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#include "inspircd.h"
#ifdef PURE_STATIC
static std::vector<AllCommandList::fn>* cmdlist = NULL;
static std::vector<AllModuleList*>* modlist = NULL;
AllCommandList::AllCommandList(fn cmd)
{
if (!cmdlist)
cmdlist = new std::vector<AllCommandList::fn>();
cmdlist->push_back(cmd);
}
AllModuleList::AllModuleList(AllModuleList::fn mod, const std::string& Name) : init(mod), name(Name)
{
if (!modlist)
modlist = new std::vector<AllModuleList*>();
modlist->push_back(this);
}
class AllModule : public Module
{
std::vector<Command*> cmds;
public:
AllModule()
{
if (!cmdlist)
return;
try
{
cmds.reserve(cmdlist->size());
for(std::vector<AllCommandList::fn>::iterator i = cmdlist->begin(); i != cmdlist->end(); ++i)
{
Command* c = (*i)(this);
cmds.push_back(c);
ServerInstance->AddCommand(c);
}
}
catch (...)
{
this->AllModule::~AllModule();
throw;
}
}
~AllModule()
{
for(std::vector<Command*>::iterator i = cmds.begin(); i != cmds.end(); ++i)
delete *i;
}
Version GetVersion()
{
return Version("All commands", VF_VENDOR|VF_CORE);
}
};
MODULE_INIT(AllModule)
bool ModuleManager::Load(const char* name)
{
for(std::vector<AllModuleList*>::iterator i = modlist->begin(); i != modlist->end(); ++i)
{
if ((**i).name == name)
{
Module* c = NULL;
try
{
c = (*(**i).init)();
Modules[name] = c;
c->init();
FOREACH_MOD(I_OnLoadModule,OnLoadModule(c));
return true;
}
catch (CoreException& modexcept)
{
if (c)
DoSafeUnload(c);
delete c;
ServerInstance->Logs->Log("MODULE", DEFAULT, "Unable to load " + (**i).name + ": " + modexcept.GetReason());
}
}
}
return false;
}
namespace {
struct UnloadAction : public HandlerBase0<void>
{
Module* const mod;
UnloadAction(Module* m) : mod(m) {}
void Call()
{
ServerInstance->Modules->DoSafeUnload(mod);
ServerInstance->GlobalCulls.Apply();
ServerInstance->GlobalCulls.AddItem(this);
}
};
struct ReloadAction : public HandlerBase0<void>
{
Module* const mod;
HandlerBase1<void, bool>* const callback;
ReloadAction(Module* m, HandlerBase1<void, bool>* c)
: mod(m), callback(c) {}
void Call()
{
std::string name = mod->ModuleSourceFile;
ServerInstance->Modules->DoSafeUnload(mod);
ServerInstance->GlobalCulls.Apply();
bool rv = ServerInstance->Modules->Load(name.c_str());
callback->Call(rv);
ServerInstance->GlobalCulls.AddItem(this);
}
};
}
bool ModuleManager::Unload(Module* mod)
{
if (!CanUnload(mod))
return false;
ServerInstance->AtomicActions.AddAction(new UnloadAction(mod));
return true;
}
void ModuleManager::Reload(Module* mod, HandlerBase1<void, bool>* callback)
{
if (CanUnload(mod))
ServerInstance->AtomicActions.AddAction(new ReloadAction(mod, callback));
else
callback->Call(false);
}
void ModuleManager::LoadAll()
{
ModCount = 0;
for(std::vector<AllModuleList*>::iterator i = modlist->begin(); i != modlist->end(); ++i)
{
Module* c = NULL;
try
{
c = (*(**i).init)();
c->ModuleSourceFile = (**i).name;
c->ModuleDLLManager = NULL;
Modules[(**i).name] = c;
c->init();
FOREACH_MOD(I_OnLoadModule,OnLoadModule(c));
}
catch (CoreException& modexcept)
{
if (c)
DoSafeUnload(c);
delete c;
ServerInstance->Logs->Log("MODULE", DEFAULT, "Unable to load " + (**i).name + ": " + modexcept.GetReason());
}
}
/* We give every module a chance to re-prioritize when we introduce a new one,
* not just the one thats loading, as the new module could affect the preference
* of others
*/
for(int tries = 0; tries < 20; tries++)
{
prioritizationState = tries > 0 ? PRIO_STATE_LAST : PRIO_STATE_FIRST;
for (std::map<std::string, Module*>::iterator n = Modules.begin(); n != Modules.end(); ++n)
n->second->Prioritize();
if (prioritizationState == PRIO_STATE_LAST)
break;
if (tries == 19)
ServerInstance->Logs->Log("MODULE", DEFAULT, "Hook priority dependency loop detected");
}
ServerInstance->BuildISupport();
}
void ModuleManager::UnloadAll()
{
// TODO don't really need this, who cares if we leak on exit?
}
#endif
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