summaryrefslogtreecommitdiff
path: root/data/rbot/plugins/games/uno.rb
blob: 6a0562789e463f4d9056e6c2acd4a3134e386e75 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
#-- vim:sw=2:et
#++
#
# :title: Uno Game Plugin for rbot
#
# Author:: Giuseppe "Oblomov" Bilotta <giuseppe.bilotta@gmail.com>
#
# Copyright:: (C) 2008 Giuseppe Bilotta
#
# License:: GPL v2
#
# Uno Game: get rid of the cards you have
#
# TODO documentation
# TODO allow full form card names for play
# TODO allow choice of rules re stacking + and playing Reverse with them

class UnoGame
  COLORS = %w{Red Green Blue Yellow}
  SPECIALS = %w{+2 Reverse Skip}
  NUMERICS = (0..9).to_a
  VALUES = NUMERICS + SPECIALS

  def UnoGame.color_map(clr)
    case clr
    when 'Red'
      :red
    when 'Blue'
      :royal_blue
    when 'Green'
      :limegreen
    when 'Yellow'
      :yellow
    end
  end

  def UnoGame.irc_color_bg(clr)
    Irc.color([:white,:black][COLORS.index(clr)%2],UnoGame.color_map(clr))
  end

  def UnoGame.irc_color_fg(clr)
    Irc.color(UnoGame.color_map(clr))
  end

  def UnoGame.colorify(str, fg=false)
    ret = Bold.dup
    str.length.times do |i|
      ret << (fg ?
              UnoGame.irc_color_fg(COLORS[i%4]) :
              UnoGame.irc_color_bg(COLORS[i%4]) ) +str[i,1]
    end
    ret << NormalText
  end

  UNO = UnoGame.colorify('UNO!', true)

  # Colored play cards
  class Card
    attr_reader :color
    attr_reader :value
    attr_reader :shortform
    attr_reader :to_s
    attr_reader :score

    def initialize(color, value)
      raise unless COLORS.include? color
      @color = color.dup
      raise unless VALUES.include? value
      if NUMERICS.include? value
        @value = value
        @score = value
      else
        @value = value.dup
        @score = 20
      end
      if @value == '+2'
        @shortform = (@color[0,1]+@value).downcase
      else
        @shortform = (@color[0,1]+@value.to_s[0,1]).downcase
      end
      @to_s = UnoGame.irc_color_bg(@color) +
        Bold + ['', @color, @value, ''].join(' ') + NormalText
    end

    def picker
      return 0 unless @value.to_s[0,1] == '+'
      return @value[1,1].to_i
    end

    def special?
      SPECIALS.include?(@value)
    end

    def <=>(other)
      cc = self.color <=> other.color
      if cc == 0
        return self.value.to_s <=> other.value.to_s
      else
        return cc
      end
    end
    include Comparable
  end

  # Wild, Wild +4 cards
  class Wild < Card
    def initialize(value=nil)
      @color = 'Wild'
      raise if value and not value == '+4'
      if value
        @value = value.dup
        @shortform = 'w'+value
      else
        @value = nil
        @shortform = 'w'
      end
      @score = 50
      @to_s = UnoGame.colorify(['', @color, @value, ''].compact.join(' '))
    end
    def special?
      @value
    end
  end

  class Player
    attr_accessor :cards
    attr_accessor :user
    def initialize(user)
      @user = user
      @cards = []
    end
    def has_card?(short)
      has = []
      @cards.each { |c|
        has << c if c.shortform == short
      }
      if has.empty?
        return false
      else
        return has
      end
    end
    def to_s
      Bold + @user.to_s + Bold
    end
  end

  # cards in stock
  attr_reader :stock
  # current discard
  attr_reader :discard
  # previous discard, in case of challenge
  attr_reader :last_discard
  # channel the game is played in
  attr_reader :channel
  # list of players
  attr :players
  # true if the player picked a card (and can thus pass turn)
  attr_reader :player_has_picked
  # number of cards to be picked if the player can't play an appropriate card
  attr_reader :picker

  # game start time
  attr :start_time

  # the IRC user that created the game
  attr_accessor :manager

  def initialize(plugin, channel, manager)
    @channel = channel
    @plugin = plugin
    @bot = plugin.bot
    @players = []
    @dropouts = []
    @discard = nil
    @last_discard = nil
    @value = nil
    @color = nil
    make_base_stock
    @stock = []
    make_stock
    @start_time = nil
    @join_timer = nil
    @picker = 0
    @last_picker = 0
    @must_play = nil
    @manager = manager
  end

  def get_player(user)
    case user
    when User
      @players.each do |p|
        return p if p.user == user
      end
    when String
      @players.each do |p|
        return p if p.user.irc_downcase == user.irc_downcase(channel.casemap)
      end
    else
      get_player(user.to_s)
    end
    return nil
  end

  def announce(msg, opts={})
    @bot.say channel, msg, opts
  end

  def notify(player, msg, opts={})
    @bot.notice player.user, msg, opts
  end

  def notify_error(player, msg, opts={})
    announce _("you can't do that, %{p}") % {
      :p => player.user
    }
    notify player, msg, opts
  end

  def make_base_stock
    @base_stock = COLORS.inject([]) do |list, clr|
      VALUES.each do |n|
        list << Card.new(clr, n)
        list << Card.new(clr, n) unless n == 0
      end
      list
    end
    4.times do
      @base_stock << Wild.new
      @base_stock << Wild.new('+4')
    end
  end

  def make_stock
    @stock.replace @base_stock
    # remove the cards in the players hand
    @players.each { |p| p.cards.each { |c| @stock.delete_one c } }
    # remove current top discarded card if present
    if @discard
      @stock.delete_one(discard)
    end
    @stock.shuffle!
  end

  def start_game
    @join_timer = nil
    debug "Starting game"
    @players.shuffle!
    show_order
    announce _("%{p} deals the first card from the stock") % {
      :p => @players.first
    }
    card = @stock.shift
    @picker = 0
    @special = false
    while Wild === card do
      @stock.insert(rand(@stock.length), card)
      card = @stock.shift
    end
    set_discard(card)
    show_discard
    if @special
      do_special
    end
    next_turn
    @start_time = Time.now
  end

  def elapsed_time
    if @start_time
      Utils.secs_to_string(Time.now-@start_time)
    else
      _("no time")
    end
  end

  def reverse_turn
    # if there are two players, the Reverse acts like a Skip, unless
    # there's a @picker running, in which case the Reverse should bounce the
    # pick on the other player
    if @players.length > 2
      @players.reverse!
      # put the current player back in its place
      @players.unshift @players.pop
      announce _("Playing order was reversed!")
    elsif @picker > 0
      announce _("%{cp} bounces the pick to %{np}") % {
        :cp => @players.first,
        :np => @players.last
      }
    else
      skip_turn
    end
  end

  def skip_turn
    @players << @players.shift
    announce _("%{p} skips a turn!") % {
      # this is first and not last because the actual
      # turn change will be done by the following next_turn
      :p => @players.first
    }
  end

  def do_special
    case @discard.value
    when 'Reverse'
      reverse_turn
      @special = false
    when 'Skip'
      skip_turn
      @special = false
    end
  end

  def set_discard(card)
    @discard = card
    @value = card.value.dup rescue card.value
    if Wild === card
      @color = nil
    else
      @color = card.color.dup
    end
    if card.picker > 0
      @picker += card.picker
      @last_picker = @discard.picker
    end
    if card.special?
      @special = true
    else
      @special = false
    end
    @must_play = nil
  end

  def next_turn(opts={})
    @players << @players.shift
    @player_has_picked = false
    show_turn unless opts[:silent]
  end

  def can_play(card)
    # if play is forced, check against the only allowed cards
    return false if @must_play and not @must_play.include?(card)

    if @picker > 0
      # During a picker run (i.e. after a +something was played and before a
      # player is forced to pick) you can only play pickers (+2, +4) and
      # Reverse. Reverse can be played if the previous card matches by color or
      # value (as usual), a +4 can always be played, a +2 can be played on a +2
      # of any color or on a Reverse of the correct color unless a +4 was
      # played on it
      # TODO make optional
      case card.value
      when 'Reverse'
        # Reverse can be played if it matches color or value
        return (card.color == @color) || (@discard.value == card.value)
      when '+2'
        return false if @last_picker > 2
        return true if @discard.value == card.value
        return true if @discard.value == 'Reverse' and @color == card.color
        return false
      when '+4'
        return true
      else
        return false
      end
    else
      # You can always play a Wild
      return true if Wild === card
      # On a Wild, you must match the color
      if Wild === @discard
        return card.color == @color
      else
        # Otherwise, you can match either the value or the color
        return (card.value == @value) || (card.color == @color)
      end
    end
  end

  def play_card(source, cards)
    debug "Playing card #{cards}"
    p = get_player(source)
    shorts = cards.gsub(/\s+/,'').match(/^(?:([rbgy]\+?\d)\1?|([rbgy][rs])|(w(?:\+4)?)([rbgy])?)$/).to_a
    debug shorts.inspect
    if shorts.empty?
      announce _("what cards were that again?")
      return
    end
    full = shorts[0]
    short = shorts[1] || shorts[2] || shorts[3]
    jolly = shorts[3]
    jcolor = shorts[4]
    if jolly
      toplay = 1
    else
      toplay = (full == short) ? 1 : 2
    end
    debug [full, short, jolly, jcolor, toplay].inspect
    # r7r7 -> r7r7, r7, nil, nil, 2
    # r7 -> r7, r7, nil, nil, 1
    # w -> w, nil, w, nil, 1
    # wg -> wg, nil, w, g, 1

    # if @color is nil, the player just played a wild without specifying
    # a color. (s)he should now use "co <colorname>", but we allow him to
    # replay the wild _and_ specify the color, without actually replaying
    # the card (which would otherwise happen if the player has another wild)
    if @color.nil?
      if jcolor
        choose_color(p.user, jcolor)
      else
        announce _("you already played your card, ") + _("%{p}, choose a color with: co r|b|g|y") % { :p => p }
      end
      return
    end

    if cards = p.has_card?(short)
      debug cards
      unless can_play(cards.first)
        notify_error p, _("you can't play that card")
        return
      end
      if cards.length >= toplay
        # if the played card is a W+4 not played during a stacking +x
        # TODO if A plays an illegal W+4, B plays a W+4, should the next
        # player be able to challenge A? For the time being we say no,
        # but I think he should, and in case A's move was illegal
        # game would have to go back, A would get the penalty and replay,
        # while if it was legal the challenger would get 50% more cards,
        # i.e. 12 cards (or more if the stacked +4 were more). This would
        # only be possible if the first W+4 was illegal, so it wouldn't
        # apply for a W+4 played on a +2 anyway.
        #
        if @picker == 0 and Wild === cards.first and cards.first.value
          # save the previous discard in case of challenge
          @last_discard = @discard.dup
          # save the color too, in case it was a Wild
          @last_color = @color.dup
        else
          # mark the move as not challengeable
          @last_discard = nil
          @last_color = nil
        end
        set_discard(p.cards.delete_one(cards.shift))
        if toplay > 1
          set_discard(p.cards.delete_one(cards.shift))
          announce _("%{p} plays %{card} twice!") % {
            :p => p,
            :card => @discard
          }
        else
          announce _("%{p} plays %{card}") % { :p => p, :card => @discard }
        end
        if p.cards.length == 1
          announce _("%{p} has %{uno}!") % {
            :p => p, :uno => UNO
          }
        elsif p.cards.length == 0
          end_game
          return
        end
        show_picker
        if @color
          if @special
            do_special
          end
          next_turn
        elsif jcolor
          choose_color(p.user, jcolor)
        else
          announce _("%{p}, choose a color with: co r|b|g|y") % { :p => p }
        end
      else
        notify_error p, _("you don't have two cards of that kind")
      end
    else
      notify_error p, _("you don't have that card")
    end
  end

  def challenge
    return unless @last_discard
    # current player
    cp = @players.first
    # previous player
    lp = @players.last
    announce _("%{cp} challenges %{lp}'s %{card}!") % {
      :cp => cp, :lp => lp, :card => @discard
    }
    # show the cards of the previous player to the current player
    notify cp, _("%{p} has %{cards}") % {
      :p => lp, :cards => lp.cards.join(' ')
    }
    # check if the previous player had a non-special card of the correct color
    legal = true
    lp.cards.each do |c|
      if c.color == @last_color and not c.special?
        legal = false
      end
    end
    if legal
      @picker += 2
      announce _("%{lp}'s move was legal, %{cp} must pick %{b}%{n}%{b} cards!") % {
        :cp => cp, :lp => lp, :b => Bold, :n => @picker
      }
      @last_color = nil
      @last_discard = nil
      deal(cp, @picker)
      @picker = 0
      next_turn
    else
      announce _("%{lp}'s move was %{b}not%{b} legal, %{lp} must pick %{b}%{n}%{b} cards and play again!") % {
        :cp => cp, :lp => lp, :b => Bold, :n => @picker
      }
      lp.cards << @discard # put the W+4 back in place

      # reset the discard
      @color = @last_color.dup
      @discard = @last_discard.dup
      @special = false
      @value = @discard.value.dup rescue @discard.value
      @last_color = nil
      @last_discard = nil

      # force the player to play the current cards
      @must_play = lp.cards.dup

      # give him the penalty cards
      deal(lp, @picker)
      @picker = 0

      # and restore the turn
      @players.unshift @players.pop
    end
  end

  def pass(user)
    p = get_player(user)
    if @picker > 0
      announce _("%{p} passes turn, and has to pick %{b}%{n}%{b} cards!") % {
        :p => p, :b => Bold, :n => @picker
      }
      deal(p, @picker)
      @picker = 0
      # make sure that if this is the "pick and pass" after a W+4,
      # then the following player cannot do a challenge:
      @last_discard = nil
      @last_color = nil
    else
      if @player_has_picked
        announce _("%{p} passes turn") % { :p => p }
      else
        announce _("you need to pick a card first")
        return
      end
    end
    next_turn
  end

  def choose_color(user, color)
    # you can only pick a color if the current color is unset
    if @color
      announce _("you can't pick a color now, %{p}") % {
        :p => get_player(user)
      }
      return
    end
    case color
    when 'r'
      @color = 'Red'
    when 'b'
      @color = 'Blue'
    when 'g'
      @color = 'Green'
    when 'y'
      @color = 'Yellow'
    else
      announce _('what color is that?')
      return
    end
    announce _('color is now %{c}') % {
      :c => UnoGame.irc_color_bg(@color)+" #{@color} "
    }
    next_turn
  end

  def show_time
    if @start_time
      announce _("This %{uno} game has been going on for %{time}") % {
        :uno => UNO,
        :time => elapsed_time
      }
    else
      announce _("The game hasn't started yet")
    end
  end

  def show_order
    announce _("%{uno} playing turn: %{players}") % {
      :uno => UNO, :players => players.join(' ')
    }
  end

  def show_turn(opts={})
    cards = true
    cards = opts[:cards] if opts.key?(:cards)
    player = @players.first
    announce _("it's %{player}'s turn") % { :player => player }
    show_user_cards(player) if cards
  end

  def has_turn?(source)
    @start_time && (@players.first.user == source)
  end

  def show_picker
    if @picker > 0
      announce _("next player must respond correctly or pick %{b}%{n}%{b} cards") % {
        :b => Bold, :n => @picker
      }
    end
  end

  def show_discard
    announce _("Current discard: %{card} %{c}") % { :card => @discard,
      :c => (Wild === @discard) ? UnoGame.irc_color_bg(@color) + " #{@color} " : nil
    }
    show_picker
  end

  def show_user_cards(player)
    p = Player === player ? player : get_player(player)
    return unless p
    notify p, _('Your cards: %{cards}') % {
      :cards => p.cards.join(' ')
    }
  end

  def show_all_cards(u=nil)
    announce(@players.inject([]) { |list, p|
      list << [p, p.cards.length].join(': ')
    }.join(', '))
    if u
      show_user_cards(u)
    end
  end

  def pick_card(user)
    p = get_player(user)
    announce _("%{player} picks a card") % { :player => p }
    deal(p, 1)
    @player_has_picked = true
  end

  def deal(player, num=1)
    picked = []
    num.times do
      picked << @stock.delete_one
      if @stock.length == 0
        announce _("Shuffling discarded cards")
        make_stock
        if @stock.length == 0
          announce _("No more cards!")
          end_game # FIXME nope!
        end
      end
    end
    picked.sort!
    notify player, _("You picked %{picked}") % { :picked => picked.join(' ') }
    player.cards += picked
    player.cards.sort!
  end

  def add_player(user)
    if p = get_player(user)
      announce _("you're already in the game, %{p}") % {
        :p => p
      }
      return
    end
    @dropouts.each do |dp|
      if dp.user == user
        announce _("you dropped from the game, %{p}, you can't get back in") % {
          :p => dp
        }
        return
      end
    end
    cards = 7
    if @start_time
      cards = (@players.inject(0) do |s, pl|
        s +=pl.cards.length
      end*1.0/@players.length).ceil
    end
    p = Player.new(user)
    @players << p
    announce _("%{p} joins this game of %{uno}") % {
      :p => p, :uno => UNO
    }
    deal(p, cards)
    return if @start_time
    if @join_timer
      @bot.timer.reschedule(@join_timer, 10)
    elsif @players.length > 1
      announce _("game will start in 20 seconds")
      @join_timer = @bot.timer.add_once(20) {
        start_game
      }
    end
  end

  def drop_player(nick)
    # A nick is passed because the original player might have left
    # the channel or IRC
    unless p = get_player(nick)
      announce _("%{p} isn't playing %{uno}") % {
        :p => p, :uno => UNO
      }
      return
    end
    announce _("%{p} gives up this game of %{uno}") % {
      :p => p, :uno => UNO
    }
    case @players.length
    when 2
      if @join_timer
        @bot.timer.remove(@join_timer)
        announce _("game start countdown stopped")
        @join_timer = nil
      end
      if p == @players.first
        next_turn :silent => @start_time.nil?
      end
      if @start_time
        end_game
        return
      end
    when 1
      end_game(true)
      return
    end
    debug @stock.length
    while p.cards.length > 0
      @stock.insert(rand(@stock.length), p.cards.shift)
    end
    debug @stock.length
    @dropouts << @players.delete_one(p)
  end

  def replace_player(old, new)
    # The new user
    user = channel.get_user(new)
    if not user
      announce _("there is no '%{nick}' here") % {
        :nick => new
      }
      return false
    end
    if p = get_player(user)
      announce _("%{p} is already playing %{uno} here") % {
        :p => p, :uno => UNO
      }
      return false
    end
    # We scan the player list of the player with the old nick, instead
    # of using get_player, in case of IRC drops etc
    @players.each do |p|
      if p.user.nick == old
        p.user = user
        announce _("%{p} takes %{b}%{old}%{b}'s place at %{uno}") % {
          :p => p, :b => Bold, :old => old, :uno => UNO
        }
        return true
      end
    end
    announce _("%{b}%{old}%{b} isn't playing %{uno} here") % {
      :uno => UNO, :b => Bold, :old => old
    }
    return false
  end

  def end_game(halted = false)
    runtime = @start_time ? Time.now -  @start_time : 0
    if @join_timer
      @bot.timer.remove(@join_timer)
      announce _("game start countdown stopped")
      @join_timer = nil
    end
    if halted
      if @start_time
        announce _("%{uno} game halted after %{time}") % {
          :time => elapsed_time,
          :uno => UNO
        }
      else
        announce _("%{uno} game halted before it could start") % {
          :uno => UNO
        }
      end
    else
      announce _("%{uno} game finished after %{time}! The winner is %{p}") % {
        :time => elapsed_time,
        :uno => UNO, :p => @players.first
      }
    end
    if @picker > 0 and not halted
      if @discard.value == 'Reverse'
        p = @players.last
      else
        p = @players[1]
      end
      announce _("%{p} has to pick %{b}%{n}%{b} cards!") % {
        :p => p, :n => @picker, :b => Bold
      }
      deal(p, @picker)
      @picker = 0
    end
    score = @players.inject(0) do |sum, p|
      if p.cards.length > 0
        announce _("%{p} still had %{cards}") % {
          :p => p, :cards => p.cards.join(' ')
        }
        sum += p.cards.inject(0) do |cs, c|
          cs += c.score
        end
      end
      sum
    end

    closure = { :dropouts => @dropouts, :players => @players, :runtime => runtime }
    if not halted
      announce _("%{p} wins with %{b}%{score}%{b} points!") % {
        :p => @players.first, :score => score, :b => Bold
      }
      closure.merge!(:winner => @players.first, :score => score,
        :opponents => @players.length - 1)
    end

    @plugin.do_end_game(@channel, closure)
  end

end

# A won game: store score and number of opponents, so we can calculate
# an average score per opponent (requested by Squiddhartha)
define_structure :UnoGameWon, :score, :opponents
# For each player we store the number of games played, the number of
# games forfeited, and an UnoGameWon for each won game
define_structure :UnoPlayerStats, :played, :forfeits, :won

class UnoPlugin < Plugin
  attr :games
  def initialize
    super
    @games = {}
  end

  def help(plugin, topic="")
    case topic
    when 'commands'
      [
      _("'jo' to join in"),
      _("'pl <card>' to play <card>: e.g. 'pl g7' to play Green 7, or 'pl rr' to play Red Reverse, or 'pl y2y2' to play both Yellow 2 cards"),
      _("'pe' to pick a card"),
      _("'pa' to pass your turn"),
      _("'co <color>' to pick a color after playing a Wild: e.g. 'co g' to select Green (or 'pl w+4 g' to select the color when playing the Wild)"),
      _("'ca' to show current cards"),
      _("'cd' to show the current discard"),
      _("'ch' to challenge a Wild +4"),
      _("'od' to show the playing order"),
      _("'ti' to show play time"),
      _("'tu' to show whose turn it is")
    ].join("; ")
    when 'challenge'
      _("A Wild +4 can only be played legally if you don't have normal (not special) cards of the current color. ") +
      _("The next player can challenge a W+4 by using the 'ch' command. ") +
      _("If the W+4 play was illegal, the player who played it must pick the W+4, pick 4 cards from the stock, and play a legal card. ") +
      _("If the W+4 play was legal, the challenger must pick 6 cards instead of 4.")
    when 'rules'
      _("play all your cards, one at a time, by matching either the color or the value of the currently discarded card. ") +
      _("cards with special effects: Skip (next player skips a turn), Reverse (reverses the playing order), +2 (next player has to take 2 cards). ") +
      _("Wilds can be played on any card, and you must specify the color for the next card. ") +
      _("Wild +4 also forces the next player to take 4 cards, but it can only be played if you can't play a color card. ") +
      _("you can play another +2 or +4 card on a +2 card, and a +4 on a +4, forcing the first player who can't play one to pick the cumulative sum of all cards. ") +
      _("you can also play a Reverse on a +2 or +4, bouncing the effect back to the previous player (that now comes next). ")
    when /scor(?:e|ing)/, /points?/
      [
      _("The points won with a game of %{uno} are totalled from the cards remaining in the hands of the other players."),
      _("Each normal (not special) card is worth its face value (from 0 to 9 points)."),
      _("Each colored special card (+2, Reverse, Skip) is worth 20 points."),
      _("Each Wild and Wild +4 is worth 50 points."),
      help(plugin, 'top'),
      help(plugin, 'topwin'),
      ].join(" ") % { :uno => UnoGame::UNO }
    when 'top'
      _("You can see the scoring table with 'uno top N' where N is the number of top scores to show.")
    when 'topwin'
      _("You can see the winners table with 'uno topwin N' where N is the number of top winners to show.")
    when /cards?/
      [
      _("There are 108 cards in a standard %{uno} deck."),
      _("For each color (Blue, Green, Red, Yellow) there are 19 numbered cards (from 0 to 9), with two of each number except for 0."),
      _("There are also 6 special cards for each color, two each of +2, Reverse, Skip."),
      _("Finally, there are 4 Wild and 4 Wild +4 cards.")
      ].join(" ") % { :uno => UnoGame::UNO }
    when 'admin'
      _("The game manager (the user that started the game) can execute the following commands to manage it: ") +
      [
      _("'uno drop <user>' to drop a user from the game (any user can drop itself using 'uno drop')"),
      _("'uno replace <old> [with] <new>' to replace a player with someone else (useful in case of disconnects)"),
      _("'uno transfer [to] <nick>' to transfer game ownership to someone else"),
      _("'uno end' to end the game before its natural completion")
      ].join("; ")
    else
      _("%{uno} game. !uno to start a game. see 'help uno rules' for the rules, 'help uno admin' for admin commands, 'help uno score' for scoring rules. In-game commands: %{cmds}.") % {
        :uno => UnoGame::UNO,
        :cmds => help(plugin, 'commands')
      }
    end
  end

  def message(m)
    return unless @games.key?(m.channel)
    return unless m.plugin # skip messages such as: <someuser> botname,
    g = @games[m.channel]
    replied = true
    case m.plugin.intern
    when :jo # join game
      return if m.params
      g.add_player(m.source)
    when :pe # pick card
      return if m.params
      if g.has_turn?(m.source)
        if g.player_has_picked
          m.reply _("you already picked a card")
        elsif g.picker > 0
          g.pass(m.source)
        else
          g.pick_card(m.source)
        end
      else
        m.reply _("It's not your turn")
      end
    when :pa # pass turn
      return if m.params or not g.start_time
      if g.has_turn?(m.source)
        g.pass(m.source)
      else
        m.reply _("It's not your turn")
      end
    when :pl # play card
      if g.has_turn?(m.source)
        g.play_card(m.source, m.params.downcase)
      else
        m.reply _("It's not your turn")
      end
    when :co # pick color
      if g.has_turn?(m.source)
        g.choose_color(m.source, m.params.downcase)
      else
        m.reply _("It's not your turn")
      end
    when :ca # show current cards
      return if m.params
      g.show_all_cards(m.source)
    when :cd # show current discard
      return if m.params or not g.start_time
      g.show_discard
    when :ch
      if g.has_turn?(m.source)
        if g.last_discard
          g.challenge
        else
          m.reply _("previous move cannot be challenged")
        end
      else
        m.reply _("It's not your turn")
      end
    when :od # show playing order
      return if m.params
      g.show_order
    when :ti # show play time
      return if m.params
      g.show_time
    when :tu # show whose turn is it
      return if m.params
      if g.has_turn?(m.source)
        m.reply _("it's your turn, sleepyhead"), :nick => true
      else
        g.show_turn(:cards => false)
      end
    else
      replied=false
    end
    m.replied=true if replied
  end

  def create_game(m, p)
    if @games.key?(m.channel)
      m.reply _("There is already an %{uno} game running here, managed by %{who}. say 'jo' to join in") % {
        :who => @games[m.channel].manager,
        :uno => UnoGame::UNO
      }
      return
    end
    @games[m.channel] = UnoGame.new(self, m.channel, m.source)
    @bot.auth.irc_to_botuser(m.source).set_temp_permission('uno::manage', true, m.channel)
    m.reply _("Ok, created %{uno} game on %{channel}, say 'jo' to join in") % {
      :uno => UnoGame::UNO,
      :channel => m.channel
    }
  end

  def transfer_ownership(m, p)
    unless @games.key?(m.channel)
      m.reply _("There is no %{uno} game running here") % { :uno => UnoGame::UNO }
      return
    end
    g = @games[m.channel]
    old = g.manager
    new = m.channel.get_user(p[:nick])
    if new
      g.manager = new
      @bot.auth.irc_to_botuser(old).reset_temp_permission('uno::manage', m.channel)
      @bot.auth.irc_to_botuser(new).set_temp_permission('uno::manage', true, m.channel)
      m.reply _("%{uno} game ownership transferred from %{old} to %{nick}") % {
        :uno => UnoGame::UNO, :old => old, :nick => p[:nick]
      }
    else
      m.reply _("who is this %{nick} you want me to transfer game ownership to?") % p
    end
  end

  def end_game(m, p)
    unless @games.key?(m.channel)
      m.reply _("There is no %{uno} game running here") % { :uno => UnoGame::UNO }
      return
    end
    @games[m.channel].end_game(true)
  end

  def cleanup
    @games.each { |k, g| g.end_game(true) }
    super
  end

  def chan_reg(channel)
    @registry.sub_registry(channel.downcase)
  end

  def chan_stats(channel)
    stats = chan_reg(channel).sub_registry('stats')
    class << stats
      def store(val)
        val.to_i
      end
      def restore(val)
        val.to_i
      end
    end
    stats.set_default(0)
    return stats
  end

  def chan_pstats(channel)
    pstats = chan_reg(channel).sub_registry('players')
    pstats.set_default(UnoPlayerStats.new(0,0,[]))
    return pstats
  end

  def do_end_game(channel, closure)
    reg = chan_reg(channel)
    stats = chan_stats(channel)
    stats['played'] += 1
    stats['played_runtime'] += closure[:runtime]
    if closure[:winner]
      stats['finished'] += 1
      stats['finished_runtime'] += closure[:runtime]

      pstats = chan_pstats(channel)

      closure[:players].each do |pl|
        k = pl.user.downcase
        pls = pstats[k]
        pls.played += 1
        pstats[k] = pls
      end

      closure[:dropouts].each do |pl|
        k = pl.user.downcase
        pls = pstats[k]
        pls.played += 1
        pls.forfeits += 1
        pstats[k] = pls
      end

      winner = closure[:winner]
      won = UnoGameWon.new(closure[:score], closure[:opponents])
      k = winner.user.downcase
      pls = pstats[k] # already marked played +1 above
      pls.won << won
      pstats[k] = pls
    end

    @bot.auth.irc_to_botuser(@games[channel].manager).reset_temp_permission('uno::manage', channel)
    @games.delete(channel)
  end

  def do_chanstats(m, p)
    stats = chan_stats(m.channel)
    np = stats['played']
    nf = stats['finished']
    if np > 0
      str = _("%{nf} %{uno} games completed over %{np} games played. ") % {
        :np => np, :uno => UnoGame::UNO, :nf => nf
      }
      cgt = stats['finished_runtime']
      tgt = stats['played_runtime']
      str << _("%{cgt} game time for completed games") % {
        :cgt => Utils.secs_to_string(cgt)
      }
      if np > nf
        str << _(" on %{tgt} total game time. ") % {
          :tgt => Utils.secs_to_string(tgt)
        }
      else
        str << ". "
      end
      str << _("%{avg} average game time for completed games") % {
        :avg => Utils.secs_to_string(cgt/nf)
      }
      str << _(", %{tavg} for all games") % {
        :tavg => Utils.secs_to_string(tgt/np)
      } if np > nf
      m.reply str
    else
      m.reply _("nobody has played %{uno} on %{chan} yet") % {
        :uno => UnoGame::UNO, :chan => m.channel
      }
    end
  end

  def do_pstats(m, p)
    dnick = p[:nick] || m.source # display-nick, don't later case
    nick = dnick.downcase
    ps = chan_pstats(m.channel)[nick]
    if ps.played == 0
      m.reply _("%{nick} never played %{uno} here") % {
        :uno => UnoGame::UNO, :nick => dnick
      }
      return
    end
    np = ps.played
    nf = ps.forfeits
    nw = ps.won.length
    score = ps.won.inject(0) { |sum, w| sum += w.score }
    str = _("%{nick} played %{np} %{uno} games here, ") % {
      :nick => dnick, :np => np, :uno => UnoGame::UNO
    }
    str << _("forfeited %{nf} games, ") % { :nf => nf } if nf > 0
    str << _("won %{nw} games") % { :nw => nw}
    if nw > 0
      str << _(" with %{score} total points") % { :score => score }
      avg = ps.won.inject(0) { |sum, w| sum += w.score/w.opponents }/nw
      str << _(" and an average of %{avg} points per opponent") % { :avg => avg }
    end
    m.reply str
  end

  def replace_player(m, p)
    unless @games.key?(m.channel)
      m.reply _("There is no %{uno} game running here") % { :uno => UnoGame::UNO }
      return
    end
    @games[m.channel].replace_player(p[:old], p[:new])
  end

  def drop_player(m, p)
    unless @games.key?(m.channel)
      m.reply _("There is no %{uno} game running here") % { :uno => UnoGame::UNO }
      return
    end
    @games[m.channel].drop_player(p[:nick] || m.source.nick)
  end

  def print_stock(m, p)
    unless @games.key?(m.channel)
      m.reply _("There is no %{uno} game running here") % { :uno => UnoGame::UNO }
      return
    end
    stock = @games[m.channel].stock
    m.reply(_("%{num} cards in stock: %{stock}") % {
      :num => stock.length,
      :stock => stock.join(' ')
    }, :split_at => /#{NormalText}\s*/)
  end

  def do_top(m, p)
    pstats = chan_pstats(m.channel)
    scores = []
    wins = []
    pstats.each do |k, v|
      wins << [v.won.length, k]
      scores << [v.won.inject(0) { |s, w| s+=w.score }, k]
    end

    if wins.empty?
      m.reply(_("no %{uno} games were completed here") % {
        :uno => UnoGame::UNO
      })
      return
    end


    if n = p[:scorenum]
      msg = _("%{uno} %{num} highest scores: ") % {
        :uno => UnoGame::UNO, :num => p[:scorenum]
      }
      scores.sort! { |a1, a2| -(a1.first <=> a2.first) }
      scores = scores[0, n.to_i].compact
      i = 0
      if scores.length <= 5
        list = "\n" + scores.map { |a|
          i+=1
          _("%{i}. %{b}%{nick}%{b} with %{b}%{score}%{b} points") % {
            :i => i, :b => Bold, :nick => a.last, :score => a.first
          }
        }.join("\n")
      else
        list = scores.map { |a|
          i+=1
          _("%{i}. %{nick} ( %{score} )") % {
            :i => i, :nick => a.last, :score => a.first
          }
        }.join(" | ")
      end
    elsif n = p[:winnum]
      msg = _("%{uno} %{num} most wins: ") % {
        :uno => UnoGame::UNO, :num => p[:winnum]
      }
      wins.sort! { |a1, a2| -(a1.first <=> a2.first) }
      wins = wins[0, n.to_i].compact
      i = 0
      if wins.length <= 5
        list = "\n" + wins.map { |a|
          i+=1
          _("%{i}. %{b}%{nick}%{b} with %{b}%{score}%{b} wins") % {
            :i => i, :b => Bold, :nick => a.last, :score => a.first
          }
        }.join("\n")
      else
        list = wins.map { |a|
          i+=1
          _("%{i}. %{nick} ( %{score} )") % {
            :i => i, :nick => a.last, :score => a.first
          }
        }.join(" | ")
      end
    else
      msg = _("uh, what kind of score list did you want, again?")
      list = _(" I can only show the top scores (with top) and the most wins (with topwin)")
    end
    m.reply msg + list, :max_lines => (msg+list).count("\n")+1
  end
end

pg = UnoPlugin.new

pg.map 'uno', :private => false, :action => :create_game
pg.map 'uno end', :private => false, :action => :end_game, :auth_path => 'manage'
pg.map 'uno drop', :private => false, :action => :drop_player, :auth_path => 'manage::drop::self!'
pg.map 'uno giveup', :private => false, :action => :drop_player, :auth_path => 'manage::drop::self!'
pg.map 'uno drop :nick', :private => false, :action => :drop_player, :auth_path => 'manage::drop::other!'
pg.map 'uno replace :old [with] :new', :private => false, :action => :replace_player, :auth_path => 'manage'
pg.map 'uno transfer [game [ownership]] [to] :nick', :private => false, :action => :transfer_ownership, :auth_path => 'manage'
pg.map 'uno stock', :private => false, :action => :print_stock
pg.map 'uno chanstats', :private => false, :action => :do_chanstats
pg.map 'uno stats [:nick]', :private => false, :action => :do_pstats
pg.map 'uno top :scorenum', :private => false, :action => :do_top, :defaults => { :scorenum => 5 }
pg.map 'uno topwin :winnum', :private => false, :action => :do_top, :defaults => { :winnum => 5 }

pg.default_auth('stock', false)
pg.default_auth('manage', false)
pg.default_auth('manage::drop::self', true)