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RouletteHistory = Struct.new("RouletteHistory", :games, :shots, :deaths, :misses, :wins)
class RoulettePlugin < Plugin
def initialize
super
reset_chambers
@players = Array.new
end
def help(plugin, topic="")
"roulette => play russian roulette - starts a new game if one isn't already running. One round in a six chambered gun. Take turns to say roulette to the bot, until somebody dies. roulette reload => force the gun to reload, roulette stats => show stats from all games, roulette stats <player> => show stats for <player>, roulette clearstats => clear stats (config level auth required)"
end
def clearstats(m, params)
@registry.clear
m.okay
end
def roulette(m, params)
if m.private?
m.reply "you gotta play roulette in channel dude"
return
end
playerdata = nil
if @registry.has_key?(m.sourcenick)
playerdata = @registry[m.sourcenick]
else
playerdata = RouletteHistory.new(0,0,0,0,0)
end
unless @players.include?(m.sourcenick)
@players << m.sourcenick
playerdata.games += 1
end
playerdata.shots += 1
shot = @chambers.pop
if shot
m.reply "#{m.sourcenick}: chamber #{6 - @chambers.length} of 6 => *BANG*"
playerdata.deaths += 1
@players.each {|plyr|
next if plyr == m.sourcenick
pdata = @registry[plyr]
next if pdata == nil
pdata.wins += 1
@registry[plyr] = pdata
}
else
m.reply "#{m.sourcenick}: chamber #{6 - @chambers.length} of 6 => +click+"
playerdata.misses += 1
end
@registry[m.sourcenick] = playerdata
if shot || @chambers.empty?
reload(m)
end
end
def reload(m, params = {})
@bot.action m.replyto, "reloads"
reset_chambers
# all players win on a reload
# (allows you to play 3-shot matches etc)
@players.each {|plyr|
pdata = @registry[plyr]
next if pdata == nil
pdata.wins += 1
@registry[plyr] = pdata
}
@players = Array.new
end
def reset_chambers
@chambers = [false, false, false, false, false, false]
@chambers[rand(@chambers.length)] = true
end
def playerstats(m, params)
player = params[:player]
pstats = @registry[player]
if pstats.nil?
m.reply "#{player} hasn't played enough games yet"
else
m.reply "#{player} has played #{pstats.games} games, won #{pstats.wins} and lost #{pstats.deaths}. #{player} pulled the trigger #{pstats.shots} times and found the chamber empty on #{pstats.misses} occasions."
end
end
def stats(m, params)
total_players = 0
total_games = 0
total_shots = 0
died_most = [nil,0]
won_most = [nil,0]
h_win_percent = [nil,0]
l_win_percent = [nil,0]
h_luck_percent = [nil,0]
l_luck_percent = [nil,0]
@registry.each {|k,v|
total_players += 1
total_games += v.deaths
total_shots += v.shots
win_rate = v.wins.to_f / v.games * 100
if h_win_percent[0].nil? || win_rate > h_win_percent[1] && v.games > 2
h_win_percent = [[k], win_rate]
elsif win_rate == h_win_percent[1] && v.games > 2
h_win_percent[0] << k
end
if l_win_percent[0].nil? || win_rate < l_win_percent[1] && v.games > 2
l_win_percent = [[k], win_rate]
elsif win_rate == l_win_percent[1] && v.games > 2
l_win_percent[0] << k
end
luck = v.misses.to_f / v.shots * 100
if h_luck_percent[0].nil? || luck > h_luck_percent[1] && v.games > 2
h_luck_percent = [[k], luck]
elsif luck == h_luck_percent[1] && v.games > 2
h_luck_percent[0] << k
end
if l_luck_percent[0].nil? || luck < l_luck_percent[1] && v.games > 2
l_luck_percent = [[k], luck]
elsif luck == l_luck_percent[1] && v.games > 2
l_luck_percent[0] << k
end
if died_most[0].nil? || v.deaths > died_most[1]
died_most = [[k], v.deaths]
elsif v.deaths == died_most[1]
died_most[0] << k
end
if won_most[0].nil? || v.wins > won_most[1]
won_most = [[k], v.wins]
elsif v.wins == won_most[1]
won_most[0] << k
end
}
if total_games < 1
m.reply "roulette stats: no games played yet"
else
m.reply "roulette stats: #{total_games} games completed, #{total_shots} shots fired at #{total_players} players. Luckiest: #{h_luck_percent[0].join(',')} (#{sprintf '%.1f', h_luck_percent[1]}% clicks). Unluckiest: #{l_luck_percent[0].join(',')} (#{sprintf '%.1f', l_luck_percent[1]}% clicks). Highest survival rate: #{h_win_percent[0].join(',')} (#{sprintf '%.1f', h_win_percent[1]}%). Lowest survival rate: #{l_win_percent[0].join(',')} (#{sprintf '%.1f', l_win_percent[1]}%). Most wins: #{won_most[0].join(',')} (#{won_most[1]}). Most deaths: #{died_most[0].join(',')} (#{died_most[1]})."
end
end
end
plugin = RoulettePlugin.new
plugin.map 'roulette reload', :action => 'reload'
plugin.map 'roulette stats :player', :action => 'playerstats'
plugin.map 'roulette stats', :action => 'stats'
plugin.map 'roulette clearstats', :action => 'clearstats', :auth => 'config'
plugin.map 'roulette'
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