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|
#-- vim:sw=2:et
#++
#
# :title: Hangman Plugin
#
# Author:: Raine Virta <rane@kapsi.fi>
# Copyright:: (C) 2009 Raine Virta
# License:: GPL v2
#
# Description:: Hangman game for rbot
#
# TODO:: some sort of turn-basedness, maybe
# https://www.wordgenerator.net/application/p.php?type=2&id=dictionary_words&spaceflag=false
module RandomWord
SITE = 'https://www.wordgenerator.net/random-word-generator.php'
BASE_URL = 'https://www.wordgenerator.net/application/p.php'
# we could allow to specify by word types: (defaults to all)
TYPES = {
all: 'dictionary_words',
noun: 'nouns',
adj: 'adjectives',
verb: 'action_verbs'
}
def self.get(bot, type)
bot.httputil.get("#{BASE_URL}?type=1&id=#{TYPES[type]}&spaceflag=false", cache: false).split(',')
end
end
class Hangman
LETTER_VALUE = 5
module Scoring
def self.correct_word_guess(game)
# (2 - (amt of visible chars / word length)) * (amt of chars not visible * 5)
length = game.word.size
visible = game.visible_characters.size
invisible = length - visible
score = (2-(visible/length.to_f))*(invisible*5)
score *= 1.5
score.round
end
def self.incorrect_word_guess(game)
incorrect_letter(game)
end
def self.correct_letter(game)
((1/Math.log(game.word.size))+1) * LETTER_VALUE
end
def self.incorrect_letter(game)
Math.log(game.word.size) * -LETTER_VALUE
end
end
end
class Hangman
attr_reader :misses, :guesses, :word, :scores
STAGES = [' (x_x) ', ' (;_;) ', ' (>_<) ', ' (-_-) ', ' (o_~) ', ' (^_^) ', '\(^o^)/']
HEALTH = STAGES.size-1
LETTER = /[^\W0-9_]/u
def initialize(word)
@word = word
@guesses = []
@misses = []
@health = HEALTH
@canceled = false
@solved = false
@scores = {}
end
def visible_characters
# array of visible characters
characters.reject { |c| !@guesses.include?(c) && c =~ LETTER }
end
def letters
# array of the letters in the word
characters.reject { |c| c !~ LETTER }.map { |c| c.downcase }
end
def characters
@word.split(//u)
end
def face
STAGES[@health]
end
def to_s
# creates a string that presents the word with unknown letters shown as underscores
characters.map { |c|
@guesses.include?(c.downcase) || c !~ LETTER ? c : "_"
}.join
end
def guess(player, str)
@scores[player] ||= 0
str.downcase!
# full word guess
if str !~ /^#{LETTER}$/u
if word.downcase == str
@scores[player] += Scoring::correct_word_guess(self)
@solved = true
else
@scores[player] += Scoring::incorrect_word_guess(self)
punish
end
else # single letter guess
return false if @guesses.include?(str) # letter has been guessed before
unless letters.include?(str)
@scores[player] += Scoring::incorrect_letter(self)
@misses << str
punish
else
@scores[player] += Scoring::correct_letter(self)
end
@guesses << str
end
return true
end
def over?
won? || lost? || @canceled
end
def won?
(letters - @guesses).empty? || @solved
end
def lost?
@health.zero?
end
def punish
@health -= 1
end
def cancel
@canceled = true
end
end
class GameManager
def initialize
@games = {}
end
def current(target)
game = all(target).last
game if game && !game.over?
end
def all(target)
@games[target] || @games[target] = []
end
def previous(target)
all(target).select { |game| game.over? }.last
end
def new(game)
all(game.channel) << game
end
end
define_structure :HangmanPlayerStats, :played, :score
define_structure :HangmanPrivateStats, :played, :score
class StatsHandler
def initialize(registry)
@registry = registry
end
def save_gamestats(game)
target = game.channel
if target.is_a?(User)
stats = priv_reg[target]
stats.played += 1
stats.score += game.scores.values.last.round
priv_reg[target] = stats
elsif target.is_a?(Channel)
stats = chan_stats(target)
stats['played'] += 1
reg = player_stats(target)
game.scores.each do |user, score|
pstats = reg[user]
pstats.played += 1
pstats.score += score.round
reg[user] = pstats
end
end
end
def player_stats(channel)
reg = chan_reg(channel).sub_registry('player')
reg.set_default(HangmanPlayerStats.new(0,0))
reg
end
def chan_stats(channel)
reg = chan_reg(channel).sub_registry('stats')
reg.set_default(0)
reg
end
def chan_reg(channel)
@registry.sub_registry(channel.downcase)
end
def priv_reg
reg = @registry.sub_registry('private')
reg.set_default(HangmanPrivateStats.new(0,0))
reg
end
end
class HangmanPlugin < Plugin
def initialize
super
@games = GameManager.new
@stats = StatsHandler.new(@registry)
@settings = {}
end
def help(plugin, topic="")
case topic
when "play"
return [_("hangman play on <channel> with word <word> => use in private chat with the bot to start a game with custom word\n"),
_("hangman play random [with [max|min] length [<|>|== <length>]] => hangman with a random word from %{site}\n"),
_("hangman play with wordlist <wordlist> => hangman with random word from <wordlist>")].join % { :site => RandomWord::SITE }
when "stop"
return _("hangman stop => quits the current game")
else
return _("hangman game plugin - topics: play, stop")
end
end
def get_word(params)
if params[:word]
params[:word].join(" ")
elsif params[:wordlist]
begin
wordlist = Wordlist.get(params[:wordlist].join("/"), :spaces => true)
rescue
raise _("no such wordlist")
end
wordlist[rand(wordlist.size)]
else # getting a random word
words = RandomWord::get(@bot, :all)
if adj = params[:adj]
words = words.sort_by { |e| e.size }
if adj == "max"
words.last
else
words.first
end
elsif params[:relation] && params[:size]
words = words.select { |w| w.size.send(params[:relation], params[:size].to_i) }
unless words.empty?
words.first
else
m.reply _("suitable word not found in the set")
nil
end
else
words.first
end
end
end
def start(m, params)
begin
word = get_word(params) || return
rescue => e
m.reply e.message
return
end
if params[:channel] || m.public?
target = if m.public?
m.channel
else
@bot.server.channel(params[:channel])
end
# is the bot on the channel?
unless @bot.myself.channels.include?(target)
m.reply _("i'm not on that channel")
return
end
if @games.current(target)
m.reply _("there's already a hangman game in progress on the channel")
return
end
@bot.say target, _("%{nick} has started a hangman -- join the fun!") % {
:nick => m.source
}
else
target = m.source
end
game = Hangman.new(word)
class << game = Hangman.new(word)
attr_accessor :channel
end
game.channel = target
@games.new(game)
@settings[target] = params
@bot.say target, game_status(@games.current(target))
end
def stop(m, params)
target = m.replyto
if game = @games.current(target)
@bot.say target, _("oh well, the answer would've been %{answer}") % {
:answer => Bold + game.word + Bold
}
game.cancel
@stats.save_gamestats(game)
else
@bot.say target, _("no ongoing game")
end
end
def message(m)
target = m.replyto
if game = @games.current(target)
return unless m.message =~ /^[^\W0-9_]$/u || m.message =~ prepare_guess_regex(game)
if game.guess(m.source, m.message)
m.reply game_status(game)
else
return
end
if game.over?
sentence = if game.won?
_("you nailed it!")
elsif game.lost?
_("you've killed the poor guy :(")
end
again = _("go %{b}again%{b}?") % { :b => Bold }
scores = []
game.scores.each do |user, score|
str = "#{user.nick}: "
str << if score > 0
Irc.color(:green)+'+'
elsif score < 0
Irc.color(:brown)
end.to_s
str << score.round.to_s
str << Irc.color
scores << str
end
m.reply _("%{sentence} %{again} %{scores}") % {
:sentence => sentence, :again => again, :scores => scores.join(' ')
}, :nick => true
if rand(5).zero?
m.reply _("wondering what that means? try ´%{prefix}oxford <word>´") % {
:prefix => @bot.config['core.address_prefix'].first
}
end
@stats.save_gamestats(game)
end
elsif @settings[target] && m.message =~ /^(?:again|more!?$)/i
start(m, @settings[target])
end
end
def prepare_guess_regex(game)
Regexp.new("^#{game.characters.map { |c|
game.guesses.include?(c) || c !~ Hangman::LETTER ? c : '[^\W0-9_]'
}.join("")}$")
end
def game_status(game)
str = "%{word} %{face}" % {
:word => game.over? ? "#{Bold}#{game.word}#{Bold}" : game.to_s,
:face => game.face,
:misses => game.misses.map { |e| e.upcase }.join(" ")
}
str << " %{misses}" % {
:misses => game.misses.map { |e| e.upcase }.join(" ")
} unless game.misses.empty?
str
end
def score(m, params)
target = m.replyto
unless params[:nick]
stats = if m.private?
@stats.priv_reg[target]
else
@stats.player_stats(target)[m.source]
end
unless stats.played.zero?
m.reply _("you got %{score} points after %{games} games") % {
:score => stats.score.round,
:games => stats.played
}
else
m.reply _("you haven't played hangman, how about playing it right now? :)")
end
else
return unless m.public?
nick = params[:nick]
stats = @stats.player_stats(target)[nick]
unless stats.played.zero?
m.reply _("%{nick} has %{score} points after %{games} games") % {
:nick => nick,
:score => stats.score.round,
:games => stats.played
}
else
m.reply _("%{nick} hasn't played hangman :(") % {
:nick => nick
}
end
end
end
def stats(m, params)
target = m.replyto
stats = @stats.chan_stats(target)
if m.public?
m.reply _("%{games} games have been played on %{channel}") % {
:games => stats['played'],
:channel => target.to_s
}
else
score(m, params)
end
end
end
plugin = HangmanPlugin.new
plugin.map "hangman [play] with wordlist *wordlist", :action => 'start'
plugin.map "hangman [play] on :channel with word *word", :action => 'start'
plugin.map "hangman [play] [random] [with [:adj] length [:relation :size]]",
:action => 'start',
:requirements => { :adj => /min|max/, :relation => /<|<=|>=|>|==/, :size => /\d+/ }
plugin.map "hangman stop", :action => 'stop'
plugin.map "hangman score [:nick]", :action => 'score'
plugin.map "hangman stats", :action => 'stats'
|