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|
/* +------------------------------------+
* | Inspire Internet Relay Chat Daemon |
* +------------------------------------+
*
* Inspire is copyright (C) 2002-2005 ChatSpike-Dev.
* E-mail:
* <brain@chatspike.net>
* <Craig@chatspike.net>
*
* Written by Craig Edwards, Craig McLure, and others.
* This program is free but copyrighted software; see
* the file COPYING for details.
*
* ---------------------------------------------------
*/
/* $ModDesc: Povides a spanning tree server link protocol */
using namespace std;
#include <stdio.h>
#include <vector>
#include <deque>
#include "globals.h"
#include "inspircd_config.h"
#ifdef GCC3
#include <ext/hash_map>
#else
#include <hash_map>
#endif
#include "users.h"
#include "channels.h"
#include "modules.h"
#include "socket.h"
#include "helperfuncs.h"
#include "inspircd.h"
#include "inspstring.h"
#include "hashcomp.h"
#include "message.h"
#include "xline.h"
#ifdef GCC3
#define nspace __gnu_cxx
#else
#define nspace std
#endif
/*
* The server list in InspIRCd is maintained as two structures
* which hold the data in different ways. Most of the time, we
* want to very quicky obtain three pieces of information:
*
* (1) The information on a server
* (2) The information on the server we must send data through
* to actually REACH the server we're after
* (3) Potentially, the child/parent objects of this server
*
* The InspIRCd spanning protocol provides easy access to these
* by storing the data firstly in a recursive structure, where
* each item references its parent item, and a dynamic list
* of child items, and another structure which stores the items
* hashed, linearly. This means that if we want to find a server
* by name quickly, we can look it up in the hash, avoiding
* any O(n) lookups. If however, during a split or sync, we want
* to apply an operation to a server, and any of its child objects
* we can resort to recursion to walk the tree structure.
*/
class ModuleSpanningTree;
static ModuleSpanningTree* TreeProtocolModule;
extern std::vector<Module*> modules;
extern std::vector<ircd_module*> factory;
extern int MODCOUNT;
/* Any socket can have one of five states at any one time.
* The LISTENER state indicates a socket which is listening
* for connections. It cannot receive data itself, only incoming
* sockets.
* The CONNECTING state indicates an outbound socket which is
* waiting to be writeable.
* The WAIT_AUTH_1 state indicates the socket is outbound and
* has successfully connected, but has not yet sent and received
* SERVER strings.
* The WAIT_AUTH_2 state indicates that the socket is inbound
* (allocated by a LISTENER) but has not yet sent and received
* SERVER strings.
* The CONNECTED state represents a fully authorized, fully
* connected server.
*/
enum ServerState { LISTENER, CONNECTING, WAIT_AUTH_1, WAIT_AUTH_2, CONNECTED };
/* We need to import these from the core for use in netbursts */
typedef nspace::hash_map<std::string, userrec*, nspace::hash<string>, irc::StrHashComp> user_hash;
typedef nspace::hash_map<std::string, chanrec*, nspace::hash<string>, irc::StrHashComp> chan_hash;
extern user_hash clientlist;
extern chan_hash chanlist;
/* Foward declarations */
class TreeServer;
class TreeSocket;
/* This variable represents the root of the server tree
* (for all intents and purposes, it's us)
*/
TreeServer *TreeRoot;
/* This hash_map holds the hash equivalent of the server
* tree, used for rapid linear lookups.
*/
typedef nspace::hash_map<std::string, TreeServer*> server_hash;
server_hash serverlist;
/* More forward declarations */
bool DoOneToOne(std::string prefix, std::string command, std::deque<std::string> ¶ms, std::string target);
bool DoOneToAllButSender(std::string prefix, std::string command, std::deque<std::string> ¶ms, std::string omit);
bool DoOneToMany(std::string prefix, std::string command, std::deque<std::string> ¶ms);
bool DoOneToAllButSenderRaw(std::string data, std::string omit, std::string prefix, std::string command, std::deque<std::string> ¶ms);
void ReadConfiguration(bool rebind);
/* Imported from xline.cpp for use during netburst */
extern std::vector<KLine> klines;
extern std::vector<GLine> glines;
extern std::vector<ZLine> zlines;
extern std::vector<QLine> qlines;
extern std::vector<ELine> elines;
/* Each server in the tree is represented by one class of
* type TreeServer. A locally connected TreeServer can
* have a class of type TreeSocket associated with it, for
* remote servers, the TreeSocket entry will be NULL.
* Each server also maintains a pointer to its parent
* (NULL if this server is ours, at the top of the tree)
* and a pointer to its "Route" (see the comments in the
* constructors below), and also a dynamic list of pointers
* to its children which can be iterated recursively
* if required. Creating or deleting objects of type
* TreeServer automatically maintains the hash_map of
* TreeServer items, deleting and inserting them as they
* are created and destroyed.
*/
class TreeServer
{
TreeServer* Parent; /* Parent entry */
TreeServer* Route; /* Route entry */
std::vector<TreeServer*> Children; /* List of child objects */
std::string ServerName; /* Server's name */
std::string ServerDesc; /* Server's description */
std::string VersionString; /* Version string or empty string */
int UserCount; /* Not used in this version */
int OperCount; /* Not used in this version */
TreeSocket* Socket; /* For directly connected servers this points at the socket object */
time_t NextPing; /* After this time, the server should be PINGed*/
bool LastPingWasGood; /* True if the server responded to the last PING with a PONG */
public:
/* We don't use this constructor. Its a dummy, and won't cause any insertion
* of the TreeServer into the hash_map. See below for the two we DO use.
*/
TreeServer()
{
Parent = NULL;
ServerName = "";
ServerDesc = "";
VersionString = "";
UserCount = OperCount = 0;
VersionString = GetVersionString();
}
/* We use this constructor only to create the 'root' item, TreeRoot, which
* represents our own server. Therefore, it has no route, no parent, and
* no socket associated with it. Its version string is our own local version.
*/
TreeServer(std::string Name, std::string Desc) : ServerName(Name), ServerDesc(Desc)
{
Parent = NULL;
VersionString = "";
UserCount = OperCount = 0;
VersionString = GetVersionString();
Route = NULL;
AddHashEntry();
}
/* When we create a new server, we call this constructor to initialize it.
* This constructor initializes the server's Route and Parent, and sets up
* its ping counters so that it will be pinged one minute from now.
*/
TreeServer(std::string Name, std::string Desc, TreeServer* Above, TreeSocket* Sock) : Parent(Above), ServerName(Name), ServerDesc(Desc), Socket(Sock)
{
VersionString = "";
UserCount = OperCount = 0;
this->SetNextPingTime(time(NULL) + 60);
this->SetPingFlag();
/* find the 'route' for this server (e.g. the one directly connected
* to the local server, which we can use to reach it)
*
* In the following example, consider we have just added a TreeServer
* class for server G on our network, of which we are server A.
* To route traffic to G (marked with a *) we must send the data to
* B (marked with a +) so this algorithm initializes the 'Route'
* value to point at whichever server traffic must be routed through
* to get here. If we were to try this algorithm with server B,
* the Route pointer would point at its own object ('this').
*
* A
* / \
* + B C
* / \ \
* D E F
* / \
* * G H
*
* We only run this algorithm when a server is created, as
* the routes remain constant while ever the server exists, and
* do not need to be re-calculated.
*/
Route = Above;
if (Route == TreeRoot)
{
Route = this;
}
else
{
while (this->Route->GetParent() != TreeRoot)
{
this->Route = Route->GetParent();
}
}
/* Because recursive code is slow and takes a lot of resources,
* we store two representations of the server tree. The first
* is a recursive structure where each server references its
* children and its parent, which is used for netbursts and
* netsplits to dump the whole dataset to the other server,
* and the second is used for very fast lookups when routing
* messages and is instead a hash_map, where each item can
* be referenced by its server name. The AddHashEntry()
* call below automatically inserts each TreeServer class
* into the hash_map as it is created. There is a similar
* maintainance call in the destructor to tidy up deleted
* servers.
*/
this->AddHashEntry();
}
/* This method is used to add the structure to the
* hash_map for linear searches. It is only called
* by the constructors.
*/
void AddHashEntry()
{
server_hash::iterator iter;
iter = serverlist.find(this->ServerName);
if (iter == serverlist.end())
serverlist[this->ServerName] = this;
}
/* This method removes the reference to this object
* from the hash_map which is used for linear searches.
* It is only called by the default destructor.
*/
void DelHashEntry()
{
server_hash::iterator iter;
iter = serverlist.find(this->ServerName);
if (iter != serverlist.end())
serverlist.erase(iter);
}
/* These accessors etc should be pretty self-
* explanitory.
*/
TreeServer* GetRoute()
{
return Route;
}
std::string GetName()
{
return this->ServerName;
}
std::string GetDesc()
{
return this->ServerDesc;
}
std::string GetVersion()
{
return this->VersionString;
}
void SetNextPingTime(time_t t)
{
this->NextPing = t;
LastPingWasGood = false;
}
time_t NextPingTime()
{
return this->NextPing;
}
bool AnsweredLastPing()
{
return LastPingWasGood;
}
void SetPingFlag()
{
LastPingWasGood = true;
}
int GetUserCount()
{
return this->UserCount;
}
int GetOperCount()
{
return this->OperCount;
}
TreeSocket* GetSocket()
{
return this->Socket;
}
TreeServer* GetParent()
{
return this->Parent;
}
void SetVersion(std::string Version)
{
VersionString = Version;
}
unsigned int ChildCount()
{
return Children.size();
}
TreeServer* GetChild(unsigned int n)
{
if (n < Children.size())
{
/* Make sure they cant request
* an out-of-range object. After
* all we know what these programmer
* types are like *grin*.
*/
return Children[n];
}
else
{
return NULL;
}
}
void AddChild(TreeServer* Child)
{
Children.push_back(Child);
}
bool DelChild(TreeServer* Child)
{
for (std::vector<TreeServer*>::iterator a = Children.begin(); a < Children.end(); a++)
{
if (*a == Child)
{
Children.erase(a);
return true;
}
}
return false;
}
/* Removes child nodes of this node, and of that node, etc etc.
* This is used during netsplits to automatically tidy up the
* server tree. It is slow, we don't use it for much else.
*/
bool Tidy()
{
bool stillchildren = true;
while (stillchildren)
{
stillchildren = false;
for (std::vector<TreeServer*>::iterator a = Children.begin(); a < Children.end(); a++)
{
TreeServer* s = (TreeServer*)*a;
s->Tidy();
Children.erase(a);
delete s;
stillchildren = true;
break;
}
}
return true;
}
~TreeServer()
{
/* We'd better tidy up after ourselves, eh? */
this->DelHashEntry();
}
};
/* The Link class might as well be a struct,
* but this is C++ and we don't believe in structs (!).
* It holds the entire information of one <link>
* tag from the main config file. We maintain a list
* of them, and populate the list on rehash/load.
*/
class Link
{
public:
std::string Name;
std::string IPAddr;
int Port;
std::string SendPass;
std::string RecvPass;
unsigned long AutoConnect;
time_t NextConnectTime;
};
/* The usual stuff for inspircd modules,
* plus the vector of Link classes which we
* use to store the <link> tags from the config
* file.
*/
Server *Srv;
ConfigReader *Conf;
std::vector<Link> LinkBlocks;
/* Yay for fast searches!
* This is hundreds of times faster than recursion
* or even scanning a linked list, especially when
* there are more than a few servers to deal with.
* (read as: lots).
*/
TreeServer* FindServer(std::string ServerName)
{
server_hash::iterator iter;
iter = serverlist.find(ServerName);
if (iter != serverlist.end())
{
return iter->second;
}
else
{
return NULL;
}
}
/* Returns the locally connected server we must route a
* message through to reach server 'ServerName'. This
* only applies to one-to-one and not one-to-many routing.
* See the comments for the constructor of TreeServer
* for more details.
*/
TreeServer* BestRouteTo(std::string ServerName)
{
if (ServerName.c_str() == TreeRoot->GetName())
return NULL;
TreeServer* Found = FindServer(ServerName);
if (Found)
{
return Found->GetRoute();
}
else
{
return NULL;
}
}
/* Find the first server matching a given glob mask.
* Theres no find-using-glob method of hash_map [awwww :-(]
* so instead, we iterate over the list using an iterator
* and match each one until we get a hit. Yes its slow,
* deal with it.
*/
TreeServer* FindServerMask(std::string ServerName)
{
for (server_hash::iterator i = serverlist.begin(); i != serverlist.end(); i++)
{
if (Srv->MatchText(i->first,ServerName))
return i->second;
}
return NULL;
}
/* A convenient wrapper that returns true if a server exists */
bool IsServer(std::string ServerName)
{
return (FindServer(ServerName) != NULL);
}
/* Every SERVER connection inbound or outbound is represented by
* an object of type TreeSocket.
* TreeSockets, being inherited from InspSocket, can be tied into
* the core socket engine, and we cn therefore receive activity events
* for them, just like activex objects on speed. (yes really, that
* is a technical term!) Each of these which relates to a locally
* connected server is assocated with it, by hooking it onto a
* TreeSocket class using its constructor. In this way, we can
* maintain a list of servers, some of which are directly connected,
* some of which are not.
*/
class TreeSocket : public InspSocket
{
std::string myhost;
std::string in_buffer;
ServerState LinkState;
std::string InboundServerName;
std::string InboundDescription;
int num_lost_users;
int num_lost_servers;
time_t NextPing;
bool LastPingWasGood;
public:
/* Because most of the I/O gubbins are encapsulated within
* InspSocket, we just call the superclass constructor for
* most of the action, and append a few of our own values
* to it.
*/
TreeSocket(std::string host, int port, bool listening, unsigned long maxtime)
: InspSocket(host, port, listening, maxtime)
{
myhost = host;
this->LinkState = LISTENER;
}
TreeSocket(std::string host, int port, bool listening, unsigned long maxtime, std::string ServerName)
: InspSocket(host, port, listening, maxtime)
{
myhost = ServerName;
this->LinkState = CONNECTING;
}
/* When a listening socket gives us a new file descriptor,
* we must associate it with a socket without creating a new
* connection. This constructor is used for this purpose.
*/
TreeSocket(int newfd, char* ip)
: InspSocket(newfd, ip)
{
this->LinkState = WAIT_AUTH_1;
}
/* When an outbound connection finishes connecting, we receive
* this event, and must send our SERVER string to the other
* side. If the other side is happy, as outlined in the server
* to server docs on the inspircd.org site, the other side
* will then send back its own server string.
*/
virtual bool OnConnected()
{
if (this->LinkState == CONNECTING)
{
Srv->SendOpers("*** Connection to "+myhost+"["+this->GetIP()+"] established.");
/* we do not need to change state here. */
for (std::vector<Link>::iterator x = LinkBlocks.begin(); x < LinkBlocks.end(); x++)
{
if (x->Name == this->myhost)
{
/* found who we're supposed to be connecting to, send the neccessary gubbins. */
this->WriteLine("SERVER "+Srv->GetServerName()+" "+x->SendPass+" 0 :"+Srv->GetServerDescription());
return true;
}
}
}
/* There is a (remote) chance that between the /CONNECT and the connection
* being accepted, some muppet has removed the <link> block and rehashed.
* If that happens the connection hangs here until it's closed. Unlikely
* and rather harmless.
*/
return true;
}
virtual void OnError(InspSocketError e)
{
/* We don't handle this method, because all our
* dirty work is done in OnClose() (see below)
* which is still called on error conditions too.
*/
}
virtual int OnDisconnect()
{
/* For the same reason as above, we don't
* handle OnDisconnect()
*/
return true;
}
/* Recursively send the server tree with distances as hops.
* This is used during network burst to inform the other server
* (and any of ITS servers too) of what servers we know about.
* If at any point any of these servers already exist on the other
* end, our connection may be terminated. The hopcounts given
* by this function are relative, this doesn't matter so long as
* they are all >1, as all the remote servers re-calculate them
* to be relative too, with themselves as hop 0.
*/
void SendServers(TreeServer* Current, TreeServer* s, int hops)
{
char command[1024];
for (unsigned int q = 0; q < Current->ChildCount(); q++)
{
TreeServer* recursive_server = Current->GetChild(q);
if (recursive_server != s)
{
snprintf(command,1024,":%s SERVER %s * %d :%s",Current->GetName().c_str(),recursive_server->GetName().c_str(),hops,recursive_server->GetDesc().c_str());
this->WriteLine(command);
this->WriteLine(":"+recursive_server->GetName()+" VERSION :"+recursive_server->GetVersion());
/* down to next level */
this->SendServers(recursive_server, s, hops+1);
}
}
}
/* This function forces this server to quit, removing this server
* and any users on it (and servers and users below that, etc etc).
* It's very slow and pretty clunky, but luckily unless your network
* is having a REAL bad hair day, this function shouldnt be called
* too many times a month ;-)
*/
void SquitServer(TreeServer* Current)
{
/* recursively squit the servers attached to 'Current'.
* We're going backwards so we don't remove users
* while we still need them ;)
*/
for (unsigned int q = 0; q < Current->ChildCount(); q++)
{
TreeServer* recursive_server = Current->GetChild(q);
this->SquitServer(recursive_server);
}
/* Now we've whacked the kids, whack self */
num_lost_servers++;
bool quittingpeople = true;
while (quittingpeople)
{
/* Yup i know, "ew". We cant continue to loop through the
* iterator if we modify it, so whenever we modify it with a
* QUIT we have to start alllll over again. If anyone knows
* a better faster way of *safely* doing this, please let me
* know!
*/
quittingpeople = false;
for (user_hash::iterator u = clientlist.begin(); u != clientlist.end(); u++)
{
if (!strcasecmp(u->second->server,Current->GetName().c_str()))
{
Srv->QuitUser(u->second,Current->GetName()+" "+std::string(Srv->GetServerName()));
num_lost_users++;
quittingpeople = true;
break;
}
}
}
}
/* This is a wrapper function for SquitServer above, which
* does some validation first and passes on the SQUIT to all
* other remaining servers.
*/
void Squit(TreeServer* Current,std::string reason)
{
if (Current)
{
std::deque<std::string> params;
params.push_back(Current->GetName());
params.push_back(":"+reason);
DoOneToAllButSender(Current->GetParent()->GetName(),"SQUIT",params,Current->GetName());
if (Current->GetParent() == TreeRoot)
{
Srv->SendOpers("Server \002"+Current->GetName()+"\002 split: "+reason);
}
else
{
Srv->SendOpers("Server \002"+Current->GetName()+"\002 split from server \002"+Current->GetParent()->GetName()+"\002 with reason: "+reason);
}
num_lost_servers = 0;
num_lost_users = 0;
SquitServer(Current);
Current->Tidy();
Current->GetParent()->DelChild(Current);
delete Current;
WriteOpers("Netsplit complete, lost \002%d\002 users on \002%d\002 servers.", num_lost_users, num_lost_servers);
}
else
{
log(DEFAULT,"Squit from unknown server");
}
}
/* FMODE command */
bool ForceMode(std::string source, std::deque<std::string> params)
{
userrec* who = new userrec;
who->fd = FD_MAGIC_NUMBER;
if (params.size() < 2)
return true;
char* modelist[255];
for (unsigned int q = 0; q < params.size(); q++)
{
modelist[q] = (char*)params[q].c_str();
}
Srv->SendMode(modelist,params.size(),who);
DoOneToAllButSender(source,"FMODE",params,source);
delete who;
return true;
}
/* FTOPIC command */
bool ForceTopic(std::string source, std::deque<std::string> params)
{
if (params.size() != 4)
return true;
std::string channel = params[0];
time_t ts = atoi(params[1].c_str());
std::string setby = params[2];
std::string topic = params[3];
chanrec* c = Srv->FindChannel(channel);
if (c)
{
if ((ts >= c->topicset) || (!*c->topic))
{
std::string oldtopic = c->topic;
strlcpy(c->topic,topic.c_str(),MAXTOPIC);
strlcpy(c->setby,setby.c_str(),NICKMAX);
c->topicset = ts;
/* if the topic text is the same as the current topic,
* dont bother to send the TOPIC command out, just silently
* update the set time and set nick.
*/
if (oldtopic != topic)
WriteChannelWithServ((char*)source.c_str(), c, "TOPIC %s :%s", c->name, c->topic);
}
}
/* all done, send it on its way */
params[3] = ":" + params[3];
DoOneToAllButSender(source,"FTOPIC",params,source);
return true;
}
/* FJOIN, similar to unreal SJOIN */
bool ForceJoin(std::string source, std::deque<std::string> params)
{
if (params.size() < 3)
return true;
char first[MAXBUF];
char modestring[MAXBUF];
char* mode_users[127];
mode_users[0] = first;
mode_users[1] = modestring;
strcpy(mode_users[1],"+");
unsigned int modectr = 2;
userrec* who = NULL;
std::string channel = params[0];
time_t TS = atoi(params[1].c_str());
char* key = "";
chanrec* chan = Srv->FindChannel(channel);
if (chan)
{
key = chan->key;
}
strlcpy(mode_users[0],channel.c_str(),MAXBUF);
/* default is a high value, which if we dont have this
* channel will let the other side apply their modes.
*/
time_t ourTS = time(NULL)+600;
chanrec* us = Srv->FindChannel(channel);
if (us)
{
ourTS = us->age;
}
log(DEBUG,"FJOIN detected, our TS=%lu, their TS=%lu",ourTS,TS);
/* do this first, so our mode reversals are correctly received by other servers
* if there is a TS collision.
*/
DoOneToAllButSender(source,"FJOIN",params,source);
for (unsigned int usernum = 2; usernum < params.size(); usernum++)
{
/* process one channel at a time, applying modes. */
char* usr = (char*)params[usernum].c_str();
char permissions = *usr;
switch (permissions)
{
case '@':
usr++;
mode_users[modectr++] = usr;
strlcat(modestring,"o",MAXBUF);
break;
case '%':
usr++;
mode_users[modectr++] = usr;
strlcat(modestring,"h",MAXBUF);
break;
case '+':
usr++;
mode_users[modectr++] = usr;
strlcat(modestring,"v",MAXBUF);
break;
}
who = Srv->FindNick(usr);
if (who)
{
Srv->JoinUserToChannel(who,channel,key);
if (modectr >= (MAXMODES-1))
{
/* theres a mode for this user. push them onto the mode queue, and flush it
* if there are more than MAXMODES to go.
*/
if (ourTS >= TS)
{
log(DEBUG,"Our our channel newer than theirs, accepting their modes");
Srv->SendMode(mode_users,modectr,who);
}
else
{
log(DEBUG,"Their channel newer than ours, bouncing their modes");
/* bouncy bouncy! */
std::deque<std::string> params;
/* modes are now being UNSET... */
*mode_users[1] = '-';
for (unsigned int x = 0; x < modectr; x++)
{
params.push_back(mode_users[x]);
}
// tell everyone to bounce the modes. bad modes, bad!
DoOneToMany(Srv->GetServerName(),"FMODE",params);
}
strcpy(mode_users[1],"+");
modectr = 2;
}
}
}
/* there werent enough modes built up to flush it during FJOIN,
* or, there are a number left over. flush them out.
*/
if ((modectr > 2) && (who))
{
if (ourTS >= TS)
{
log(DEBUG,"Our our channel newer than theirs, accepting their modes");
Srv->SendMode(mode_users,modectr,who);
}
else
{
log(DEBUG,"Their channel newer than ours, bouncing their modes");
std::deque<std::string> params;
*mode_users[1] = '-';
for (unsigned int x = 0; x < modectr; x++)
{
params.push_back(mode_users[x]);
}
DoOneToMany(Srv->GetServerName(),"FMODE",params);
}
}
return true;
}
/* NICK command */
bool IntroduceClient(std::string source, std::deque<std::string> params)
{
if (params.size() < 8)
return true;
// NICK age nick host dhost ident +modes ip :gecos
// 0 1 2 3 4 5 6 7
std::string nick = params[1];
std::string host = params[2];
std::string dhost = params[3];
std::string ident = params[4];
time_t age = atoi(params[0].c_str());
std::string modes = params[5];
while (*(modes.c_str()) == '+')
{
char* m = (char*)modes.c_str();
m++;
modes = m;
}
std::string ip = params[6];
std::string gecos = params[7];
char* tempnick = (char*)nick.c_str();
log(DEBUG,"Introduce client %s!%s@%s",tempnick,ident.c_str(),host.c_str());
user_hash::iterator iter;
iter = clientlist.find(tempnick);
if (iter != clientlist.end())
{
// nick collision
log(DEBUG,"Nick collision on %s!%s@%s: %lu %lu",tempnick,ident.c_str(),host.c_str(),(unsigned long)age,(unsigned long)iter->second->age);
this->WriteLine(":"+Srv->GetServerName()+" KILL "+tempnick+" :Nickname collision");
return true;
}
clientlist[tempnick] = new userrec();
clientlist[tempnick]->fd = FD_MAGIC_NUMBER;
strlcpy(clientlist[tempnick]->nick, tempnick,NICKMAX);
strlcpy(clientlist[tempnick]->host, host.c_str(),160);
strlcpy(clientlist[tempnick]->dhost, dhost.c_str(),160);
clientlist[tempnick]->server = (char*)FindServerNamePtr(source.c_str());
strlcpy(clientlist[tempnick]->ident, ident.c_str(),IDENTMAX);
strlcpy(clientlist[tempnick]->fullname, gecos.c_str(),MAXGECOS);
clientlist[tempnick]->registered = 7;
clientlist[tempnick]->signon = age;
strlcpy(clientlist[tempnick]->modes, modes.c_str(),53);
strlcpy(clientlist[tempnick]->ip,ip.c_str(),16);
for (int i = 0; i < MAXCHANS; i++)
{
clientlist[tempnick]->chans[i].channel = NULL;
clientlist[tempnick]->chans[i].uc_modes = 0;
}
WriteOpers("*** Client connecting at %s: %s!%s@%s [%s]",clientlist[tempnick]->server,clientlist[tempnick]->nick,clientlist[tempnick]->ident,clientlist[tempnick]->host,clientlist[tempnick]->ip);
params[7] = ":" + params[7];
DoOneToAllButSender(source,"NICK",params,source);
return true;
}
/* Send one or more FJOINs for a channel of users.
* If the length of a single line is more than 480-NICKMAX
* in length, it is split over multiple lines.
*/
void SendFJoins(TreeServer* Current, chanrec* c)
{
char list[MAXBUF];
snprintf(list,MAXBUF,":%s FJOIN %s %lu",Srv->GetServerName().c_str(),c->name,(unsigned long)c->age);
std::vector<char*> *ulist = c->GetUsers();
for (unsigned int i = 0; i < ulist->size(); i++)
{
char* o = (*ulist)[i];
userrec* otheruser = (userrec*)o;
strlcat(list," ",MAXBUF);
strlcat(list,cmode(otheruser,c),MAXBUF);
strlcat(list,otheruser->nick,MAXBUF);
if (strlen(list)>(480-NICKMAX))
{
this->WriteLine(list);
snprintf(list,MAXBUF,":%s FJOIN %s %lu",Srv->GetServerName().c_str(),c->name,(unsigned long)c->age);
}
}
if (list[strlen(list)-1] != ':')
{
this->WriteLine(list);
}
}
/* Send G, Q, Z and E lines */
void SendXLines(TreeServer* Current)
{
char data[MAXBUF];
/* Yes, these arent too nice looking, but they get the job done */
for (std::vector<ZLine>::iterator i = zlines.begin(); i != zlines.end(); i++)
{
snprintf(data,MAXBUF,":%s ADDLINE Z %s %s %lu %lu :%s",Srv->GetServerName().c_str(),i->ipaddr,i->source,(unsigned long)i->set_time,(unsigned long)i->duration,i->reason);
this->WriteLine(data);
}
for (std::vector<QLine>::iterator i = qlines.begin(); i != qlines.end(); i++)
{
snprintf(data,MAXBUF,":%s ADDLINE Q %s %s %lu %lu :%s",Srv->GetServerName().c_str(),i->nick,i->source,(unsigned long)i->set_time,(unsigned long)i->duration,i->reason);
this->WriteLine(data);
}
for (std::vector<GLine>::iterator i = glines.begin(); i != glines.end(); i++)
{
snprintf(data,MAXBUF,":%s ADDLINE G %s %s %lu %lu :%s",Srv->GetServerName().c_str(),i->hostmask,i->source,(unsigned long)i->set_time,(unsigned long)i->duration,i->reason);
this->WriteLine(data);
}
for (std::vector<ELine>::iterator i = elines.begin(); i != elines.end(); i++)
{
snprintf(data,MAXBUF,":%s ADDLINE E %s %s %lu %lu :%s",Srv->GetServerName().c_str(),i->hostmask,i->source,(unsigned long)i->set_time,(unsigned long)i->duration,i->reason);
this->WriteLine(data);
}
}
/* Send channel modes and topics */
void SendChannelModes(TreeServer* Current)
{
char data[MAXBUF];
for (chan_hash::iterator c = chanlist.begin(); c != chanlist.end(); c++)
{
SendFJoins(Current, c->second);
snprintf(data,MAXBUF,":%s FMODE %s +%s",Srv->GetServerName().c_str(),c->second->name,chanmodes(c->second));
this->WriteLine(data);
if (*c->second->topic)
{
snprintf(data,MAXBUF,":%s FTOPIC %s %lu %s :%s",Srv->GetServerName().c_str(),c->second->name,(unsigned long)c->second->topicset,c->second->setby,c->second->topic);
this->WriteLine(data);
}
for (BanList::iterator b = c->second->bans.begin(); b != c->second->bans.end(); b++)
{
snprintf(data,MAXBUF,":%s FMODE %s +b %s",Srv->GetServerName().c_str(),c->second->name,b->data);
this->WriteLine(data);
}
FOREACH_MOD OnSyncChannel(c->second,(Module*)TreeProtocolModule,(void*)this);
}
}
/* send all users and their oper state/modes */
void SendUsers(TreeServer* Current)
{
char data[MAXBUF];
for (user_hash::iterator u = clientlist.begin(); u != clientlist.end(); u++)
{
if (u->second->registered == 7)
{
snprintf(data,MAXBUF,":%s NICK %lu %s %s %s %s +%s %s :%s",u->second->server,(unsigned long)u->second->age,u->second->nick,u->second->host,u->second->dhost,u->second->ident,u->second->modes,u->second->ip,u->second->fullname);
this->WriteLine(data);
if (strchr(u->second->modes,'o'))
{
this->WriteLine(":"+std::string(u->second->nick)+" OPERTYPE "+std::string(u->second->oper));
}
//char* chl = chlist(u->second,u->second);
//if (*chl)
//{
// this->WriteLine(":"+std::string(u->second->nick)+" FJOIN "+std::string(chl));
//}
FOREACH_MOD OnSyncUser(u->second,(Module*)TreeProtocolModule,(void*)this);
}
}
}
/* This function is called when we want to send a netburst to a local
* server. There is a set order we must do this, because for example
* users require their servers to exist, and channels require their
* users to exist. You get the idea.
*/
void DoBurst(TreeServer* s)
{
Srv->SendOpers("*** Bursting to \2"+s->GetName()+"\2.");
this->WriteLine("BURST");
/* send our version string */
this->WriteLine(":"+Srv->GetServerName()+" VERSION :"+GetVersionString());
/* Send server tree */
this->SendServers(TreeRoot,s,1);
/* Send users and their oper status */
this->SendUsers(s);
/* Send everything else (channel modes, xlines etc) */
this->SendChannelModes(s);
this->SendXLines(s);
this->WriteLine("ENDBURST");
Srv->SendOpers("*** Finished bursting to \2"+s->GetName()+"\2.");
}
/* This function is called when we receive data from a remote
* server. We buffer the data in a std::string (it doesnt stay
* there for long), reading using InspSocket::Read() which can
* read up to 16 kilobytes in one operation.
*
* IF THIS FUNCTION RETURNS FALSE, THE CORE CLOSES AND DELETES
* THE SOCKET OBJECT FOR US.
*/
virtual bool OnDataReady()
{
char* data = this->Read();
if (data)
{
this->in_buffer += data;
/* While there is at least one new line in the buffer,
* do something useful (we hope!) with it.
*/
while (in_buffer.find("\n") != std::string::npos)
{
char* line = (char*)in_buffer.c_str();
std::string ret = "";
while ((*line != '\n') && (strlen(line)))
{
ret = ret + *line;
line++;
}
if ((*line == '\n') || (*line == '\r'))
line++;
in_buffer = line;
/* Process this one, abort if it
* didnt return true.
*/
if (!this->ProcessLine(ret))
{
return false;
}
}
}
return (data != NULL);
}
int WriteLine(std::string line)
{
return this->Write(line + "\r\n");
}
/* Handle ERROR command */
bool Error(std::deque<std::string> params)
{
if (params.size() < 1)
return false;
std::string Errmsg = params[0];
std::string SName = myhost;
if (InboundServerName != "")
{
SName = InboundServerName;
}
Srv->SendOpers("*** ERROR from "+SName+": "+Errmsg);
/* we will return false to cause the socket to close.
*/
return false;
}
/* Because the core won't let users or even SERVERS set +o,
* we use the OPERTYPE command to do this.
*/
bool OperType(std::string prefix, std::deque<std::string> ¶ms)
{
if (params.size() != 1)
return true;
std::string opertype = params[0];
userrec* u = Srv->FindNick(prefix);
if (u)
{
strlcpy(u->oper,opertype.c_str(),NICKMAX);
if (!strchr(u->modes,'o'))
{
strcat(u->modes,"o");
}
DoOneToAllButSender(u->nick,"OPERTYPE",params,u->server);
}
return true;
}
/* Because Andy insists that services-compatible servers must
* implement SVSNICK and SVSJOIN, that's exactly what we do :p
*/
bool ForceNick(std::string prefix, std::deque<std::string> ¶ms)
{
if (params.size() < 3)
return true;
userrec* u = Srv->FindNick(params[0]);
if (u)
{
Srv->ChangeUserNick(u,params[1]);
u->age = atoi(params[2].c_str());
DoOneToAllButSender(prefix,"SVSNICK",params,prefix);
}
return true;
}
bool ServiceJoin(std::string prefix, std::deque<std::string> ¶ms)
{
if (params.size() < 2)
return true;
userrec* u = Srv->FindNick(params[0]);
if (u)
{
Srv->JoinUserToChannel(u,params[1],"");
DoOneToAllButSender(prefix,"SVSJOIN",params,prefix);
}
return true;
}
bool RemoteRehash(std::string prefix, std::deque<std::string> ¶ms)
{
if (params.size() < 1)
return false;
std::string servermask = params[0];
if (Srv->MatchText(Srv->GetServerName(),servermask))
{
Srv->SendOpers("*** Remote rehash initiated from server \002"+prefix+"\002.");
Srv->RehashServer();
ReadConfiguration(false);
}
DoOneToAllButSender(prefix,"REHASH",params,prefix);
return true;
}
bool RemoteKill(std::string prefix, std::deque<std::string> ¶ms)
{
if (params.size() != 2)
return true;
std::string nick = params[0];
userrec* u = Srv->FindNick(prefix);
userrec* who = Srv->FindNick(nick);
if (who)
{
/* Prepend kill source, if we don't have one */
std::string sourceserv = prefix;
if (u)
{
sourceserv = u->server;
}
if (*(params[1].c_str()) != '[')
{
params[1] = "[" + sourceserv + "] Killed (" + params[1] +")";
}
std::string reason = params[1];
params[1] = ":" + params[1];
DoOneToAllButSender(prefix,"KILL",params,sourceserv);
Srv->QuitUser(who,reason);
}
return true;
}
bool LocalPong(std::string prefix, std::deque<std::string> ¶ms)
{
if (params.size() < 1)
return true;
TreeServer* ServerSource = FindServer(prefix);
if (ServerSource)
{
ServerSource->SetPingFlag();
}
return true;
}
bool ServerVersion(std::string prefix, std::deque<std::string> ¶ms)
{
if (params.size() < 1)
return true;
TreeServer* ServerSource = FindServer(prefix);
if (ServerSource)
{
ServerSource->SetVersion(params[0]);
}
params[0] = ":" + params[0];
DoOneToAllButSender(prefix,"VERSION",params,prefix);
return true;
}
bool ChangeHost(std::string prefix, std::deque<std::string> ¶ms)
{
if (params.size() < 1)
return true;
userrec* u = Srv->FindNick(prefix);
if (u)
{
Srv->ChangeHost(u,params[0]);
DoOneToAllButSender(prefix,"FHOST",params,u->server);
}
return true;
}
bool AddLine(std::string prefix, std::deque<std::string> ¶ms)
{
if (params.size() < 6)
return true;
std::string linetype = params[0]; /* Z, Q, E, G, K */
std::string mask = params[1]; /* Line type dependent */
std::string source = params[2]; /* may not be online or may be a server */
std::string settime = params[3]; /* EPOCH time set */
std::string duration = params[4]; /* Duration secs */
std::string reason = params[5];
switch (*(linetype.c_str()))
{
case 'Z':
add_zline(atoi(duration.c_str()), source.c_str(), reason.c_str(), mask.c_str());
break;
case 'Q':
add_qline(atoi(duration.c_str()), source.c_str(), reason.c_str(), mask.c_str());
break;
case 'E':
add_eline(atoi(duration.c_str()), source.c_str(), reason.c_str(), mask.c_str());
break;
case 'G':
add_gline(atoi(duration.c_str()), source.c_str(), reason.c_str(), mask.c_str());
break;
case 'K':
add_kline(atoi(duration.c_str()), source.c_str(), reason.c_str(), mask.c_str());
break;
default:
/* Just in case... */
Srv->SendOpers("*** \2WARNING\2: Invalid xline type '"+linetype+"' sent by server "+prefix+", ignored!");
break;
}
/* Send it on its way */
params[5] = ":" + params[5];
DoOneToAllButSender(prefix,"ADDLINE",params,prefix);
return true;
}
bool ChangeName(std::string prefix, std::deque<std::string> ¶ms)
{
if (params.size() < 1)
return true;
userrec* u = Srv->FindNick(prefix);
if (u)
{
Srv->ChangeGECOS(u,params[0]);
params[0] = ":" + params[0];
DoOneToAllButSender(prefix,"FNAME",params,u->server);
}
return true;
}
bool LocalPing(std::string prefix, std::deque<std::string> ¶ms)
{
if (params.size() < 1)
return true;
std::string stufftobounce = params[0];
this->WriteLine(":"+Srv->GetServerName()+" PONG "+stufftobounce);
return true;
}
bool RemoteServer(std::string prefix, std::deque<std::string> ¶ms)
{
if (params.size() < 4)
return false;
std::string servername = params[0];
std::string password = params[1];
// hopcount is not used for a remote server, we calculate this ourselves
std::string description = params[3];
TreeServer* ParentOfThis = FindServer(prefix);
if (!ParentOfThis)
{
this->WriteLine("ERROR :Protocol error - Introduced remote server from unknown server "+prefix);
return false;
}
TreeServer* CheckDupe = FindServer(servername);
if (CheckDupe)
{
this->WriteLine("ERROR :Server "+servername+" already exists on server "+CheckDupe->GetParent()->GetName()+"!");
return false;
}
TreeServer* Node = new TreeServer(servername,description,ParentOfThis,NULL);
ParentOfThis->AddChild(Node);
params[3] = ":" + params[3];
DoOneToAllButSender(prefix,"SERVER",params,prefix);
Srv->SendOpers("*** Server \002"+prefix+"\002 introduced server \002"+servername+"\002 ("+description+")");
return true;
}
bool Outbound_Reply_Server(std::deque<std::string> ¶ms)
{
if (params.size() < 4)
return false;
std::string servername = params[0];
std::string password = params[1];
int hops = atoi(params[2].c_str());
if (hops)
{
this->WriteLine("ERROR :Server too far away for authentication");
return false;
}
std::string description = params[3];
for (std::vector<Link>::iterator x = LinkBlocks.begin(); x < LinkBlocks.end(); x++)
{
if ((x->Name == servername) && (x->RecvPass == password))
{
TreeServer* CheckDupe = FindServer(servername);
if (CheckDupe)
{
this->WriteLine("ERROR :Server "+servername+" already exists on server "+CheckDupe->GetParent()->GetName()+"!");
return false;
}
// Begin the sync here. this kickstarts the
// other side, waiting in WAIT_AUTH_2 state,
// into starting their burst, as it shows
// that we're happy.
this->LinkState = CONNECTED;
// we should add the details of this server now
// to the servers tree, as a child of the root
// node.
TreeServer* Node = new TreeServer(servername,description,TreeRoot,this);
TreeRoot->AddChild(Node);
params[3] = ":" + params[3];
DoOneToAllButSender(TreeRoot->GetName(),"SERVER",params,servername);
this->DoBurst(Node);
return true;
}
}
this->WriteLine("ERROR :Invalid credentials");
return false;
}
bool Inbound_Server(std::deque<std::string> ¶ms)
{
if (params.size() < 4)
return false;
std::string servername = params[0];
std::string password = params[1];
int hops = atoi(params[2].c_str());
if (hops)
{
this->WriteLine("ERROR :Server too far away for authentication");
return false;
}
std::string description = params[3];
for (std::vector<Link>::iterator x = LinkBlocks.begin(); x < LinkBlocks.end(); x++)
{
if ((x->Name == servername) && (x->RecvPass == password))
{
TreeServer* CheckDupe = FindServer(servername);
if (CheckDupe)
{
this->WriteLine("ERROR :Server "+servername+" already exists on server "+CheckDupe->GetParent()->GetName()+"!");
return false;
}
Srv->SendOpers("*** Verified incoming server connection from \002"+servername+"\002["+this->GetIP()+"] ("+description+")");
this->InboundServerName = servername;
this->InboundDescription = description;
// this is good. Send our details: Our server name and description and hopcount of 0,
// along with the sendpass from this block.
this->WriteLine("SERVER "+Srv->GetServerName()+" "+x->SendPass+" 0 :"+Srv->GetServerDescription());
// move to the next state, we are now waiting for THEM.
this->LinkState = WAIT_AUTH_2;
return true;
}
}
this->WriteLine("ERROR :Invalid credentials");
return false;
}
void Split(std::string line, bool stripcolon, std::deque<std::string> &n)
{
if (!strchr(line.c_str(),' '))
{
n.push_back(line);
return;
}
std::stringstream s(line);
std::string param = "";
n.clear();
int item = 0;
while (!s.eof())
{
char c;
s.get(c);
if (c == ' ')
{
n.push_back(param);
param = "";
item++;
}
else
{
if (!s.eof())
{
param = param + c;
}
if ((param == ":") && (item > 0))
{
param = "";
while (!s.eof())
{
s.get(c);
if (!s.eof())
{
param = param + c;
}
}
n.push_back(param);
param = "";
}
}
}
if (param != "")
{
n.push_back(param);
}
return;
}
bool ProcessLine(std::string line)
{
char* l = (char*)line.c_str();
while ((strlen(l)) && (l[strlen(l)-1] == '\r') || (l[strlen(l)-1] == '\n'))
l[strlen(l)-1] = '\0';
line = l;
if (line == "")
return true;
Srv->Log(DEBUG,"IN: '"+line+"'");
std::deque<std::string> params;
this->Split(line,true,params);
std::string command = "";
std::string prefix = "";
if (((params[0].c_str())[0] == ':') && (params.size() > 1))
{
prefix = params[0];
command = params[1];
char* pref = (char*)prefix.c_str();
prefix = ++pref;
params.pop_front();
params.pop_front();
}
else
{
prefix = "";
command = params[0];
params.pop_front();
}
switch (this->LinkState)
{
TreeServer* Node;
case WAIT_AUTH_1:
// Waiting for SERVER command from remote server. Server initiating
// the connection sends the first SERVER command, listening server
// replies with theirs if its happy, then if the initiator is happy,
// it starts to send its net sync, which starts the merge, otherwise
// it sends an ERROR.
if (command == "SERVER")
{
return this->Inbound_Server(params);
}
else if (command == "ERROR")
{
return this->Error(params);
}
break;
case WAIT_AUTH_2:
// Waiting for start of other side's netmerge to say they liked our
// password.
if (command == "SERVER")
{
// cant do this, they sent it to us in the WAIT_AUTH_1 state!
// silently ignore.
return true;
}
else if (command == "BURST")
{
this->LinkState = CONNECTED;
Node = new TreeServer(InboundServerName,InboundDescription,TreeRoot,this);
TreeRoot->AddChild(Node);
params.clear();
params.push_back(InboundServerName);
params.push_back("*");
params.push_back("1");
params.push_back(":"+InboundDescription);
DoOneToAllButSender(TreeRoot->GetName(),"SERVER",params,InboundServerName);
this->DoBurst(Node);
}
else if (command == "ERROR")
{
return this->Error(params);
}
break;
case LISTENER:
this->WriteLine("ERROR :Internal error -- listening socket accepted its own descriptor!!!");
return false;
break;
case CONNECTING:
if (command == "SERVER")
{
// another server we connected to, which was in WAIT_AUTH_1 state,
// has just sent us their credentials. If we get this far, theyre
// happy with OUR credentials, and they are now in WAIT_AUTH_2 state.
// if we're happy with this, we should send our netburst which
// kickstarts the merge.
return this->Outbound_Reply_Server(params);
}
else if (command == "ERROR")
{
return this->Error(params);
}
break;
case CONNECTED:
// This is the 'authenticated' state, when all passwords
// have been exchanged and anything past this point is taken
// as gospel.
if (command == "SVSMODE")
{
/* Services expects us to implement
* SVSMODE. In inspircd its the same as
* MODE anyway.
*/
command = "MODE";
}
std::string target = "";
/* Yes, know, this is a mess. Its reasonably fast though as we're
* working with std::string here.
*/
if ((command == "NICK") && (params.size() > 1))
{
return this->IntroduceClient(prefix,params);
}
else if (command == "FJOIN")
{
return this->ForceJoin(prefix,params);
}
else if (command == "SERVER")
{
return this->RemoteServer(prefix,params);
}
else if (command == "ERROR")
{
return this->Error(params);
}
else if (command == "OPERTYPE")
{
return this->OperType(prefix,params);
}
else if (command == "FMODE")
{
return this->ForceMode(prefix,params);
}
else if (command == "KILL")
{
return this->RemoteKill(prefix,params);
}
else if (command == "FTOPIC")
{
return this->ForceTopic(prefix,params);
}
else if (command == "REHASH")
{
return this->RemoteRehash(prefix,params);
}
else if (command == "PING")
{
return this->LocalPing(prefix,params);
}
else if (command == "PONG")
{
return this->LocalPong(prefix,params);
}
else if (command == "VERSION")
{
return this->ServerVersion(prefix,params);
}
else if (command == "FHOST")
{
return this->ChangeHost(prefix,params);
}
else if (command == "FNAME")
{
return this->ChangeName(prefix,params);
}
else if (command == "ADDLINE")
{
return this->AddLine(prefix,params);
}
else if (command == "SVSNICK")
{
if (prefix == "")
{
prefix = this->GetName();
}
return this->ForceNick(prefix,params);
}
else if (command == "SVSJOIN")
{
if (prefix == "")
{
prefix = this->GetName();
}
return this->ServiceJoin(prefix,params);
}
else if (command == "SQUIT")
{
if (params.size() == 2)
{
this->Squit(FindServer(params[0]),params[1]);
}
return true;
}
else
{
// not a special inter-server command.
// Emulate the actual user doing the command,
// this saves us having a huge ugly parser.
userrec* who = Srv->FindNick(prefix);
std::string sourceserv = this->myhost;
if (this->InboundServerName != "")
{
sourceserv = this->InboundServerName;
}
if (who)
{
// its a user
target = who->server;
char* strparams[127];
for (unsigned int q = 0; q < params.size(); q++)
{
strparams[q] = (char*)params[q].c_str();
}
Srv->CallCommandHandler(command, strparams, params.size(), who);
}
else
{
// its not a user. Its either a server, or somethings screwed up.
if (IsServer(prefix))
{
target = Srv->GetServerName();
}
else
{
log(DEBUG,"Command with unknown origin '%s'",prefix.c_str());
return true;
}
}
return DoOneToAllButSenderRaw(line,sourceserv,prefix,command,params);
}
return true;
break;
}
return true;
}
virtual std::string GetName()
{
std::string sourceserv = this->myhost;
if (this->InboundServerName != "")
{
sourceserv = this->InboundServerName;
}
return sourceserv;
}
virtual void OnTimeout()
{
if (this->LinkState == CONNECTING)
{
Srv->SendOpers("*** CONNECT: Connection to \002"+myhost+"\002 timed out.");
}
}
virtual void OnClose()
{
// Connection closed.
// If the connection is fully up (state CONNECTED)
// then propogate a netsplit to all peers.
std::string quitserver = this->myhost;
if (this->InboundServerName != "")
{
quitserver = this->InboundServerName;
}
TreeServer* s = FindServer(quitserver);
if (s)
{
Squit(s,"Remote host closed the connection");
}
}
virtual int OnIncomingConnection(int newsock, char* ip)
{
TreeSocket* s = new TreeSocket(newsock, ip);
Srv->AddSocket(s);
return true;
}
};
void AddThisServer(TreeServer* server, std::deque<TreeServer*> &list)
{
for (unsigned int c = 0; c < list.size(); c++)
{
if (list[c] == server)
{
return;
}
}
list.push_back(server);
}
// returns a list of DIRECT servernames for a specific channel
void GetListOfServersForChannel(chanrec* c, std::deque<TreeServer*> &list)
{
std::vector<char*> *ulist = c->GetUsers();
unsigned int ucount = ulist->size();
for (unsigned int i = 0; i < ucount; i++)
{
char* o = (*ulist)[i];
userrec* otheruser = (userrec*)o;
if (std::string(otheruser->server) != Srv->GetServerName())
{
TreeServer* best = BestRouteTo(otheruser->server);
if (best)
AddThisServer(best,list);
}
}
return;
}
bool DoOneToAllButSenderRaw(std::string data, std::string omit, std::string prefix, std::string command, std::deque<std::string> ¶ms)
{
TreeServer* omitroute = BestRouteTo(omit);
if ((command == "NOTICE") || (command == "PRIVMSG"))
{
if ((params.size() >= 2) && (*(params[0].c_str()) != '$'))
{
if (*(params[0].c_str()) != '#')
{
// special routing for private messages/notices
userrec* d = Srv->FindNick(params[0]);
if (d)
{
std::deque<std::string> par;
par.push_back(params[0]);
par.push_back(":"+params[1]);
DoOneToOne(prefix,command,par,d->server);
return true;
}
}
else
{
log(DEBUG,"Channel privmsg going to chan %s",params[0].c_str());
chanrec* c = Srv->FindChannel(params[0]);
if (c)
{
std::deque<TreeServer*> list;
GetListOfServersForChannel(c,list);
log(DEBUG,"Got a list of %d servers",list.size());
unsigned int lsize = list.size();
for (unsigned int i = 0; i < lsize; i++)
{
TreeSocket* Sock = list[i]->GetSocket();
if ((Sock) && (list[i]->GetName() != omit) && (omitroute != list[i]))
{
log(DEBUG,"Writing privmsg to server %s",list[i]->GetName().c_str());
Sock->WriteLine(data);
}
}
return true;
}
}
}
}
unsigned int items = TreeRoot->ChildCount();
for (unsigned int x = 0; x < items; x++)
{
TreeServer* Route = TreeRoot->GetChild(x);
if ((Route->GetSocket()) && (Route->GetName() != omit) && (omitroute != Route))
{
TreeSocket* Sock = Route->GetSocket();
Sock->WriteLine(data);
}
}
return true;
}
bool DoOneToAllButSender(std::string prefix, std::string command, std::deque<std::string> ¶ms, std::string omit)
{
TreeServer* omitroute = BestRouteTo(omit);
std::string FullLine = ":" + prefix + " " + command;
unsigned int words = params.size();
for (unsigned int x = 0; x < words; x++)
{
FullLine = FullLine + " " + params[x];
}
unsigned int items = TreeRoot->ChildCount();
for (unsigned int x = 0; x < items; x++)
{
TreeServer* Route = TreeRoot->GetChild(x);
// Send the line IF:
// The route has a socket (its a direct connection)
// The route isnt the one to be omitted
// The route isnt the path to the one to be omitted
if ((Route->GetSocket()) && (Route->GetName() != omit) && (omitroute != Route))
{
TreeSocket* Sock = Route->GetSocket();
Sock->WriteLine(FullLine);
}
}
return true;
}
bool DoOneToMany(std::string prefix, std::string command, std::deque<std::string> ¶ms)
{
std::string FullLine = ":" + prefix + " " + command;
unsigned int words = params.size();
for (unsigned int x = 0; x < words; x++)
{
FullLine = FullLine + " " + params[x];
}
unsigned int items = TreeRoot->ChildCount();
for (unsigned int x = 0; x < items; x++)
{
TreeServer* Route = TreeRoot->GetChild(x);
if (Route->GetSocket())
{
TreeSocket* Sock = Route->GetSocket();
Sock->WriteLine(FullLine);
}
}
return true;
}
bool DoOneToOne(std::string prefix, std::string command, std::deque<std::string> ¶ms, std::string target)
{
TreeServer* Route = BestRouteTo(target);
if (Route)
{
std::string FullLine = ":" + prefix + " " + command;
unsigned int words = params.size();
for (unsigned int x = 0; x < words; x++)
{
FullLine = FullLine + " " + params[x];
}
if (Route->GetSocket())
{
TreeSocket* Sock = Route->GetSocket();
Sock->WriteLine(FullLine);
}
return true;
}
else
{
return true;
}
}
std::vector<TreeSocket*> Bindings;
void ReadConfiguration(bool rebind)
{
Conf = new ConfigReader;
if (rebind)
{
for (int j =0; j < Conf->Enumerate("bind"); j++)
{
std::string Type = Conf->ReadValue("bind","type",j);
std::string IP = Conf->ReadValue("bind","address",j);
long Port = Conf->ReadInteger("bind","port",j,true);
if (Type == "servers")
{
if (IP == "*")
{
IP = "";
}
TreeSocket* listener = new TreeSocket(IP.c_str(),Port,true,10);
if (listener->GetState() == I_LISTENING)
{
Srv->AddSocket(listener);
Bindings.push_back(listener);
}
else
{
log(DEFAULT,"m_spanningtree: Warning: Failed to bind server port %d",Port);
listener->Close();
delete listener;
}
}
}
}
LinkBlocks.clear();
for (int j =0; j < Conf->Enumerate("link"); j++)
{
Link L;
L.Name = Conf->ReadValue("link","name",j);
L.IPAddr = Conf->ReadValue("link","ipaddr",j);
L.Port = Conf->ReadInteger("link","port",j,true);
L.SendPass = Conf->ReadValue("link","sendpass",j);
L.RecvPass = Conf->ReadValue("link","recvpass",j);
L.AutoConnect = Conf->ReadInteger("link","autoconnect",j,true);
L.NextConnectTime = time(NULL) + L.AutoConnect;
LinkBlocks.push_back(L);
log(DEBUG,"m_spanningtree: Read server %s with host %s:%d",L.Name.c_str(),L.IPAddr.c_str(),L.Port);
}
delete Conf;
}
class ModuleSpanningTree : public Module
{
std::vector<TreeSocket*> Bindings;
int line;
int NumServers;
public:
ModuleSpanningTree()
{
Srv = new Server;
Bindings.clear();
// Create the root of the tree
TreeRoot = new TreeServer(Srv->GetServerName(),Srv->GetServerDescription());
ReadConfiguration(true);
}
void ShowLinks(TreeServer* Current, userrec* user, int hops)
{
std::string Parent = TreeRoot->GetName();
if (Current->GetParent())
{
Parent = Current->GetParent()->GetName();
}
for (unsigned int q = 0; q < Current->ChildCount(); q++)
{
ShowLinks(Current->GetChild(q),user,hops+1);
}
WriteServ(user->fd,"364 %s %s %s :%d %s",user->nick,Current->GetName().c_str(),Parent.c_str(),hops,Current->GetDesc().c_str());
}
int CountLocalServs()
{
return TreeRoot->ChildCount();
}
int CountServs()
{
return serverlist.size();
}
void HandleLinks(char** parameters, int pcnt, userrec* user)
{
ShowLinks(TreeRoot,user,0);
WriteServ(user->fd,"365 %s * :End of /LINKS list.",user->nick);
return;
}
void HandleLusers(char** parameters, int pcnt, userrec* user)
{
WriteServ(user->fd,"251 %s :There are %d users and %d invisible on %d servers",user->nick,usercnt()-usercount_invisible(),usercount_invisible(),this->CountServs());
WriteServ(user->fd,"252 %s %d :operator(s) online",user->nick,usercount_opers());
WriteServ(user->fd,"253 %s %d :unknown connections",user->nick,usercount_unknown());
WriteServ(user->fd,"254 %s %d :channels formed",user->nick,chancount());
WriteServ(user->fd,"254 %s :I have %d clients and %d servers",user->nick,local_count(),this->CountLocalServs());
return;
}
// WARNING: NOT THREAD SAFE - DONT GET ANY SMART IDEAS.
void ShowMap(TreeServer* Current, userrec* user, int depth, char matrix[128][80])
{
if (line < 128)
{
for (int t = 0; t < depth; t++)
{
matrix[line][t] = ' ';
}
strlcpy(&matrix[line][depth],Current->GetName().c_str(),80);
line++;
for (unsigned int q = 0; q < Current->ChildCount(); q++)
{
ShowMap(Current->GetChild(q),user,depth+2,matrix);
}
}
}
// Ok, prepare to be confused.
// After much mulling over how to approach this, it struck me that
// the 'usual' way of doing a /MAP isnt the best way. Instead of
// keeping track of a ton of ascii characters, and line by line
// under recursion working out where to place them using multiplications
// and divisons, we instead render the map onto a backplane of characters
// (a character matrix), then draw the branches as a series of "L" shapes
// from the nodes. This is not only friendlier on CPU it uses less stack.
void HandleMap(char** parameters, int pcnt, userrec* user)
{
// This array represents a virtual screen which we will
// "scratch" draw to, as the console device of an irc
// client does not provide for a proper terminal.
char matrix[128][80];
for (unsigned int t = 0; t < 128; t++)
{
matrix[t][0] = '\0';
}
line = 0;
// The only recursive bit is called here.
ShowMap(TreeRoot,user,0,matrix);
// Process each line one by one. The algorithm has a limit of
// 128 servers (which is far more than a spanning tree should have
// anyway, so we're ok). This limit can be raised simply by making
// the character matrix deeper, 128 rows taking 10k of memory.
for (int l = 1; l < line; l++)
{
// scan across the line looking for the start of the
// servername (the recursive part of the algorithm has placed
// the servers at indented positions depending on what they
// are related to)
int first_nonspace = 0;
while (matrix[l][first_nonspace] == ' ')
{
first_nonspace++;
}
first_nonspace--;
// Draw the `- (corner) section: this may be overwritten by
// another L shape passing along the same vertical pane, becoming
// a |- (branch) section instead.
matrix[l][first_nonspace] = '-';
matrix[l][first_nonspace-1] = '`';
int l2 = l - 1;
// Draw upwards until we hit the parent server, causing possibly
// other corners (`-) to become branches (|-)
while ((matrix[l2][first_nonspace-1] == ' ') || (matrix[l2][first_nonspace-1] == '`'))
{
matrix[l2][first_nonspace-1] = '|';
l2--;
}
}
// dump the whole lot to the user. This is the easy bit, honest.
for (int t = 0; t < line; t++)
{
WriteServ(user->fd,"006 %s :%s",user->nick,&matrix[t][0]);
}
WriteServ(user->fd,"007 %s :End of /MAP",user->nick);
return;
}
int HandleSquit(char** parameters, int pcnt, userrec* user)
{
TreeServer* s = FindServerMask(parameters[0]);
if (s)
{
TreeSocket* sock = s->GetSocket();
if (sock)
{
WriteOpers("*** SQUIT: Server \002%s\002 removed from network by %s",parameters[0],user->nick);
sock->Squit(s,"Server quit by "+std::string(user->nick)+"!"+std::string(user->ident)+"@"+std::string(user->host));
sock->Close();
}
else
{
WriteServ(user->fd,"NOTICE %s :*** SQUIT: The server \002%s\002 is not directly connected.",user->nick,parameters[0]);
}
}
else
{
WriteServ(user->fd,"NOTICE %s :*** SQUIT: The server \002%s\002 does not exist on the network.",user->nick,parameters[0]);
}
return 1;
}
void DoPingChecks(time_t curtime)
{
for (unsigned int j = 0; j < TreeRoot->ChildCount(); j++)
{
TreeServer* serv = TreeRoot->GetChild(j);
TreeSocket* sock = serv->GetSocket();
if (sock)
{
if (curtime >= serv->NextPingTime())
{
if (serv->AnsweredLastPing())
{
sock->WriteLine(":"+Srv->GetServerName()+" PING "+serv->GetName());
serv->SetNextPingTime(curtime + 60);
}
else
{
// they didnt answer, boot them
WriteOpers("*** Server \002%s\002 pinged out",serv->GetName().c_str());
sock->Squit(serv,"Ping timeout");
sock->Close();
return;
}
}
}
}
}
void AutoConnectServers(time_t curtime)
{
for (std::vector<Link>::iterator x = LinkBlocks.begin(); x < LinkBlocks.end(); x++)
{
if ((x->AutoConnect) && (curtime >= x->NextConnectTime))
{
log(DEBUG,"Auto-Connecting %s",x->Name.c_str());
x->NextConnectTime = curtime + x->AutoConnect;
TreeServer* CheckDupe = FindServer(x->Name);
if (!CheckDupe)
{
// an autoconnected server is not connected. Check if its time to connect it
WriteOpers("*** AUTOCONNECT: Auto-connecting server \002%s\002 (%lu seconds until next attempt)",x->Name.c_str(),x->AutoConnect);
TreeSocket* newsocket = new TreeSocket(x->IPAddr,x->Port,false,10,x->Name);
Srv->AddSocket(newsocket);
}
}
}
}
int HandleVersion(char** parameters, int pcnt, userrec* user)
{
// we've already checked if pcnt > 0, so this is safe
TreeServer* found = FindServerMask(parameters[0]);
if (found)
{
std::string Version = found->GetVersion();
WriteServ(user->fd,"351 %s :%s",user->nick,Version.c_str());
}
else
{
WriteServ(user->fd,"402 %s %s :No such server",user->nick,parameters[0]);
}
return 1;
}
int HandleConnect(char** parameters, int pcnt, userrec* user)
{
for (std::vector<Link>::iterator x = LinkBlocks.begin(); x < LinkBlocks.end(); x++)
{
if (Srv->MatchText(x->Name.c_str(),parameters[0]))
{
TreeServer* CheckDupe = FindServer(x->Name);
if (!CheckDupe)
{
WriteServ(user->fd,"NOTICE %s :*** CONNECT: Connecting to server: \002%s\002 (%s:%d)",user->nick,x->Name.c_str(),x->IPAddr.c_str(),x->Port);
TreeSocket* newsocket = new TreeSocket(x->IPAddr,x->Port,false,10,x->Name);
Srv->AddSocket(newsocket);
return 1;
}
else
{
WriteServ(user->fd,"NOTICE %s :*** CONNECT: Server \002%s\002 already exists on the network and is connected via \002%s\002",user->nick,x->Name.c_str(),CheckDupe->GetParent()->GetName().c_str());
return 1;
}
}
}
WriteServ(user->fd,"NOTICE %s :*** CONNECT: No server matching \002%s\002 could be found in the config file.",user->nick,parameters[0]);
return 1;
}
virtual bool HandleStats(char ** parameters, int pcnt, userrec* user)
{
if (*parameters[0] == 'c')
{
for (unsigned int i = 0; i < LinkBlocks.size(); i++)
{
WriteServ(user->fd,"213 %s C *@%s * %s %d 0 M",user->nick,LinkBlocks[i].IPAddr.c_str(),LinkBlocks[i].Name.c_str(),LinkBlocks[i].Port);
WriteServ(user->fd,"244 %s H * * %s",user->nick,LinkBlocks[i].Name.c_str());
}
WriteServ(user->fd,"219 %s %s :End of /STATS report",user->nick,parameters[0]);
WriteOpers("*** Notice: Stats '%s' requested by %s (%s@%s)",parameters[0],user->nick,user->ident,user->host);
return true;
}
return false;
}
virtual int OnPreCommand(std::string command, char **parameters, int pcnt, userrec *user)
{
if (command == "CONNECT")
{
return this->HandleConnect(parameters,pcnt,user);
}
else if (command == "SQUIT")
{
return this->HandleSquit(parameters,pcnt,user);
}
else if (command == "STATS")
{
return this->HandleStats(parameters,pcnt,user);
}
else if (command == "MAP")
{
this->HandleMap(parameters,pcnt,user);
return 1;
}
else if (command == "LUSERS")
{
this->HandleLusers(parameters,pcnt,user);
return 1;
}
else if (command == "LINKS")
{
this->HandleLinks(parameters,pcnt,user);
return 1;
}
else if ((command == "VERSION") && (pcnt > 0))
{
this->HandleVersion(parameters,pcnt,user);
return 1;
}
else if (Srv->IsValidModuleCommand(command, pcnt, user))
{
// this bit of code cleverly routes all module commands
// to all remote severs *automatically* so that modules
// can just handle commands locally, without having
// to have any special provision in place for remote
// commands and linking protocols.
std::deque<std::string> params;
params.clear();
for (int j = 0; j < pcnt; j++)
{
if (strchr(parameters[j],' '))
{
params.push_back(":" + std::string(parameters[j]));
}
else
{
params.push_back(std::string(parameters[j]));
}
}
DoOneToMany(user->nick,command,params);
}
return 0;
}
virtual void OnGetServerDescription(std::string servername,std::string &description)
{
TreeServer* s = FindServer(servername);
if (s)
{
description = s->GetDesc();
}
}
virtual void OnUserInvite(userrec* source,userrec* dest,chanrec* channel)
{
if (std::string(source->server) == Srv->GetServerName())
{
std::deque<std::string> params;
params.push_back(dest->nick);
params.push_back(channel->name);
DoOneToMany(source->nick,"INVITE",params);
}
}
virtual void OnPostLocalTopicChange(userrec* user, chanrec* chan, std::string topic)
{
std::deque<std::string> params;
params.push_back(chan->name);
params.push_back(":"+topic);
DoOneToMany(user->nick,"TOPIC",params);
}
virtual void OnWallops(userrec* user, std::string text)
{
if (std::string(user->server) == Srv->GetServerName())
{
std::deque<std::string> params;
params.push_back(":"+text);
DoOneToMany(user->nick,"WALLOPS",params);
}
}
virtual void OnUserNotice(userrec* user, void* dest, int target_type, std::string text)
{
if (target_type == TYPE_USER)
{
userrec* d = (userrec*)dest;
if ((std::string(d->server) != Srv->GetServerName()) && (std::string(user->server) == Srv->GetServerName()))
{
std::deque<std::string> params;
params.clear();
params.push_back(d->nick);
params.push_back(":"+text);
DoOneToOne(user->nick,"NOTICE",params,d->server);
}
}
else
{
if (std::string(user->server) == Srv->GetServerName())
{
chanrec *c = (chanrec*)dest;
std::deque<TreeServer*> list;
GetListOfServersForChannel(c,list);
unsigned int ucount = list.size();
for (unsigned int i = 0; i < ucount; i++)
{
TreeSocket* Sock = list[i]->GetSocket();
if (Sock)
Sock->WriteLine(":"+std::string(user->nick)+" NOTICE "+std::string(c->name)+" :"+text);
}
}
}
}
virtual void OnUserMessage(userrec* user, void* dest, int target_type, std::string text)
{
if (target_type == TYPE_USER)
{
// route private messages which are targetted at clients only to the server
// which needs to receive them
userrec* d = (userrec*)dest;
if ((std::string(d->server) != Srv->GetServerName()) && (std::string(user->server) == Srv->GetServerName()))
{
std::deque<std::string> params;
params.clear();
params.push_back(d->nick);
params.push_back(":"+text);
DoOneToOne(user->nick,"PRIVMSG",params,d->server);
}
}
else
{
if (std::string(user->server) == Srv->GetServerName())
{
chanrec *c = (chanrec*)dest;
std::deque<TreeServer*> list;
GetListOfServersForChannel(c,list);
unsigned int ucount = list.size();
for (unsigned int i = 0; i < ucount; i++)
{
TreeSocket* Sock = list[i]->GetSocket();
if (Sock)
Sock->WriteLine(":"+std::string(user->nick)+" PRIVMSG "+std::string(c->name)+" :"+text);
}
}
}
}
virtual void OnBackgroundTimer(time_t curtime)
{
AutoConnectServers(curtime);
DoPingChecks(curtime);
}
virtual void OnUserJoin(userrec* user, chanrec* channel)
{
// Only do this for local users
if (std::string(user->server) == Srv->GetServerName())
{
std::deque<std::string> params;
params.clear();
params.push_back(channel->name);
if (*channel->key)
{
// if the channel has a key, force the join by emulating the key.
params.push_back(channel->key);
}
if (channel->GetUserCounter() > 1)
{
// not the first in the channel
DoOneToMany(user->nick,"JOIN",params);
}
else
{
// first in the channel, set up their permissions
// and the channel TS with FJOIN.
char ts[24];
snprintf(ts,24,"%lu",(unsigned long)channel->age);
params.clear();
params.push_back(channel->name);
params.push_back(ts);
params.push_back("@"+std::string(user->nick));
DoOneToMany(Srv->GetServerName(),"FJOIN",params);
}
}
}
virtual void OnChangeHost(userrec* user, std::string newhost)
{
// only occurs for local clients
std::deque<std::string> params;
params.push_back(newhost);
DoOneToMany(user->nick,"FHOST",params);
}
virtual void OnChangeName(userrec* user, std::string gecos)
{
// only occurs for local clients
std::deque<std::string> params;
params.push_back(gecos);
DoOneToMany(user->nick,"FNAME",params);
}
virtual void OnUserPart(userrec* user, chanrec* channel)
{
if (std::string(user->server) == Srv->GetServerName())
{
std::deque<std::string> params;
params.push_back(channel->name);
DoOneToMany(user->nick,"PART",params);
}
}
virtual void OnUserConnect(userrec* user)
{
char agestr[MAXBUF];
if (std::string(user->server) == Srv->GetServerName())
{
std::deque<std::string> params;
snprintf(agestr,MAXBUF,"%lu",(unsigned long)user->age);
params.push_back(agestr);
params.push_back(user->nick);
params.push_back(user->host);
params.push_back(user->dhost);
params.push_back(user->ident);
params.push_back("+"+std::string(user->modes));
params.push_back(user->ip);
params.push_back(":"+std::string(user->fullname));
DoOneToMany(Srv->GetServerName(),"NICK",params);
}
}
virtual void OnUserQuit(userrec* user, std::string reason)
{
if (std::string(user->server) == Srv->GetServerName())
{
std::deque<std::string> params;
params.push_back(":"+reason);
DoOneToMany(user->nick,"QUIT",params);
}
}
virtual void OnUserPostNick(userrec* user, std::string oldnick)
{
if (std::string(user->server) == Srv->GetServerName())
{
std::deque<std::string> params;
params.push_back(user->nick);
DoOneToMany(oldnick,"NICK",params);
}
}
virtual void OnUserKick(userrec* source, userrec* user, chanrec* chan, std::string reason)
{
if (std::string(source->server) == Srv->GetServerName())
{
std::deque<std::string> params;
params.push_back(chan->name);
params.push_back(user->nick);
params.push_back(":"+reason);
DoOneToMany(source->nick,"KICK",params);
}
}
virtual void OnRemoteKill(userrec* source, userrec* dest, std::string reason)
{
std::deque<std::string> params;
params.push_back(dest->nick);
params.push_back(":"+reason);
DoOneToMany(source->nick,"KILL",params);
}
virtual void OnRehash(std::string parameter)
{
if (parameter != "")
{
std::deque<std::string> params;
params.push_back(parameter);
DoOneToMany(Srv->GetServerName(),"REHASH",params);
// check for self
if (Srv->MatchText(Srv->GetServerName(),parameter))
{
Srv->SendOpers("*** Remote rehash initiated from server \002"+Srv->GetServerName()+"\002.");
Srv->RehashServer();
}
}
ReadConfiguration(false);
}
// note: the protocol does not allow direct umode +o except
// via NICK with 8 params. sending OPERTYPE infers +o modechange
// locally.
virtual void OnOper(userrec* user, std::string opertype)
{
if (std::string(user->server) == Srv->GetServerName())
{
std::deque<std::string> params;
params.push_back(opertype);
DoOneToMany(user->nick,"OPERTYPE",params);
}
}
void OnLine(userrec* source, std::string host, bool adding, char linetype, long duration, std::string reason)
{
if (std::string(source->server) == Srv->GetServerName())
{
char type[8];
snprintf(type,8,"%cLINE",linetype);
std::string stype = type;
if (adding)
{
char sduration[MAXBUF];
snprintf(sduration,MAXBUF,"%ld",duration);
std::deque<std::string> params;
params.push_back(host);
params.push_back(sduration);
params.push_back(":"+reason);
DoOneToMany(source->nick,stype,params);
}
else
{
std::deque<std::string> params;
params.push_back(host);
DoOneToMany(source->nick,stype,params);
}
}
}
virtual void OnAddGLine(long duration, userrec* source, std::string reason, std::string hostmask)
{
OnLine(source,hostmask,true,'G',duration,reason);
}
virtual void OnAddZLine(long duration, userrec* source, std::string reason, std::string ipmask)
{
OnLine(source,ipmask,true,'Z',duration,reason);
}
virtual void OnAddQLine(long duration, userrec* source, std::string reason, std::string nickmask)
{
OnLine(source,nickmask,true,'Q',duration,reason);
}
virtual void OnAddELine(long duration, userrec* source, std::string reason, std::string hostmask)
{
OnLine(source,hostmask,true,'E',duration,reason);
}
virtual void OnDelGLine(userrec* source, std::string hostmask)
{
OnLine(source,hostmask,false,'G',0,"");
}
virtual void OnDelZLine(userrec* source, std::string ipmask)
{
OnLine(source,ipmask,false,'Z',0,"");
}
virtual void OnDelQLine(userrec* source, std::string nickmask)
{
OnLine(source,nickmask,false,'Q',0,"");
}
virtual void OnDelELine(userrec* source, std::string hostmask)
{
OnLine(source,hostmask,false,'E',0,"");
}
virtual void OnMode(userrec* user, void* dest, int target_type, std::string text)
{
if (std::string(user->server) == Srv->GetServerName())
{
if (target_type == TYPE_USER)
{
userrec* u = (userrec*)dest;
std::deque<std::string> params;
params.push_back(u->nick);
params.push_back(text);
DoOneToMany(user->nick,"MODE",params);
}
else
{
chanrec* c = (chanrec*)dest;
std::deque<std::string> params;
params.push_back(c->name);
params.push_back(text);
DoOneToMany(user->nick,"MODE",params);
}
}
}
virtual void ProtoSendMode(void* opaque, int target_type, void* target, std::string modeline)
{
TreeSocket* s = (TreeSocket*)opaque;
if (target)
{
if (target_type == TYPE_USER)
{
userrec* u = (userrec*)target;
s->WriteLine(":"+Srv->GetServerName()+" FMODE "+u->nick+" "+modeline);
}
else
{
chanrec* c = (chanrec*)target;
s->WriteLine(":"+Srv->GetServerName()+" FMODE "+c->name+" "+modeline);
}
}
}
virtual ~ModuleSpanningTree()
{
delete Srv;
}
virtual Version GetVersion()
{
return Version(1,0,0,0,VF_STATIC|VF_VENDOR);
}
};
class ModuleSpanningTreeFactory : public ModuleFactory
{
public:
ModuleSpanningTreeFactory()
{
}
~ModuleSpanningTreeFactory()
{
}
virtual Module * CreateModule()
{
TreeProtocolModule = new ModuleSpanningTree;
return TreeProtocolModule;
}
};
extern "C" void * init_module( void )
{
return new ModuleSpanningTreeFactory;
}
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