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/*
* InspIRCd -- Internet Relay Chat Daemon
*
* Copyright (C) 2009 Daniel De Graaf <danieldg@inspircd.org>
* Copyright (C) 2007-2008 Craig Edwards <craigedwards@brainbox.cc>
* Copyright (C) 2008 Robin Burchell <robin+git@viroteck.net>
* Copyright (C) 2007 Dennis Friis <peavey@inspircd.org>
*
* This file is part of InspIRCd. InspIRCd is free software: you can
* redistribute it and/or modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation, version 2.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "inspircd.h"
#include "xline.h"
#include "main.h"
#include "modules/server.h"
#include "utils.h"
#include "treeserver.h"
/** We use this constructor only to create the 'root' item, Utils->TreeRoot, which
* represents our own server. Therefore, it has no route, no parent, and
* no socket associated with it. Its version string is our own local version.
*/
TreeServer::TreeServer()
: Server(ServerInstance->Config->ServerName, ServerInstance->Config->ServerDesc)
, Parent(NULL), Route(NULL)
, VersionString(ServerInstance->GetVersionString())
, fullversion(ServerInstance->GetVersionString(true))
, Socket(NULL), sid(ServerInstance->Config->GetSID()), behind_bursting(0), isdead(false)
, pingtimer(this)
, ServerUser(ServerInstance->FakeClient)
, age(ServerInstance->Time()), UserCount(ServerInstance->Users.LocalUserCount())
, OperCount(0), rtt(0), StartBurst(0), Hidden(false)
{
AddHashEntry();
}
/** When we create a new server, we call this constructor to initialize it.
* This constructor initializes the server's Route and Parent, and sets up
* the ping timer for the server.
*/
TreeServer::TreeServer(const std::string& Name, const std::string& Desc, const std::string& id, TreeServer* Above, TreeSocket* Sock, bool Hide)
: Server(Name, Desc)
, Parent(Above), Socket(Sock), sid(id), behind_bursting(Parent->behind_bursting), isdead(false)
, pingtimer(this)
, ServerUser(new FakeUser(id, this))
, age(ServerInstance->Time()), UserCount(0), OperCount(0), rtt(0), StartBurst(0), Hidden(Hide)
{
ServerInstance->Logs->Log(MODNAME, LOG_DEBUG, "New server %s behind_bursting %u", GetName().c_str(), behind_bursting);
CheckULine();
ServerInstance->Timers.AddTimer(&pingtimer);
/* find the 'route' for this server (e.g. the one directly connected
* to the local server, which we can use to reach it)
*
* In the following example, consider we have just added a TreeServer
* class for server G on our network, of which we are server A.
* To route traffic to G (marked with a *) we must send the data to
* B (marked with a +) so this algorithm initializes the 'Route'
* value to point at whichever server traffic must be routed through
* to get here. If we were to try this algorithm with server B,
* the Route pointer would point at its own object ('this').
*
* A
* / \
* + B C
* / \ \
* D E F
* / \
* * G H
*
* We only run this algorithm when a server is created, as
* the routes remain constant while ever the server exists, and
* do not need to be re-calculated.
*/
Route = Above;
if (Route == Utils->TreeRoot)
{
Route = this;
}
else
{
while (this->Route->GetParent() != Utils->TreeRoot)
{
this->Route = Route->GetParent();
}
}
/* Because recursive code is slow and takes a lot of resources,
* we store two representations of the server tree. The first
* is a recursive structure where each server references its
* children and its parent, which is used for netbursts and
* netsplits to dump the whole dataset to the other server,
* and the second is used for very fast lookups when routing
* messages and is instead a hash_map, where each item can
* be referenced by its server name. The AddHashEntry()
* call below automatically inserts each TreeServer class
* into the hash_map as it is created. There is a similar
* maintainance call in the destructor to tidy up deleted
* servers.
*/
this->AddHashEntry();
Parent->Children.push_back(this);
FOREACH_MOD_CUSTOM(Utils->Creator->GetEventProvider(), ServerEventListener, OnServerLink, (this));
}
void TreeServer::BeginBurst(uint64_t startms)
{
behind_bursting++;
uint64_t now = ServerInstance->Time() * 1000 + (ServerInstance->Time_ns() / 1000000);
// If the start time is in the future (clocks are not synced) then use current time
if ((!startms) || (startms > now))
startms = now;
this->StartBurst = startms;
ServerInstance->Logs->Log(MODNAME, LOG_DEBUG, "Server %s started bursting at time %s behind_bursting %u", sid.c_str(), ConvToStr(startms).c_str(), behind_bursting);
}
void TreeServer::FinishBurstInternal()
{
// Check is needed because 1202 protocol servers don't send the bursting state of a server, so servers
// introduced during a netburst may later send ENDBURST which would normally decrease this counter
if (behind_bursting > 0)
behind_bursting--;
ServerInstance->Logs->Log(MODNAME, LOG_DEBUG, "FinishBurstInternal() %s behind_bursting %u", GetName().c_str(), behind_bursting);
for (ChildServers::const_iterator i = Children.begin(); i != Children.end(); ++i)
{
TreeServer* child = *i;
child->FinishBurstInternal();
}
}
void TreeServer::FinishBurst()
{
ServerInstance->XLines->ApplyLines();
uint64_t ts = ServerInstance->Time() * 1000 + (ServerInstance->Time_ns() / 1000000);
unsigned long bursttime = ts - this->StartBurst;
ServerInstance->SNO->WriteToSnoMask(Parent == Utils->TreeRoot ? 'l' : 'L', "Received end of netburst from \2%s\2 (burst time: %lu %s)",
GetName().c_str(), (bursttime > 10000 ? bursttime / 1000 : bursttime), (bursttime > 10000 ? "secs" : "msecs"));
StartBurst = 0;
FinishBurstInternal();
}
void TreeServer::SQuitChild(TreeServer* server, const std::string& reason)
{
stdalgo::erase(Children, server);
if (IsRoot())
{
// Server split from us, generate a SQUIT message and broadcast it
ServerInstance->SNO->WriteGlobalSno('l', "Server \002" + server->GetName() + "\002 split: " + reason);
CmdBuilder("SQUIT").push(server->GetID()).push_last(reason).Broadcast();
}
else
{
ServerInstance->SNO->WriteToSnoMask('L', "Server \002" + server->GetName() + "\002 split from server \002" + GetName() + "\002 with reason: " + reason);
}
unsigned int num_lost_servers = 0;
server->SQuitInternal(num_lost_servers);
const std::string quitreason = GetName() + " " + server->GetName();
unsigned int num_lost_users = QuitUsers(quitreason);
ServerInstance->SNO->WriteToSnoMask(IsRoot() ? 'l' : 'L', "Netsplit complete, lost \002%u\002 user%s on \002%u\002 server%s.",
num_lost_users, num_lost_users != 1 ? "s" : "", num_lost_servers, num_lost_servers != 1 ? "s" : "");
// No-op if the socket is already closed (i.e. it called us)
if (server->IsLocal())
server->GetSocket()->Close();
// Add the server to the cull list, the servers behind it are handled by cull() and the destructor
ServerInstance->GlobalCulls.AddItem(server);
}
void TreeServer::SQuitInternal(unsigned int& num_lost_servers)
{
ServerInstance->Logs->Log(MODNAME, LOG_DEBUG, "Server %s lost in split", GetName().c_str());
for (ChildServers::const_iterator i = Children.begin(); i != Children.end(); ++i)
{
TreeServer* server = *i;
server->SQuitInternal(num_lost_servers);
}
// Mark server as dead
isdead = true;
num_lost_servers++;
RemoveHash();
if (!Utils->Creator->dying)
FOREACH_MOD_CUSTOM(Utils->Creator->GetEventProvider(), ServerEventListener, OnServerSplit, (this));
}
unsigned int TreeServer::QuitUsers(const std::string& reason)
{
std::string publicreason = ServerInstance->Config->HideSplits ? "*.net *.split" : reason;
const user_hash& users = ServerInstance->Users->GetUsers();
unsigned int original_size = users.size();
for (user_hash::const_iterator i = users.begin(); i != users.end(); )
{
User* user = i->second;
// Increment the iterator now because QuitUser() removes the user from the container
++i;
TreeServer* server = TreeServer::Get(user);
if (server->IsDead())
ServerInstance->Users->QuitUser(user, publicreason, &reason);
}
return original_size - users.size();
}
void TreeServer::CheckULine()
{
uline = silentuline = false;
ConfigTagList tags = ServerInstance->Config->ConfTags("uline");
for (ConfigIter i = tags.first; i != tags.second; ++i)
{
ConfigTag* tag = i->second;
std::string server = tag->getString("server");
if (!strcasecmp(server.c_str(), GetName().c_str()))
{
if (this->IsRoot())
{
ServerInstance->Logs->Log(MODNAME, LOG_DEFAULT, "Servers should not uline themselves (at " + tag->getTagLocation() + ")");
return;
}
uline = true;
silentuline = tag->getBool("silent");
break;
}
}
}
/** This method is used to add the server to the
* maps for linear searches. It is only called
* by the constructors.
*/
void TreeServer::AddHashEntry()
{
Utils->serverlist[GetName()] = this;
Utils->sidlist[sid] = this;
}
CullResult TreeServer::cull()
{
// Recursively cull all servers that are under us in the tree
for (ChildServers::const_iterator i = Children.begin(); i != Children.end(); ++i)
{
TreeServer* server = *i;
server->cull();
}
if (!IsRoot())
ServerUser->cull();
return classbase::cull();
}
TreeServer::~TreeServer()
{
// Recursively delete all servers that are under us in the tree first
for (ChildServers::const_iterator i = Children.begin(); i != Children.end(); ++i)
delete *i;
// Delete server user unless it's us
if (!IsRoot())
delete ServerUser;
}
void TreeServer::RemoveHash()
{
Utils->sidlist.erase(sid);
Utils->serverlist.erase(GetName());
}
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