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# changes:
# 1. Timer::Timer ---> Timer
# 2. timer id is now the object_id of the action
# 3. Timer resolution removed, we're always arbitrary precision now
# 4. I don't see any obvious races [not that i did see any in old impl, though]
# 5. We're tickless now, so no need to jerk start/stop
# 6. We should be pretty fast now, wrt old impl
# 7. reschedule/remove/block now accept nil as an action id (meaning "current")
# 8. repeatability is ignored for 0-period repeatable timers
# 9. configure() method superceeds reschedule() [the latter stays as compat]
require 'thread'
require 'monitor'
# Timer handler, manage multiple Action objects, calling them when required.
# When the Timer is constructed, a new Thread is created to manage timed
# delays and run Actions.
#
# XXX: there is no way to stop the timer currently. I'm keeping it this way
# to weed out old Timer implementation legacy in rbot code. -jsn.
class Timer
# class representing individual timed action
class Action
# Time when the Action should be called next
attr_accessor :next
# options are:
# start:: Time when the Action should be run for the first time.
# Repeatable Actions will be repeated after that, see
# :period. One-time Actions will not (obviously)
# Default: Time.now + :period
# period:: How often repeatable Action should be run, in seconds.
# Default: 1
# blocked:: if true, Action starts as blocked (i.e. will stay dormant
# until unblocked)
# args:: Arguments to pass to the Action callback. Default: []
# repeat:: Should the Action be called repeatedly? Default: false
# code:: You can specify the Action body using &block, *or* using
# this option.
def initialize(options = {}, &block)
opts = {
:period => 1,
:blocked => false,
:args => [],
:repeat => false
}.merge(options)
@block = nil
debug("adding timer #{self} :period => #{opts[:period]}, :repeat => #{opts[:repeat].inspect}")
self.configure(opts, &block)
debug("added #{self}")
end
# Provides for on-the-fly reconfiguration of the Actions
# Accept the same arguments as the constructor
def configure(opts = {}, &block)
@period = opts[:period] if opts.include? :period
@blocked = opts[:blocked] if opts.include? :blocked
@repeat = opts[:repeat] if opts.include? :repeat
if block_given?
@block = block
elsif opts[:code]
@block = opts[:code]
end
raise 'huh?? blockless action?' unless @block
if opts.include? :args
@args = Array === opts[:args] ? opts[:args] : [opts[:args]]
end
if opts[:start] and (Time === opts[:start])
self.next = opts[:start]
else
self.next = Time.now + (opts[:start] || @period)
end
end
# modify the Action period
def reschedule(period, &block)
self.configure(:period => period, &block)
end
# blocks an Action, so it won't be run
def block
@blocked = true
end
# unblocks a blocked Action
def unblock
@blocked = false
end
def blocked?
@blocked
end
# calls the Action callback, resets .next to the Time of the next call,
# if the Action is repeatable.
def run(now = Time.now)
raise 'inappropriate time to run()' unless self.next && self.next <= now
self.next = nil
begin
@block.call(*@args)
rescue Exception => e
error "Timer action #{self.inspect}: block #{@block.inspect} failed!"
error e.pretty_inspect
debug e.backtrace.join("\n")
end
if @repeat && @period > 0
self.next = now + @period
end
return self.next
end
end
# creates a new Timer and starts it.
def initialize
self.extend(MonitorMixin)
@tick = self.new_cond
@thread = nil
@actions = Hash.new
@current = nil
self.start
end
# creates and installs a new Action, repeatable by default.
# period:: Action period
# opts:: options for Action#new, see there
# block:: Action callback code
# returns the id of the created Action
def add(period, opts = {}, &block)
a = Action.new({:repeat => true, :period => period}.merge(opts), &block)
self.synchronize do
@actions[a.object_id] = a
@tick.signal
end
return a.object_id
end
# creates and installs a new Action, one-time by default.
# period:: Action delay
# opts:: options for Action#new, see there
# block:: Action callback code
# returns the id of the created Action
def add_once(period, opts = {}, &block)
self.add(period, {:repeat => false}.merge(opts), &block)
end
# blocks an existing Action
# aid:: Action id, obtained previously from add() or add_once()
def block(aid)
debug "blocking #{aid}"
self.synchronize { self[aid].block }
end
# unblocks an existing blocked Action
# aid:: Action id, obtained previously from add() or add_once()
def unblock(aid)
debug "unblocking #{aid}"
self.synchronize do
self[aid].unblock
@tick.signal
end
end
# removes an existing blocked Action
# aid:: Action id, obtained previously from add() or add_once()
def remove(aid)
self.synchronize do
@actions.delete(aid) # or raise "nonexistent action #{aid}"
end
end
alias :delete :remove
# Provides for on-the-fly reconfiguration of Actions
# aid:: Action id, obtained previously from add() or add_once()
# opts:: see Action#new
# block:: (optional) new Action callback code
def configure(aid, opts = {}, &block)
self.synchronize do
self[aid].configure(opts, &block)
@tick.signal
end
end
# changes Action period
# aid:: Action id
# period:: new period
# block:: (optional) new Action callback code
def reschedule(aid, period, &block)
self.configure(aid, :period => period, &block)
end
def start
raise 'already started' if @thread
@stopping = false
debug "starting timer #{self}"
@thread = Thread.new do
loop do
tmout = self.run_actions
break if tmout and tmout < 0
self.synchronize { @tick.wait(tmout) }
end
end
end
def stop
raise 'already stopped' unless @thread
debug "stopping timer #{self}..."
@stopping = true
self.synchronize { @tick.signal }
@thread.join(60) or @thread.kill
debug "timer #{self} stopped"
@thread = nil
end
protected
def [](aid)
aid ||= @current
raise "no current action" unless aid
raise "nonexistent action #{aid}" unless @actions.include? aid
@actions[aid]
end
def run_actions(now = Time.now)
nxt = nil
@actions.keys.each do |k|
return -1 if @stopping
a = @actions[k]
next if (!a) or a.blocked?
if a.next <= now
begin
@current = k
v = a.run(now)
ensure
@current = nil
end
unless v
@actions.delete k
next
end
else
v = a.next
end
nxt = v if v and ((!nxt) or (v < nxt))
end
if nxt
delta = nxt - now
delta = 0 if delta < 0
return delta
else
return nil
end
end
end
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