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#include <stdio.h>
#include <string>
#include "users.h"
#include "channels.h"
#include "modules.h"
/* $ModDesc: Provides support for unreal-style GLOBOPS and umode +g */
Server *Srv;
void handle_knock(char **parameters, int pcnt, userrec *user)
{
chanrec* c = Srv->FindChannel(parameters[0]);
std::string line = "";
for (int i = 1; i < pcnt - 1; i++)
{
line = line + std::string(parameters[i]) + " ";
}
line = line + std::string(parameters[pcnt-1]);
if (c->IsCustomModeSet('K'))
{
WriteServ(user->fd,"480 %s :Can't KNOCK on %s, +K is set.",user->nick, c->name);
return;
}
if (c->inviteonly)
{
WriteChannelWithServ(Srv->GetServerName().c_str(),c,user,"NOTICE %s :User %s is KNOCKing on %s (%s)",c->name,user->nick,c->name,line.c_str());
WriteServ(user->fd,"NOTICE %s :KNOCKing on %s",user->nick,c->name);
return;
}
else
{
WriteServ(user->fd,"480 %s :Can't KNOCK on %s, channel is not invite only so knocking is pointless!",user->nick, c->name);
return;
}
}
class ModuleKnock : public Module
{
public:
ModuleKnock()
{
Srv = new Server;
Srv->AddExtendedMode('K',MT_CHANNEL,false,0,0);
Srv->AddCommand("KNOCK",handle_knock,0,2);
}
virtual ~ModuleKnock()
{
delete Srv;
}
virtual Version GetVersion()
{
return Version(1,0,0,1);
}
virtual int OnExtendedMode(userrec* user, void* target, char modechar, int type, bool mode_on, string_list ¶ms)
{
// check if this is our mode character...
if ((modechar == 'K') && (type == MT_CHANNEL))
{
return 1;
}
else
{
return 0;
}
}
};
// stuff down here is the module-factory stuff. For basic modules you can ignore this.
class ModuleKnockFactory : public ModuleFactory
{
public:
ModuleKnockFactory()
{
}
~ModuleKnockFactory()
{
}
virtual Module * CreateModule()
{
return new ModuleKnock;
}
};
extern "C" void * init_module( void )
{
return new ModuleKnockFactory;
}
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