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|
/* +------------------------------------+
* | Inspire Internet Relay Chat Daemon |
* +------------------------------------+
*
* Inspire is copyright (C) 2002-2004 ChatSpike-Dev.
* E-mail:
* <brain@chatspike.net>
* <Craig@chatspike.net>
*
* Written by Craig Edwards, Craig McLure, and others.
* This program is free but copyrighted software; see
* the file COPYING for details.
*
* ---------------------------------------------------
*/
#include <stdio.h>
#include <string>
#include "users.h"
#include "channels.h"
#include "modules.h"
/* $ModDesc: Provides user and channel +G mode */
class ModuleCensor : public Module
{
Server *Srv;
ConfigReader *Conf, *MyConf;
public:
ModuleCensor()
{
// read the configuration file on startup.
// it is perfectly valid to set <censor file> to the value of the
// main config file, then append your <badword> tags to the bottom
// of the main config... but rather messy. That's why the capability
// of using a seperate config file is provided.
Srv = new Server;
Conf = new ConfigReader;
std::string Censorfile = Conf->ReadValue("censor","file",0);
MyConf = new ConfigReader(Censorfile);
if ((Censorfile == "") || (!MyConf->Verify()))
{
printf("Error, could not find <censor file=\"\"> definition in your config file!");
exit(0);
}
Srv->Log(DEFAULT,std::string("m_censor: read configuration from ")+Censorfile);
Srv->AddExtendedMode('G',MT_CHANNEL,false,0,0);
Srv->AddExtendedMode('G',MT_CLIENT,false,0,0);
}
virtual int OnExtendedMode(userrec* user, void* target, char modechar, int type, bool mode_on, string_list ¶ms)
{
// check if this is our mode character...
if (modechar == 'G')
{
return 1;
}
else
{
return 0;
}
}
virtual ~ModuleCensor()
{
delete Srv;
delete MyConf;
delete Conf;
}
virtual void ReplaceLine(std::string &text,std::string pattern, std::string replace)
{
if ((pattern != "") && (text != ""))
{
while (strstr(text.c_str(),pattern.c_str()))
{
int pos = text.find(pattern);
text.erase(pos,pattern.length());
text.insert(pos,replace);
}
}
}
// format of a config entry is <badword text="shit" replace="poo">
virtual int OnUserPreMessage(userrec* user,void* dest,int target_type, std::string &text)
{
bool active = false;
for (int index = 0; index < MyConf->Enumerate("badword"); index++)
{
std::string pattern = MyConf->ReadValue("badword","text",index);
if (strstr(text.c_str(),pattern.c_str()))
{
std::string replace = MyConf->ReadValue("badword","replace",index);
if (target_type == TYPE_USER)
{
userrec* t = (userrec*)dest;
active = (strchr(t->modes,'G') > 0);
}
else if (target_type == TYPE_CHANNEL)
{
chanrec* t = (chanrec*)dest;
active = (t->IsCustomModeSet('G'));
}
if (active)
{
this->ReplaceLine(text,pattern,replace);
}
return 0;
}
}
return 0;
}
virtual int OnUserPreNotice(userrec* user,void* dest,int target_type, std::string &text)
{
bool active = false;
for (int index = 0; index < MyConf->Enumerate("badword"); index++)
{
std::string pattern = MyConf->ReadValue("badword","text",index);
if (strstr(text.c_str(),pattern.c_str()))
{
std::string replace = MyConf->ReadValue("badword","replace",index);
if (target_type == TYPE_USER)
{
userrec* t = (userrec*)dest;
active = (strchr(t->modes,'G') > 0);
}
else if (target_type == TYPE_CHANNEL)
{
chanrec* t = (chanrec*)dest;
active = (t->IsCustomModeSet('G'));
}
if (active)
{
this->ReplaceLine(text,pattern,replace);
}
return 0;
}
}
return 0;
}
virtual void OnRehash()
{
// reload our config file on rehash - we must destroy and re-allocate the classes
// to call the constructor again and re-read our data.
delete Conf;
delete MyConf;
Conf = new ConfigReader;
std::string Censorfile = Conf->ReadValue("censor","file",0);
// this automatically re-reads the configuration file into the class
MyConf = new ConfigReader(Censorfile);
if ((Censorfile == "") || (!MyConf->Verify()))
{
// bail if the user forgot to create a config file
printf("Error, could not find <censor file=\"\"> definition in your config file!");
exit(0);
}
Srv->Log(DEFAULT,std::string("m_censor: read configuration from ")+Censorfile);
}
virtual Version GetVersion()
{
// This is version 2 because version 1.x is the unreleased unrealircd module
return Version(1,0,0,0);
}
};
// stuff down here is the module-factory stuff. For basic modules you can ignore this.
class ModuleCensorFactory : public ModuleFactory
{
public:
ModuleCensorFactory()
{
}
~ModuleCensorFactory()
{
}
virtual Module * CreateModule()
{
return new ModuleCensor;
}
};
extern "C" void * init_module( void )
{
return new ModuleCensorFactory;
}
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