InspSocket::FlushWriteBuffer() +{ + if (this->ClosePending) + return true; + + if ((this->fd > -1) && (this->state == I_CONNECTED)) + { + if (outbuffer.size()) + { + int result = write(this->fd,outbuffer[0].c_str(),outbuffer[0].length()); + if (result > 0) + { + if ((unsigned int)result == outbuffer[0].length()) + { + /* The whole block was written (usually a line) + * Pop the block off the front of the queue + */ + outbuffer.pop_front(); + } + else + { + std::string temp = outbuffer[0].substr(result); + outbuffer[0] = temp; + } + } + else if ((result == -1) && (errno != EAGAIN)) + { + log(DEBUG,"Write error on socket: %s",strerror(errno)); + this->OnError(I_ERR_WRITE); + this->state = I_ERROR; + this->ClosePending = true; + return true; + } + } + } + return (fd < 0); +} + +bool InspSocket::Timeout(time_t current) +{ + if (!socket_ref[this->fd] || !ServerInstance->SE->HasFd(this->fd)) + { + log(DEBUG,"No FD or socket ref"); + return false; + } + + if (this->ClosePending) + { + log(DEBUG,"Close is pending"); + return true; + } + + if (((this->state == I_RESOLVING) || (this->state == I_CONNECTING)) && (current > timeout_end)) + { + log(DEBUG,"Timed out, current=%lu timeout_end=%lu"); + // for non-listening sockets, the timeout can occur + // which causes termination of the connection after + // the given number of seconds without a successful + // connection. + this->OnTimeout(); + this->OnError(I_ERR_TIMEOUT); + timeout = true; + this->state = I_ERROR; + this->ClosePending = true; + return true; + } + return this->FlushWriteBuffer(); +} + +bool InspSocket::Poll() +{ + if (!socket_ref[this->fd] || !ServerInstance->SE->HasFd(this->fd)) + return false; + + int incoming = -1; + bool n = true; + + if ((fd < 0) || (fd > MAX_DESCRIPTORS) || (this->ClosePending)) + return false; + + switch (this->state) + { + case I_RESOLVING: + log(DEBUG,"State = I_RESOLVING, calling DoResolve()"); + return this->DoResolve(); + break; + case I_CONNECTING: + log(DEBUG,"State = I_CONNECTING"); + this->SetState(I_CONNECTED); + /* Our socket was in write-state, so delete it and re-add it + * in read-state. + */ + ServerInstance->SE->DelFd(this->fd); + ServerInstance->SE->AddFd(this->fd,true,X_ESTAB_MODULE); + return this->OnConnected(); + break; + case I_LISTENING: + length = sizeof (client); + incoming = accept (this->fd, (sockaddr*)&client,&length); + this->SetQueues(incoming); + this->OnIncomingConnection(incoming,inet_ntoa(client.sin_addr)); + return true; + break; + case I_CONNECTED: + n = this->OnDataReady(); + /* Flush any pending, but not till after theyre done with the event + * so there are less write calls involved. + * Both FlushWriteBuffer AND the return result of OnDataReady must + * return true for this to be ok. + */ + if (this->FlushWriteBuffer()) + return false; + return n; + break; + default: + break; + } + return true; +} + +void InspSocket::SetState(InspSocketState s) +{ + log(DEBUG,"Socket state change"); + this->state = s; +} + +InspSocketState InspSocket::GetState() +{ + return this->state; +} + +int InspSocket::GetFd() +{ + return this->fd; +} + +bool InspSocket::OnConnected() { return true; } +void InspSocket::OnError(InspSocketError e) { return; } +int InspSocket::OnDisconnect() { return 0; } +int InspSocket::OnIncomingConnection(int newfd, char* ip) { return 0; } +bool InspSocket::OnDataReady() { return true; } +void InspSocket::OnTimeout() { return; } +void InspSocket::OnClose() { return; } + +InspSocket::~InspSocket() +{ + this->Close(); +} |