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|
/* +------------------------------------+
* | Inspire Internet Relay Chat Daemon |
* +------------------------------------+
*
* InspIRCd: (C) 2002-2008 InspIRCd Development Team
* See: http://www.inspircd.org/wiki/index.php/Credits
*
* This program is free but copyrighted software; see
* the file COPYING for details.
*
* ---------------------------------------------------
*/
#include "inspircd.h"
#include "commands/cmd_whois.h"
#include "commands/cmd_stats.h"
#include "socket.h"
#include "xline.h"
#include "transport.h"
#include "socketengine.h"
#include "m_spanningtree/main.h"
#include "m_spanningtree/utils.h"
#include "m_spanningtree/treeserver.h"
#include "m_spanningtree/link.h"
#include "m_spanningtree/treesocket.h"
#include "m_spanningtree/resolvers.h"
#include "m_spanningtree/handshaketimer.h"
/* $ModDep: m_spanningtree/resolvers.h m_spanningtree/main.h m_spanningtree/utils.h m_spanningtree/treeserver.h m_spanningtree/link.h m_spanningtree/treesocket.h m_spanningtree/handshaketimer.h */
void TreeSocket::WriteLine(std::string line)
{
ServerInstance->Logs->Log("m_spanningtree",DEBUG, "S[%d] O %s", this->GetFd(), line.c_str());
line.append("\r\n");
this->Write(line);
}
/* Handle ERROR command */
bool TreeSocket::Error(std::deque<std::string> ¶ms)
{
if (params.size() < 1)
return false;
this->ServerInstance->SNO->WriteToSnoMask('l',"ERROR from %s: %s",(!InboundServerName.empty() ? InboundServerName.c_str() : myhost.c_str()),params[0].c_str());
/* we will return false to cause the socket to close. */
return false;
}
void TreeSocket::Split(const std::string &line, std::deque<std::string> &n)
{
n.clear();
irc::tokenstream tokens(line);
std::string param;
while (tokens.GetToken(param))
{
n.push_back(param);
}
return;
}
bool TreeSocket::ProcessLine(std::string &line)
{
std::deque<std::string> params;
irc::string command;
std::string prefix;
line = line.substr(0, line.find_first_of("\r\n"));
if (line.empty())
return true;
ServerInstance->Logs->Log("m_spanningtree",DEBUG, "S[%d] I %s", this->GetFd(), line.c_str());
this->Split(line.c_str(),params);
if (params.empty())
return true;
if ((params[0][0] == ':') && (params.size() > 1))
{
prefix = params[0].substr(1);
params.pop_front();
if (prefix.empty())
{
this->SendError("BUG (?) Empty prefix recieved.");
return false;
}
}
command = params[0].c_str();
params.pop_front();
switch (this->LinkState)
{
TreeServer* Node;
case WAIT_AUTH_1:
/*
* State WAIT_AUTH_1:
* Waiting for SERVER command from remote server. Server initiating
* the connection sends the first SERVER command, listening server
* replies with theirs if its happy, then if the initiator is happy,
* it starts to send its net sync, which starts the merge, otherwise
* it sends an ERROR.
*/
if (command == "PASS")
{
/*
* Ignore this silently. Some services packages insist on sending PASS, even
* when it is not required (i.e. by us). We have to ignore this here, otherwise
* as it's an unknown command (effectively), it will cause the connection to be
* closed, which probably isn't what people want. -- w00t
*/
}
else if (command == "SERVER")
{
return this->Inbound_Server(params);
}
else if (command == "ERROR")
{
return this->Error(params);
}
else if (command == "USER")
{
this->SendError("Client connections to this port are prohibited.");
return false;
}
else if (command == "CAPAB")
{
return this->Capab(params);
}
else
{
// XXX ...wtf.
irc::string error = "Invalid command in negotiation phase: " + command;
this->SendError(assign(error));
return false;
}
break;
case WAIT_AUTH_2:
/*
* State WAIT_AUTH_2:
* We have sent SERVER to the other side of the connection. Now we're waiting for them to start BURST.
* The other option at this stage of things, of course, is for them to close our connection thanks
* to invalid credentials.. -- w
*/
if (command == "SERVER")
{
/*
* Connection is either attempting to re-auth itself (stupid) or sending netburst without sending BURST.
* Both of these aren't allowable, so block them here. -- w
*/
this->SendError("You may not re-authenticate or commence netburst without sending BURST.");
return true;
}
else if (command == "BURST")
{
if (params.size())
{
time_t them = atoi(params[0].c_str());
time_t delta = them - ServerInstance->Time();
if ((delta < -600) || (delta > 600))
{
ServerInstance->SNO->WriteToSnoMask('l',"\2ERROR\2: Your clocks are out by %d seconds (this is more than five minutes). Link aborted, \2PLEASE SYNC YOUR CLOCKS!\2",abs((long)delta));
SendError("Your clocks are out by "+ConvToStr(abs((long)delta))+" seconds (this is more than five minutes). Link aborted, PLEASE SYNC YOUR CLOCKS!");
return false;
}
else if ((delta < -30) || (delta > 30))
{
ServerInstance->SNO->WriteToSnoMask('l',"\2WARNING\2: Your clocks are out by %d seconds. Please consider synching your clocks.", abs((long)delta));
}
}
this->LinkState = CONNECTED;
Utils->timeoutlist.erase(this);
Link* lnk = Utils->FindLink(InboundServerName);
Node = new TreeServer(this->Utils, this->ServerInstance, InboundServerName, InboundDescription, InboundSID, Utils->TreeRoot, this, lnk ? lnk->Hidden : false);
if (Node->DuplicateID())
{
this->SendError("Server ID "+InboundSID+" already exists on the network!");
this->ServerInstance->SNO->WriteToSnoMask('l',"Server \2"+InboundServerName+"\2 being introduced from \2" + prefix + "\2 denied, server ID already exists on the network. Closing link.");
return false;
}
Utils->TreeRoot->AddChild(Node);
params.clear();
params.push_back(InboundServerName);
params.push_back("*");
params.push_back("1");
params.push_back(InboundSID);
params.push_back(":"+InboundDescription);
Utils->DoOneToAllButSender(ServerInstance->Config->GetSID(),"SERVER",params,InboundServerName);
Node->bursting = true;
this->DoBurst(Node);
}
else if (command == "ERROR")
{
return this->Error(params);
}
else if (command == "CAPAB")
{
return this->Capab(params);
}
break;
case CONNECTING:
/*
* State CONNECTING:
* We're connecting (OUTGOING) to another server. They are in state WAIT_AUTH_1 until they verify
* our credentials, when they proceed into WAIT_AUTH_2 and send SERVER to us. We then send BURST
* + our netburst, which will put them into CONNECTED state. -- w
*/
if (command == "SERVER")
{
// Our credentials have been accepted, send netburst. (this puts US into the CONNECTED state)
return this->Outbound_Reply_Server(params);
}
else if (command == "ERROR")
{
return this->Error(params);
}
else if (command == "CAPAB")
{
return this->Capab(params);
}
break;
case CONNECTED:
/*
* State CONNECTED:
* Credentials have been exchanged, we've gotten their 'BURST' (or sent ours).
* Anything from here on should be accepted a little more reasonably.
*/
if (!prefix.empty())
{
/*
* Check for fake direction here, and drop any instances that are found.
* What is fake direction? Imagine the following server setup:
* 0AA <-> 0AB <-> 0AC
* Fake direction would be 0AC sending a message to 0AB claiming to be from
* 0AA, or something similar. Basically, a message taking a path that *cannot*
* be correct.
*
* When would this be seen?
* Well, hopefully never. It could be caused by race conditions, bugs, or
* "miscreant" servers, though, so let's check anyway. -- w
*/
std::string direction = prefix;
User *t = this->ServerInstance->FindUUID(prefix);
if (t)
{
direction = t->server;
}
TreeServer* route_back_again = Utils->BestRouteTo(direction);
if ((!route_back_again) || (route_back_again->GetSocket() != this))
{
if (route_back_again)
ServerInstance->Logs->Log("m_spanningtree",DEBUG,"Protocol violation: Fake direction in command '%s' from connection '%s'",line.c_str(),this->GetName().c_str());
return true;
}
/* Fix by brain:
* When there is activity on the socket, reset the ping counter so
* that we're not wasting bandwidth pinging an active server.
*/
route_back_again->SetNextPingTime(ServerInstance->Time() + Utils->PingFreq);
route_back_again->SetPingFlag();
}
else
{
/*
* Empty prefix from a server to server link:
* This is somewhat bad/naughty, so let's set the prefix
* to be the link that we got it from, so we don't break anything. -- w
*/
TreeServer* n = Utils->FindServer(GetName());
if (n)
prefix = n->GetID();
else
prefix = GetName();
}
/*
* First up, check for any malformed commands (e.g. MODE without a timestamp)
* and rewrite commands where necessary (SVSMODE -> MODE for services). -- w
*/
if (command == "SVSMODE") // This isn't in an "else if" so we still force FMODE for changes on channels.
command = "MODE";
/*
* Now, check for (and parse) commands as appropriate. -- w
*/
/* Find the server that this command originated from, used in the handlers below */
TreeServer *ServerSource = Utils->FindServer(prefix);
/* Find the link we just got this from so we don't bounce it back incorrectly */
std::string sourceserv = this->myhost;
if (!this->InboundServerName.empty())
{
sourceserv = this->InboundServerName;
}
/*
* XXX one of these days, this needs to be moved into class Commands.
*/
if (command == "UID")
{
return this->ParseUID(prefix, params);
}
else if (command == "FJOIN")
{
return this->ForceJoin(prefix,params);
}
else if ((command == "NOTICE" || command == "PRIVMSG") && (Utils->IsServer(prefix)))
{
return this->ServerMessage(assign(command), prefix, params, sourceserv);
}
else if (command == "STATS")
{
return this->Stats(prefix, params);
}
else if (command == "MOTD")
{
return this->Motd(prefix, params);
}
else if (command == "KILL" && ServerSource)
{
// Kill from a server
return this->RemoteKill(prefix,params);
}
else if (command == "MODULES")
{
return this->Modules(prefix, params);
}
else if (command == "ADMIN")
{
return this->Admin(prefix, params);
}
else if (command == "MAP")
{
User* user = ServerInstance->FindNick(prefix);
if (user)
{
std::vector<std::string> p(params.begin(), params.end());
return Utils->Creator->HandleMap(p, user);
}
}
else if (command == "SERVER")
{
return this->RemoteServer(prefix,params);
}
else if (command == "ERROR")
{
return this->Error(params);
}
else if (command == "OPERTYPE")
{
return this->OperType(prefix,params);
}
else if (command == "FMODE")
{
return this->ForceMode(prefix,params);
}
else if (command == "FTOPIC")
{
return this->ForceTopic(prefix,params);
}
else if (command == "METADATA")
{
return this->MetaData(prefix,params);
}
else if (command == "PING")
{
return this->LocalPing(prefix,params);
}
else if (command == "PONG")
{
TreeServer *s = Utils->FindServer(prefix);
if (s && s->bursting)
{
ServerInstance->SNO->WriteToSnoMask('l',"Server \002%s\002 has not finished burst, forcing end of burst (send ENDBURST!)", prefix.c_str());
s->FinishBurst();
}
return this->LocalPong(prefix,params);
}
else if (command == "VERSION")
{
return this->ServerVersion(prefix,params);
}
else if (command == "FHOST")
{
return this->ChangeHost(prefix,params);
}
else if (command == "FNAME")
{
return this->ChangeName(prefix,params);
}
else if (command == "ADDLINE")
{
return this->AddLine(prefix,params);
}
else if (command == "DELLINE")
{
return this->DelLine(prefix,params);
}
else if (command == "SVSNICK")
{
return this->ForceNick(prefix,params);
}
else if (command == "OPERQUIT")
{
return this->OperQuit(prefix,params);
}
else if (command == "IDLE")
{
return this->Whois(prefix,params);
}
else if (command == "PUSH")
{
return this->Push(prefix,params);
}
else if (command == "TIME")
{
return this->Time(prefix,params);
}
else if ((command == "KICK") && (Utils->IsServer(prefix)))
{
if (params.size() == 3)
{
TreeServer* pf = Utils->FindServer(prefix);
User* user = this->ServerInstance->FindNick(params[1]);
Channel* chan = this->ServerInstance->FindChan(params[0]);
if (pf && user && chan)
{
if (!chan->ServerKickUser(user, params[2].c_str(), false, pf->GetName().c_str()))
/* Yikes, the channels gone! */
delete chan;
}
}
return Utils->DoOneToAllButSenderRaw(line,sourceserv,prefix,command,params);
}
else if (command == "SVSJOIN")
{
return this->ServiceJoin(prefix,params);
}
else if (command == "SVSPART")
{
return this->ServicePart(prefix,params);
}
else if (command == "SQUIT")
{
if (params.size() == 2)
{
this->Squit(Utils->FindServer(params[0]),params[1]);
}
return true;
}
else if (command == "MODENOTICE")
{
if (params.size() >= 2)
{
if (ServerSource)
ServerInstance->Users->WriteMode(params[0].c_str(), WM_AND, "*** From %s: %s", (ServerSource ? ServerSource->GetName().c_str() : prefix.c_str()), params[1].c_str());
}
return Utils->DoOneToAllButSenderRaw(line, sourceserv, prefix, command, params);
}
else if (command == "SNONOTICE")
{
if (params.size() >= 2)
{
ServerInstance->SNO->WriteToSnoMask(*(params[0].c_str()), "From " + (ServerSource ? ServerSource->GetName().c_str() : prefix) + ": "+ params[1]);
return Utils->DoOneToAllButSenderRaw(line, sourceserv, prefix, command, params);
}
}
else if (command == "BURST")
{
// Set prefix server as bursting
if (!ServerSource)
{
this->ServerInstance->SNO->WriteToSnoMask('l', "WTF: Got BURST from a nonexistant server(?): %s", (ServerSource ? ServerSource->GetName().c_str() : prefix.c_str()));
return false;
}
ServerSource->bursting = true;
return Utils->DoOneToAllButSenderRaw(line, sourceserv, prefix, command, params);
}
else if (command == "ENDBURST")
{
if (!ServerSource)
{
this->ServerInstance->SNO->WriteToSnoMask('l', "WTF: Got ENDBURST from a nonexistant server(?): %s", (ServerSource ? ServerSource->GetName().c_str() : prefix.c_str()));
return false;
}
ServerSource->FinishBurst();
return Utils->DoOneToAllButSenderRaw(line, sourceserv, prefix, command, params);
}
else if (command == "ENCAP")
{
return this->Encap(prefix, params);
}
else if (command == "MODE" && !this->ServerInstance->FindUUID(prefix)) // XXX we should check for no such serv?
{
// Server-prefix MODE.
std::vector<std::string> modelist(params.begin(), params.end());
/* We don't support this for channel mode changes any more! */
if (params.size() >= 1)
{
if (ServerInstance->FindChan(params[0]))
{
this->SendError("Protocol violation by '"+(ServerSource ? ServerSource->GetName().c_str() : prefix)+"'! MODE for channel mode changes is not supported by the InspIRCd 1.2 protocol. You must use FMODE to preserve channel timestamps.");
return false;
}
}
// Insert into the parser
this->ServerInstance->SendMode(modelist, this->ServerInstance->FakeClient);
// Pass out to the network
return Utils->DoOneToAllButSenderRaw(line,sourceserv,prefix,command,params);
}
else
{
/*
* Not a special s2s command. Emulate the user doing it.
* This saves us having a huge ugly command parser again.
*/
User* who = this->ServerInstance->FindUUID(prefix);
if (!who)
{
/* this looks ugly because command is an irc::string
* It is important that we dont close the link here, unknown prefix can occur
* due to various race conditions such as the KILL message for a user somehow
* crossing the users QUIT further upstream from the server. Thanks jilles!
*/
ServerInstance->Logs->Log("m_spanningtree", DEBUG, "Command " + std::string(command.c_str()) + " from unknown prefix " + prefix + "! Dropping entire command.");
return true;
}
if (command == "NICK")
{
if (params.size() != 2)
{
SendError("Protocol violation: NICK message without TS - :"+std::string(who->uuid)+" NICK "+params[0]);
return false;
}
/* Update timestamp on user when they change nicks */
who->age = atoi(params[1].c_str());
/*
* On nick messages, check that the nick doesnt already exist here.
* If it does, perform collision logic.
*/
User* x = this->ServerInstance->FindNickOnly(params[0]);
if ((x) && (x != who))
{
int collideret = 0;
/* x is local, who is remote */
collideret = this->DoCollision(x, who->age, who->ident, who->GetIPString(), who->uuid);
if (collideret != 1)
{
/*
* Remote client lost, or both lost, parsing this nickchange would be
* pointless, as the incoming client's server will soon recieve SVSNICK to
* change its nick to its UID. :) -- w00t
*/
return true;
}
}
}
// its a user
std::vector<std::string> strparams(params.begin(), params.end());
switch (this->ServerInstance->CallCommandHandler(command.c_str(), strparams, who))
{
case CMD_INVALID:
/*
* XXX: command is irc::string, hence ugliness
*/
this->SendError("Unrecognised or malformed command '" + std::string(command.c_str()) + "' -- possibly loaded mismatched modules");
return false;
break;
case CMD_FAILURE:
/*
* CMD_LOCALONLY is aliased to CMD_FAILURE, so this won't go out onto the network.
*/
return true;
break;
default:
/* CMD_SUCCESS falls through here */
break;
}
return Utils->DoOneToAllButSenderRaw(line,sourceserv,prefix,command,params);
}
return true;
break; // end of state CONNECTED (phew).
}
return true;
}
std::string TreeSocket::GetName()
{
std::string sourceserv = this->myhost;
if (!this->InboundServerName.empty())
{
sourceserv = this->InboundServerName;
}
return sourceserv;
}
void TreeSocket::OnTimeout()
{
if (this->LinkState == CONNECTING)
{
Utils->Creator->RemoteMessage(NULL, "CONNECT: Connection to \002%s\002 timed out.", myhost.c_str());
Link* MyLink = Utils->FindLink(myhost);
if (MyLink)
Utils->DoFailOver(MyLink);
}
}
void TreeSocket::OnClose()
{
// Test fix for big fuckup
if (this->LinkState != CONNECTED)
return;
// Connection closed.
// If the connection is fully up (state CONNECTED)
// then propogate a netsplit to all peers.
std::string quitserver = this->myhost;
if (!this->InboundServerName.empty())
{
quitserver = this->InboundServerName;
}
TreeServer* s = Utils->FindServer(quitserver);
if (s)
{
Squit(s,"Remote host closed the connection");
}
if (!quitserver.empty())
{
Utils->Creator->RemoteMessage(NULL,"Connection to '\2%s\2' failed.",quitserver.c_str());
time_t server_uptime = ServerInstance->Time() - this->age;
if (server_uptime)
Utils->Creator->RemoteMessage(NULL,"Connection to '\2%s\2' was established for %s", quitserver.c_str(), Utils->Creator->TimeToStr(server_uptime).c_str());
}
}
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