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|
/* +------------------------------------+
* | Inspire Internet Relay Chat Daemon |
* +------------------------------------+
*
* InspIRCd: (C) 2002-2009 InspIRCd Development Team
* See: http://wiki.inspircd.org/Credits
*
* This program is free but copyrighted software; see
* the file COPYING for details.
*
* ---------------------------------------------------
*/
#include "inspircd.h"
#include "socket.h"
#include "xline.h"
#include "socketengine.h"
#include "main.h"
#include "utils.h"
#include "treeserver.h"
#include "link.h"
#include "treesocket.h"
#include "resolvers.h"
/* Handle ERROR command */
void TreeSocket::Error(parameterlist ¶ms)
{
std::string msg = params.size() ? params[0] : "";
SetError("received ERROR " + msg);
}
void TreeSocket::Split(const std::string& line, std::string& prefix, std::string& command, parameterlist& params)
{
irc::tokenstream tokens(line);
if (!tokens.GetToken(prefix))
return;
if (prefix[0] == ':')
{
prefix = prefix.substr(1);
if (prefix.empty())
{
this->SendError("BUG (?) Empty prefix received: " + line);
return;
}
if (!tokens.GetToken(command))
{
this->SendError("BUG (?) Empty command received: " + line);
return;
}
}
else
{
command = prefix;
prefix.clear();
}
if (command.empty())
this->SendError("BUG (?) Empty command received: " + line);
std::string param;
while (tokens.GetToken(param))
{
params.push_back(param);
}
}
void TreeSocket::ProcessLine(std::string &line)
{
std::string prefix;
std::string command;
parameterlist params;
ServerInstance->Logs->Log("m_spanningtree",DEBUG, "S[%d] I %s", this->GetFd(), line.c_str());
Split(line, prefix, command, params);
if (command.empty())
return;
switch (this->LinkState)
{
TreeServer* Node;
case WAIT_AUTH_1:
/*
* State WAIT_AUTH_1:
* Waiting for SERVER command from remote server. Server initiating
* the connection sends the first SERVER command, listening server
* replies with theirs if its happy, then if the initiator is happy,
* it starts to send its net sync, which starts the merge, otherwise
* it sends an ERROR.
*/
if (command == "PASS")
{
/*
* Ignore this silently. Some services packages insist on sending PASS, even
* when it is not required (i.e. by us). We have to ignore this here, otherwise
* as it's an unknown command (effectively), it will cause the connection to be
* closed, which probably isn't what people want. -- w00t
*/
}
else if (command == "SERVER")
{
this->Inbound_Server(params);
}
else if (command == "ERROR")
{
this->Error(params);
}
else if (command == "USER")
{
this->SendError("Client connections to this port are prohibited.");
}
else if (command == "CAPAB")
{
this->Capab(params);
}
else
{
this->SendError(std::string("Invalid command in negotiation phase: ") + command.c_str());
}
break;
case WAIT_AUTH_2:
/*
* State WAIT_AUTH_2:
* We have sent SERVER to the other side of the connection. Now we're waiting for them to start BURST.
* The other option at this stage of things, of course, is for them to close our connection thanks
* to invalid credentials.. -- w
*/
if (command == "SERVER")
{
/*
* Connection is either attempting to re-auth itself (stupid) or sending netburst without sending BURST.
* Both of these aren't allowable, so block them here. -- w
*/
this->SendError("You may not re-authenticate or commence netburst without sending BURST.");
}
else if (command == "BURST")
{
if (params.size())
{
time_t them = atoi(params[0].c_str());
time_t delta = them - ServerInstance->Time();
if ((delta < -600) || (delta > 600))
{
ServerInstance->SNO->WriteGlobalSno('l',"\2ERROR\2: Your clocks are out by %d seconds (this is more than five minutes). Link aborted, \2PLEASE SYNC YOUR CLOCKS!\2",abs((long)delta));
SendError("Your clocks are out by "+ConvToStr(abs((long)delta))+" seconds (this is more than five minutes). Link aborted, PLEASE SYNC YOUR CLOCKS!");
return;
}
else if ((delta < -30) || (delta > 30))
{
ServerInstance->SNO->WriteGlobalSno('l',"\2WARNING\2: Your clocks are out by %d seconds. Please consider synching your clocks.", abs((long)delta));
}
}
this->LinkState = CONNECTED;
Utils->timeoutlist.erase(this);
if (myautoconnect)
{
myautoconnect->position = -1;
myautoconnect = NULL;
}
Link* lnk = Utils->FindLink(InboundServerName);
Node = new TreeServer(this->Utils, InboundServerName, InboundDescription, InboundSID, Utils->TreeRoot, this, lnk ? lnk->Hidden : false);
Utils->TreeRoot->AddChild(Node);
parameterlist sparams;
sparams.push_back(InboundServerName);
sparams.push_back("*");
sparams.push_back("1");
sparams.push_back(InboundSID);
sparams.push_back(":"+InboundDescription);
Utils->DoOneToAllButSender(ServerInstance->Config->GetSID(),"SERVER",sparams,InboundServerName);
Utils->DoOneToAllButSender(prefix, "BURST", params, InboundServerName);
Node->bursting = true;
this->DoBurst(Node);
}
else if (command == "ERROR")
{
this->Error(params);
}
else if (command == "CAPAB")
{
this->Capab(params);
}
break;
case CONNECTING:
/*
* State CONNECTING:
* We're connecting (OUTGOING) to another server. They are in state WAIT_AUTH_1 until they verify
* our credentials, when they proceed into WAIT_AUTH_2 and send SERVER to us. We then send BURST
* + our netburst, which will put them into CONNECTED state. -- w
*/
if (command == "SERVER")
{
// Our credentials have been accepted, send netburst. (this puts US into the CONNECTED state)
this->Outbound_Reply_Server(params);
}
else if (command == "ERROR")
{
this->Error(params);
}
else if (command == "CAPAB")
{
this->Capab(params);
}
break;
case CONNECTED:
/*
* State CONNECTED:
* Credentials have been exchanged, we've gotten their 'BURST' (or sent ours).
* Anything from here on should be accepted a little more reasonably.
*/
this->ProcessConnectedLine(prefix, command, params);
break;
}
}
void TreeSocket::ProcessConnectedLine(std::string& prefix, std::string& command, parameterlist& params)
{
User* who = ServerInstance->FindUUID(prefix);
std::string direction;
if (who)
{
direction = who->server;
}
else
{
TreeServer* ServerSource = Utils->FindServer(prefix);
if (prefix.empty())
ServerSource = Utils->FindServer(GetName());
if (ServerSource)
{
who = ServerSource->ServerUser;
direction = prefix;
}
else
{
/* It is important that we don't close the link here, unknown prefix can occur
* due to various race conditions such as the KILL message for a user somehow
* crossing the users QUIT further upstream from the server. Thanks jilles!
*/
ServerInstance->Logs->Log("m_spanningtree", DEBUG, "Command '%s' from unknown prefix '%s'! Dropping entire command.",
command.c_str(), prefix.c_str());
return;
}
}
// Make sure prefix is still good
prefix = who->uuid;
/*
* Check for fake direction here, and drop any instances that are found.
* What is fake direction? Imagine the following server setup:
* 0AA <-> 0AB <-> 0AC
* Fake direction would be 0AC sending a message to 0AB claiming to be from
* 0AA, or something similar. Basically, a message taking a path that *cannot*
* be correct.
*
* When would this be seen?
* Well, hopefully never. It could be caused by race conditions, bugs, or
* "miscreant" servers, though, so let's check anyway. -- w
*
* We also check here for totally invalid prefixes (prefixes that are neither
* a valid SID or a valid UUID, so that invalid UUID or SID never makes it
* to the higher level functions. -- B
*/
TreeServer* route_back_again = Utils->BestRouteTo(direction);
if ((!route_back_again) || (route_back_again->GetSocket() != this))
{
if (route_back_again)
ServerInstance->Logs->Log("m_spanningtree",DEBUG,"Protocol violation: Fake direction '%s' from connection '%s'",
prefix.c_str(),this->GetName().c_str());
return;
}
/*
* First up, check for any malformed commands (e.g. MODE without a timestamp)
* and rewrite commands where necessary (SVSMODE -> MODE for services). -- w
*/
if (command == "SVSMODE") // This isn't in an "else if" so we still force FMODE for changes on channels.
command = "MODE";
// TODO move all this into Commands
if (command == "UID")
{
this->ParseUID(prefix, params);
}
else if (command == "FJOIN")
{
this->ForceJoin(who,params);
}
else if (command == "STATS")
{
this->Stats(prefix, params);
}
else if (command == "MOTD")
{
this->Motd(prefix, params);
}
else if (command == "ADMIN")
{
this->Admin(prefix, params);
}
else if (command == "MAP")
{
Utils->Creator->HandleMap(params, who);
}
else if (command == "SERVER")
{
this->RemoteServer(prefix,params);
}
else if (command == "ERROR")
{
this->Error(params);
}
else if (command == "OPERTYPE")
{
this->OperType(prefix,params);
}
else if (command == "AWAY")
{
this->Away(prefix,params);
}
else if (command == "FMODE")
{
this->ForceMode(who,params);
}
else if (command == "FTOPIC")
{
this->ForceTopic(prefix,params);
}
else if (command == "METADATA")
{
this->MetaData(prefix,params);
}
else if (command == "PING")
{
this->LocalPing(prefix,params);
}
else if (command == "PONG")
{
TreeServer *s = Utils->FindServer(prefix);
if (s && s->bursting)
{
ServerInstance->SNO->WriteGlobalSno('l',"Server \002%s\002 has not finished burst, forcing end of burst (send ENDBURST!)", prefix.c_str());
s->FinishBurst();
}
this->LocalPong(prefix,params);
}
else if (command == "VERSION")
{
this->ServerVersion(prefix,params);
}
else if (command == "FHOST")
{
this->ChangeHost(prefix,params);
}
else if (command == "FNAME")
{
this->ChangeName(prefix,params);
}
else if (command == "FIDENT")
{
this->ChangeIdent(prefix,params);
}
else if (command == "ADDLINE")
{
this->AddLine(prefix,params);
}
else if (command == "DELLINE")
{
this->DelLine(prefix,params);
}
else if (command == "SAVE")
{
this->ForceNick(prefix,params);
}
else if (command == "OPERQUIT")
{
this->OperQuit(prefix,params);
}
else if (command == "IDLE")
{
this->Whois(prefix,params);
}
else if (command == "PUSH")
{
this->Push(prefix,params);
}
else if (command == "TIME")
{
this->Time(prefix,params);
}
else if (command == "SQUIT")
{
if (params.size() == 2)
{
this->Squit(Utils->FindServer(params[0]),params[1]);
}
}
else if (command == "SNONOTICE")
{
if (params.size() >= 2)
{
ServerInstance->SNO->WriteToSnoMask(*(params[0].c_str()), "From " + who->nick + ": "+ params[1]);
Utils->DoOneToAllButSender(prefix, command, params, prefix);
}
}
else if (command == "BURST")
{
// Set prefix server as bursting
TreeServer* ServerSource = Utils->FindServer(prefix);
if (!ServerSource)
{
ServerInstance->SNO->WriteGlobalSno('l', "WTF: Got BURST from a non-server(?): %s", prefix.c_str());
return;
}
ServerSource->bursting = true;
Utils->DoOneToAllButSender(prefix, command, params, prefix);
}
else if (command == "ENDBURST")
{
TreeServer* ServerSource = Utils->FindServer(prefix);
if (!ServerSource)
{
ServerInstance->SNO->WriteGlobalSno('l', "WTF: Got ENDBURST from a non-server(?): %s", prefix.c_str());
return;
}
ServerSource->FinishBurst();
Utils->DoOneToAllButSender(prefix, command, params, prefix);
}
else if (command == "ENCAP")
{
this->Encap(who, params);
}
else if (command == "NICK")
{
if (params.size() != 2)
{
SendError("Protocol violation: NICK message without TS - :"+std::string(who->uuid)+" NICK "+params[0]);
return;
}
if (IS_SERVER(who))
{
SendError("Protocol violation: Server changing nick");
return;
}
/* Update timestamp on user when they change nicks */
who->age = atoi(params[1].c_str());
/*
* On nick messages, check that the nick doesnt already exist here.
* If it does, perform collision logic.
*/
User* x = ServerInstance->FindNickOnly(params[0]);
if ((x) && (x != who))
{
int collideret = 0;
/* x is local, who is remote */
collideret = this->DoCollision(x, who->age, who->ident, who->GetIPString(), who->uuid);
if (collideret != 1)
{
/*
* Remote client lost, or both lost, parsing or passing on this
* nickchange would be pointless, as the incoming client's server will
* soon recieve SVSNICK to change its nick to its UID. :) -- w00t
*/
return;
}
}
who->ForceNickChange(params[0].c_str());
Utils->RouteCommand(route_back_again, command, params, who);
}
else
{
Command* cmd = ServerInstance->Parser->GetHandler(command);
CmdResult res = CMD_INVALID;
if (cmd && params.size() >= cmd->min_params)
{
res = cmd->Handle(params, who);
}
if (res == CMD_INVALID)
SendError("Unrecognised or malformed command '" + command + "' -- possibly loaded mismatched modules");
if (res == CMD_SUCCESS)
Utils->RouteCommand(route_back_again, command, params, who);
}
}
std::string TreeSocket::GetName()
{
std::string sourceserv = this->myhost;
if (!this->InboundServerName.empty())
{
sourceserv = this->InboundServerName;
}
return sourceserv;
}
void TreeSocket::OnTimeout()
{
if (this->LinkState == CONNECTING)
{
ServerInstance->SNO->WriteGlobalSno('l', "CONNECT: Connection to \002%s\002 timed out.", myhost.c_str());
}
}
void TreeSocket::Close()
{
this->BufferedSocket::Close();
// Test fix for big fuckup
if (this->LinkState != CONNECTED)
return;
// Connection closed.
// If the connection is fully up (state CONNECTED)
// then propogate a netsplit to all peers.
std::string quitserver = this->myhost;
if (!this->InboundServerName.empty())
{
quitserver = this->InboundServerName;
}
TreeServer* s = Utils->FindServer(quitserver);
if (s)
{
Squit(s,"Remote host closed the connection");
}
if (!quitserver.empty())
{
ServerInstance->SNO->WriteGlobalSno('l', "Connection to '\2%s\2' failed.",quitserver.c_str());
time_t server_uptime = ServerInstance->Time() - this->age;
if (server_uptime)
ServerInstance->SNO->WriteGlobalSno('l', "Connection to '\2%s\2' was established for %s", quitserver.c_str(), Utils->Creator->TimeToStr(server_uptime).c_str());
}
}
|