diff options
Diffstat (limited to 'src/modules/m_spanningtree/treesocket1.cpp')
-rw-r--r-- | src/modules/m_spanningtree/treesocket1.cpp | 54 |
1 files changed, 39 insertions, 15 deletions
diff --git a/src/modules/m_spanningtree/treesocket1.cpp b/src/modules/m_spanningtree/treesocket1.cpp index c75bf17e9..5809fb6b8 100644 --- a/src/modules/m_spanningtree/treesocket1.cpp +++ b/src/modules/m_spanningtree/treesocket1.cpp @@ -958,9 +958,8 @@ bool TreeSocket::ParseUID(const std::string &source, std::deque<std::string> &pa } } - /** Our client looks ok, lets introduce it now - */ - Instance->Log(DEBUG,"New remote client %s", tempnick); + + /* check for collision */ user_hash::iterator iter = this->Instance->clientlist->find(tempnick); if (iter != this->Instance->clientlist->end()) @@ -973,9 +972,9 @@ bool TreeSocket::ParseUID(const std::string &source, std::deque<std::string> &pa * involved according to timestamp rules. * * RULES: - * user@host equal: + * user@ip equal: * Force nick change on OLDER timestamped client - * user@host differ: + * user@ip differ: * Force nick change on NEWER timestamped client * TS EQUAL: * FNC both. @@ -986,25 +985,50 @@ bool TreeSocket::ParseUID(const std::string &source, std::deque<std::string> &pa * This stops abusive use of collisions, simplifies problems with loops, and so on. * -- w00t */ + Instance->Log(DEBUG,"*** Collision on %s", tempnick); if (age == iter->second->signon) { /* TS equal, do both */ - + Instance->Log(DEBUG,"*** TS EQUAL, colliding both"); + iter->second->ForceNickChange(iter->second->uuid); + this->WriteLine(std::string(":")+this->Instance->Config->ServerName+" SVSNICK "+params[0]+" " + params[0]); + /* also, don't trample on the hash - use their UID as nick */ + tempnick = params[0].c_str(); } else { - } + /* default to FNC newer (more likely that ident@ip will differ) */ + bool bFNCNewer = true; - /* - * Uh oh, nick collision. Under old rules, we'd kill both. These days now we have UUID, - * we force both clients to change nick to their UUID. Just change ours, and the other - * server will change theirs when they see the collide. Problem solved! -- w00t - */ - iter->second->ForceNickChange(iter->second->uuid); + if ( + strcmp(iter->second->ident, params[5].c_str()) == 0 && + strcmp(iter->second->GetIPString(), params[7].c_str()) == 0 + ) + { + /* ident@ip same, FNC older client */ + bFNCNewer = false; + } - /* also reassign tempnick so we don't trample the hash - important! */ - tempnick = params[0].c_str(); + if (age > iter->second->signon) /* It will never be equal here */ + { + if (bFNCNewer) + { + /* incoming client "lost" - for now, send SVSNICK to them .. XXX use SAVE*/ + this->WriteLine(std::string(":")+this->Instance->Config->ServerName+" SVSNICK "+params[0]+" " + params[0]); + + /* also, don't trample on the hash - use their UID as nick */ + tempnick = params[0].c_str(); + Instance->Log(DEBUG,"*** INCOMING client lost, changed theirs"); + } + else + { + /* we "lost", change us */ + iter->second->ForceNickChange(iter->second->uuid); + Instance->Log(DEBUG,"*** OUR client lost, changing ours"); + } + } + } } /* IMPORTANT NOTE: For remote users, we pass the UUID in the constructor. This automatically |