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/* +------------------------------------+
* | Inspire Internet Relay Chat Daemon |
* +------------------------------------+
*
* InspIRCd: (C) 2002-2008 InspIRCd Development Team
* See: http://www.inspircd.org/wiki/index.php/Credits
*
* This program is free but copyrighted software; see
* the file COPYING for details.
*
* ---------------------------------------------------
*/
/** Right, Line Buffers. Time for an explanation as to how sendqs work. By the way, ircd people,
* before you jump up and down screaming, this is not anything like Adrian Chadd's linebuffer
* stuff done for hybrid(and never really completed.) Rather, this is (I think) where linebuffer
* was heading, and should have been.
*
* Enough introduction, actual explanation starts here.
* In IRCd, we have a sendq. Traditionally, a sendq has been a big string. Stuff is tacked onto
* the end, and when we can, we send the user some data off the start of it. A circular buffer.
*
* This model works okay, and is quite simplistic to code, but has a drawback in that most IRC
* messages are multicast: topic changes, joins, parts, channel messages, and so on.
* This means that for each of these messages, we must do O(n^n) amount of work: bytes ^ recipients
* of writes will be made to sendqs, and this is a slow and expensive operation.
*
* The solution comes with the use of this linebuffer class below, which is managed entirely by
* the user class (though it *may* be possible to add a server to server implementation of this later,
* but that's nowhere near so needed, and nowhere near so trivial, thanks to the inherited nature
* of buffered socket, but I digress).
*
* What this class does, in a nutshell:
* When we need to send a message to a user, we create a LineBuffer object. It has a reference count, and
* we copy the string we need to send into the LineBuffer object also.
* We then tack a pointer to this LineBuffer into an std::list stored in the User class.
* When the user writes data, a ptr is advanced depending how much of that line they wrote. If they wrote all
* of the line, the pointer is popped off the std::list, the ptr is reset, and the buffer's refcount is
* decremented - and if it reaches 0, the linebuffer is destroyed as it has fulfilled it's purpose.
*
* Effectively, this means that multicast writes become O(n) + time taken to copy message once, or just about.
*
* We gain efficiency, and much, much better RAM usage.
*/
static unsigned int totalbuffers = 0;
class LineBuffer
{
private:
std::string msg;
unsigned long refcount;
// Don't let it be copied.
LineBuffer(const LineBuffer &) { }
public:
~LineBuffer()
{
totalbuffers--;
printf("Destroying LineBuffer with %u bytes, total buffers is %u\n", msg.length(), totalbuffers);
msg.resize(0);
}
LineBuffer(std::string &m)
{
if (m.length() > MAXBUF - 2) /* MAXBUF has a value of 514, to account for line terminators */
{
// Trim the message to fit, 510 characters max.
m = m.substr(0, MAXBUF - 4); // MAXBUF is 514, we need 510.
}
// Add line terminator
m.append("\r\n");
// And copy
msg = m;
refcount = 0;
totalbuffers++;
printf("Creating LineBuffer with %u bytes, total buffers is %u\n", msg.length(), totalbuffers);
}
std::string &GetMessage()
{
return msg;
}
unsigned long GetMessageLength()
{
return msg.length();
}
// To be used after creation, when we know how many recipients we actually have.
void SetRefcount(unsigned long r)
{
refcount = r;
}
unsigned long DecrementCount()
{
if (refcount == 0)
{
throw "decrementing a refcount when nobody is using it is weird and wrong";
}
refcount--;
return refcount;
}
// There is no increment method as it isn't really needed.
};
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