diff options
Diffstat (limited to 'data/rbot/plugins/games')
-rw-r--r-- | data/rbot/plugins/games/azgame.rb | 42 |
1 files changed, 27 insertions, 15 deletions
diff --git a/data/rbot/plugins/games/azgame.rb b/data/rbot/plugins/games/azgame.rb index 4f60278f..2d524305 100644 --- a/data/rbot/plugins/games/azgame.rb +++ b/data/rbot/plugins/games/azgame.rb @@ -35,6 +35,12 @@ class AzGame def @range.to_s return "%s -- %s" % self end + if @rules[:list] + @check = Proc.new { |w| @rules[:list].include?(w) } + else + @check_method = "is_#{@lang}?" + @check = Proc.new { |w| @plugin.send(@check_method, w) } + end end def check(word) @@ -47,7 +53,7 @@ class AzGame return [:out, @range] if w < @range.first or w > @range.last return [:ignore, @range] if w == @range.first or w == @range.last # This is potentially slow (for languages that check online) - return [:noexist, @range] unless @plugin.send("is_#{@lang}?", w) + return [:noexist, @range] unless @check.call(w) debug "we like it" # Check again if there was a winner in the mean time, # and bail out if there was @@ -121,22 +127,25 @@ class AzGamePlugin < Plugin :listener => /^[a-z]+$/ }, } + end - japanese_wordlist = "#{@bot.botclass}/azgame/wordlist-japanese" - if File.exist?(japanese_wordlist) - words = File.readlines(japanese_wordlist) \ - .map {|line| line.strip} .uniq + def initialize_wordlist(lang) + wordlist = "#{@bot.botclass}/azgame/wordlist-#{lang}" + if File.exist?(wordlist) + words = File.readlines(wordlist).map {|line| line.strip}.uniq if(words.length >= 4) # something to guess - @rules[:japanese] = { + rules = { :good => /^\S+$/, :list => words, :first => words[0], :last => words[-1], :listener => /^\S+$/ } - debug "Japanese wordlist loaded, #{@rules[:japanese][:list].length} lines; first word: #{@rules[:japanese][:first]}, last word: #{@rules[:japanese][:last]}" + debug "#{lang} wordlist loaded, #{rules[:list].length} lines; first word: #{rules[:first]}, last word: #{rules[:last]}" + return rules end end + return false end def save @@ -233,12 +242,20 @@ class AzGamePlugin < Plugin m.reply _("couldn't think of anything ...") return end + m.reply _("got it!") + @games[k] = AzGame.new(self, lang, @rules[lang], word) + elsif !@rules.has_key?(lang) and rules = initialize_wordlist(lang) + word = random_pick_wordlist(rules) + if word.empty? + m.reply _("couldn't think of anything ...") + return + end + m.reply _("got it!") + @games[k] = AzGame.new(self, lang, rules, word) else m.reply _("I can't play A-Z in %{lang}, sorry") % {:lang => lang} return end - m.reply _("got it!") - @games[k] = AzGame.new(self, lang, @rules[lang], word) end tr = @games[k].total_tries # this message building code is rewritten to make translation easier @@ -335,17 +352,12 @@ class AzGamePlugin < Plugin end end - def is_japanese?(word) - @rules[:japanese][:list].include?(word) - end - # return integer between min and max, inclusive def rand_between(min, max) rand(max - min + 1) + min end - def random_pick_japanese(min=nil, max=nil) - rules = @rules[:japanese] + def random_pick_wordlist(rules, min=nil, max=nil) min = rules[:first] if min.nil_or_empty? max = rules[:last] if max.nil_or_empty? debug "Randomly picking word between #{min} and #{max}" |