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/*
* InspIRCd -- Internet Relay Chat Daemon
*
* Copyright (C) 2008 Robin Burchell <robin+git@viroteck.net>
* Copyright (C) 2008 Craig Edwards <craigedwards@brainbox.cc>
*
* This file is part of InspIRCd. InspIRCd is free software: you can
* redistribute it and/or modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation, version 2.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "hashcomp.h"
class User;
typedef std::vector<std::string> parameterlist;
class CoreExport ProtocolInterface
{
public:
class ServerInfo
{
public:
std::string servername;
std::string parentname;
std::string gecos;
unsigned int usercount;
unsigned int opercount;
unsigned int latencyms;
};
typedef std::vector<ServerInfo> ServerList;
virtual ~ProtocolInterface() { }
/** Send an ENCAP message to one or more linked servers.
* See the protocol documentation for the purpose of ENCAP.
* @param encap This is a list of string parameters, the first of which must be a server ID or glob matching servernames.
* The second must be a subcommand. All subsequent parameters are dependant on the subcommand.
* ENCAP (should) be used instead of creating new protocol messages for easier third party application support.
* @return True if the message was sent out (target exists)
*/
virtual bool SendEncapsulatedData(const parameterlist &encap) { return false; }
/** Send metadata for an object to other linked servers.
* @param target The object to send metadata for.
* @param key The 'key' of the data, e.g. "swhois" for swhois desc on a user
* @param data The string representation of the data
*/
virtual void SendMetaData(Extensible* target, const std::string &key, const std::string &data) { }
/** Send a topic change for a channel
* @param channel The channel to change the topic for.
* @param topic The new topic to use for the channel.
*/
virtual void SendTopic(Channel* channel, std::string &topic) { }
/** Send mode changes for an object.
* @param source The source of the mode change
* @param usertarget The target user, NULL if the target is a channel
* @param chantarget The target channel, NULL if the target is a user
* @param modedata The mode changes to send.
* @param translate A list of translation types
*/
virtual void SendMode(User* source, User* usertarget, Channel* chantarget, const parameterlist& modedata, const std::vector<TranslateType>& translate) { }
/** Send a notice to users with a given snomask.
* @param snomask The snomask required for the message to be sent.
* @param text The message to send.
*/
virtual void SendSNONotice(const std::string &snomask, const std::string &text) { }
/** Send raw data to a remote client.
* @param target The user to push data to.
* @param rawline The raw IRC protocol line to deliver (":me NOTICE you :foo", whatever).
*/
virtual void PushToClient(User* target, const std::string &rawline) { }
/** Send a message to a channel.
* @param target The channel to message.
* @param status The status character (e.g. %) required to recieve.
* @param text The message to send.
* @param type The message type (MSG_PRIVMSG or MSG_NOTICE)
*/
virtual void SendMessage(Channel* target, char status, const std::string& text, MessageType type = MSG_PRIVMSG) { }
/** Send a message to a user.
* @param target The user to message.
* @param text The message to send.
* @param type The message type (MSG_PRIVMSG or MSG_NOTICE)
*/
virtual void SendMessage(User* target, const std::string& text, MessageType type = MSG_PRIVMSG) { }
/** Send a notice to a channel.
* @param target The channel to message.
* @param status The status character (e.g. %) required to recieve.
* @param text The message to send.
*/
void SendChannelNotice(Channel* target, char status, const std::string &text)
{
SendMessage(target, status, text, MSG_NOTICE);
}
/** Send a notice to a user.
* @param target The user to message.
* @param text The message to send.
*/
void SendUserNotice(User* target, const std::string &text)
{
SendMessage(target, text, MSG_NOTICE);
}
/** Fill a list of servers and information about them.
* @param sl The list of servers to fill.
* XXX: document me properly, this is shit.
*/
virtual void GetServerList(ServerList& sl) { }
};
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