summaryrefslogtreecommitdiff
path: root/src/modules/m_spanningtree/treeserver.cpp
blob: 48f16c9df80f55ef90c5ecb271f0b4341bf63d89 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
/*
 * InspIRCd -- Internet Relay Chat Daemon
 *
 *   Copyright (C) 2009 Daniel De Graaf <danieldg@inspircd.org>
 *   Copyright (C) 2007-2008 Craig Edwards <craigedwards@brainbox.cc>
 *   Copyright (C) 2008 Robin Burchell <robin+git@viroteck.net>
 *   Copyright (C) 2007 Dennis Friis <peavey@inspircd.org>
 *
 * This file is part of InspIRCd.  InspIRCd is free software: you can
 * redistribute it and/or modify it under the terms of the GNU General Public
 * License as published by the Free Software Foundation, version 2.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */


#include "inspircd.h"
#include "xline.h"
#include "main.h"
#include "modules/spanningtree.h"

#include "utils.h"
#include "treeserver.h"

/** We use this constructor only to create the 'root' item, Utils->TreeRoot, which
 * represents our own server. Therefore, it has no route, no parent, and
 * no socket associated with it. Its version string is our own local version.
 */
TreeServer::TreeServer()
	: Server(ServerInstance->Config->ServerName, ServerInstance->Config->ServerDesc)
	, Parent(NULL), Route(NULL)
	, VersionString(ServerInstance->GetVersionString())
	, fullversion(ServerInstance->GetVersionString(true))
	, Socket(NULL), sid(ServerInstance->Config->GetSID()), behind_bursting(0), isdead(false)
	, pingtimer(this)
	, ServerUser(ServerInstance->FakeClient)
	, age(ServerInstance->Time()), UserCount(ServerInstance->Users.LocalUserCount())
	, OperCount(0), rtt(0), StartBurst(0), Hidden(false)
{
	AddHashEntry();
}

/** When we create a new server, we call this constructor to initialize it.
 * This constructor initializes the server's Route and Parent, and sets up
 * the ping timer for the server.
 */
TreeServer::TreeServer(const std::string& Name, const std::string& Desc, const std::string& id, TreeServer* Above, TreeSocket* Sock, bool Hide)
	: Server(Name, Desc)
	, Parent(Above), Socket(Sock), sid(id), behind_bursting(Parent->behind_bursting), isdead(false)
	, pingtimer(this)
	, ServerUser(new FakeUser(id, this))
	, age(ServerInstance->Time()), UserCount(0), OperCount(0), rtt(0), StartBurst(0), Hidden(Hide)
{
	ServerInstance->Logs->Log(MODNAME, LOG_DEBUG, "New server %s behind_bursting %u", GetName().c_str(), behind_bursting);
	CheckULine();

	ServerInstance->Timers.AddTimer(&pingtimer);

	/* find the 'route' for this server (e.g. the one directly connected
	 * to the local server, which we can use to reach it)
	 *
	 * In the following example, consider we have just added a TreeServer
	 * class for server G on our network, of which we are server A.
	 * To route traffic to G (marked with a *) we must send the data to
	 * B (marked with a +) so this algorithm initializes the 'Route'
	 * value to point at whichever server traffic must be routed through
	 * to get here. If we were to try this algorithm with server B,
	 * the Route pointer would point at its own object ('this').
	 *
	 *            A
	 *           / \
	 *        + B   C
	 *         / \   \
	 *        D   E   F
	 *       /         \
	 *    * G           H
	 *
	 * We only run this algorithm when a server is created, as
	 * the routes remain constant while ever the server exists, and
	 * do not need to be re-calculated.
	 */

	Route = Above;
	if (Route == Utils->TreeRoot)
	{
		Route = this;
	}
	else
	{
		while (this->Route->GetParent() != Utils->TreeRoot)
		{
			this->Route = Route->GetParent();
		}
	}

	/* Because recursive code is slow and takes a lot of resources,
	 * we store two representations of the server tree. The first
	 * is a recursive structure where each server references its
	 * children and its parent, which is used for netbursts and
	 * netsplits to dump the whole dataset to the other server,
	 * and the second is used for very fast lookups when routing
	 * messages and is instead a hash_map, where each item can
	 * be referenced by its server name. The AddHashEntry()
	 * call below automatically inserts each TreeServer class
	 * into the hash_map as it is created. There is a similar
	 * maintainance call in the destructor to tidy up deleted
	 * servers.
	 */

	this->AddHashEntry();
	Parent->Children.push_back(this);
}

void TreeServer::BeginBurst(uint64_t startms)
{
	behind_bursting++;

	uint64_t now = ServerInstance->Time() * 1000 + (ServerInstance->Time_ns() / 1000000);
	// If the start time is in the future (clocks are not synced) then use current time
	if ((!startms) || (startms > now))
		startms = now;
	this->StartBurst = startms;
	ServerInstance->Logs->Log(MODNAME, LOG_DEBUG, "Server %s started bursting at time %s behind_bursting %u", sid.c_str(), ConvToStr(startms).c_str(), behind_bursting);
}

void TreeServer::FinishBurstInternal()
{
	// Check is needed because 1202 protocol servers don't send the bursting state of a server, so servers
	// introduced during a netburst may later send ENDBURST which would normally decrease this counter
	if (behind_bursting > 0)
		behind_bursting--;
	ServerInstance->Logs->Log(MODNAME, LOG_DEBUG, "FinishBurstInternal() %s behind_bursting %u", GetName().c_str(), behind_bursting);

	for (ChildServers::const_iterator i = Children.begin(); i != Children.end(); ++i)
	{
		TreeServer* child = *i;
		child->FinishBurstInternal();
	}
}

void TreeServer::FinishBurst()
{
	ServerInstance->XLines->ApplyLines();
	uint64_t ts = ServerInstance->Time() * 1000 + (ServerInstance->Time_ns() / 1000000);
	unsigned long bursttime = ts - this->StartBurst;
	ServerInstance->SNO->WriteToSnoMask(Parent == Utils->TreeRoot ? 'l' : 'L', "Received end of netburst from \2%s\2 (burst time: %lu %s)",
		GetName().c_str(), (bursttime > 10000 ? bursttime / 1000 : bursttime), (bursttime > 10000 ? "secs" : "msecs"));
	FOREACH_MOD_CUSTOM(Utils->Creator->GetEventProvider(), SpanningTreeEventListener, OnServerLink, (this));

	StartBurst = 0;
	FinishBurstInternal();
}

void TreeServer::SQuitChild(TreeServer* server, const std::string& reason)
{
	FOREACH_MOD_CUSTOM(Utils->Creator->GetEventProvider(), SpanningTreeEventListener, OnServerSplit, (server));
	stdalgo::erase(Children, server);

	if (IsRoot())
	{
		// Server split from us, generate a SQUIT message and broadcast it
		ServerInstance->SNO->WriteGlobalSno('l', "Server \002" + server->GetName() + "\002 split: " + reason);
		CmdBuilder("SQUIT").push(server->GetID()).push_last(reason).Broadcast();
	}
	else
	{
		ServerInstance->SNO->WriteToSnoMask('L', "Server \002" + server->GetName() + "\002 split from server \002" + GetName() + "\002 with reason: " + reason);
	}

	unsigned int num_lost_servers = 0;
	server->SQuitInternal(num_lost_servers);

	const std::string quitreason = GetName() + " " + server->GetName();
	unsigned int num_lost_users = QuitUsers(quitreason);

	ServerInstance->SNO->WriteToSnoMask(IsRoot() ? 'l' : 'L', "Netsplit complete, lost \002%u\002 user%s on \002%u\002 server%s.",
		num_lost_users, num_lost_users != 1 ? "s" : "", num_lost_servers, num_lost_servers != 1 ? "s" : "");

	// No-op if the socket is already closed (i.e. it called us)
	if (server->IsLocal())
		server->GetSocket()->Close();

	// Add the server to the cull list, the servers behind it are handled by cull() and the destructor
	ServerInstance->GlobalCulls.AddItem(server);
}

void TreeServer::SQuitInternal(unsigned int& num_lost_servers)
{
	ServerInstance->Logs->Log(MODNAME, LOG_DEBUG, "Server %s lost in split", GetName().c_str());

	for (ChildServers::const_iterator i = Children.begin(); i != Children.end(); ++i)
	{
		TreeServer* server = *i;
		server->SQuitInternal(num_lost_servers);
	}

	// Mark server as dead
	isdead = true;
	num_lost_servers++;
	RemoveHash();
}

unsigned int TreeServer::QuitUsers(const std::string& reason)
{
	std::string publicreason = ServerInstance->Config->HideSplits ? "*.net *.split" : reason;

	const user_hash& users = ServerInstance->Users->GetUsers();
	unsigned int original_size = users.size();
	for (user_hash::const_iterator i = users.begin(); i != users.end(); )
	{
		User* user = i->second;
		// Increment the iterator now because QuitUser() removes the user from the container
		++i;
		TreeServer* server = TreeServer::Get(user);
		if (server->IsDead())
			ServerInstance->Users->QuitUser(user, publicreason, &reason);
	}
	return original_size - users.size();
}

void TreeServer::CheckULine()
{
	uline = silentuline = false;

	ConfigTagList tags = ServerInstance->Config->ConfTags("uline");
	for (ConfigIter i = tags.first; i != tags.second; ++i)
	{
		ConfigTag* tag = i->second;
		std::string server = tag->getString("server");
		if (!strcasecmp(server.c_str(), GetName().c_str()))
		{
			if (this->IsRoot())
			{
				ServerInstance->Logs->Log(MODNAME, LOG_DEFAULT, "Servers should not uline themselves (at " + tag->getTagLocation() + ")");
				return;
			}

			uline = true;
			silentuline = tag->getBool("silent");
			break;
		}
	}
}

/** This method is used to add the server to the
 * maps for linear searches. It is only called
 * by the constructors.
 */
void TreeServer::AddHashEntry()
{
	Utils->serverlist[GetName()] = this;
	Utils->sidlist[sid] = this;
}

CullResult TreeServer::cull()
{
	// Recursively cull all servers that are under us in the tree
	for (ChildServers::const_iterator i = Children.begin(); i != Children.end(); ++i)
	{
		TreeServer* server = *i;
		server->cull();
	}

	if (!IsRoot())
		ServerUser->cull();
	return classbase::cull();
}

TreeServer::~TreeServer()
{
	// Recursively delete all servers that are under us in the tree first
	for (ChildServers::const_iterator i = Children.begin(); i != Children.end(); ++i)
		delete *i;

	// Delete server user unless it's us
	if (!IsRoot())
		delete ServerUser;
}

void TreeServer::RemoveHash()
{
	Utils->sidlist.erase(sid);
	Utils->serverlist.erase(GetName());
}