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#ifndef __TIMESYNC_H__
#define __TIMESYNC_H__
#include "timer.h"
class ModuleSpanningTree;
class SpanningTreeUtilities;
class InspIRCd;
/** Create a timer which recurs every second, we inherit from InspTimer.
* InspTimer is only one-shot however, so at the end of each Tick() we simply
* insert another of ourselves into the pending queue :)
*/
class TimeSyncTimer : public InspTimer
{
private:
InspIRCd *Instance;
ModuleSpanningTree *Module;
public:
TimeSyncTimer(InspIRCd *Instance, ModuleSpanningTree *Mod);
virtual void Tick(time_t TIME);
};
class CacheRefreshTimer : public InspTimer
{
private:
InspIRCd *Instance;
SpanningTreeUtilities *Utils;
public:
CacheRefreshTimer(InspIRCd *Instance, SpanningTreeUtilities* Util);
virtual void Tick(time_t TIME);
};
#endif
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