diff options
Diffstat (limited to 'src/modules')
-rw-r--r-- | src/modules/m_spanningtree/main.cpp | 382 |
1 files changed, 1 insertions, 381 deletions
diff --git a/src/modules/m_spanningtree/main.cpp b/src/modules/m_spanningtree/main.cpp index f77fd15b7..b81d989ec 100644 --- a/src/modules/m_spanningtree/main.cpp +++ b/src/modules/m_spanningtree/main.cpp @@ -26,6 +26,7 @@ #include "transport.h" #include "m_spanningtree/utils.h" +#include "m_spanningtree/treeserver.h" /** If you make a change which breaks the protocol, increment this. * If you completely change the protocol, completely change the number. @@ -115,387 +116,6 @@ class HandshakeTimer : public InspTimer virtual void Tick(time_t TIME); }; -/** Each server in the tree is represented by one class of - * type TreeServer. A locally connected TreeServer can - * have a class of type TreeSocket associated with it, for - * remote servers, the TreeSocket entry will be NULL. - * Each server also maintains a pointer to its parent - * (NULL if this server is ours, at the top of the tree) - * and a pointer to its "Route" (see the comments in the - * constructors below), and also a dynamic list of pointers - * to its children which can be iterated recursively - * if required. Creating or deleting objects of type - i* TreeServer automatically maintains the hash_map of - * TreeServer items, deleting and inserting them as they - * are created and destroyed. - */ -class TreeServer : public classbase -{ - InspIRCd* ServerInstance; /* Creator */ - TreeServer* Parent; /* Parent entry */ - TreeServer* Route; /* Route entry */ - std::vector<TreeServer*> Children; /* List of child objects */ - irc::string ServerName; /* Server's name */ - std::string ServerDesc; /* Server's description */ - std::string VersionString; /* Version string or empty string */ - int UserCount; /* Not used in this version */ - int OperCount; /* Not used in this version */ - TreeSocket* Socket; /* For directly connected servers this points at the socket object */ - time_t NextPing; /* After this time, the server should be PINGed*/ - bool LastPingWasGood; /* True if the server responded to the last PING with a PONG */ - SpanningTreeUtilities* Utils; /* Utility class */ - - public: - - /** We don't use this constructor. Its a dummy, and won't cause any insertion - * of the TreeServer into the hash_map. See below for the two we DO use. - */ - TreeServer(SpanningTreeUtilities* Util, InspIRCd* Instance) : ServerInstance(Instance), Utils(Util) - { - Parent = NULL; - ServerName = ""; - ServerDesc = ""; - VersionString = ""; - UserCount = OperCount = 0; - VersionString = ServerInstance->GetVersionString(); - } - - /** We use this constructor only to create the 'root' item, Utils->TreeRoot, which - * represents our own server. Therefore, it has no route, no parent, and - * no socket associated with it. Its version string is our own local version. - */ - TreeServer(SpanningTreeUtilities* Util, InspIRCd* Instance, std::string Name, std::string Desc) : ServerInstance(Instance), ServerName(Name.c_str()), ServerDesc(Desc), Utils(Util) - { - Parent = NULL; - VersionString = ""; - UserCount = ServerInstance->UserCount(); - OperCount = ServerInstance->OperCount(); - VersionString = ServerInstance->GetVersionString(); - Route = NULL; - Socket = NULL; /* Fix by brain */ - AddHashEntry(); - } - - /** When we create a new server, we call this constructor to initialize it. - * This constructor initializes the server's Route and Parent, and sets up - * its ping counters so that it will be pinged one minute from now. - */ - TreeServer(SpanningTreeUtilities* Util, InspIRCd* Instance, std::string Name, std::string Desc, TreeServer* Above, TreeSocket* Sock) - : ServerInstance(Instance), Parent(Above), ServerName(Name.c_str()), ServerDesc(Desc), Socket(Sock), Utils(Util) - { - VersionString = ""; - UserCount = OperCount = 0; - this->SetNextPingTime(time(NULL) + 60); - this->SetPingFlag(); - - /* find the 'route' for this server (e.g. the one directly connected - * to the local server, which we can use to reach it) - * - * In the following example, consider we have just added a TreeServer - * class for server G on our network, of which we are server A. - * To route traffic to G (marked with a *) we must send the data to - * B (marked with a +) so this algorithm initializes the 'Route' - * value to point at whichever server traffic must be routed through - * to get here. If we were to try this algorithm with server B, - * the Route pointer would point at its own object ('this'). - * - * A - * / \ - * + B C - * / \ \ - * D E F - * / \ - * * G H - * - * We only run this algorithm when a server is created, as - * the routes remain constant while ever the server exists, and - * do not need to be re-calculated. - */ - - Route = Above; - if (Route == Utils->TreeRoot) - { - Route = this; - } - else - { - while (this->Route->GetParent() != Utils->TreeRoot) - { - this->Route = Route->GetParent(); - } - } - - /* Because recursive code is slow and takes a lot of resources, - * we store two representations of the server tree. The first - * is a recursive structure where each server references its - * children and its parent, which is used for netbursts and - * netsplits to dump the whole dataset to the other server, - * and the second is used for very fast lookups when routing - * messages and is instead a hash_map, where each item can - * be referenced by its server name. The AddHashEntry() - * call below automatically inserts each TreeServer class - * into the hash_map as it is created. There is a similar - * maintainance call in the destructor to tidy up deleted - * servers. - */ - - this->AddHashEntry(); - } - - int QuitUsers(const std::string &reason) - { - const char* reason_s = reason.c_str(); - std::vector<userrec*> time_to_die; - for (user_hash::iterator n = ServerInstance->clientlist->begin(); n != ServerInstance->clientlist->end(); n++) - { - if (!strcmp(n->second->server, this->ServerName.c_str())) - { - time_to_die.push_back(n->second); - } - } - for (std::vector<userrec*>::iterator n = time_to_die.begin(); n != time_to_die.end(); n++) - { - userrec* a = (userrec*)*n; - if (!IS_LOCAL(a)) - userrec::QuitUser(ServerInstance,a,reason_s); - } - return time_to_die.size(); - } - - /** This method is used to add the structure to the - * hash_map for linear searches. It is only called - * by the constructors. - */ - void AddHashEntry() - { - server_hash::iterator iter = Utils->serverlist.find(this->ServerName.c_str()); - if (iter == Utils->serverlist.end()) - Utils->serverlist[this->ServerName.c_str()] = this; - } - - /** This method removes the reference to this object - * from the hash_map which is used for linear searches. - * It is only called by the default destructor. - */ - void DelHashEntry() - { - server_hash::iterator iter = Utils->serverlist.find(this->ServerName.c_str()); - if (iter != Utils->serverlist.end()) - Utils->serverlist.erase(iter); - } - - /** These accessors etc should be pretty self- - * explanitory. - */ - TreeServer* GetRoute() - { - return Route; - } - - std::string GetName() - { - return ServerName.c_str(); - } - - std::string GetDesc() - { - return ServerDesc; - } - - std::string GetVersion() - { - return VersionString; - } - - void SetNextPingTime(time_t t) - { - this->NextPing = t; - LastPingWasGood = false; - } - - time_t NextPingTime() - { - return NextPing; - } - - bool AnsweredLastPing() - { - return LastPingWasGood; - } - - void SetPingFlag() - { - LastPingWasGood = true; - } - - int GetUserCount() - { - return UserCount; - } - - void AddUserCount() - { - UserCount++; - } - - void DelUserCount() - { - UserCount--; - } - - int GetOperCount() - { - return OperCount; - } - - TreeSocket* GetSocket() - { - return Socket; - } - - TreeServer* GetParent() - { - return Parent; - } - - void SetVersion(const std::string &Version) - { - VersionString = Version; - } - - unsigned int ChildCount() - { - return Children.size(); - } - - TreeServer* GetChild(unsigned int n) - { - if (n < Children.size()) - { - /* Make sure they cant request - * an out-of-range object. After - * all we know what these programmer - * types are like *grin*. - */ - return Children[n]; - } - else - { - return NULL; - } - } - - void AddChild(TreeServer* Child) - { - Children.push_back(Child); - } - - bool DelChild(TreeServer* Child) - { - for (std::vector<TreeServer*>::iterator a = Children.begin(); a < Children.end(); a++) - { - if (*a == Child) - { - Children.erase(a); - return true; - } - } - return false; - } - - /** Removes child nodes of this node, and of that node, etc etc. - * This is used during netsplits to automatically tidy up the - * server tree. It is slow, we don't use it for much else. - */ - bool Tidy() - { - bool stillchildren = true; - while (stillchildren) - { - stillchildren = false; - for (std::vector<TreeServer*>::iterator a = Children.begin(); a < Children.end(); a++) - { - TreeServer* s = (TreeServer*)*a; - s->Tidy(); - Children.erase(a); - DELETE(s); - stillchildren = true; - break; - } - } - return true; - } - - ~TreeServer() - { - /* We'd better tidy up after ourselves, eh? */ - this->DelHashEntry(); - } -}; - -/** Yay for fast searches! - * This is hundreds of times faster than recursion - * or even scanning a linked list, especially when - * there are more than a few servers to deal with. - * (read as: lots). - */ -TreeServer* SpanningTreeUtilities::FindServer(const std::string &ServerName) -{ - server_hash::iterator iter; - iter = serverlist.find(ServerName.c_str()); - if (iter != serverlist.end()) - { - return iter->second; - } - else - { - return NULL; - } -} - -/** Returns the locally connected server we must route a - * message through to reach server 'ServerName'. This - * only applies to one-to-one and not one-to-many routing. - * See the comments for the constructor of TreeServer - * for more details. - */ -TreeServer* SpanningTreeUtilities::BestRouteTo(const std::string &ServerName) -{ - if (ServerName.c_str() == TreeRoot->GetName()) - return NULL; - TreeServer* Found = FindServer(ServerName); - if (Found) - { - return Found->GetRoute(); - } - else - { - return NULL; - } -} - -/** Find the first server matching a given glob mask. - * Theres no find-using-glob method of hash_map [awwww :-(] - * so instead, we iterate over the list using an iterator - * and match each one until we get a hit. Yes its slow, - * deal with it. - */ -TreeServer* SpanningTreeUtilities::FindServerMask(const std::string &ServerName) -{ - for (server_hash::iterator i = serverlist.begin(); i != serverlist.end(); i++) - { - if (match(i->first.c_str(),ServerName.c_str())) - return i->second; - } - return NULL; -} - -/* A convenient wrapper that returns true if a server exists */ -bool SpanningTreeUtilities::IsServer(const std::string &ServerName) -{ - return (FindServer(ServerName) != NULL); -} - /** Handle /RCONNECT */ |