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authordanieldg <danieldg@e03df62e-2008-0410-955e-edbf42e46eb7>2009-05-07 14:51:10 +0000
committerdanieldg <danieldg@e03df62e-2008-0410-955e-edbf42e46eb7>2009-05-07 14:51:10 +0000
commitb2159a9e4f40fcbe755f8c0d2e6a7cbfcfd09f4f (patch)
tree9c80d4742519339edfbc66d439c6b05390f0c762 /src/modules/m_spanningtree/handshaketimer.h
parent999febbac6ee73cb0c307fef1469818d47ff685c (diff)
Remove handshake timer on server sockets that die before completing handshake
This fixes some very subtle and hard-to-trace bugs that are triggered when a file descriptor and memory address of an EventHandler* are reused after being deallocated. Impossible to trigger in valgrind; has been seen in live networks. git-svn-id: http://svn.inspircd.org/repository/trunk/inspircd@11369 e03df62e-2008-0410-955e-edbf42e46eb7
Diffstat (limited to 'src/modules/m_spanningtree/handshaketimer.h')
-rw-r--r--src/modules/m_spanningtree/handshaketimer.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/modules/m_spanningtree/handshaketimer.h b/src/modules/m_spanningtree/handshaketimer.h
index 26379c8a6..0a60c78fc 100644
--- a/src/modules/m_spanningtree/handshaketimer.h
+++ b/src/modules/m_spanningtree/handshaketimer.h
@@ -31,6 +31,7 @@ class HandshakeTimer : public Timer
int thefd;
public:
HandshakeTimer(InspIRCd* Inst, TreeSocket* s, Link* l, SpanningTreeUtilities* u, int delay);
+ ~HandshakeTimer();
virtual void Tick(time_t TIME);
};