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|
#-- vim:sw=2:et
#++
#
# :title: Uno Game Plugin for rbot
#
# Author:: Giuseppe "Oblomov" Bilotta <giuseppe.bilotta@gmail.com>
#
# Copyright:: (C) 2008 Giuseppe Bilotta
#
# License:: GPL v2
#
# Uno Game: get rid of the cards you have
#
# TODO documentation
# TODO allow full form card names for play
# TODO allow choice of rules re stacking + and playing Reverse with them
class UnoGame
COLORS = %w{Red Green Blue Yellow}
SPECIALS = %w{+2 Reverse Skip}
NUMERICS = (0..9).to_a
VALUES = NUMERICS + SPECIALS
def UnoGame.color_map(clr)
case clr
when 'Red'
:red
when 'Blue'
:royal_blue
when 'Green'
:limegreen
when 'Yellow'
:yellow
end
end
def UnoGame.irc_color_bg(clr)
Irc.color([:white,:black][COLORS.index(clr)%2],UnoGame.color_map(clr))
end
def UnoGame.irc_color_fg(clr)
Irc.color(UnoGame.color_map(clr))
end
def UnoGame.colorify(str, fg=false)
ret = Bold.dup
str.length.times do |i|
ret << (fg ?
UnoGame.irc_color_fg(COLORS[i%4]) :
UnoGame.irc_color_bg(COLORS[i%4]) ) +str[i,1]
end
ret << NormalText
end
UNO = UnoGame.colorify('UNO!', true)
# Colored play cards
class Card
attr_reader :color
attr_reader :value
attr_reader :shortform
attr_reader :to_s
attr_reader :score
def initialize(color, value)
raise unless COLORS.include? color
@color = color.dup
raise unless VALUES.include? value
if NUMERICS.include? value
@value = value
@score = value
else
@value = value.dup
@score = 20
end
if @value == '+2'
@shortform = (@color[0,1]+@value).downcase
else
@shortform = (@color[0,1]+@value.to_s[0,1]).downcase
end
@to_s = UnoGame.irc_color_bg(@color) +
Bold + ['', @color, @value, ''].join(' ') + NormalText
end
def picker
return 0 unless @value.to_s[0,1] == '+'
return @value[1,1].to_i
end
def special?
SPECIALS.include?(@value)
end
def <=>(other)
cc = self.color <=> other.color
if cc == 0
return self.value.to_s <=> other.value.to_s
else
return cc
end
end
include Comparable
end
# Wild, Wild +4 cards
class Wild < Card
def initialize(value=nil)
@color = 'Wild'
raise if value and not value == '+4'
if value
@value = value.dup
@shortform = 'w'+value
else
@value = nil
@shortform = 'w'
end
@score = 50
@to_s = UnoGame.colorify(['', @color, @value, ''].compact.join(' '))
end
def special?
@value
end
end
class Player
attr_accessor :cards
attr_accessor :user
def initialize(user)
@user = user
@cards = []
end
def has_card?(short)
has = []
@cards.each { |c|
has << c if c.shortform == short
}
if has.empty?
return false
else
return has
end
end
def to_s
Bold + @user.to_s + Bold
end
end
# cards in stock
attr_reader :stock
# current discard
attr_reader :discard
# previous discard, in case of challenge
attr_reader :last_discard
# channel the game is played in
attr_reader :channel
# list of players
attr :players
# true if the player picked a card (and can thus pass turn)
attr_reader :player_has_picked
# number of cards to be picked if the player can't play an appropriate card
attr_reader :picker
# game start time
attr :start_time
# the IRC user that created the game
attr_accessor :manager
def initialize(plugin, channel, manager)
@channel = channel
@plugin = plugin
@bot = plugin.bot
@players = []
@dropouts = []
@discard = nil
@last_discard = nil
@value = nil
@color = nil
make_base_stock
@stock = []
make_stock
@start_time = nil
@join_timer = nil
@picker = 0
@last_picker = 0
@must_play = nil
@manager = manager
end
def get_player(user)
case user
when User
@players.each do |p|
return p if p.user == user
end
when String
@players.each do |p|
return p if p.user.irc_downcase == user.irc_downcase(channel.casemap)
end
else
get_player(user.to_s)
end
return nil
end
def announce(msg, opts={})
@bot.say channel, msg, opts
end
def notify(player, msg, opts={})
@bot.notice player.user, msg, opts
end
def make_base_stock
@base_stock = COLORS.inject([]) do |list, clr|
VALUES.each do |n|
list << Card.new(clr, n)
list << Card.new(clr, n) unless n == 0
end
list
end
4.times do
@base_stock << Wild.new
@base_stock << Wild.new('+4')
end
end
def make_stock
@stock.replace @base_stock
# remove the cards in the players hand
@players.each { |p| p.cards.each { |c| @stock.delete_one c } }
# remove current top discarded card if present
if @discard
@stock.delete_one(discard)
end
@stock.shuffle!
end
def start_game
debug "Starting game"
@players.shuffle!
show_order
announce _("%{p} deals the first card from the stock") % {
:p => @players.first
}
card = @stock.shift
@picker = 0
@special = false
while Wild === card do
@stock.insert(rand(@stock.length), card)
card = @stock.shift
end
set_discard(card)
show_discard
if @special
do_special
end
next_turn
@start_time = Time.now
end
def elapsed_time
if @start_time
Utils.secs_to_string(Time.now-@start_time)
else
_("no time")
end
end
def reverse_turn
# if there are two players, the Reverse acts like a Skip, unless
# there's a @picker running, in which case the Reverse should bounce the
# pick on the other player
if @players.length > 2
@players.reverse!
# put the current player back in its place
@players.unshift @players.pop
announce _("Playing order was reversed!")
elsif @picker > 0
announce _("%{cp} bounces the pick to %{np}") % {
:cp => @players.first,
:np => @players.last
}
else
skip_turn
end
end
def skip_turn
@players << @players.shift
announce _("%{p} skips a turn!") % {
# this is first and not last because the actual
# turn change will be done by the following next_turn
:p => @players.first
}
end
def do_special
case @discard.value
when 'Reverse'
reverse_turn
@special = false
when 'Skip'
skip_turn
@special = false
end
end
def set_discard(card)
@discard = card
@value = card.value.dup rescue card.value
if Wild === card
@color = nil
else
@color = card.color.dup
end
if card.picker > 0
@picker += card.picker
@last_picker = @discard.picker
end
if card.special?
@special = true
else
@special = false
end
@must_play = nil
end
def next_turn(opts={})
@players << @players.shift
@player_has_picked = false
show_turn
end
def can_play(card)
# if play is forced, check against the only allowed cards
return false if @must_play and not @must_play.include?(card)
if @picker > 0
# During a picker run (i.e. after a +something was played and before a
# player is forced to pick) you can only play pickers (+2, +4) and
# Reverse. Reverse can be played if the previous card matches by color or
# value (as usual), a +4 can always be played, a +2 can be played on a +2
# of any color or on a Reverse of the correct color unless a +4 was
# played on it
# TODO make optional
case card.value
when 'Reverse'
# Reverse can be played if it matches color or value
return (card.color == @color) || (@discard.value == card.value)
when '+2'
return false if @last_picker > 2
return true if @discard.value == card.value
return true if @discard.value == 'Reverse' and @color == card.color
return false
when '+4'
return true
else
return false
end
else
# You can always play a Wild
return true if Wild === card
# On a Wild, you must match the color
if Wild === @discard
return card.color == @color
else
# Otherwise, you can match either the value or the color
return (card.value == @value) || (card.color == @color)
end
end
end
def play_card(source, cards)
debug "Playing card #{cards}"
p = get_player(source)
shorts = cards.gsub(/\s+/,'').match(/^(?:([rbgy]\+?\d){1,2}|([rbgy][rs])|(w(?:\+4)?)([rbgy])?)$/).to_a
debug shorts.inspect
if shorts.empty?
announce _("what cards were that again?")
return
end
full = shorts[0]
short = shorts[1] || shorts[2] || shorts[3]
jolly = shorts[3]
jcolor = shorts[4]
if jolly
toplay = 1
else
toplay = (full == short) ? 1 : 2
end
debug [full, short, jolly, jcolor, toplay].inspect
# r7r7 -> r7r7, r7, nil, nil
# r7 -> r7, r7, nil, nil
# w -> w, nil, w, nil
# wg -> wg, nil, w, g
if cards = p.has_card?(short)
debug cards
unless can_play(cards.first)
announce _("you can't play that card")
return
end
if cards.length >= toplay
# if the played card is a W+4 not played during a stacking +x
# TODO if A plays an illegal W+4, B plays a W+4, should the next
# player be able to challenge A? For the time being we say no,
# but I think he should, and in case A's move was illegal
# game would have to go back, A would get the penalty and replay,
# while if it was legal the challenger would get 50% more cards,
# i.e. 12 cards (or more if the stacked +4 were more). This would
# only be possible if the first W+4 was illegal, so it wouldn't
# apply for a W+4 played on a +2 anyway.
#
if @picker == 0 and Wild === cards.first and cards.first.value
# save the previous discard in case of challenge
@last_discard = @discard.dup
# save the color too, in case it was a Wild
@last_color = @color.dup
else
# mark the move as not challengeable
@last_discard = nil
@last_color = nil
end
set_discard(p.cards.delete_one(cards.shift))
if toplay > 1
set_discard(p.cards.delete_one(cards.shift))
announce _("%{p} plays %{card} twice!") % {
:p => p,
:card => @discard
}
else
announce _("%{p} plays %{card}") % { :p => p, :card => @discard }
end
if p.cards.length == 1
announce _("%{p} has %{uno}!") % {
:p => p, :uno => UNO
}
elsif p.cards.length == 0
end_game
return
end
show_picker
if @color
if @special
do_special
end
next_turn
elsif jcolor
choose_color(p.user, jcolor)
else
announce _("%{p}, choose a color with: co r|b|g|y") % { :p => p }
end
else
announce _("you don't have two cards of that kind")
end
else
announce _("you don't have that card")
end
end
def challenge
return unless @last_discard
# current player
cp = @players.first
# previous player
lp = @players.last
announce _("%{cp} challenges %{lp}'s %{card}!") % {
:cp => cp, :lp => lp, :card => @discard
}
# show the cards of the previous player to the current player
notify cp, _("%{p} has %{cards}") % {
:p => lp, :cards => lp.cards.join(' ')
}
# check if the previous player had a non-special card of the correct color
legal = true
lp.cards.each do |c|
if c.color == @last_color and not c.special?
legal = false
end
end
if legal
@picker += 2
announce _("%{lp}'s move was legal, %{cp} must pick %{b}%{n}%{b} cards!") % {
:cp => cp, :lp => lp, :b => Bold, :n => @picker
}
@last_color = nil
@last_discard = nil
deal(cp, @picker)
@picker = 0
next_turn
else
announce _("%{lp}'s move was %{b}not%{b} legal, %{lp} must pick %{b}%{n}%{b} cards and play again!") % {
:cp => cp, :lp => lp, :b => Bold, :n => @picker
}
lp.cards << @discard # put the W+4 back in place
# reset the discard
@color = @last_color.dup
@discard = @last_discard.dup
@special = false
@value = @discard.value.dup rescue @discard.value
@last_color = nil
@last_discard = nil
# force the player to play the current cards
@must_play = lp.cards.dup
# give him the penalty cards
deal(lp, @picker)
@picker = 0
# and restore the turn
@players.unshift @players.pop
end
end
def pass(user)
p = get_player(user)
if @picker > 0
announce _("%{p} passes turn, and has to pick %{b}%{n}%{b} cards!") % {
:p => p, :b => Bold, :n => @picker
}
deal(p, @picker)
@picker = 0
else
if @player_has_picked
announce _("%{p} passes turn") % { :p => p }
else
announce _("you need to pick a card first")
return
end
end
next_turn
end
def choose_color(user, color)
# you can only pick a color if the current color is unset
if @color
announce _("you can't pick a color now, %{p}") % {
:p => get_player(user)
}
return
end
case color
when 'r'
@color = 'Red'
when 'b'
@color = 'Blue'
when 'g'
@color = 'Green'
when 'y'
@color = 'Yellow'
else
announce _('what color is that?')
return
end
announce _('color is now %{c}') % {
:c => UnoGame.irc_color_bg(@color)+" #{@color} "
}
next_turn
end
def show_time
if @start_time
announce _("This %{uno} game has been going on for %{time}") % {
:uno => UNO,
:time => elapsed_time
}
else
announce _("The game hasn't started yet")
end
end
def show_order
announce _("%{uno} playing turn: %{players}") % {
:uno => UNO, :players => players.join(' ')
}
end
def show_turn(opts={})
cards = true
cards = opts[:cards] if opts.key?(:cards)
player = @players.first
announce _("it's %{player}'s turn") % { :player => player }
show_user_cards(player) if cards
end
def has_turn?(source)
@start_time && (@players.first.user == source)
end
def show_picker
if @picker > 0
announce _("next player must respond correctly or pick %{b}%{n}%{b} cards") % {
:b => Bold, :n => @picker
}
end
end
def show_discard
announce _("Current discard: %{card} %{c}") % { :card => @discard,
:c => (Wild === @discard) ? UnoGame.irc_color_bg(@color) + " #{@color} " : nil
}
show_picker
end
def show_user_cards(player)
p = Player === player ? player : get_player(player)
return unless p
notify p, _('Your cards: %{cards}') % {
:cards => p.cards.join(' ')
}
end
def show_all_cards(u=nil)
announce(@players.inject([]) { |list, p|
list << [p, p.cards.length].join(': ')
}.join(', '))
if u
show_user_cards(u)
end
end
def pick_card(user)
p = get_player(user)
announce _("%{player} picks a card") % { :player => p }
deal(p, 1)
@player_has_picked = true
end
def deal(player, num=1)
picked = []
num.times do
picked << @stock.delete_one
if @stock.length == 0
announce _("Shuffling discarded cards")
make_stock
if @stock.length == 0
announce _("No more cards!")
end_game # FIXME nope!
end
end
end
picked.sort!
notify player, _("You picked %{picked}") % { :picked => picked.join(' ') }
player.cards += picked
player.cards.sort!
end
def add_player(user)
if p = get_player(user)
announce _("you're already in the game, %{p}") % {
:p => p
}
return
end
@dropouts.each do |dp|
if dp.user == user
announce _("you dropped from the game, %{p}, you can't get back in") % {
:p => dp
}
return
end
end
cards = 7
if @start_time
cards = (@players.inject(0) do |s, pl|
s +=pl.cards.length
end*1.0/@players.length).ceil
end
p = Player.new(user)
@players << p
announce _("%{p} joins this game of %{uno}") % {
:p => p, :uno => UNO
}
deal(p, cards)
return if @start_time
if @join_timer
@bot.timer.reschedule(@join_timer, 10)
elsif @players.length > 1
announce _("game will start in 20 seconds")
@join_timer = @bot.timer.add_once(20) {
start_game
}
end
end
def drop_player(nick)
# A nick is passed because the original player might have left
# the channel or IRC
unless p = get_player(nick)
announce _("%{p} isn't playing %{uno}") % {
:p => p, :uno => UNO
}
return
end
announce _("%{p} gives up this game of %{uno}") % {
:p => p, :uno => UNO
}
case @players.length
when 2
if p == @players.first
next_turn
end
end_game
return
when 1
end_game(true)
return
end
debug @stock.length
while p.cards.length > 0
@stock.insert(rand(@stock.length), p.cards.shift)
end
debug @stock.length
@dropouts << @players.delete_one(p)
end
def replace_player(old, new)
# The new user
user = channel.get_user(new)
if p = get_player(user)
announce _("%{p} is already playing %{uno} here") % {
:p => p, :uno => UNO
}
return
end
# We scan the player list of the player with the old nick, instead
# of using get_player, in case of IRC drops etc
@players.each do |p|
if p.user.nick == old
p.user = user
announce _("%{p} takes %{b}%{old}%{b}'s place at %{uno}") % {
:p => p, :b => Bold, :old => old, :uno => UNO
}
return
end
end
announce _("%{b}%{old}%{b} isn't playing %{uno} here") % {
:uno => UNO, :b => Bold, :old => old
}
end
def end_game(halted = false)
runtime = @start_time ? Time.now - @start_time : 0
if halted
if @start_time
announce _("%{uno} game halted after %{time}") % {
:time => elapsed_time,
:uno => UNO
}
else
announce _("%{uno} game halted before it could start") % {
:uno => UNO
}
end
else
announce _("%{uno} game finished after %{time}! The winner is %{p}") % {
:time => elapsed_time,
:uno => UNO, :p => @players.first
}
end
if @picker > 0 and not halted
if @discard.value == 'Reverse'
p = @players.last
else
p = @players[1]
end
announce _("%{p} has to pick %{b}%{n}%{b} cards!") % {
:p => p, :n => @picker, :b => Bold
}
deal(p, @picker)
@picker = 0
end
score = @players.inject(0) do |sum, p|
if p.cards.length > 0
announce _("%{p} still had %{cards}") % {
:p => p, :cards => p.cards.join(' ')
}
sum += p.cards.inject(0) do |cs, c|
cs += c.score
end
end
sum
end
closure = { :dropouts => @dropouts, :players => @players, :runtime => runtime }
if not halted
announce _("%{p} wins with %{b}%{score}%{b} points!") % {
:p => @players.first, :score => score, :b => Bold
}
closure.merge!(:winner => @players.first, :score => score,
:opponents => @players.length - 1)
end
@plugin.do_end_game(@channel, closure)
end
end
# A won game: store score and number of opponents, so we can calculate
# an average score per opponent (requested by Squiddhartha)
define_structure :UnoGameWon, :score, :opponents
# For each player we store the number of games played, the number of
# games forfeited, and an UnoGameWon for each won game
define_structure :UnoPlayerStats, :played, :forfeits, :won
class UnoPlugin < Plugin
attr :games
def initialize
super
@games = {}
end
def help(plugin, topic="")
case topic
when 'commands'
[
_("'jo' to join in"),
_("'pl <card>' to play <card>: e.g. 'pl g7' to play Green 7, or 'pl rr' to play Red Reverse, or 'pl y2y2' to play both Yellow 2 cards"),
_("'pe' to pick a card"),
_("'pa' to pass your turn"),
_("'co <color>' to pick a color after playing a Wild: e.g. 'co g' to select Green (or 'pl w+4 g' to select the color when playing the Wild)"),
_("'ca' to show current cards"),
_("'cd' to show the current discard"),
_("'ch' to challenge a Wild +4"),
_("'od' to show the playing order"),
_("'ti' to show play time"),
_("'tu' to show whose turn it is")
].join("; ")
when 'challenge'
_("A Wild +4 can only be played legally if you don't have normal (not special) cards of the current color. ") +
_("The next player can challenge a W+4 by using the 'ch' command. ") +
_("If the W+4 play was illegal, the player who played it must pick the W+4, pick 4 cards from the stock, and play a legal card. ") +
_("If the W+4 play was legal, the challenger must pick 6 cards instead of 4.")
when 'rules'
_("play all your cards, one at a time, by matching either the color or the value of the currently discarded card. ") +
_("cards with special effects: Skip (next player skips a turn), Reverse (reverses the playing order), +2 (next player has to take 2 cards). ") +
_("Wilds can be played on any card, and you must specify the color for the next card. ") +
_("Wild +4 also forces the next player to take 4 cards, but it can only be played if you can't play a color card. ") +
_("you can play another +2 or +4 card on a +2 card, and a +4 on a +4, forcing the first player who can't play one to pick the cumulative sum of all cards. ") +
_("you can also play a Reverse on a +2 or +4, bouncing the effect back to the previous player (that now comes next). ")
when /scor(?:e|ing)/, /points?/
[
_("The points won with a game of %{uno} are totalled from the cards remaining in the hands of the other players."),
_("Each normal (not special) card is worth its face value (from 0 to 9 points)."),
_("Each colored special card (+2, Reverse, Skip) is worth 20 points."),
_("Each Wild and Wild +4 is worth 50 points."),
help(plugin, 'top'),
help(plugin, 'topwin'),
].join(" ") % { :uno => UnoGame::UNO }
when 'top'
_("You can see the scoring table with 'uno top N' where N is the number of top scores to show.")
when 'topwin'
_("You can see the winners table with 'uno topwin N' where N is the number of top winners to show.")
when /cards?/
[
_("There are 108 cards in a standard %{uno} deck."),
_("For each color (Blue, Green, Red, Yellow) there are 19 numbered cards (from 0 to 9), with two of each number except for 0."),
_("There are also 6 special cards for each color, two each of +2, Reverse, Skip."),
_("Finally, there are 4 Wild and 4 Wild +4 cards.")
].join(" ") % { :uno => UnoGame::UNO }
when 'admin'
_("The game manager (the user that started the game) can execute the following commands to manage it: ") +
[
_("'uno drop <user>' to drop a user from the game (any user can drop itself using 'uno drop')"),
_("'uno replace <old> [with] <new>' to replace a player with someone else (useful in case of disconnects)"),
_("'uno transfer [to] <nick>' to transfer game ownership to someone else"),
_("'uno end' to end the game before its natural completion")
].join("; ")
else
_("%{uno} game. !uno to start a game. see 'help uno rules' for the rules, 'help uno admin' for admin commands, 'help uno score' for scoring rules. In-game commands: %{cmds}.") % {
:uno => UnoGame::UNO,
:cmds => help(plugin, 'commands')
}
end
end
def message(m)
return unless @games.key?(m.channel)
return unless m.plugin # skip messages such as: <someuser> botname,
g = @games[m.channel]
case m.plugin.intern
when :jo # join game
return if m.params
g.add_player(m.source)
when :pe # pick card
return if m.params
if g.has_turn?(m.source)
if g.player_has_picked
m.reply _("you already picked a card")
elsif g.picker > 0
g.pass(m.source)
else
g.pick_card(m.source)
end
else
m.reply _("It's not your turn")
end
when :pa # pass turn
return if m.params or not g.start_time
if g.has_turn?(m.source)
g.pass(m.source)
else
m.reply _("It's not your turn")
end
when :pl # play card
if g.has_turn?(m.source)
g.play_card(m.source, m.params.downcase)
else
m.reply _("It's not your turn")
end
when :co # pick color
if g.has_turn?(m.source)
g.choose_color(m.source, m.params.downcase)
else
m.reply _("It's not your turn")
end
when :ca # show current cards
return if m.params
g.show_all_cards(m.source)
when :cd # show current discard
return if m.params or not g.start_time
g.show_discard
when :ch
if g.has_turn?(m.source)
if g.last_discard
g.challenge
else
m.reply _("previous move cannot be challenged")
end
else
m.reply _("It's not your turn")
end
when :od # show playing order
return if m.params
g.show_order
when :ti # show play time
return if m.params
g.show_time
when :tu # show whose turn is it
return if m.params
if g.has_turn?(m.source)
m.nickreply _("it's your turn, sleepyhead")
else
g.show_turn(:cards => false)
end
end
end
def create_game(m, p)
if @games.key?(m.channel)
m.reply _("There is already an %{uno} game running here, managed by %{who}. say 'jo' to join in") % {
:who => @games[m.channel].manager,
:uno => UnoGame::UNO
}
return
end
@games[m.channel] = UnoGame.new(self, m.channel, m.source)
@bot.auth.irc_to_botuser(m.source).set_temp_permission('uno::manage', true, m.channel)
m.reply _("Ok, created %{uno} game on %{channel}, say 'jo' to join in") % {
:uno => UnoGame::UNO,
:channel => m.channel
}
end
def transfer_ownership(m, p)
unless @games.key?(m.channel)
m.reply _("There is no %{uno} game running here") % { :uno => UnoGame::UNO }
return
end
g = @games[m.channel]
old = g.manager
new = m.channel.get_user(p[:nick])
if new
g.manager = new
@bot.auth.irc_to_botuser(old).reset_temp_permission('uno::manage', m.channel)
@bot.auth.irc_to_botuser(new).set_temp_permission('uno::manage', true, m.channel)
m.reply _("%{uno} game ownership transferred from %{old} to %{nick}") % {
:uno => UnoGame::UNO, :old => old, :nick => p[:nick]
}
else
m.reply _("who is this %{nick} you want me to transfer game ownership to?") % p
end
end
def end_game(m, p)
unless @games.key?(m.channel)
m.reply _("There is no %{uno} game running here") % { :uno => UnoGame::UNO }
return
end
@games[m.channel].end_game(true)
end
def cleanup
@games.each { |k, g| g.end_game(true) }
super
end
def chan_reg(channel)
@registry.sub_registry(channel.downcase)
end
def chan_stats(channel)
stats = chan_reg(channel).sub_registry('stats')
class << stats
def store(val)
val.to_i
end
def restore(val)
val.to_i
end
end
stats.set_default(0)
return stats
end
def chan_pstats(channel)
pstats = chan_reg(channel).sub_registry('players')
pstats.set_default(UnoPlayerStats.new(0,0,[]))
return pstats
end
def do_end_game(channel, closure)
reg = chan_reg(channel)
stats = chan_stats(channel)
stats['played'] += 1
stats['played_runtime'] += closure[:runtime]
if closure[:winner]
stats['finished'] += 1
stats['finished_runtime'] += closure[:runtime]
pstats = chan_pstats(channel)
closure[:players].each do |pl|
k = pl.user.downcase
pls = pstats[k]
pls.played += 1
pstats[k] = pls
end
closure[:dropouts].each do |pl|
k = pl.user.downcase
pls = pstats[k]
pls.played += 1
pls.forfeits += 1
pstats[k] = pls
end
winner = closure[:winner]
won = UnoGameWon.new(closure[:score], closure[:opponents])
k = winner.user.downcase
pls = pstats[k] # already marked played +1 above
pls.won << won
pstats[k] = pls
end
@bot.auth.irc_to_botuser(@games[channel].manager).reset_temp_permission('uno::manage', channel)
@games.delete(channel)
end
def do_chanstats(m, p)
stats = chan_stats(m.channel)
np = stats['played']
nf = stats['finished']
if np > 0
str = _("%{nf} %{uno} games completed over %{np} games played. ") % {
:np => np, :uno => UnoGame::UNO, :nf => nf
}
cgt = stats['finished_runtime']
tgt = stats['played_runtime']
str << _("%{cgt} game time for completed games") % {
:cgt => Utils.secs_to_string(cgt)
}
if np > nf
str << _(" on %{tgt} total game time. ") % {
:tgt => Utils.secs_to_string(tgt)
}
else
str << ". "
end
str << _("%{avg} average game time for completed games") % {
:avg => Utils.secs_to_string(cgt/nf)
}
str << _(", %{tavg} for all games") % {
:tavg => Utils.secs_to_string(tgt/np)
} if np > nf
m.reply str
else
m.reply _("nobody has played %{uno} on %{chan} yet") % {
:uno => UnoGame::UNO, :chan => m.channel
}
end
end
def do_pstats(m, p)
dnick = p[:nick] || m.source # display-nick, don't later case
nick = dnick.downcase
ps = chan_pstats(m.channel)[nick]
if ps.played == 0
m.reply _("%{nick} never played %{uno} here") % {
:uno => UnoGame::UNO, :nick => dnick
}
return
end
np = ps.played
nf = ps.forfeits
nw = ps.won.length
score = ps.won.inject(0) { |sum, w| sum += w.score }
str = _("%{nick} played %{np} %{uno} games here, ") % {
:nick => dnick, :np => np, :uno => UnoGame::UNO
}
str << _("forfeited %{nf} games, ") % { :nf => nf } if nf > 0
str << _("won %{nw} games") % { :nw => nw}
if nw > 0
str << _(" with %{score} total points") % { :score => score }
avg = ps.won.inject(0) { |sum, w| sum += w.score/w.opponents }/nw
str << _(" and an average of %{avg} points per opponent") % { :avg => avg }
end
m.reply str
end
def replace_player(m, p)
unless @games.key?(m.channel)
m.reply _("There is no %{uno} game running here") % { :uno => UnoGame::UNO }
return
end
@games[m.channel].replace_player(p[:old], p[:new])
end
def drop_player(m, p)
unless @games.key?(m.channel)
m.reply _("There is no %{uno} game running here") % { :uno => UnoGame::UNO }
return
end
@games[m.channel].drop_player(p[:nick] || m.source.nick)
end
def print_stock(m, p)
unless @games.key?(m.channel)
m.reply _("There is no %{uno} game running here") % { :uno => UnoGame::UNO }
return
end
stock = @games[m.channel].stock
m.reply(_("%{num} cards in stock: %{stock}") % {
:num => stock.length,
:stock => stock.join(' ')
}, :split_at => /#{NormalText}\s*/)
end
def do_top(m, p)
pstats = chan_pstats(m.channel)
scores = []
wins = []
pstats.each do |k, v|
wins << [v.won.length, k]
scores << [v.won.inject(0) { |s, w| s+=w.score }, k]
end
if wins.empty?
m.reply(_("no %{uno} games were completed here") % {
:uno => UnoGame::UNO
})
return
end
if n = p[:scorenum]
msg = _("%{uno} %{num} highest scores: ") % {
:uno => UnoGame::UNO, :num => p[:scorenum]
}
scores.sort! { |a1, a2| -(a1.first <=> a2.first) }
scores = scores[0, n.to_i].compact
i = 0
if scores.length <= 5
list = "\n" + scores.map { |a|
i+=1
_("%{i}. %{b}%{nick}%{b} with %{b}%{score}%{b} points") % {
:i => i, :b => Bold, :nick => a.last, :score => a.first
}
}.join("\n")
else
list = scores.map { |a|
i+=1
_("%{i}. %{nick} ( %{score} )") % {
:i => i, :nick => a.last, :score => a.first
}
}.join(" | ")
end
elsif n = p[:winnum]
msg = _("%{uno} %{num} most wins: ") % {
:uno => UnoGame::UNO, :num => p[:winnum]
}
wins.sort! { |a1, a2| -(a1.first <=> a2.first) }
wins = wins[0, n.to_i].compact
i = 0
if wins.length <= 5
list = "\n" + wins.map { |a|
i+=1
_("%{i}. %{b}%{nick}%{b} with %{b}%{score}%{b} wins") % {
:i => i, :b => Bold, :nick => a.last, :score => a.first
}
}.join("\n")
else
list = wins.map { |a|
i+=1
_("%{i}. %{nick} ( %{score} )") % {
:i => i, :nick => a.last, :score => a.first
}
}.join(" | ")
end
else
msg = _("uh, what kind of score list did you want, again?")
list = _(" I can only show the top scores (with top) and the most wins (with topwin)")
end
m.reply msg + list, :max_lines => (msg+list).count("\n")+1
end
end
pg = UnoPlugin.new
pg.map 'uno', :private => false, :action => :create_game
pg.map 'uno end', :private => false, :action => :end_game, :auth_path => 'manage'
pg.map 'uno drop', :private => false, :action => :drop_player, :auth_path => 'manage::drop::self!'
pg.map 'uno giveup', :private => false, :action => :drop_player, :auth_path => 'manage::drop::self!'
pg.map 'uno drop :nick', :private => false, :action => :drop_player, :auth_path => 'manage::drop::other!'
pg.map 'uno replace :old [with] :new', :private => false, :action => :replace_player, :auth_path => 'manage'
pg.map 'uno transfer [game [ownership]] [to] :nick', :private => false, :action => :transfer_ownership, :auth_path => 'manage'
pg.map 'uno stock', :private => false, :action => :print_stock
pg.map 'uno chanstats', :private => false, :action => :do_chanstats
pg.map 'uno stats [:nick]', :private => false, :action => :do_pstats
pg.map 'uno top :scorenum', :private => false, :action => :do_top, :defaults => { :scorenum => 5 }
pg.map 'uno topwin :winnum', :private => false, :action => :do_top, :defaults => { :winnum => 5 }
pg.default_auth('stock', false)
pg.default_auth('manage', false)
pg.default_auth('manage::drop::self', true)
|