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|
#-- vim:sw=2:et
#++
#
# :title: Uno Game Plugin for rbot
#
# Author:: Giuseppe "Oblomov" Bilotta <giuseppe.bilotta@gmail.com>
#
# Copyright:: (C) 2008 Giuseppe Bilotta
#
# License:: GPL v2
#
# Uno Game: get rid of the cards you have
class UnoGame
COLORS = %w{Red Green Blue Yellow}
SPECIALS = %w{+2 Reverse Skip}
NUMERICS = (0..9).to_a
VALUES = NUMERICS + SPECIALS
def UnoGame.color_map(clr)
case clr
when 'Red'
:red
when 'Blue'
:royal_blue
when 'Green'
:limegreen
when 'Yellow'
:yellow
end
end
def UnoGame.irc_color_bg(clr)
Irc.color([:white,:black][COLORS.index(clr)%2],UnoGame.color_map(clr))
end
def UnoGame.irc_color_fg(clr)
Irc.color(UnoGame.color_map(clr))
end
def UnoGame.colorify(str, fg=false)
ret = Bold.dup
str.length.times do |i|
ret << (fg ?
UnoGame.irc_color_fg(COLORS[i%4]) :
UnoGame.irc_color_bg(COLORS[i%4]) ) +str[i,1]
end
ret << NormalText
end
UNO = UnoGame.colorify('UNO!', true)
# Colored play cards
class Card
attr_reader :color
attr_reader :value
attr_reader :shortform
attr_reader :to_s
attr_reader :score
def initialize(color, value)
raise unless COLORS.include? color
@color = color.dup
raise unless VALUES.include? value
if NUMERICS.include? value
@value = value
@score = value
else
@value = value.dup
@score = 20
end
if @value == '+2'
@shortform = (@color[0,1]+@value).downcase
else
@shortform = (@color[0,1]+@value.to_s[0,1]).downcase
end
@to_s = UnoGame.irc_color_bg(@color) +
Bold + ['', @color, @value, ''].join(' ') + NormalText
end
def picker
return 0 unless @value.to_s[0,1] == '+'
return @value[1,1].to_i
end
def special?
SPECIALS.include?(@value)
end
end
# Wild, Wild +4 cards
class Wild < Card
def initialize(value=nil)
@color = 'Wild'
raise if value and not value == '+4'
if value
@value = value.dup
@shortform = 'w'+value
else
@value = nil
@shortform = 'w'
end
@score = 50
@to_s = UnoGame.colorify(['', @color, @value, ''].compact.join(' '))
end
def special?
@value
end
end
class Player
attr_accessor :cards
attr_reader :user
def initialize(user)
@user = user
@cards = []
end
def has_card?(short)
cards = []
@cards.each { |c|
cards << c if c.shortform == short
}
if cards.empty?
return false
else
return cards
end
end
def to_s
@user.to_s
end
end
attr_reader :stock
attr_reader :discard
attr_reader :channel
attr :players
attr_reader :player_has_picked
attr_reader :picker
def initialize(plugin, channel)
@channel = channel
@plugin = plugin
@bot = plugin.bot
@players = []
@discard = nil
make_base_stock
@stock = []
make_stock
@start_time = nil
@join_timer = nil
end
def get_player(user)
@players.each { |p| return p if p.user == user }
return nil
end
def announce(msg, opts={})
@bot.say channel, msg, opts
end
def notify(player, msg, opts={})
@bot.notice player.user, msg, opts
end
def make_base_stock
@base_stock = COLORS.inject([]) do |list, clr|
VALUES.each do |n|
list << Card.new(clr, n)
list << Card.new(clr, n) unless n == 0
end
list
end
4.times do
@base_stock << Wild.new
@base_stock << Wild.new('+4')
end
end
def make_stock
@stock.replace @base_stock
# remove the cards in the players hand
@players.each { |p| p.cards.each { |c| @stock.delete_one c } }
# remove current top discarded card if present
if @discard
@stock.delete_one(discard)
end
@stock.shuffle!
end
def start_game
debug "Starting game"
@players.shuffle!
show_order
announce _("%{p} deals the first card from the stock") % {
:p => @players.first.user
}
card = @stock.shift
@picker = 0
@special = false
while Wild === card do
@stock.insert(rand(@stock.length), card)
card = @stock.shift
end
set_discard(card)
show_discard
if @special
do_special
end
next_turn
@start_time = Time.now
end
def reverse_turn
if @players.length > 2
@players.reverse!
# put the current player back in its place
@players.unshift @players.pop
announce _("Playing order was reversed!")
else
skip_turn
end
end
def skip_turn
@players << @players.shift
announce _("%{p} skips a turn!") % {
# this is first and not last because the actual
# turn change will be done by the following next_turn
:p => @players.first.user
}
end
def do_special
case @discard.value
when 'Reverse'
reverse_turn
@special = false
when 'Skip'
skip_turn
@special = false
end
end
def set_discard(card)
@discard = card
@value = card.value.dup rescue card.value
if Wild === card
@color = nil
else
@color = card.color.dup
end
if card.picker > 0
@picker += card.picker
else
@picker = 0
end
if card.special?
@special = true
else
@special = false
end
end
def next_turn(opts={})
@players << @players.shift
@player_has_picked = false
show_turn
end
def can_play(card)
# When a +something is online, you can only play
# a +something of same or higher something, or a Reverse
# TODO make optional
if @picker > 0
if card.value == 'Reverse' or card.picker >= @discard.picker
return true
else
return false
end
else
# You can always play a Wild
# FIXME W+4 can only be played if you don't have a proper card
# TODO make it playable anyway, and allow players to challenge
return true if Wild === card
# On a Wild, you must match the color
if Wild === @discard
return card.color == @color
else
# Otherwise, you can match either the value or the color
return (card.value == @value) || (card.color == @color)
end
end
end
def play_card(source, cards)
debug "Playing card #{cards}"
p = get_player(source)
shorts = cards.scan(/[rbgy]\s*(?:\+?\d|[rs])|w\s*(?:\+4)?/)
debug shorts.inspect
if shorts.length > 2 or shorts.length < 1
announce _("you can only play one or two cards")
return
end
if shorts.length == 2 and shorts.first != shorts.last
announce _("you can only play two cards if they are the same")
return
end
if cards = p.has_card?(shorts.first)
debug cards
unless can_play(cards.first)
announce _("you can't play that card")
return
end
if cards.length >= shorts.length
set_discard(p.cards.delete_one(cards.shift))
if shorts.length > 1
set_discard(p.cards.delete_one(cards.shift))
announce _("%{p} plays %{card} twice!") % {
:p => source,
:card => @discard
}
else
announce _("%{p} plays %{card}") % { :p => source, :card => @discard }
end
if p.cards.length == 1
announce _("%{p} has %{uno}!") % {
:p => source, :uno => UNO
}
elsif p.cards.length == 0
end_game
return
end
show_picker
if @color
if @special
do_special
end
next_turn
else
announce _("%{p}, choose a color with: co r|b|g|y") % {
:p => p.user
}
end
else
announce _("you don't have that card")
end
end
end
def pass(user)
p = get_player(user)
if @picker > 0
announce _("%{p} passes turn, and has to pick %{b}%{n}%{b} cards!") % {
:p => user, :b => Bold, :n => @picker
}
deal(p, @picker)
@picker = 0
else
if @player_has_picked
announce _("%{p} passes turn") % { :p => user }
else
announce _("you need to pick a card first")
return
end
end
next_turn
end
def choose_color(user, color)
case color
when 'r'
@color = 'Red'
when 'b'
@color = 'Blue'
when 'g'
@color = 'Green'
when 'y'
@color = 'Yellow'
else
announce _('what color is that?')
return
end
announce _('color is now %{c}') % { :c => @color.downcase }
next_turn
end
def show_time
if @start_time
announce _("This %{uno} game has been going on for %{time}") % {
:uno => UNO,
:time => Utils.secs_to_string(Time.now - @start_time)
}
else
announce _("The game hasn't started yet")
end
end
def show_order
announce _("%{uno} playing turn: %{players}") % {
:uno => UNO, :players => players.join(' ')
}
end
def show_turn(opts={})
cards = true
cards = opts[:cards] if opts.key?(:cards)
player = @players.first
announce _("it's %{player}'s turn") % { :player => player.user }
show_user_cards(player) if cards
end
def has_turn?(source)
@players.first.user == source
end
def show_picker
if @picker > 0
announce _("next player must respond correctly or pick %{b}%{n}%{b} cards") % {
:b => Bold, :n => @picker
}
end
end
def show_discard
announce _("Current discard: %{card} %{c}") % { :card => @discard,
:c => (Wild === @discard) ? UnoGame.irc_color_bg(@color) + " #{@color} " : nil
}
show_picker
end
def show_user_cards(player)
p = Player === player ? player : get_player(player)
notify p, _('Your cards: %{cards}') % {
:cards => p.cards.join(' ')
}
end
def show_all_cards(u=nil)
announce(@players.inject([]) { |list, p|
list << [p.user, p.cards.length].join(': ')
}.join(', '))
if u
show_user_cards(u)
end
end
def pick_card(user)
p = get_player(user)
announce _("%{player} picks a card") % { :player => p }
deal(p, 1)
@player_has_picked = true
end
def deal(player, num=1)
picked = []
num.times do
picked << @stock.delete_one
if @stock.length == 0
announce _("Shuffling discarded cards")
make_stock
if @stock.length == 0
announce _("No more cards!")
end_game # FIXME nope!
end
end
end
notify player, _("You picked %{picked}") % { :picked => picked.join(' ') }
player.cards += picked
end
def add_player(user)
return if get_player(user)
p = Player.new(user)
@players << p
deal(p, 7)
if @join_timer
@bot.timer.reschedule(@join_timer, 10)
elsif @players.length > 1
announce _("game will start in 20 seconds")
@join_timer = @bot.timer.add_once(20) {
start_game
}
end
end
def end_game
announce _('TODO end game')
@plugin.end_game(@channel)
end
end
class UnoPlugin < Plugin
attr :games
def initialize
super
@games = {}
end
def help(plugin, topic="")
(_("%{uno} game. !uno to start a game. in-game commands (no prefix): ") % {
:uno => UnoGame::UNO
}) + [
_("'jo' to join in"),
_("'pl <card>' to play <card>"),
_("'pe' to pick a card"),
_("'pa' to pass your turn"),
_("'co <color>' to pick a color"),
_("'ca' to show current cards"),
_("'cd' to show the current discard"),
_("'od' to show the playing order"),
_("'ti' to show play time"),
_("'tu' to show whose turn it is")
].join(" ; ")
end
def message(m)
return unless @games.key?(m.channel)
g = @games[m.channel]
case m.plugin.intern
when :jo # join game
g.add_player(m.source)
when :pe # pick card
if g.has_turn?(m.source)
if g.player_has_picked
m.reply _("you already picked a card")
elsif g.picker > 0
m.reply _("you can't pick a card")
else
g.pick_card(m.source)
end
else
m.reply _("It's not your turn")
end
when :pa # pass turn
if g.has_turn?(m.source)
g.pass(m.source)
else
m.reply _("It's not your turn")
end
when :pl # play card
if g.has_turn?(m.source)
g.play_card(m.source, m.params)
else
m.reply _("It's not your turn")
end
when :co # pick color
if g.has_turn?(m.source)
g.choose_color(m.source, m.params.downcase)
else
m.reply _("It's not your turn")
end
when :ca # show current cards
g.show_all_cards(m.source)
when :cd # show current discard
g.show_discard
# TODO
# when :ch
# g.challenge
when :od # show playing order
g.show_order
when :ti # show play time
g.show_time
when :tu # show whose turn is it
if g.has_turn?(m.source)
m.nickreply _("it's your turn, sleepyhead")
else
g.show_turn(:cards => false)
end
end
end
def create_game(m, p)
if @games.key?(m.channel)
m.reply _("There is already an %{uno} game running here, say 'jo' to join in") % { :uno => UnoGame::UNO }
return
end
@games[m.channel] = UnoGame.new(self, m.channel)
m.reply _("Ok, created %{uno} game on %{channel}, say 'jo' to join in") % {
:uno => UnoGame::UNO,
:channel => m.channel
}
end
def end_game(channel)
@games.delete(channel)
end
def print_stock(m, p)
unless @games.key?(m.channel)
m.reply _("There is no %{uno} game running here") % { :uno => UnoGame::UNO }
return
end
stock = @games[m.channel].stock
m.reply(_("%{num} cards in stock: %{stock}") % {
:num => stock.length,
:stock => stock.join(' ')
}, :split_at => /#{NormalText}\s*/)
end
end
pg = UnoPlugin.new
pg.map 'uno', :private => false, :action => :create_game
pg.map 'uno stock', :private => false, :action => :print_stock
pg.default_auth('stock', false)
|