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/* +------------------------------------+
* | Inspire Internet Relay Chat Daemon |
* +------------------------------------+
*
* InspIRCd: (C) 2002-2008 InspIRCd Development Team
* See: http://www.inspircd.org/wiki/index.php/Credits
*
* This program is free but copyrighted software; see
* the file COPYING for details.
*
* ---------------------------------------------------
*/
#include "inspircd.h"
#include "xline.h"
#include "m_spanningtree/treesocket.h"
#include "m_spanningtree/treeserver.h"
#include "m_spanningtree/utils.h"
/* $ModDep: m_spanningtree/utils.h m_spanningtree/treeserver.h m_spanningtree/treesocket.h */
/*
* Yes, this function looks a little ugly.
* However, in some circumstances we may not have a User, so we need to do things this way.
* Returns 1 if colliding local client, 2 if colliding remote, 3 if colliding both.
* Sends SVSNICKs as appropriate and forces nickchanges too.
*/
int TreeSocket::DoCollision(User *u, time_t remotets, const char *remoteident, const char *remoteip, const char *remoteuid)
{
/*
* Under old protocol rules, we would have had to kill both clients.
* Really, this sucks.
* These days, we have UID. And, so what we do is, force nick change client(s)
* involved according to timestamp rules.
*
* RULES:
* user@ip equal:
* Force nick change on OLDER timestamped client
* user@ip differ:
* Force nick change on NEWER timestamped client
* TS EQUAL:
* FNC both.
*
* This stops abusive use of collisions, simplifies problems with loops, and so on.
* -- w00t
*/
bool bChangeLocal = true;
bool bChangeRemote = true;
/* for brevity, don't use the User */
time_t localts = u->age;
const char *localident = u->ident.c_str();
const char *localip = u->GetIPString();
/* mmk. let's do this again. */
if (remotets == localts)
{
/* equal. fuck them both! do nada, let the handler at the bottom figure this out. */
}
else
{
/* fuck. now it gets complex. */
/* first, let's see if ident@host matches. */
bool SamePerson = !strcmp(localident, remoteident)
&& !strcmp(localip, remoteip);
/*
* if ident@ip is equal, and theirs is newer, or
* ident@ip differ, and ours is newer
*/
if((SamePerson && remotets < localts) ||
(!SamePerson && remotets > localts))
{
/* remote needs to change */
bChangeLocal = false;
}
else
{
/* ours needs to change */
bChangeRemote = false;
}
}
if (bChangeLocal)
{
u->ForceNickChange(u->uuid.c_str());
if (!bChangeRemote)
return 1;
}
if (bChangeRemote)
{
/*
* Cheat a little here. Instead of a dedicated command to change UID,
* use SVSNICK and accept their client with it's UID (as we know the SVSNICK will
* not fail under any circumstances -- UIDs are netwide exclusive).
*
* This means that each side of a collide will generate one extra NICK back to where
* they have just linked (and where it got the SVSNICK from), however, it will
* be dropped harmlessly as it will come in as :928AAAB NICK 928AAAB, and we already
* have 928AAAB's nick set to that.
* -- w00t
*/
User *remote = this->Instance->FindUUID(remoteuid);
if (remote)
{
/* buh.. nick change collide. force change their nick. */
remote->ForceNickChange(remote->uuid.c_str());
}
else
{
/* user has not been introduced yet, just inform their server */
this->WriteLine(std::string(":")+this->Instance->Config->GetSID()+" SVSNICK "+remoteuid+" " + remoteuid + " " + ConvToStr(remotets));
}
if (!bChangeLocal)
return 2;
}
return 3;
}
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