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|
/*
* InspIRCd -- Internet Relay Chat Daemon
*
* Copyright (C) 2020 Matt Schatz <genius3000@g3k.solutions>
* Copyright (C) 2019 iwalkalone <iwalkalone69@gmail.com>
* Copyright (C) 2013 Adam <Adam@anope.org>
* Copyright (C) 2012-2016, 2018 Attila Molnar <attilamolnar@hush.com>
* Copyright (C) 2012-2013, 2017-2020 Sadie Powell <sadie@witchery.services>
* Copyright (C) 2012 Robby <robby@chatbelgie.be>
* Copyright (C) 2009-2010 Daniel De Graaf <danieldg@inspircd.org>
* Copyright (C) 2009 Uli Schlachter <psychon@inspircd.org>
* Copyright (C) 2008 Thomas Stagner <aquanight@inspircd.org>
* Copyright (C) 2007-2009 Robin Burchell <robin+git@viroteck.net>
* Copyright (C) 2007-2008, 2010 Craig Edwards <brain@inspircd.org>
* Copyright (C) 2007 Oliver Lupton <om@inspircd.org>
* Copyright (C) 2007 Dennis Friis <peavey@inspircd.org>
*
* This file is part of InspIRCd. InspIRCd is free software: you can
* redistribute it and/or modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation, version 2.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "moduledefs.h"
#include "dynamic.h"
#include "base.h"
#include "ctables.h"
#include "inspsocket.h"
#include "timer.h"
#include "mode.h"
/** Used to specify the behaviour of a module. */
enum ModuleFlags
{
/** The module has no special attributes. */
VF_NONE = 0,
/** The module is a coremod and can be assumed to be loaded on all servers. */
VF_CORE = 1,
/* The module is included with InspIRCd. */
VF_VENDOR = 2,
/** The module MUST be loaded on all servers on a network to link. */
VF_COMMON = 4,
/** The module SHOULD be loaded on all servers on a network for consistency. */
VF_OPTCOMMON = 8
};
/** The event was explicitly allowed. */
#define MOD_RES_ALLOW (ModResult(1))
/** The event was not explicitly allowed or denied. */
#define MOD_RES_PASSTHRU (ModResult(0))
/** The event was explicitly denied. */
#define MOD_RES_DENY (ModResult(-1))
/** Represents the result of a module event. */
class ModResult
{
private:
/** The underlying result value. */
char result;
public:
/** Creates a new instance of the ModResult class which defaults to MOD_RES_PASSTHRU. */
ModResult()
: result(0)
{
}
/** Creates a new instance of the ModResult class with the specified value. */
explicit ModResult(char res)
: result(res)
{
}
/** Determines whether this ModResult has.the same value as \p res */
inline bool operator==(const ModResult& res) const
{
return result == res.result;
}
/** Determines whether this ModResult has.a different value to \p res */
inline bool operator!=(const ModResult& res) const
{
return result != res.result;
}
/** Determines whether a non-MOD_RES_PASSTHRU result has been set. */
inline bool operator!() const
{
return !result;
}
/** Checks whether the result is an MOD_RES_ALLOW or MOD_RES_PASSTHRU when the default is to allow. */
inline bool check(bool def) const
{
return (result == 1 || (result == 0 && def));
}
/* Merges two results preferring MOD_RES_ALLOW to MOD_RES_DENY. */
inline ModResult operator+(const ModResult& res) const
{
// If the results are identical or the other result is MOD_RES_PASSTHRU
// then return this result.
if (result == res.result || res.result == 0)
return *this;
// If this result is MOD_RES_PASSTHRU then return the other result.
if (result == 0)
return res;
// Otherwise,
// they are different, and neither is passthru
return MOD_RES_ALLOW;
}
};
/**
* This #define allows us to call a method in all
* loaded modules in a readable simple way, e.g.:
* 'FOREACH_MOD(OnConnect,(user));'
*/
#define FOREACH_MOD(y,x) do { \
const Module::List& _handlers = ServerInstance->Modules->EventHandlers[I_ ## y]; \
for (Module::List::const_reverse_iterator _i = _handlers.rbegin(), _next; _i != _handlers.rend(); _i = _next) \
{ \
_next = _i+1; \
try \
{ \
if (!(*_i)->dying) \
(*_i)->y x ; \
} \
catch (CoreException& modexcept) \
{ \
ServerInstance->Logs->Log("MODULE", LOG_DEFAULT, "Exception caught: " + modexcept.GetReason()); \
} \
} \
} while (0);
/**
* Custom module result handling loop. This is a paired macro, and should only
* be used with while_each_hook.
*
* See src/channels.cpp for an example of use.
*/
#define DO_EACH_HOOK(n,v,args) \
do { \
const Module::List& _handlers = ServerInstance->Modules->EventHandlers[I_ ## n]; \
for (Module::List::const_reverse_iterator _i = _handlers.rbegin(), _next; _i != _handlers.rend(); _i = _next) \
{ \
_next = _i+1; \
try \
{ \
if (!(*_i)->dying) \
v = (*_i)->n args;
#define WHILE_EACH_HOOK(n) \
} \
catch (CoreException& except_ ## n) \
{ \
ServerInstance->Logs->Log("MODULE", LOG_DEFAULT, "Exception caught: " + (except_ ## n).GetReason()); \
} \
} \
} while(0)
/**
* Module result iterator
* Runs the given hook until some module returns a useful result.
*
* Example: ModResult result;
* FIRST_MOD_RESULT(OnUserPreNick, result, (user, newnick))
*/
#define FIRST_MOD_RESULT(n,v,args) do { \
v = MOD_RES_PASSTHRU; \
DO_EACH_HOOK(n,v,args) \
{ \
if (v != MOD_RES_PASSTHRU) \
break; \
} \
WHILE_EACH_HOOK(n); \
} while (0)
/** Holds a module's Version information.
* The members (set by the constructor only) indicate details as to the version number
* of a module. A class of type Version is returned by the GetVersion method of the Module class.
*/
class CoreExport Version
{
public:
/** Module description
*/
const std::string description;
/** Flags
*/
const int Flags;
/** Server linking description string */
const std::string link_data;
/** Simple module version */
Version(const std::string &desc, int flags = VF_NONE);
/** Complex version information, including linking compatibility data */
Version(const std::string &desc, int flags, const std::string& linkdata);
};
class CoreExport DataProvider : public ServiceProvider
{
public:
DataProvider(Module* Creator, const std::string& Name)
: ServiceProvider(Creator, Name, SERVICE_DATA) {}
};
/** Priority types which can be used by Module::Prioritize()
*/
enum Priority { PRIORITY_FIRST, PRIORITY_LAST, PRIORITY_BEFORE, PRIORITY_AFTER };
/** Implementation-specific flags which may be set in Module::Implements()
*/
enum Implementation
{
I_OnUserConnect, I_OnUserPreQuit, I_OnUserQuit, I_OnUserDisconnect, I_OnUserJoin, I_OnUserPart,
I_OnSendSnotice, I_OnUserPreJoin, I_OnUserPreKick, I_OnUserKick, I_OnOper,
I_OnUserPreInvite, I_OnUserInvite, I_OnUserPreMessage, I_OnUserPreNick,
I_OnUserPostMessage, I_OnUserMessageBlocked, I_OnMode, I_OnShutdown,
I_OnDecodeMetaData, I_OnAcceptConnection, I_OnUserInit, I_OnUserPostInit,
I_OnChangeHost, I_OnChangeRealName, I_OnAddLine, I_OnDelLine, I_OnExpireLine,
I_OnUserPostNick, I_OnPreMode, I_On005Numeric, I_OnKill, I_OnLoadModule,
I_OnUnloadModule, I_OnBackgroundTimer, I_OnPreCommand, I_OnCheckReady, I_OnCheckInvite,
I_OnRawMode, I_OnCheckKey, I_OnCheckLimit, I_OnCheckBan, I_OnCheckChannelBan, I_OnExtBanCheck,
I_OnPreChangeHost, I_OnPreTopicChange, I_OnConnectionFail,
I_OnPostTopicChange, I_OnPostConnect, I_OnPostDeoper,
I_OnPreChangeRealName, I_OnUserRegister, I_OnChannelPreDelete, I_OnChannelDelete,
I_OnPostOper, I_OnPostCommand, I_OnCommandBlocked, I_OnPostJoin,
I_OnBuildNeighborList, I_OnGarbageCollect, I_OnSetConnectClass,
I_OnUserMessage, I_OnPassCompare, I_OnNumeric,
I_OnPreRehash, I_OnModuleRehash, I_OnChangeIdent, I_OnSetUserIP,
I_OnServiceAdd, I_OnServiceDel, I_OnUserWrite,
I_END
};
/** Base class for all InspIRCd modules
* This class is the base class for InspIRCd modules. All modules must inherit from this class,
* its methods will be called when irc server events occur. class inherited from module must be
* instantiated by the ModuleFactory class (see relevant section) for the module to be initialised.
*/
class CoreExport Module : public classbase, public usecountbase
{
/** Detach an event from this module
* @param i Event type to detach
*/
void DetachEvent(Implementation i);
public:
/** A list of modules. */
typedef std::vector<Module*> List;
/** File that this module was loaded from
*/
std::string ModuleSourceFile;
/** Reference to the dlopen() value
*/
DLLManager* ModuleDLLManager;
/** If true, this module will be unloaded soon, further unload attempts will fail
* Value is used by the ModuleManager internally, you should not modify it
*/
bool dying;
/** Default constructor.
* Creates a module class. Don't do any type of hook registration or checks
* for other modules here; do that in init().
*/
Module();
/** Module setup
* \exception ModuleException Throwing this class, or any class derived from ModuleException, causes loading of the module to abort.
*/
virtual void init() { }
/** Clean up prior to destruction
* If you override, you must call this AFTER your module's cleanup
*/
CullResult cull() CXX11_OVERRIDE;
/** Default destructor.
* destroys a module class
*/
virtual ~Module();
/** Called when the hooks provided by a module need to be prioritised. */
virtual void Prioritize() { }
/** This method is called when you should reload module specific configuration:
* on boot, on a /REHASH and on module load.
* @param status The current status, can be inspected for more information;
* also used for reporting configuration errors and warnings.
*/
virtual void ReadConfig(ConfigStatus& status);
/** Returns the version number of a Module.
* The method should return a Version object with its version information assigned via
* Version::Version
*/
virtual Version GetVersion() = 0;
/** Called when a user connects.
* The details of the connecting user are available to you in the parameter User *user
* @param user The user who is connecting
*/
virtual void OnUserConnect(LocalUser* user);
/** Called when before a user quits.
* The details of the exiting user are available to you in the parameter User *user
* This event is only called when the user is fully registered when they quit. To catch
* raw disconnections, use the OnUserDisconnect method.
* @param user The user who is quitting
* @param message The user's quit message (as seen by non-opers)
* @param oper_message The user's quit message (as seen by opers)
*/
virtual ModResult OnUserPreQuit(LocalUser* user, std::string& message, std::string& oper_message);
/** Called when a user quits.
* The details of the exiting user are available to you in the parameter User *user
* This event is only called when the user is fully registered when they quit. To catch
* raw disconnections, use the OnUserDisconnect method.
* @param user The user who is quitting
* @param message The user's quit message (as seen by non-opers)
* @param oper_message The user's quit message (as seen by opers)
*/
virtual void OnUserQuit(User* user, const std::string &message, const std::string &oper_message);
/** Called whenever a user's socket is closed.
* The details of the exiting user are available to you in the parameter User *user
* This event is called for all users, registered or not, as a cleanup method for modules
* which might assign resources to user, such as dns lookups, objects and sockets.
* @param user The user who is disconnecting
*/
virtual void OnUserDisconnect(LocalUser* user);
/** Called whenever a channel is about to be deleted
* @param chan The channel being deleted
* @return An integer specifying whether or not the channel may be deleted. 0 for yes, 1 for no.
*/
virtual ModResult OnChannelPreDelete(Channel *chan);
/** Called whenever a channel is deleted, either by QUIT, KICK or PART.
* @param chan The channel being deleted
*/
virtual void OnChannelDelete(Channel* chan);
/** Called when a user joins a channel.
* The details of the joining user are available to you in the parameter User *user,
* and the details of the channel they have joined is available in the variable Channel *channel
* @param memb The channel membership being created
* @param sync This is set to true if the JOIN is the result of a network sync and the remote user is being introduced
* to a channel due to the network sync.
* @param created This is true if the join created the channel
* @param except_list A list of users not to send to.
*/
virtual void OnUserJoin(Membership* memb, bool sync, bool created, CUList& except_list);
/** Called after a user joins a channel
* Identical to OnUserJoin, but called immediately afterwards, when any linking module has
* seen the join.
* @param memb The channel membership created
*/
virtual void OnPostJoin(Membership* memb);
/** Called when a user parts a channel.
* The details of the leaving user are available to you in the parameter User *user,
* and the details of the channel they have left is available in the variable Channel *channel
* @param memb The channel membership being destroyed
* @param partmessage The part message, or an empty string (may be modified)
* @param except_list A list of users to not send to.
*/
virtual void OnUserPart(Membership* memb, std::string &partmessage, CUList& except_list);
/** Called on rehash.
* This method is called prior to a /REHASH or when a SIGHUP is received from the operating
* system. This is called in all cases -- including when this server will not execute the
* rehash because it is directed at a remote server.
*
* @param user The user performing the rehash, if any. If this is server initiated, the value of
* this variable will be NULL.
* @param parameter The (optional) parameter given to REHASH from the user. Empty when server
* initiated.
*/
virtual void OnPreRehash(User* user, const std::string ¶meter);
/** Called on rehash.
* This method is called when a user initiates a module-specific rehash. This can be used to do
* expensive operations (such as reloading TLS (SSL) certificates) that are not executed on a normal
* rehash for efficiency. A rehash of this type does not reload the core configuration.
*
* @param user The user performing the rehash.
* @param parameter The parameter given to REHASH
*/
virtual void OnModuleRehash(User* user, const std::string ¶meter);
/** Called whenever a snotice is about to be sent to a snomask.
* snomask and type may both be modified; the message may not.
* @param snomask The snomask the message is going to (e.g. 'A')
* @param type The textual description the snomask will go to (e.g. 'OPER')
* @param message The text message to be sent via snotice
* @return 1 to block the snotice from being sent entirely, 0 else.
*/
virtual ModResult OnSendSnotice(char &snomask, std::string &type, const std::string &message);
/** Called whenever a user is about to join a channel, before any processing is done.
* Returning a value of 1 from this function stops the process immediately, causing no
* output to be sent to the user by the core. If you do this you must produce your own numerics,
* notices etc. This is useful for modules which may want to mimic +b, +k, +l etc. Returning -1 from
* this function forces the join to be allowed, bypassing restrictions such as banlists, invite, keys etc.
*
* IMPORTANT NOTE!
*
* If the user joins a NEW channel which does not exist yet, OnUserPreJoin will be called BEFORE the channel
* record is created. This will cause Channel* chan to be NULL. There is very little you can do in form of
* processing on the actual channel record at this point, however the channel NAME will still be passed in
* char* cname, so that you could for example implement a channel blacklist or whitelist, etc.
* @param user The user joining the channel
* @param chan If the channel is a new channel, this will be NULL, otherwise it will be a pointer to the channel being joined
* @param cname The channel name being joined. For new channels this is valid where chan is not.
* @param privs A string containing the users privilages when joining the channel. For new channels this will contain "o".
* You may alter this string to alter the user's modes on the channel.
* @param keygiven The key given to join the channel, or an empty string if none was provided
* @return 1 To prevent the join, 0 to allow it.
*/
virtual ModResult OnUserPreJoin(LocalUser* user, Channel* chan, const std::string& cname, std::string& privs, const std::string& keygiven);
/** Called whenever a user is about to be kicked.
* Returning a value of 1 from this function stops the process immediately, causing no
* output to be sent to the user by the core. If you do this you must produce your own numerics,
* notices etc.
* @param source The user issuing the kick
* @param memb The channel membership of the user who is being kicked.
* @param reason The kick reason
* @return 1 to prevent the kick, 0 to continue normally, -1 to explicitly allow the kick regardless of normal operation
*/
virtual ModResult OnUserPreKick(User* source, Membership* memb, const std::string &reason);
/** Called whenever a user is kicked.
* If this method is called, the kick is already underway and cannot be prevented, so
* to prevent a kick, please use Module::OnUserPreKick instead of this method.
* @param source The user issuing the kick
* @param memb The channel membership of the user who was kicked.
* @param reason The kick reason
* @param except_list A list of users to not send to.
*/
virtual void OnUserKick(User* source, Membership* memb, const std::string &reason, CUList& except_list);
/** Called whenever a user opers locally.
* The User will contain the oper mode 'o' as this function is called after any modifications
* are made to the user's structure by the core.
* @param user The user who is opering up
* @param opertype The opers type name
*/
virtual void OnOper(User* user, const std::string &opertype);
/** Called after a user opers locally.
* This is identical to Module::OnOper(), except it is called after OnOper so that other modules
* can be guaranteed to already have processed the oper-up, for example m_spanningtree has sent
* out the OPERTYPE, etc.
* @param user The user who is opering up
* @param opername The name of the oper that the user is opering up to. Only valid locally. Empty string otherwise.
* @param opertype The opers type name
*/
virtual void OnPostOper(User* user, const std::string &opername, const std::string &opertype);
/** Called after a user deopers locally.
* @param user The user who has deopered.
*/
virtual void OnPostDeoper(User* user);
/** Called whenever a user is about to invite another user into a channel, before any processing is done.
* Returning 1 from this function stops the process immediately, causing no
* output to be sent to the user by the core. If you do this you must produce your own numerics,
* notices etc. This is useful for modules which may want to filter invites to channels.
* @param source The user who is issuing the INVITE
* @param dest The user being invited
* @param channel The channel the user is being invited to
* @param timeout The time the invite will expire (0 == never)
* @return 1 to deny the invite, 0 to check whether or not the user has permission to invite, -1 to explicitly allow the invite
*/
virtual ModResult OnUserPreInvite(User* source,User* dest,Channel* channel, time_t timeout);
/** Called after a user has been successfully invited to a channel.
* You cannot prevent the invite from occurring using this function, to do that,
* use OnUserPreInvite instead.
* @param source The user who is issuing the INVITE
* @param dest The user being invited
* @param channel The channel the user is being invited to
* @param timeout The time the invite will expire (0 == never)
* @param notifyrank Rank required to get an invite announcement (if enabled)
* @param notifyexcepts List of users to not send the default NOTICE invite announcement to
*/
virtual void OnUserInvite(User* source, User* dest, Channel* channel, time_t timeout, unsigned int notifyrank, CUList& notifyexcepts);
/** Called before a user sends a message to a channel, a user, or a server glob mask.
* @param user The user sending the message.
* @param target The target of the message. This can either be a channel, a user, or a server
* glob mask.
* @param details Details about the message such as the message text and type. See the
* MessageDetails class for more information.
* @return MOD_RES_ALLOW to explicitly allow the message, MOD_RES_DENY to explicitly deny the
* message, or MOD_RES_PASSTHRU to let another module handle the event.
*/
virtual ModResult OnUserPreMessage(User* user, const MessageTarget& target, MessageDetails& details);
/** Called when sending a message to all "neighbors" of a given user -
* that is, all users that share a common channel. This is used in
* commands such as NICK, QUIT, etc.
* @param source The source of the message
* @param include_c Channels to scan for users to include
* @param exceptions Map of user->bool that overrides the inclusion decision
*
* Set exceptions[user] = true to include, exceptions[user] = false to exclude
*/
virtual void OnBuildNeighborList(User* source, IncludeChanList& include_c, std::map<User*, bool>& exceptions);
/** Called before local nickname changes. This can be used to implement Q-lines etc.
* If your method returns nonzero, the nickchange is silently forbidden, and it is down to your
* module to generate some meaninful output.
* @param user The username changing their nick
* @param newnick Their new nickname
* @return 1 to deny the change, 0 to allow
*/
virtual ModResult OnUserPreNick(LocalUser* user, const std::string& newnick);
/** Called immediately after a user sends a message to a channel, a user, or a server glob mask.
* @param user The user sending the message.
* @param target The target of the message. This can either be a channel, a user, or a server
* glob mask.
* @param details Details about the message such as the message text and type. See the
* MessageDetails class for more information.
*/
virtual void OnUserPostMessage(User* user, const MessageTarget& target, const MessageDetails& details);
/** Called immediately before a user sends a message to a channel, a user, or a server glob mask.
* @param user The user sending the message.
* @param target The target of the message. This can either be a channel, a user, or a server
* glob mask.
* @param details Details about the message such as the message text and type. See the
* MessageDetails class for more information.
*/
virtual void OnUserMessage(User* user, const MessageTarget& target, const MessageDetails& details);
/** Called when a message sent by a user to a channel, a user, or a server glob mask is blocked.
* @param user The user sending the message.
* @param target The target of the message. This can either be a channel, a user, or a server
* glob mask.
* @param details Details about the message such as the message text and type. See the
* MessageDetails class for more information.
*/
virtual void OnUserMessageBlocked(User* user, const MessageTarget& target, const MessageDetails& details);
/** Called after every MODE command sent from a user
* Either the usertarget or the chantarget variable contains the target of the modes,
* the actual target will have a non-NULL pointer.
* All changed modes are available in the changelist object.
* @param user The user sending the MODEs
* @param usertarget The target user of the modes, NULL if the target is a channel
* @param chantarget The target channel of the modes, NULL if the target is a user
* @param changelist The changed modes.
* @param processflags Flags passed to ModeParser::Process(), see ModeParser::ModeProcessFlags
* for the possible flags.
*/
virtual void OnMode(User* user, User* usertarget, Channel* chantarget, const Modes::ChangeList& changelist, ModeParser::ModeProcessFlag processflags);
/** Allows module data, sent via ProtoSendMetaData, to be decoded again by a receiving module.
* Please see src/modules/m_swhois.cpp for a working example of how to use this method call.
* @param target The Channel* or User* that data should be added to
* @param extname The extension name which is being sent
* @param extdata The extension data, encoded at the other end by an identical module
*/
virtual void OnDecodeMetaData(Extensible* target, const std::string &extname, const std::string &extdata);
/** Called whenever a user's hostname is changed.
* This event triggers after the host has been set.
* @param user The user whos host is being changed
* @param newhost The new hostname being set
*/
virtual void OnChangeHost(User* user, const std::string &newhost);
/** Called whenever a user's real name is changed.
* This event triggers after the name has been set.
* @param user The user who's real name is being changed
* @param real The new real name being set on the user
*/
virtual void OnChangeRealName(User* user, const std::string& real);
/** Called whenever a user's IDENT is changed.
* This event triggers after the name has been set.
* @param user The user who's IDENT is being changed
* @param ident The new IDENT being set on the user
*/
virtual void OnChangeIdent(User* user, const std::string &ident);
/** Called whenever an xline is added by a local user.
* This method is triggered after the line is added.
* @param source The sender of the line or NULL for local server
* @param line The xline being added
*/
virtual void OnAddLine(User* source, XLine* line);
/** Called whenever an xline is deleted MANUALLY. See OnExpireLine for expiry.
* This method is triggered after the line is deleted.
* @param source The user removing the line or NULL for local server
* @param line the line being deleted
*/
virtual void OnDelLine(User* source, XLine* line);
/** Called whenever an xline expires.
* This method is triggered after the line is deleted.
* @param line The line being deleted.
*/
virtual void OnExpireLine(XLine *line);
/** Called before the module is unloaded to clean up extensibles.
* This method is called once for every channel, membership, and user.
* so that you can clear up any data relating to the specified extensible.
* @param type The type of extensible being cleaned up. If this is EXT_CHANNEL
* then item is a Channel*, EXT_MEMBERSHIP then item is a Membership*,
* and EXT_USER then item is a User*.
* @param item A pointer to the extensible which is being cleaned up.
*/
virtual void OnCleanup(ExtensionItem::ExtensibleType type, Extensible* item);
/** Called after any nickchange, local or remote. This can be used to track users after nickchanges
* have been applied. Please note that although you can see remote nickchanges through this function, you should
* NOT make any changes to the User if the user is a remote user as this may cause a desnyc.
* check user->server before taking any action (including returning nonzero from the method).
* Because this method is called after the nickchange is taken place, no return values are possible
* to indicate forbidding of the nick change. Use OnUserPreNick for this.
* @param user The user changing their nick
* @param oldnick The old nickname of the user before the nickchange
*/
virtual void OnUserPostNick(User* user, const std::string &oldnick);
/** Called before a mode change via the MODE command, to allow a single access check for
* a full mode change (use OnRawMode to check individual modes)
*
* Returning MOD_RES_ALLOW will skip prefix level checks, but can be overridden by
* OnRawMode for each individual mode
*
* @param source the user making the mode change
* @param dest the user destination of the umode change (NULL if a channel mode)
* @param channel the channel destination of the mode change
* @param modes Modes being changed, can be edited
*/
virtual ModResult OnPreMode(User* source, User* dest, Channel* channel, Modes::ChangeList& modes);
/** Called when a 005 numeric is about to be output.
* The module should modify the 005 numeric if needed to indicate its features.
* @param tokens The 005 map to be modified if necessary.
*/
virtual void On005Numeric(std::map<std::string, std::string>& tokens);
/** Called when a client is disconnected by KILL.
* If a client is killed by a server, e.g. a nickname collision or protocol error,
* source is NULL.
* Return 1 from this function to prevent the kill, and 0 from this function to allow
* it as normal. If you prevent the kill no output will be sent to the client, it is
* down to your module to generate this information.
* NOTE: It is NOT advisable to stop kills which originate from servers or remote users.
* If you do so youre risking race conditions, desyncs and worse!
* @param source The user sending the KILL
* @param dest The user being killed
* @param reason The kill reason
* @return 1 to prevent the kill, 0 to allow
*/
virtual ModResult OnKill(User* source, User* dest, const std::string &reason);
/** Called whenever a module is loaded.
* mod will contain a pointer to the module, and string will contain its name,
* for example m_widgets.so. This function is primary for dependency checking,
* your module may decide to enable some extra features if it sees that you have
* for example loaded "m_killwidgets.so" with "m_makewidgets.so". It is highly
* recommended that modules do *NOT* bail if they cannot satisfy dependencies,
* but instead operate under reduced functionality, unless the dependency is
* absolutely necessary (e.g. a module that extends the features of another
* module).
* @param mod A pointer to the new module
*/
virtual void OnLoadModule(Module* mod);
/** Called whenever a module is unloaded.
* mod will contain a pointer to the module, and string will contain its name,
* for example m_widgets.so. This function is primary for dependency checking,
* your module may decide to enable some extra features if it sees that you have
* for example loaded "m_killwidgets.so" with "m_makewidgets.so". It is highly
* recommended that modules do *NOT* bail if they cannot satisfy dependencies,
* but instead operate under reduced functionality, unless the dependency is
* absolutely necessary (e.g. a module that extends the features of another
* module).
* @param mod Pointer to the module being unloaded (still valid)
*/
virtual void OnUnloadModule(Module* mod);
/** Called once every five seconds for background processing.
* This timer can be used to control timed features. Its period is not accurate
* enough to be used as a clock, but it is guaranteed to be called at least once in
* any five second period, directly from the main loop of the server.
* @param curtime The current timer derived from time(2)
*/
virtual void OnBackgroundTimer(time_t curtime);
/** Called whenever any command is about to be executed.
* This event occurs for all registered commands, whether they are registered in the core,
* or another module, and for invalid commands. Invalid commands may only be sent to this
* function when the value of validated is false. By returning 1 from this method you may prevent the
* command being executed. If you do this, no output is created by the core, and it is
* down to your module to produce any output necessary.
* Note that unless you return 1, you should not destroy any structures (e.g. by using
* InspIRCd::QuitUser) otherwise when the command's handler function executes after your
* method returns, it will be passed an invalid pointer to the user object and crash!)
* @param command The command being executed
* @param parameters An array of array of characters containing the parameters for the command
* @param user the user issuing the command
* @param validated True if the command has passed all checks, e.g. it is recognised, has enough parameters, the user has permission to execute it, etc.
* You should only change the parameter list and command string if validated == false (e.g. before the command lookup occurs).
* @return 1 to block the command, 0 to allow
*/
virtual ModResult OnPreCommand(std::string& command, CommandBase::Params& parameters, LocalUser* user, bool validated);
/** Called after any command has been executed.
* This event occurs for all registered commands, whether they are registered in the core,
* or another module, but it will not occur for invalid commands (e.g. ones which do not
* exist within the command table). The result code returned by the command handler is
* provided.
* @param command The command being executed
* @param parameters An array of array of characters containing the parameters for the command
* @param user the user issuing the command
* @param result The return code given by the command handler, one of CMD_SUCCESS or CMD_FAILURE
* @param loop Whether the command is being called from LoopCall or directly.
*/
virtual void OnPostCommand(Command* command, const CommandBase::Params& parameters, LocalUser* user, CmdResult result, bool loop);
/** Called when a command was blocked before it could be executed.
* @param command The command being executed.
* @param parameters The parameters for the command.
* @param user The user issuing the command.
*/
virtual void OnCommandBlocked(const std::string& command, const CommandBase::Params& parameters, LocalUser* user);
/** Called after a user object is initialised and added to the user list.
* When this is called the user has not had their I/O hooks checked or had their initial
* connect class assigned and may not yet have a serialiser. You probably want to use
* the OnUserPostInit or OnUserSetIP hooks instead of this one.
* @param user The connecting user.
*/
virtual void OnUserInit(LocalUser* user);
/** Called after a user object has had their I/O hooks checked, their initial connection
* class assigned, and had a serialiser set.
* @param user The connecting user.
*/
virtual void OnUserPostInit(LocalUser* user);
/** Called to check if a user who is connecting can now be allowed to register
* If any modules return false for this function, the user is held in the waiting
* state until all modules return true. For example a module which implements ident
* lookups will continue to return false for a user until their ident lookup is completed.
* Note that the registration timeout for a user overrides these checks, if the registration
* timeout is reached, the user is disconnected even if modules report that the user is
* not ready to connect.
* @param user The user to check
* @return true to indicate readiness, false if otherwise
*/
virtual ModResult OnCheckReady(LocalUser* user);
/** Called whenever a user is about to register their connection (e.g. before the user
* is sent the MOTD etc). Modules can use this method if they are performing a function
* which must be done before the actual connection is completed (e.g. ident lookups,
* dnsbl lookups, etc).
* Note that you should NOT delete the user record here by causing a disconnection!
* Use OnUserConnect for that instead.
* @param user The user registering
* @return 1 to indicate user quit, 0 to continue
*/
virtual ModResult OnUserRegister(LocalUser* user);
/** Called whenever a user joins a channel, to determine if invite checks should go ahead or not.
* This method will always be called for each join, whether or not the channel is actually +i, and
* determines the outcome of an if statement around the whole section of invite checking code.
* return 1 to explicitly allow the join to go ahead or 0 to ignore the event.
* @param user The user joining the channel
* @param chan The channel being joined
* @return 1 to explicitly allow the join, 0 to proceed as normal
*/
virtual ModResult OnCheckInvite(User* user, Channel* chan);
/** Called whenever a mode character is processed.
* Return 1 from this function to block the mode character from being processed entirely.
* @param user The user who is sending the mode
* @param chan The channel the mode is being sent to (or NULL if a usermode)
* @param mh The mode handler for the mode being changed
* @param param The parameter for the mode or an empty string
* @param adding true of the mode is being added, false if it is being removed
* @return ACR_DENY to deny the mode, ACR_DEFAULT to do standard mode checking, and ACR_ALLOW
* to skip all permission checking. Please note that for remote mode changes, your return value
* will be ignored!
*/
virtual ModResult OnRawMode(User* user, Channel* chan, ModeHandler* mh, const std::string& param, bool adding);
/** Called whenever a user joins a channel, to determine if key checks should go ahead or not.
* This method will always be called for each join, whether or not the channel is actually +k, and
* determines the outcome of an if statement around the whole section of key checking code.
* if the user specified no key, the keygiven string will be a valid but empty value.
* return 1 to explicitly allow the join to go ahead or 0 to ignore the event.
* @param user The user joining the channel
* @param chan The channel being joined
* @param keygiven The key given on joining the channel.
* @return 1 to explicitly allow the join, 0 to proceed as normal
*/
virtual ModResult OnCheckKey(User* user, Channel* chan, const std::string &keygiven);
/** Called whenever a user joins a channel, to determine if channel limit checks should go ahead or not.
* This method will always be called for each join, whether or not the channel is actually +l, and
* determines the outcome of an if statement around the whole section of channel limit checking code.
* return 1 to explicitly allow the join to go ahead or 0 to ignore the event.
* @param user The user joining the channel
* @param chan The channel being joined
* @return 1 to explicitly allow the join, 0 to proceed as normal
*/
virtual ModResult OnCheckLimit(User* user, Channel* chan);
/**
* Checks for a user's ban from the channel
* @param user The user to check
* @param chan The channel to check in
* @return MOD_RES_DENY to mark as banned, MOD_RES_ALLOW to skip the
* ban check, or MOD_RES_PASSTHRU to check bans normally
*/
virtual ModResult OnCheckChannelBan(User* user, Channel* chan);
/**
* Checks for a user's match of a single ban
* @param user The user to check for match
* @param chan The channel on which the match is being checked
* @param mask The mask being checked
* @return MOD_RES_DENY to mark as banned, MOD_RES_ALLOW to skip the
* ban check, or MOD_RES_PASSTHRU to check bans normally
*/
virtual ModResult OnCheckBan(User* user, Channel* chan, const std::string& mask);
/** Checks for a match on a given extban type
* @return MOD_RES_DENY to mark as banned, MOD_RES_ALLOW to skip the
* ban check, or MOD_RES_PASSTHRU to check bans normally
*/
virtual ModResult OnExtBanCheck(User* user, Channel* chan, char type);
/** Called whenever a change of a local users displayed host is attempted.
* Return 1 to deny the host change, or 0 to allow it.
* @param user The user whos host will be changed
* @param newhost The new hostname
* @return 1 to deny the host change, 0 to allow
*/
virtual ModResult OnPreChangeHost(LocalUser* user, const std::string &newhost);
/** Called whenever a change of a local users real name is attempted.
* return MOD_RES_DENY to deny the name change, or MOD_RES_ALLOW to allow it.
* @param user The user whos real name will be changed
* @param newhost The new real name.
* @return MOD_RES_DENY to deny the real name change, MOD_RES_ALLOW to allow
*/
virtual ModResult OnPreChangeRealName(LocalUser* user, const std::string &newhost);
/** Called before a topic is changed.
* Return 1 to deny the topic change, 0 to check details on the change, -1 to let it through with no checks
* As with other 'pre' events, you should only ever block a local event.
* @param user The user changing the topic
* @param chan The channels who's topic is being changed
* @param topic The actual topic text
* @return 1 to block the topic change, 0 to allow
*/
virtual ModResult OnPreTopicChange(User* user, Channel* chan, const std::string &topic);
/** Called whenever a topic has been changed.
* To block topic changes you must use OnPreTopicChange instead.
* @param user The user changing the topic
* @param chan The channels who's topic is being changed
* @param topic The actual topic text
*/
virtual void OnPostTopicChange(User* user, Channel* chan, const std::string &topic);
/** Called whenever a password check is to be made. Replaces the old OldOperCompare API.
* The password field (from the config file) is in 'password' and is to be compared against
* 'input'. This method allows for encryption of passwords (oper, connect:allow, die/restart, etc).
* You should return a nonzero value to override the normal comparison, or zero to pass it on.
* @param ex The object that's causing the authentication (User* for \<oper> \<connect:allow> etc, Server* for \<link>).
* @param password The password from the configuration file (the password="" value).
* @param input The password entered by the user or whoever.
* @param hashtype The hash value from the config
* @return 0 to do nothing (pass on to next module/default), 1 == password is OK, -1 == password is not OK
*/
virtual ModResult OnPassCompare(Extensible* ex, const std::string &password, const std::string &input, const std::string& hashtype);
/** Called after a user has fully connected and all modules have executed OnUserConnect
* This event is informational only. You should not change any user information in this
* event. To do so, use the OnUserConnect method to change the state of local users.
* This is called for both local and remote users.
* @param user The user who is connecting
*/
virtual void OnPostConnect(User* user);
/** Called when a port accepts a connection
* Return MOD_RES_ACCEPT if you have used the file descriptor.
* @param fd The file descriptor returned from accept()
* @param sock The socket connection for the new user
* @param client The client IP address and port
* @param server The server IP address and port
*/
virtual ModResult OnAcceptConnection(int fd, ListenSocket* sock, irc::sockets::sockaddrs* client, irc::sockets::sockaddrs* server);
/** Called at intervals for modules to garbage-collect any hashes etc.
* Certain data types such as hash_map 'leak' buckets, which must be
* tidied up and freed by copying into a new item every so often. This
* method is called when it is time to do that.
*/
virtual void OnGarbageCollect();
/** Called when a user's connect class is being matched
* @return MOD_RES_ALLOW to force the class to match, MOD_RES_DENY to forbid it, or
* MOD_RES_PASSTHRU to allow normal matching (by host/port).
*/
virtual ModResult OnSetConnectClass(LocalUser* user, ConnectClass* myclass);
virtual ModResult OnNumeric(User* user, const Numeric::Numeric& numeric);
/** Called whenever a local user's IP is set for the first time, or when a local user's IP changes due to
* a module like m_cgiirc changing it.
* @param user The user whose IP is being set
*/
virtual void OnSetUserIP(LocalUser* user);
/** Called whenever a ServiceProvider is registered.
* @param service ServiceProvider being registered.
*/
virtual void OnServiceAdd(ServiceProvider& service);
/** Called whenever a ServiceProvider is unregistered.
* @param service ServiceProvider being unregistered.
*/
virtual void OnServiceDel(ServiceProvider& service);
/** Called whenever a message is about to be written to a user.
* @param user The user who is having a message sent to them.
* @param msg The message which is being written to the user.
* @return MOD_RES_ALLOW to explicitly allow the message to be sent, MOD_RES_DENY to explicitly
* deny the message from being sent, or MOD_RES_PASSTHRU to let another module handle the event.
*/
virtual ModResult OnUserWrite(LocalUser* user, ClientProtocol::Message& msg);
/** Called when a user connection has been unexpectedly disconnected.
* @param user The user who has been unexpectedly disconnected.
* @param error The type of error which caused this connection failure.
* @return MOD_RES_ALLOW to explicitly retain the user as a zombie, MOD_RES_DENY to explicitly
* disconnect the user, or MOD_RES_PASSTHRU to let another module handle the event.
*/
virtual ModResult OnConnectionFail(LocalUser* user, BufferedSocketError error);
/** Called before a server shuts down.
* @param reason The reason the server is shutting down.
*/
virtual void OnShutdown(const std::string& reason);
};
/** ModuleManager takes care of all things module-related
* in the core.
*/
class CoreExport ModuleManager : public fakederef<ModuleManager>
{
public:
typedef std::vector<ServiceProvider*> ServiceList;
private:
/** Holds a string describing the last module error to occur
*/
std::string LastModuleError;
/** List of loaded modules and shared object/dll handles
* keyed by module name
*/
std::map<std::string, Module*> Modules;
enum {
PRIO_STATE_FIRST,
PRIO_STATE_AGAIN,
PRIO_STATE_LAST
} prioritizationState;
/** Loads all core modules (core_*)
*/
void LoadCoreModules(std::map<std::string, ServiceList>& servicemap);
/** Calls the Prioritize() method in all loaded modules
* @return True if all went well, false if a dependency loop was detected
*/
bool PrioritizeHooks();
/** Unregister all user modes or all channel modes owned by a module
* @param mod Module whose modes to unregister
* @param modetype MODETYPE_USER to unregister user modes, MODETYPE_CHANNEL to unregister channel modes
*/
void UnregisterModes(Module* mod, ModeType modetype);
public:
typedef std::map<std::string, Module*> ModuleMap;
/** Event handler hooks.
* This needs to be public to be used by FOREACH_MOD and friends.
*/
Module::List EventHandlers[I_END];
/** List of data services keyed by name */
std::multimap<std::string, ServiceProvider*, irc::insensitive_swo> DataProviders;
/** A list of ServiceProviders waiting to be registered.
* Non-NULL when constructing a Module, NULL otherwise.
* When non-NULL ServiceProviders add themselves to this list on creation and the core
* automatically registers them (that is, call AddService()) after the Module is constructed,
* and before Module::init() is called.
* If a service is created after the construction of the Module (for example in init()) it
* has to be registered manually.
*/
ServiceList* NewServices;
/** Expands the name of a module by prepending "m_" and appending ".so".
* No-op if the name already has the ".so" extension.
* @param modname Module name to expand
* @return Module name starting with "m_" and ending with ".so"
*/
static std::string ExpandModName(const std::string& modname);
/** Simple, bog-standard, boring constructor.
*/
ModuleManager();
/** Destructor
*/
~ModuleManager();
/** Change the priority of one event in a module.
* Each module event has a list of modules which are attached to that event type.
* If you wish to be called before or after other specific modules, you may use this
* method (usually within void Module::Prioritize()) to set your events priority.
* You may use this call in other methods too, however, this is not supported behaviour
* for a module.
* @param mod The module to change the priority of
* @param i The event to change the priority of
* @param s The state you wish to use for this event. Use one of
* PRIO_FIRST to set the event to be first called, PRIO_LAST to
* set it to be the last called, or PRIO_BEFORE and PRIORITY_AFTER
* to set it to be before or after one or more other modules.
* @param which If PRIO_BEFORE or PRIORITY_AFTER is set in parameter 's',
* then this contains a the module that your module must be placed before
* or after.
*/
bool SetPriority(Module* mod, Implementation i, Priority s, Module* which = NULL);
/** Change the priority of all events in a module.
* @param mod The module to set the priority of
* @param s The priority of all events in the module.
* Note that with this method, it is not possible to effectively use
* PRIO_BEFORE or PRIORITY_AFTER, you should use the more fine tuned
* SetPriority method for this, where you may specify other modules to
* be prioritized against.
*/
void SetPriority(Module* mod, Priority s);
/** Attach an event to a module.
* You may later detach the event with ModuleManager::Detach().
* If your module is unloaded, all events are automatically detached.
* @param i Event type to attach
* @param mod Module to attach event to
* @return True if the event was attached
*/
bool Attach(Implementation i, Module* mod);
/** Detach an event from a module.
* This is not required when your module unloads, as the core will
* automatically detach your module from all events it is attached to.
* @param i Event type to detach
* @param mod Module to detach event from
* @return True if the event was detached
*/
bool Detach(Implementation i, Module* mod);
/** Attach an array of events to a module
* @param i Event types (array) to attach
* @param mod Module to attach events to
* @param sz The size of the implementation array
*/
void Attach(Implementation* i, Module* mod, size_t sz);
/** Detach all events from a module (used on unload)
* @param mod Module to detach from
*/
void DetachAll(Module* mod);
/** Attach all events to a module (used on module load)
* @param mod Module to attach to all events
*/
void AttachAll(Module* mod);
/** Returns text describing the last module error
* @return The last error message to occur
*/
std::string& LastError();
/** Load a given module file
* @param filename The file to load
* @param defer Defer module init (loading many modules)
* @return True if the module was found and loaded
*/
bool Load(const std::string& filename, bool defer = false);
/** Unload a given module file. Note that the module will not be
* completely gone until the cull list has finished processing.
*
* @return true on success; if false, LastError will give a reason
*/
bool Unload(Module* module);
/** Called by the InspIRCd constructor to load all modules from the config file.
*/
void LoadAll();
void UnloadAll();
void DoSafeUnload(Module*);
/** Check if a module can be unloaded and if yes, prepare it for unload
* @param mod Module to be unloaded
* @return True if the module is unloadable, false otherwise.
* If true the module must be unloaded in the current main loop iteration.
*/
bool CanUnload(Module* mod);
/** Find a module by name, and return a Module* to it.
* This is preferred over iterating the module lists yourself.
* @param name The module name to look up
* @return A pointer to the module, or NULL if the module cannot be found
*/
Module* Find(const std::string &name);
/** Register a service provided by a module */
void AddService(ServiceProvider&);
/** Unregister a service provided by a module */
void DelService(ServiceProvider&);
/** Register all services in a given ServiceList
* @param list The list containing the services to register
*/
void AddServices(const ServiceList& list);
inline void AddServices(ServiceProvider** list, int count)
{
for(int i=0; i < count; i++)
AddService(*list[i]);
}
/** Find a service by name.
* If multiple modules provide a given service, the first one loaded will be chosen.
*/
ServiceProvider* FindService(ServiceType Type, const std::string& name);
template<typename T> inline T* FindDataService(const std::string& name)
{
return static_cast<T*>(FindService(SERVICE_DATA, name));
}
/** Get a map of all loaded modules keyed by their name
* @return A ModuleMap containing all loaded modules
*/
const ModuleMap& GetModules() const { return Modules; }
/** Make a service referenceable by dynamic_references
* @param name Name that will be used by dynamic_references to find the object
* @param service Service to make referenceable by dynamic_references
*/
void AddReferent(const std::string& name, ServiceProvider* service);
/** Make a service no longer referenceable by dynamic_references
* @param service Service to make no longer referenceable by dynamic_references
*/
void DelReferent(ServiceProvider* service);
};
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